References to this File
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh2.mat
  • Material/emote_bar031_stor_demonic_symbols.mat
  • Material/necro_golem_bone_attk_01_mat.mat
  • Material/npcF_neyrelle_combag_1HS_attk_special_outro_dark.mat
  • Material/S03_construct_wasp_dash_trail.mat
  • Material/barb_rallyingCry_aoe_smokeTendrils.mat
  • Material/fxKit_harmless_burstCylindrical_demonic_shockwave_CHS_outro.mat
  • Material/fxKit_burstCylindrical_barb_blood_shockwave_fill.mat
  • Material/DE_EternalTorment_Skeleton_cleasingPulse_smokeFill.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/knightBrute_360sweep_glowCorrupt_weapon_world.mat
  • Material/Ancients_FleshWebbing_OverLookStart_01_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_02_A_Dyn.mat
  • Material/lilithsLament_flood_burst_shockwave_outer.mat
  • Material/druid_debilitatingRoar_shockwaveSubtle.mat
  • Material/global_death_cutInHalf_pool.mat
  • Material/ElementalTotem_fxKit_aoe_persistent_cylindrical_decal_demonic_center_ritual.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/bossAffix_chainPillar_energy.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_CHS_outro.mat
  • Material/cultist_melee_1H_Stab_Attack_dark.mat
  • Material/S04_HellTideBoss_summonActivC_decal_mat.mat
  • Material/vfx_mote_darkInner.mat
  • Material/legendary_generic_113_Shockwave_Mat.mat
  • Material/barbarian_doubleSwing_gold_trail.mat
  • Material/mnt_stor008_trophy_TPY_fxMeshMat.mat
  • Material/lilithsLament_shout_shockwave.mat
  • Material/vampire_caster_teleport_MainBatTrail.mat
  • Material/fxKit_damaging_projectileLobbed_shadow_volumeSmoke.mat
  • Material/wanderingdeath_transformPull_pullIn_windSpirals_mat.mat
  • Material/fxKit_harmless_burstCylindrical_shadow_volume.mat
  • Material/S03_boss_elementPhase_pillarHighlight.mat
  • Material/Mage_Halls_Blocker_Dyn_Glow_Opening.mat
  • Material/fxKit_damaging_burstCast_cold_motes.mat
  • Material/global_death_decapitate_pool_CPDedit.mat
  • Material/emote_rog028_stor_trap_outer_ring.mat
  • Material/Donan_Melee_Smite_Energy_Plane_Basic.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_03_B_Dyn.mat
  • Material/Lorath_magic_cast_symbols.mat
  • Material/fxKit_damaging_persistentRope_cold_fill.mat
  • Material/fxKit_buffs_demonic_symbols.mat
  • Material/S04_npc_harmless_persistentRopeArcing_demonic_ropeEnd_contact.mat
  • Material/knightBrute_slam_projectile_core.mat
  • Material/barbarian_frenzy_onHit_glowDirectional.mat
  • Material/fxKit_damaging_persistentCast_1hand_cold_medium_motes.mat
  • Material/cannibalBrute_attack_frenzy_swipe_core.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_B_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_A_Section1_Dyn.mat
  • Material/barbarian_flay_weaponTrail_vertical.mat
  • Material/s01_interactiveVFX_malignant_splinters.mat
  • Material/Ancients_FleshWebbing_DemonicEntrance_01_Dyn.mat
  • Material/emote_nec033_stor_skeletonSolidCrumble.mat
  • Material/s01_interactiveVFX_malignant_harmless_burstCylindrical_volume.mat
  • Material/VFX_QST_CFB_DungeonPortal_Fog_Out.mat
  • Material/drowned_special_weaponTrail.mat
  • Material/monsterAffix_plagueBearer_aoeWarning_decalGlow.mat
  • Material/elias_bloodritual_harmless_persistentRope_demonic_black.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section2_Dyn.mat
  • Material/fxKit_harmless_persistentCylindrical_water_flatMesh.mat
  • Material/druid_vineCreeper_aoe_cast_spiritDust.mat
  • Material/fxKit_harmless_persistentRope_horadric_innerRing.mat
