References to this File
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/S02_Bloodseeker_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/ui_loadingScreen_horadricSymbol.mat
  • Material/airidah_persistent_lightning_ringActor.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_innerCone_mat.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/sorF_stor176_HLM_fire.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/portal_nec001_stor_persistentOpen_actor_parallax_mat.mat
  • Material/IGC_EPL1130_brazfire_Max_de_jour.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/portalCos_inarius_006_persistent_actor_energyRing_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_poison_waveMesh.mat
  • Material/tarBubble.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/S02_Bloodseekers_rog_shadowClone_skillIntro.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo006_stor.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/IGC_PFV_godray_warm_large_3050.mat
  • Material/sorc_firewall_aoeExpand.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/druid_stormStrike_weaponTrail_intensity.mat
  • Material/sorc_iceshard_ambient_waterOrbMat_Dissolve.mat
  • Material/S02_bloodwell_statue_C_robe_neutral.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/fxKit_harmless_persistentBarrier_waterHighlights.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport_inside.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_wide.mat
  • Material/IGC_PFV_godray_warm_large_3100_01.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/fxKit_damaging_burstCone_fire_directional.mat
  • Material/S01_boss_varshanRitual_initiation__burstCylindricalWave_waveMesh_.mat
  • Material/IGC_PFV_godray_warm_large_3060.mat
  • Material/IGC_PFV_godray_warm_large_4030.mat
  • Material/fxKit_harmless_persistentBarrier_holy_highlights.mat
  • Material/S03_Zoltun_teleporterMain_flat_S03_Zoltun_mat.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/fxKit_harmless_shield_template_bubble.mat
  • Material/fxKit_harmless_barrierWall_whisper_highlight.mat
  • Material/fxKit_damaging_burstCone_poison_directional.mat
  • Material/fxKit_damaging_burstCylindricalWave_shadow_waveMesh.mat
  • Material/lightningStorm_barrier_bubble_offset_outro.mat
  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/S02_bloodwell_statue_C_robe_opening.mat
  • Material/fxKit_damaging_persistentCone_poison_flies_streaksX.mat
  • Material/fxKit_damaging_persistentWarning_demonic_fxMesh_godray.mat
  • Material/hookHighlight_FX_mat.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo005_stor.mat
  • Material/fxKit_harmless_shield_cold_wrap.mat
  • Material/fxKit_harmless_barrierBubble_shadow_inside.mat
  • Material/fxKit_damaging_persistentCone_cold_directional_inside.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn_HF.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/fxKit_damaging_burstCone_cold_directional.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/druid_stormStrike_weaponTrail.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_v2.mat
  • Material/wanderingdeath_cageBurst_soulBomb_mesh_core.mat
  • Material/yorin_debuff_prismatic.mat
  • Material/sorM_stor176_GLV_fire.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_rog001_stor_01.mat
  • Material/portal_inariusWing_center.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/portal_colorVariant_004_persistent_actor_parallax_mat.mat
  • Material/S02_bloodseeker_tornado_innerCone_mat.mat
  • Material/IGC_EPL1190_brazfire_Max_de_jour.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_volume.mat
  • Material/legendary_sorc_139_incinerate_beam_actor.mat
  • Material/follower_vigo_holyBarrier_Offset.mat
  • Material/S04_HelltideBoss_Attractor_FXmeshes.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/rog_emote_s01_003_shadowClone_dagger.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/mace_stor027_arc_mat.mat
  • Material/S02_bloodwell_statue_B_robe_opening.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/fxKit_harmless_persistentBubble_blood.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/portal_cosmetic_vampBlood_center.mat
  • Material/fxKit_damaging_persistentCone_fire_directionalSource.mat
  • Material/generic_legendary_barrier_meshOffset_v2.mat
  • Material/S03_portal_zoltun_nightmare_fog.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/IGC_PFV_godray_warm_large_3100.mat
  • Material/S02_bloodwell_statue_A_robe_opening.mat
  • Material/wandering_death_cloth_vert_mat.mat
  • Material/fxKit_harmless_persistentBarrier_shadow.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/Wingbuffet_trail_mat.mat
  • Material/IGC_PFV_godray_warm_large_2070.mat
  • Material/fxKit_harmless_persistentBubble_lilithshrine.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_meshOffset_v2.mat
  • Material/doorlocksigil_raymesh_mat.mat
  • Material/IGC_PFV_godray_warm_large_3150_01.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadHot.mat
  • Material/environmentVFX_fogPanner_scosMist.mat
  • Material/portal_glo009_stor_persistentOpen_actor_parallax_mat.mat
  • Material/offHandsNec_stor018_godRay.mat
  • Material/druid_tornado_mainTornado_introMat.mat
  • Material/fxKit_damaging_persistentCone_cold_directional.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdge.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/IGC_PFV_godray_warm_large_3130.mat
  • Material/IGC_PFV_godray_warm_large_3070.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/S02_boss_bloodblades_Highlight_FX_mat.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge_dark.mat
  • Material/Traversal_Gizmo_meshBeam.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/fxKit_damaging_burstCone_wind_directionalSupport.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/generic_legendary_barrier_mesh.mat
  • Material/vfx_harvest_helix1.mat
  • Material/MageHalls_LineSwipe_Orange_VFX_HF.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/fxKit_damaging_persistentCone_fire_directional.mat
  • Material/IGC_PFV_godray_warm_large_3240_01.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat.mat
  • Material/VFX_Conv_QST_CCE_runes_01_decalEdge.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/fxKit_harmless_persistentBubble_lilithShrine_Inside.mat
  • Material/drowned_mini_handShellMesh.mat
