References to other File
  • MaterialValue/Metalness
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/layered_paintstrokes_distortion
  • MaterialValue/layered_paintstrokes_tiling
  • MaterialValue/layered_directional_bias
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  • MaterialValue/layered_edge_rough_max_1
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  • MaterialValue/layered_cavity_rough_max
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  • MaterialValue/layered_cavity_rough_multiplier
  • MaterialValue/layered_tileable_uv_switch
  • MaterialValue/layered_edge_color_opacity
  • MaterialValue/layered_cavity_color_opacity
  • MaterialValue/Env Use Metalness Texture
  • MaterialValue/Env Normal Blend Overwrite Strength
  • MaterialValue/Env AO from Mask 1 Influence
  • MaterialValue/Layer 1 - U Scale
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  • MaterialValue/Env Roughness Lerp
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  • MaterialValue/layered_directional_vector_x
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  • MaterialValue/layered_directional_vector_z
  • MaterialValue/Env Static Use Paintstrokes Distortion
  • MaterialValue/layered_edge_metalness_threshold
  • MaterialValue/Env Wetness Override
  • MaterialValue/Env Wetness Modifier
  • MaterialValue/Env Use Directional Color
  • MaterialValue/Vert Anim VRIG Noise Speed
  • MaterialValue/Vert Anim VRIG Noise Strength
  • MaterialValue/Env Do Helltide Mods
  • MaterialValue/Vert Anim VRIG Noise 2 Strength
  • MaterialValue/Low Quality Cavity Override
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  • MaterialValue/Use Low Quality Cavity Constants
  • MaterialValue/Enable Hitflash
  • MaterialValue/Hit Flash NormalMap Influence
  • MaterialValue/layered_directional_color
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  • MaterialValue/Use Wetness
  • MaterialValue/Low Quality
  • Texture/gt_paint_stroke_distortion
  • Texture/test_vertanim_vrig2_jointmap
  • Texture/Step_Rock_Large_Porosity_Test_A_Mask_A
  • Shader/ShaderFX_Actor_ObjectiveHighlight
  • MaterialValue/Fresnel Double Sided
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  • MaterialValue/Highlight Fresnel Power
  • MaterialValue/Highlight AO Contribution
  • MaterialValue/Highlight Invert UVs
  • Texture/vfx_highlight_gradient_top_Mask
  • Shader/ShaderFX_Chr_Burning
  • MaterialValue/Cylindrical UV Projection Direction
  • MaterialValue/Invert Cylindrical UVs
  • MaterialValue/Override Falloff Bias
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  • MaterialValue/Enable Override Falloff
  • Texture/uvDist_flameSquiggles
  • Texture/barb_rallyingCry_aoe_wave_cloudy_bubbly_Noise2
  • Texture/cosmetic_sorcFire_primary_ColorGradient
  • Shader/ShaderFX_Chr_Poisoned
  • MaterialValue/Alpha Dissolve
  • Texture/global_levelUp_energy_Noise
  • Texture/necro_shadowVeins_Noise
  • Shader/ShaderFX_Chr_Chilled
  • Texture/sorcerer_frostNova_Normal
  • Texture/death_fire_burnt_AO
  • Shader/ShaderFX_Chr_Shadowblight
  • Texture/smoke_streaks_C_UVDistortion2
  • Texture/necro_essence_cloud_Noise
  • Texture/necro_noiseCloud_Normal
  • Texture/necro_shadow_dark_ColorGradient
  • Shader/ShaderFX_Chr_ShadowInfected
  • Texture/weatherVFX_snow_blizzard_Noise
  • Texture/shadow-infested-override_Color
  • Texture/rogue_shadow_cloud_Noise2
  • Texture/vampire_boss_pale_shadow_ColorGradient
  • Shader/ShaderFX_Chr_Charred
  • Shader/ShaderFX_Chr_MotionBlur
  • Shader/ShaderFX_Chr_VampEnrage
  • Texture/000_flatNormal
  • Texture/energy_holyEnergyLight_highFreq
  • Texture/solid_white
  • Texture/monsterAffix_vampiricEnrage_veins
  • Shader/ShaderFX_Chr_UnstableCurrents
  • Texture/fxKit_lightning_UVDistortion
  • Texture/fxKit_lightning_Noise1
  • Texture/000_black
  • Shader/ShaderFX_Chr_Petrify
  • Texture/petrified_cracks_Normal
  • Texture/petrified_cracks_Noise
  • Texture/petrified_cracks_Rough
  • Shader/ShaderFX_Chr_Holy
  • Texture/barbarian_doubleSwing_payload_noiseWind_Mask1
  • Texture/fire_wall_noise_Alpha
  • Texture/000_white
  • Shader/ShaderFX_Chr_Invader
  • Shader/ShaderFX_Chr_Demonic
  • Texture/tileableGoop_Normal
  • Texture/fxKit_buffs_demonic_mask
  • Texture/Scos_BurningCoals_Torch_Normal
  • Shader/ShaderFX_Chr_Malignant
  • MaterialValue/Malignant Phase Type
  • Texture/malignant_fodder_corruption_Mask
  • Texture/malignant_corruption_Mask
  • Texture/malignant_fodder_corruption_Normal
  • Texture/malignant_fodder_corruption_AO
  • Texture/malignant_corruption_Rough
  • Texture/malignant_corruption_Color
  • Shader/ShaderFX_Chr_LimboTouched
  • Texture/andariel_sandPower_Noise2
  • MaterialValue/Iridescent Metal Factor
  • MaterialValue/Iridescence Intensity
  • MaterialValue/limboTouched_iridescence_mul
  • MaterialValue/limboTouched_type
  • Shader/vfx_actor_unique_rogue_shadowClone
  • MaterialValue/Color Intensity
  • MaterialValue/emissive multiplier
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  • MaterialValue/Fresnel Inverse
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  • MaterialValue/Noise 1 - Alpha lerp to white
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  • MaterialValue/UV Distortion Dissolve Strength
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  • MaterialValue/Invert Soft Alpha
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  • MaterialValue/Druid Human Form Alpha
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  • MaterialValue/zSwitch Actor Fresnel Alpha Method
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  • Texture/solid_black
  • 1227387
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