  • Material/cannibal_twohand_attk_leap_3dSwipe_edge.mat
  • Material/monsterAffix_Chaos_burstCast_demonic_rune.mat
  • Material/vfx_treasurebeast_DetWave_groundDustRing.mat
  • Material/Generic_ElementTotem_01_Fire_HF.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_emissive.mat
  • Material/townPortal_paperBits_dissolve_sor002_stor.mat
  • Material/fxKit_damaging_projectileStrong_shadow_volumeSmoke.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_C_Dyn.mat
  • Material/townPortal_paperBits_dissolve_rog001_stor.mat
  • Material/barb_warcry_cast_shockwavePost.mat
  • Material/rogue_arrow_getHit_glowDirectional.mat
  • Material/fxKit_aoe_explosion_sweepMesh.mat
  • Material/vfx_CDP_bucketWater.mat
  • Material/Shrine_Boss_Summon_01_Dissolve.mat
  • Material/fxKit_aoe_explosion_sweepMesh5.mat
  • Material/wanderingdeath_transformPull_slam_windMesh.mat
  • Material/cannibal_brute_stun_swipe_left_child.mat
  • Material/monsterAffix_plagueBearer_aoeWarning_decalGlow_nonElite.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_A_Dyn.mat
  • Material/andariel_death_tattoo_energy.mat
  • Material/fxKit_harmless_persistentRope_demonic_black.mat
  • Material/fxKit_harmless_persistentBarrier_waterHighlights.mat
  • Material/townPortal_paperBits_dissolve_glo007_stor.mat
  • Material/lilith_p1_teleport_head_out.mat
  • Material/lilith_p1_teleport_head.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/druid_earthenBulwark_cast_shockwaveDetail_air.mat
  • Material/rogue_deathTrap_aoe2_fakeTrail2.mat
  • Material/s02_bloodwell_liquidOverflow_neutral.mat
  • Material/vfx_treasurebeast_ore_detonate_area_VolumeRing.mat
  • Material/emote_nec005_stor_headSphereHide.mat
  • Material/S03_boss_chakram_rolling_projectile_trail.mat
  • Material/mnt_stor002_horse_eyeFire_mat.mat
  • Material/fxKit_harmless_burstCylindrical_spirits_shockwave_vertical.mat
  • Material/portalCos_vampBlood_bat.mat
  • Material/monsterAffix_vampriricEnrage_gainedHealth_flash.mat
  • Material/barbarian_whirlwind_weapontrail_furyMain2.mat
  • Material/npcM_hawe_crusader_carthas_LEG_mat.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_payload_ancientShockwave_2.mat
  • Material/Barb_Kick_Impact_Ancient_Energy_Intensity.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_decalAOE.mat
  • Material/S04_HelltideBoss_charge_FootTell.mat
  • Material/barbarian_flay_weaponTrail_dark.mat
  • Material/EGB_Duriel_swipe_left_v2.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic.mat
  • Material/fxKit_aoe_persistent_cylindrical_decal_demonic_center_ritual.mat
  • Material/IGC_BLI_Portal_smoke.mat
  • Material/bandit_melee_smokeBomb_flames.mat
  • Material/fxKit_harmless_persistentBarrier_holy_highlights.mat
  • Material/global_death_decapitate_pool_CHN_edit.mat
  • Material/legendary_druid_077_shockwaveLight_inner.mat
  • Material/Ancients_FleshWebbing_ExitLeft_02_Dyn.mat
  • Material/lilithlament_attk_swipeFX_leadingEdge_mat.mat
  • Material/fxKit_harmless_burstCylindrical_spirits_shockwave.mat
  • Material/cultist_melee_1H_Stab_Attack_basicPerm1_dark.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section1_Dyn.mat
  • Material/vampire_caster_proj_trail.mat
  • Material/lilith_p2_shout_shockwave.mat
  • Material/barb_mountDismount_leap_secondHit_fill_test.mat
  • Material/drowned_seahag_weaponTrail_turn_right.mat
  • Material/lilithsLament_flood_cast_tentacle_decal.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh.mat
  • Material/legendary_barb_050_whirlwind_motionBlur_continuous.mat