  • Material/sorcerer_inferno_serpent_spikes.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/DB_escape_torusFX_mat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/portal_cosmetic_vampBlood_WardrobeCenter.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/druid_cataclysm_tornado_innerCone_mat.mat
  • Material/sorc_flameShield_cast_tube1.mat
  • Material/fxKit_harmless_persistentBarrier_holy.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_torusFX_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood_inside.mat
  • Material/sorM_stor176_HLM_fire.mat
  • Material/igc_ccl_paper_mtl.mat
  • Material/sorM_stor176_TRS_fire.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/S02_boss_SpawnIntro_blooddome_torusFX_mat.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
  • Material/MageHalls_LineSwipe_VFX.mat
  • Material/S02_Bloodseekers_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/druid_tornado_innerCone_mat_cold.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/fxKit_harmless_persistentBubble_blood_inside.mat
  • Material/IGC_EPL1080_brazfire_Max_de_jour.mat
  • Material/portal_colorVariant_001_persistent_actor_parallax_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/sorF_stor176_GLV_fire.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_introMat.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_goopRingMesh.mat
  • Material/MageHalls_LineSwipe_VFX_HF.mat
  • Material/portal_colorVariant_002_persistent_actor_parallax_mat.mat
  • Material/necro_boneSpirit_projectile_impact.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/Sorcerer_inferno_serpent_mat_02.mat
  • Material/PortalBarb_persistentOpen_actor_energyRing_mat.mat
  • Material/IGC_PFV_godray_warm_large_4020.mat
  • Material/druid_tornado_innerCone_mat.mat
  • Material/portalCos_inarius_006__persistent_actor_parallax_mat.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/S02_bloodseeker_tornado_mainTornado_introMat.mat
  • Material/fxKit_damaging_burstCylindricalWave_poisonMesh.mat
  • Material/IGC_PFV_godray_warm_large_3120.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/S02_Bloodseeker_rog_shadowClone_skillIntro.mat
  • Material/IGC_PFV_godray_warm_large_2050.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/portal_colorVariant_003_persistent_actor_parallax_mat.mat
  • Material/monsterAffix_suppressor_buff_barrier.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_template_waveMesh_.mat
  • Material/S03_MageHalls_LineSwipe_Orange_VFX.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
  • Material/wayfindingPortal_persistentOpen_actor_parallax_mat.mat
  • Material/rog_shadowClone_skillIntro.mat
  • Material/necro_boneStorm_aoe_windMesh_shadow.mat
  • Material/IGC_PFV_godray_warm_large_3070_01.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow.mat
  • Material/fxKit_harmless_shield_fire_wrap.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_wide.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_lance.mat
  • Material/IGC_inariusWings_large.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadDark.mat
  • Material/IGC_PFV_godray_warm_large_3080.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull.mat
  • Material/druid_stormStrike_weaponTrail_dark.mat
  • Material/wandering_death_cloth_vert_death_mat.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/IGC_PFV_godray_warm_large_3120_01.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide.mat
  • Material/PortalBarb_persistentOpen_windMesh_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/vfx_carryablePickUp_smoke.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/necro_boneSpirit_projectile_bones.mat
  • Material/portal_sor001_stor_persistentOpen_actor_windMesh.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_ExtraWide.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo004_stor.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/barb_ironMaelstrom_attk3_windRing_ds.mat
  • Material/S02_bloodwell_statue_A_robe_neutral.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_inside.mat
  • Material/fxKit_damaging_burstCone_wind_directional.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat_cold.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/necro_blight_cast_darkStrand.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/IGC_KPR_IGC_godray_1010.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/fxKit_harmless_barrierBubble_shadow_v2.mat
  • Material/monsterAffix_Chaos_Fume_verticalStar.mat
  • Material/lightningStorm_barrier_bubble_offset.mat
  • Material/S02_bloodwell_statue_B_robe_neutral.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/environmentVFX_fogPanner_waterfallBlend.mat
  • Material/S02_bloodseeker_cataclysm_tornado_innerCone_mat.mat
  • Material/portal_sor001_stor_portalCoreActor_parallax_mat.mat
  • Material/IGC_PFV_godray_warm_large_3240_02.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/genericRemotePortal_persistentOpen_actor_parallax_mat.mat
  • Material/S3BP_ascendedArmor_TRS_GlowArcs.mat
  • Material/S02_Door_harmless_persistentBarrier_shadow.mat
  • Material/npcF_ui_hedaji_card_deal_fxMesh_swipeUp.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_unique_lightning_twoSided.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/worldBoss_abyssLord_spawnpool_DELETE_starswater.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_actor_unique_bloodCover.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/treasuregoblin_portal_line_energy.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/actor_materialValues.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/treasuregoblin_portal_shader_infusion.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/treasuregoblin_twistedSphere_closingFlare.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/PvP_invasionPortal_flatCircle.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/player_ghost_fur.shd
  • Shader/treasuregoblin_twistedSphere.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/treasuregoblin_portal_fail_flatCircle.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/treasuregoblin_inwardEnergy_mesh_fast.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/waterfall_blend_trans_am2x_cGrad_aGrad_uvDist2x.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_rogueArrow.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_actor_weaponTrail_grounded.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • 593709
    { "__fileName__": "base/meta/MaterialValue/Invert Soft Alpha.mtv" }