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  • MaterialValue/Color Intensity
  • MaterialValue/emissive multiplier
  • MaterialValue/Alpha Dissolve Power Max
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  • MaterialValue/Alpha Noise Multiplier
  • MaterialValue/UV Distortion 1 U Strength
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  • MaterialValue/UV Distortion 2 V Strength
  • MaterialValue/UV Distortion 2 U Strength
  • MaterialValue/MultiMat_Metallic_00
  • MaterialValue/Alpha Shape-Noise Multiplier
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  • MaterialValue/Color Dissolve Influence
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  • MaterialValue/Alpha Soft Distance
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  • MaterialValue/vertAnim_noise_intensity
  • MaterialValue/Noise 1 - Alpha lerp to white
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  • MaterialValue/zSwitch UVsets Noise 1
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  • MaterialValue/Fresnel Power Emissive
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  • MaterialValue/zSwitch Actor Fresnel Emissive Method
  • MaterialValue/Fresnel Add Emissive
  • MaterialValue/zSwitch UVsets Noise 3
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  • MaterialValue/vertAnim_speed
  • MaterialValue/UV Distortion Normal 1 Strength
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Invert Soft Alpha
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  • MaterialValue/vertAnim_noise_intensity2
  • MaterialValue/Vertex Animation - Push Noise or Push Normal
  • MaterialValue/Alpha 1 - U Offset
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  • MaterialValue/vertAnim_noise_intensity2_textureMult
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  • MaterialValue/vertexAnim_modelSpace_normal_mult_X
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  • MaterialValue/UV Distortion Noise3 Strength
  • MaterialValue/uvScale_global_U
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  • MaterialValue/Low EV Alpha
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  • MaterialValue/Normal 1 Intensity
  • MaterialValue/vertexAnim_dot_mask
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  • MaterialValue/vertAnim_inarius_3dNoiseScaleFreq
  • MaterialValue/vertAnim_inarius_3dNoise_Offset
  • MaterialValue/vertAnim_inarius_Noise3Dir_Offset
  • MaterialValue/vertAnim_inarius_Noise4Mag_Offset
  • MaterialValue/Alpha 2 Soft Distance
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  • MaterialValue/Color Saturation
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  • MaterialValue/Inariud wings size
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  • MaterialValue/Fresnel Toggle
  • Texture/flat_NM
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  • Texture/Flat_Normal
  • Shader/ShaderFX_Actor_ObjectiveHighlight
  • MaterialValue/Highlight Brightness
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  • MaterialValue/Highlight U-Tiling
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  • Texture/vfx_highlight_gradient_top_Mask
  • Shader/ShaderFX_Chr_Burning
  • MaterialValue/Cylindrical UV Projection Direction
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  • MaterialValue/Override Falloff Bias
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  • Texture/uvDist_flameSquiggles
  • Texture/barb_rallyingCry_aoe_wave_cloudy_bubbly_Noise2
  • Texture/cosmetic_sorcFire_primary_ColorGradient
  • Shader/ShaderFX_Chr_Poisoned
  • Texture/global_levelUp_energy_Noise
  • Texture/necro_shadowVeins_Noise
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  • Texture/sorcerer_frostNova_Normal
  • Texture/death_fire_burnt_AO
  • Shader/ShaderFX_Chr_Shadowblight
  • Texture/smoke_streaks_C_UVDistortion2
  • Texture/necro_essence_cloud_Noise
  • Texture/necro_noiseCloud_Normal
  • Texture/necro_shadow_dark_ColorGradient
  • Shader/ShaderFX_Chr_ShadowInfected
  • Texture/weatherVFX_snow_blizzard_Noise
  • Texture/shadow-infested-override_Color
  • Texture/rogue_shadow_cloud_Noise2
  • Texture/vampire_boss_pale_shadow_ColorGradient
  • Shader/ShaderFX_Chr_Charred
  • Shader/ShaderFX_Chr_MotionBlur
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  • Texture/000_flatNormal
  • Texture/energy_holyEnergyLight_highFreq
  • Texture/monsterAffix_vampiricEnrage_veins
  • Shader/ShaderFX_Chr_UnstableCurrents
  • Texture/fxKit_lightning_UVDistortion
  • Texture/fxKit_lightning_Noise1
  • Texture/000_black
  • Shader/ShaderFX_Chr_Petrify
  • Texture/petrified_cracks_Normal
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  • Shader/ShaderFX_Chr_Holy
  • Texture/barbarian_doubleSwing_payload_noiseWind_Mask1
  • Texture/fire_wall_noise_Alpha
  • Texture/000_white
  • Shader/ShaderFX_Chr_Invader
  • Shader/ShaderFX_Chr_Demonic
  • Texture/tileableGoop_Normal
  • Texture/fxKit_buffs_demonic_mask
  • Texture/Scos_BurningCoals_Torch_Normal
  • Shader/ShaderFX_Chr_Malignant
  • MaterialValue/Malignant Phase Type
  • Texture/malignant_fodder_corruption_Mask
  • Texture/malignant_corruption_Mask
  • Texture/malignant_fodder_corruption_Normal
  • Texture/malignant_fodder_corruption_AO
  • Texture/malignant_corruption_Rough
  • Texture/malignant_corruption_Color
  • Shader/ShaderFX_Chr_LimboTouched
  • Texture/andariel_sandPower_Noise2
  • MaterialValue/Iridescent Metal Factor
  • MaterialValue/Iridescence Intensity
  • MaterialValue/limboTouched_iridescence_mul
  • MaterialValue/limboTouched_type
  • Shader/vfx_actor_unique_rogue_shadowClone
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/Emissive add to Albedo
  • MaterialValue/Cylindrical Emissive to White
  • MaterialValue/Hit Flash NormalMap Influence
  • 980107
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