  • Material/barbarian_upheaval_payload_ancientShockwave_2.mat
  • Material/barbarian_flay_weaponTrail.mat
  • Material/global_death_decapitate_pool.mat
  • Material/barb_callOfTheAncients_ancient_outro_flame.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/fxKit_harmless_barrierWall_demonic_actor.mat
  • Material/Cannibal_Fur_Skulls_Dyn.mat
  • Material/Cannibal_ScaffoldSet_Burning.mat
  • Material/Lorath_cc_shout_shockwaveDetail_gold.mat
  • Material/ElementalTotem_damaging_persistentCast_1hand_cold_medium_motes.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_02_B_Dyn.mat
  • Material/mnt_chal004_demonic_core.mat
  • Material/barb_dismount_chainHook_trail_ShockwavePost.mat
  • Material/sorcerer_hydra_flamebase.mat
  • Material/vampire_caster_teleport_trail.mat
  • Material/Cannibal_Skull_Bags_Burnt.mat
  • Material/fxKit_damaging_persistentWarning_cold_motes_secondary.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_dark.mat
  • Material/s02_bloodwell_liquidOverflow_opening.mat
  • Material/Generic_ElementTotem_01_Lightning.mat
  • Material/fxKit_aoe_explosion_necroBlood_volumeGasCore.mat
  • Material/Kehj_LadyoftheOasis_Gem_01_Active.mat
  • Material/fxKit_damaging_persistentWarning_blood_essence.mat
  • Material/legendary_barb_002_floorRing.mat
  • Material/S03_boss_attkSwipe_volume.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_smokes.mat
  • Material/S02_boss_bloodpool_eruptCry_aoe_smokeFill.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_core.mat
  • Material/fxKit_damaging_persistentRope_shadow_core.mat
  • Material/barb_hammerOfTheAncients_aoe_energy.mat
  • Material/fxKit_damaging_weaponBuff_monster_velPoison_trail.mat
  • Material/barb_doubleSwing_weaponTrail_lesser.mat
  • Material/mnt_stor123_trophy_eyeMist.mat
  • Material/wanderingDeath_transformPull_windSpirals_snow.mat
  • Material/S01_Malignant_Prop_Tendril_Fibers_01_Dyn.mat
  • Material/VFX_QST_CFB_ringBurst.mat
  • Material/S03_boss_chakram_rolling_projectile_decal.mat
  • Material/Ancients_FleshWebbing_ExitLeft_01_Dyn.mat
  • Material/HaweHU_ErimansPyre_Rune_Floater.mat
  • Material/fxKit_damaging_projectile_shadow_volumeSmoke.mat
  • Material/vampire_swarmer_attk_basic_swipe_left_base(cold).mat
  • Material/cultist_melee_1H_Stab_Attack_basicPerm1.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningAttractingBrightWaves.mat
  • Material/npcM_hawe_crusader_carthas_HLM_mat.mat
  • Material/npc_tyrantking_enrage_cast_volume_grounded.mat
  • Material/Generic_ElementTotem_01_Poison.mat
  • Material/vampire_caster_proj_trailCenter.mat
  • Material/S04_HellTideBoss_summonActivA_decal_mat.mat
  • Material/Shrine_protection_buff_FlameBlue.mat
  • Material/DRV_SealedChest_RuneTabletPuzzleLock_Rune_01_Mat.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_core_lightning.mat
  • Material/vfx_cc_cbe_sightlessEye_ambient_smoke.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_geyserSpray.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_corrupt.mat
  • Material/Generic_Clicky_Mud_Pile_01_Burnt_Dyn.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Tree_Malignant_01_Dissolve_Fast_Dyn.mat
  • Material/emote_nec034_stor_skeletonSolidCrumble.mat
  • Material/emote_nec034_stor_skeletonCrumbleReverse.mat
  • Material/S02_boss_bloodpool_eruptCry_cast_shockwaveDetail_air.mat
  • Material/Ancients_FleshWebbing_OverLookStart_02_Dyn.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_DissolveRadial_Dyn.mat
  • Material/knightMelee_pbaoe_explosion_ringAOE_V02.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Glow.mat
  • Material/S02_VampireBite_deathTrap_hitImpact_cut.mat
  • Material/fxKit_buffs_demonic_flame_big.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_frameBorder_intro.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh4.mat
  • Material/lilithsLament_areaAttack_decal.mat
  • Material/mace_stor027_arc_mat.mat
  • Material/emote_bar031_stor_Demonic_Sigils.mat
  • Material/VFX_Conv_QST_CHC_Yorin_Whisp.mat
  • Material/S03_Boss_damaging_burstWarning_poison_decalWave2.mat
  • Material/fxKit_shout_cast_physical_volume.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh5.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_decalAOE_nonElite.mat
  • Material/barb_ancient_shockwave_2.mat
  • Material/Test_LiquidFill.mat
  • Material/IGC_BLB_HellPortal_Symbols.mat
  • Material/astaroth_boss_mount_bite_blood_shockwave_particles.mat
  • Material/townPortal_paperBits_dissolve_glo009_stor.mat
  • Material/Andariel_boss_enrage_cast_shockwaveDetail_air.mat
  • Material/wildlife_bear_attk_slam_energy.mat
  • Material/barb_flay_impact_energyWaves.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary_CHS_outro.mat
  • Material/S01_Malignant_Prop_Tendril_Tiling_VertAnim_01_Dyn.mat
  • Material/lilith_p1_teleport_upperBody_out.mat
  • Material/fxKit_harmless_persistentRope_horadric_outerRing.mat
  • Material/legendary_sorc_136_wallMat.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_frameBorder_outro.mat
  • Material/druid_grizzlyRage_cast_shockwaveDetail_air.mat
  • Material/vfx_carryableExplosion_sweepMesh.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_A_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_C_Dyn.mat
  • Material/worldBoss_abyssLord_toxic_leak.mat
  • Material/astaroth_boss_mount_bite_fire_shockwave_particles.mat
  • Material/cannibal_brute_stun_swipe_left_edge_child.mat
  • Material/npcM_hawe_crusader_carthas_TRS_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_torch.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_D_Dyn.mat
  • Material/emote_sor020_cast_hand_motes.mat
  • Material/Andariel_boss_enrage_cast_shockwaveCenter_mat.mat
  • Material/vfx_S02_LTE_LE_Hibernal_BuildParty_fireRadius_area_VolumeRing.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_03_A_Section2_Dyn.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_04_B_Dyn.mat
  • Material/fly_warrior_breathSplat.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_incense_burst.mat
  • Material/barb_doubleSwing_weaponTrail_back.mat
  • Material/wanderingDeath_transformPull_windStreaks_snow.mat
  • Material/S03_boss_chakram_throw_projectile_volume.mat
  • Material/Ancients_FleshWebbing_DemonicEntrance_02_Dyn.mat
  • Material/fxKit_harmless_burstCylindrical_demonic_shockwave.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_03_A_Dyn.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Tree_01_Dissolve_Dyn_HF.mat
  • Material/Cannibal_Fur_Skulls_Dyn_Resplendent.mat
  • Material/npcF_neyrelle_combag_1HS_attk_special_outro.mat
  • Material/necro_golem_bone_attk_backHand_02_mat.mat
  • Material/vampire_swarmer_attk_basic_swipe_left_child.mat
  • Material/legendary_druid_077_shockwaveLight.mat
  • Material/s02_bloodwell_liquidCascade_opening.mat
  • Material/fxKit_harmless_persistentBarrier_demonic.mat
  • Material/fxKit_aoe_explosion_sweepMesh2.mat
  • Material/mnt_stor123_trophy_outerMist.mat
  • Material/npcM_hawe_crusader_carthas_HED_mat.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_04_A_Dyn.mat
  • Material/fxKit_damaging_persistentCast_demonic_volume.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Liquid_Malignant_02_Dissolve_Dyn.mat
  • Material/lilithlament_attk_swipeFX_mat_v2.mat
  • Material/barb_doubleSwing_weaponTrail.mat
  • Material/Lorath_magic_cast_rune.mat
  • Material/Ancients_FleshWebbing_Exit_01_Dyn.mat
  • Material/Barb_Kick_Impact_Ancient_Energy_wispyOuter.mat
  • Material/Generic_Clicky_Snow_Pile_01_Dyn_Dissolve.mat
  • Material/druid_grizzlyRage_eruption_shockwave_shockwave_spiritEnergy.mat
  • Material/necro_armyOfTheDead_cast_shoutShockwave.mat
  • Material/S02_boss_bloodpool_proj_trail.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_SmallEggs_Dissolve_Dyn.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Shadow_Deploy_Box.mat
  • Material/fxKit_harmless_burstCast_demonic_rune.mat
  • Material/EGB_Duriel_swipe_right.mat
  • Material/summonScroll_portal_mainFlat_crack.mat
  • Material/portal_glo001_paperBits_dissolve.mat
  • Material/legendary_barb_mace2H_001_lingeringFlames.mat
  • Material/necro_skeletonPriest_target_wave.mat
  • Material/Portal_generic_fog.mat
  • Material/Mage_Halls_Blocker_Dyn_Glow.mat
  • Material/barb_doubleSwing_weaponTrail_back_intensity.mat
  • Material/fxKit_harmless_burstCylindrical_LadyOasis_shockwave.mat
  • Material/Generic_ElementTotem_01_Cold_HF.mat
  • Material/Blizzcon2019_HeroSelectScreen_wood.mat
  • Material/fxKit_harmless_persistentCylindrical_shadow_volume.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Liquid_Malignant_02_Dissolve_Dyn_HF.mat
  • Material/s01_interactiveVFX_malignant_harmless_burstCylindrical_shockwave.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_innerRing.mat
  • Material/S02_boss_spawn_shout_shockwaveDark.mat
  • Material/barb_callOfTheAncients_outro_energy.mat
  • Material/lilith_p1_teleport_wings_out.mat
  • Material/portal_BarbCosmetic_paperBits_dissolve.mat
  • Material/lilith_p2_characterFx_decal.mat
  • Material/S03_Vault_Prop_Trap_Totem_Fire_01_Dyn_HF.mat
  • Material/mnt_stor124_trophy_eyeMist.mat
  • Material/fxKit_aoe_explosion_sweepMesh3.mat
  • Material/cannibal_brute_stun_swipe_right_child.mat
  • Material/Cannibal_Fur_Skulls_Dyn_HF.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_A_Dyn.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_DissolveBasic_Dyn.mat
  • Material/FracturedPeaksHU_Pale_LightingProps_Burning.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic_swirlmesh.mat
  • Material/emote_dru027_stor_legs_ash_motes.mat
  • Material/S01_Malignant_Prop_Tendril_Tiling_01_Dyn.mat
  • Material/nightmareDungeon_bloodBlister_spawn_meshVolume.mat
  • Material/drowned_mini_handShellMesh.mat
  • Material/windMeshInward_horadric_mat.mat
  • Material/townPortal_paperBits_dissolve_glo004_stor.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_B_Section3_Dyn.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh.mat
  • Material/knightBrute_slam_projectile_attachedDecal.mat
  • Material/barb_lungingStrike_impact_flash.mat
  • Material/cannibal_brute_attack_frenzy_swipe.mat
  • Material/fxKit_damaging_noWeaponBuff_monster_velPoison_trail.mat
  • Material/ghost_melee_PaladinKiteShield_mat.mat
  • Material/trophy_bar035_stor_flame.mat
  • Material/fxKit_harmless_persistentBubble_spirits_edgeFloaters.mat
  • Material/Blizzcon2019_HeroSelectScreen_campfire.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Tree_Malignant_01_Dissolve_Dyn_HF.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Tree_01_Dissolve_Dyn.mat
  • Material/global_death_decapitate_pool_CFD_Linger.mat
  • Material/lilith_p2_subjugate_slam_warning_billboard.mat
  • Material/mnt_stor124_trophy_noseMist.mat
  • Material/donan_melee_smite_shockwave_particles.mat
  • Material/fxKit_harmless_persistentCylindrical_shadow_decalFill.mat
  • Material/fxKit_damaging_persistentLine_demonic_intro_spikes.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Liquid_02_Dissolve_Dyn.mat
  • Material/druid_earthSpike_tendrils.mat
  • Material/escapeScroll_cast_decalRing.mat
  • Material/druid_earthSpike_spike_energy.mat
  • Material/duriel_death_decal.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_motes_up.mat
  • Material/S04_HellTideBoss_summonActivB_decal_mat.mat
  • Material/monsterAffix_fireEnchanted_warning_coreCenter.mat
  • Material/barbarian_rallyingCry_cast_shockwaveDetail_air.mat
  • Material/Generic_ElementTotem_01_Lightning_HF.mat
  • Material/lilith_p2_characterFx_decal_localSpace.mat
  • Material/werewolf_warg_attk_running_blur.mat
  • Material/S02_Bloodseeker_fxKit_damaging_persistentWarning_blood_essence.mat
  • Material/necro_golem_bone_attk_02_mat.mat
  • Material/cannibal_brute_stun_swipe_right_edge_child.mat
  • Material/S02_boss_bloodpool_eruptCry_aoe_smokeTendrils.mat
  • Material/barbarian_flay_weaponTrail_sharpEdge.mat
  • Material/npcM_hawe_crusader_carthas_BOD_mat.mat
  • Material/S04_npc_harmless_persistentRopeArcing_demonic_core.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Liquid_02_Dissolve_Dyn_HF.mat
  • Material/lilith_p1_heartCrucible_groundVeins_decal.mat
  • Material/s02_bloodSeals_batDash_batTrailsMinor.mat
  • Material/fxKit_damaging_weaponBuff_monster_cmpt_poison_trail.mat
  • Material/fxKit_persistentSigilDecal_cultist_02.mat
  • Material/WanderingDeath_SpectralMist_FX.mat
  • Material/follower_taissa_attack_projectile_cast_soul.mat
  • Material/npc_tyrantking_enrage_cast_volume.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic_dark.mat
  • Material/barbarian_flay_weaponTrail_slow.mat
  • Material/fxKit_harmless_persistentRope_horadric.mat
  • Material/MonsterAffix_Tether_Pillar_decal_aoe_emissive_01.mat
  • Material/fxKit_damaging_burstCylindrical_wind_wave.mat
  • Material/vfxBarb_Gloves_Unique_001_Buff_Flame_Burst.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_purple.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh3.mat
  • Material/Lorath_cc_shout_shockwave.mat
  • Material/emote_dru027_stor_ash_motes.mat
  • Material/portal_bar002_stor_paperBits_dissolve.mat
  • Material/lilith_p1_stagger_aoe_shockwave.mat
  • Material/wayfindingPortal_paperBits_dissolve.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Tumor_01_Client_VFX.mat
  • Material/S02_boss_bloodpool_AttractorProj_trailCenter.mat
  • Material/barb_gushingBlood_aoe_shockwaveEnergy.mat
  • Material/legendary_necro_017_WarningAttractingBrightWaves.mat
  • Material/global_death_decapitate_Spatter_CHN_edit.mat
  • Material/lilith_p2_subjugate_pullIn_windStreaks_mat.mat
  • Material/amulet_unique_sorc_100_sorcLightning_lightningRing.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_core_message.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/mnt_stor032_horse_flow_mat.mat
  • Material/drowned_seahag_weaponTrail_turn.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_dark.mat
  • Material/cannibal_twoHand_miniboss_attack_edge_child.mat
  • Material/DE_ShrineOfZagraal_Goatman_buff_cleasingPulse_smokeFill.mat
  • Material/fxKit_targetToTarget_trail_poison.mat
  • Material/wanderingdeath_transformPull_pullIn_windStreaks_mat.mat
  • Material/fxKit_buffs_demonic_flame.mat
  • Material/global_death_physical_muscle_bloodBlob.mat
  • Material/Generic_ElementTotem_01_Shadow_HF.mat
  • Material/barb_dismount_chainHook_shockwave_trail.mat
  • Material/KehjistanHU_Alcarnis_MainWebbing_01_B_Dyn.mat
  • Material/fxKit_damaging_burstCast_2hand_cold_medium_motes.mat
  • Material/legendary_barb_mace2H_001_lingeringFlames2.mat
  • Material/monsterAffix_Chaos_Fume.mat
  • Material/vampire_swarmer_attk_basic_swipe_right_child.mat
  • Material/PortalBarbCosmetic_warpSuckIn.mat
  • Material/lilith_p1_heartCrucible_cast_shockwave.mat
  • Material/mnt_stor124_trophy_runeMist.mat
  • Material/DRLG_Trap_Mine_Warning_Cold_ClientEffect_VFX.mat
  • Material/lilith_p2_shout_cast_volume.mat
  • Material/barb_challengingShout_cast_transitionRing.mat
  • Material/S03_boss_harmless_burstCylindrical_demonic_shockwave_02.mat
  • Material/Ancients_FleshWebbing_ExitRight_01_Dyn.mat
  • Material/drowned_seahag_weaponTrail.mat
  • Material/cannibal_twoHand_attack_range_swipe_edge.mat
  • Material/Generic_ElementTotem_01_Cold.mat
  • Material/legendary_barb_mace2H_001_shockwave.mat
  • Material/Ancients_FleshWebbing_ExitRight_02_Dyn.mat
  • Material/ScosglenHU_Druid_Corrupted_Growths_Tree_Malignant_01_Dissolve_Dyn.mat
  • Material/cannibal_brute_basicAttk_swipe_edge.mat
  • Material/mnt_dlux003_horse_eyeMist.mat
  • Material/SorM_emotes_025_stor_shockwave_mat.mat
  • Material/necro_golem_bone_attk_backHand_01_mat.mat
  • Material/legendary_barb_002_floorRing_fury.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_C_Dyn.mat
  • Material/Generic_ElementTotem_01_Poison_HF.mat
  • Material/legendary_necro_038_wave_decal.mat
  • Material/necro_skeletonWarrior_command_contact_glowDirectional.mat
  • Material/Lorath_cc_shout_shockwaveDetail.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_02_C_Dyn.mat
  • Material/cannibal_twoHand_miniboss_basicAttack_edge.mat
  • Material/ghost_melee_male_mat_Lightning.mat
  • Material/s02_bloodwell_liquidCascade_neutral.mat
  • Material/S03_boss_elementPhase_pillarAbsorb.mat
  • Material/DE_ShrineOfZagraal_Goatman_shrine_cleasingPulse_shockwaveDetail.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_outerRing.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_decalEmiss.mat
  • Material/Ancients_FleshWebbing_AngelicEntrance_01_Dyn.mat
  • Material/Legendary_Rogue_018_physical_deathExplosion_exteriortRing_outer.mat
  • Material/pvp_openWorld_ritual_buff_flame.mat
  • Material/Cannibal_Skull_Bags_Burning.mat
  • Material/fxKit_damaging_persistentLine_demonic_spikes.mat
  • Material/Portal_generic_nightmare_symbols.mat
  • Material/barb_rallyingCry_buff_flameLicks.mat
  • Material/legendary_druid_077_buff_symbols_thin.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic.mat
  • Material/Andariel_attackAoe_energy.mat
  • Material/lilithsLament_areaAttack_decal_warning.mat
  • Material/barb_rallyingCry_aoe_smokeFill.mat
  • Material/townPortal_paperBits_dissolve.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
  • Material/VFX_QST_CFB_DungeonPortal_Highlight_Fog_Out.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_shadow.mat
  • Material/s01_interactiveVFX_malignant_harmless_burstCylindrical_decalFill.mat
  • Material/legendary_barb_050_whirlwind_motionBlur.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_color.mat
  • Material/pvp_openWorld_ritualState_crawlingBloodSwirlPlane.mat
  • Material/fxKit_aoe_explosion_sweepMesh4.mat
  • Material/mnt_stor038_horse_sprinting_speedlines.mat
  • Material/Generic_ElementTotem_01_Shadow.mat
  • Material/druid_debilitatingRoar_impactSmoke.mat
  • Material/emote_bar022_stor_bloodPuddleDecal.mat
  • Material/vampire_swarmer_attk_basic_swipe_right_base(cold).mat
  • Material/S02_boss_bloodpool_proj_trailCenter.mat
  • Material/vfx_treasurebeast_DetWave_snowDustRing.mat
  • Material/Necro_CorpeTendrils_inward Wave.mat
  • Material/emote_sor006_stor_WaterElement_trail.mat
  • Material/vfxBarb_ChallengingShout_Cast_ShockwavePost.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dissolve_Dyn.mat
  • Material/druid_debilitatingRoar_dirtKickup.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Tubes_DissolveBasic_Dyn_HF.mat
  • Material/vfx_scorpion_attk_run_speed_line.mat
  • Material/lilithsLament_shout_cast_shockwave.mat
  • Material/fxKit_damaging_burstAttractor_shadow_volumeSmoke.mat
  • Material/VFX_Conv_QST_Hell_City_Cine_CBM_persistentRope_black.mat
  • Material/lilith_p1_teleport_upperBody.mat
  • Material/cultist_melee_1H_Stab_Attack.mat
  • Material/wanderingdeath_transformPull_windMesh_arena_snow.mat
  • Material/KehjistanHU_Alcarnis_MinorWebbing_01_B_Dyn.mat
  • Material/ElementalTotem_demonic_medium_volume_buff.mat
  • Material/Item_Paragon_Glyph_Stone_flippy.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_smokeBurst.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/ghostCaster_circleOfDeath_impact_impactShapes_strong.mat
  • Material/Cannibal_Fur_Skulls.mat
  • Material/DRLG_Trap_Mine_Warning_Shadow_ClientEffect_VFX.mat
  • Material/Generic_ElementTotem_01_Fire.mat
  • Material/vfx_boss_duriel_unburrow_dirtMesh.mat
  • Material/bossAffix_chainPillar_billboard_aoe_normal_mat.mat
  • Material/lilith_p2_subjugate_pullIn_windSpirals_mat.mat
  • Material/Lilith_p2_subjugate_slam_windMesh.mat
  • Material/monsterAffix_Chaos_Fume_verticalStar.mat
  • Material/knightBrute_360sweep_glowCorrupt_weapon.mat
  • Material/wanderingdeath_transformPull_pullIn_windMesh_arena.mat
  • Material/S04_flippy_runeshard_outerGlow.mat
  • Material/Ancients_FleshWebbing_ExitRight_01B_Dyn.mat
  • Material/ghost_melee_male_mat.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_swirlmesh.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Material/DE_CursedChest_Standard_fireDirectional_burst.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_spikes.mat
  • Material/Lorath_magic_cast_rune_02.mat
  • Material/mnt_stor123_trophy_innerMist.mat
  • Material/druid_earthSpike_stones_energyMesh.mat
  • Material/fxKit_harmless_burstCylindrical_outwardMesh_primary.mat
  • Material/Generic_Clicky_Snow_Pile_01_Dyn_Dissolve_HF.mat
  • Material/S3BP_ascendedArmor_TRS_GlowArcs.mat
  • Material/DE_ShrineOfZagraal_Goatman_shrine_cleasingPulse_smokeFill.mat
  • Material/Lilith_p2_subjugate_pullIn_windMesh_arena.mat
  • Material/lilith_p1_teleport_wings.mat
  • Material/vfxBarb_Charge_Push_WeaponTrail.mat
  • Material/lilith_p1_heartCrucible_cast_bigDecal.mat
  • Material/pvp_openWorld_ritual_buff_flameBurst.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/Weapon_Monster_Shadow.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Burning_1657475.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/prop_def_gbuff_LiquidFill.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/druid_human_LiquidFill.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/ShaderFX_Chr_Burning.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Burning_1572499.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • 310786
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