References to this File
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/goatmanAbom_death_armExplosion_goo_omni_b.mat
  • Material/vfx_conv_scos_astaroth_mucus.mat
  • Material/global_blood_slash_a.mat
  • Material/global_blood_omni_c.mat
  • Material/DE_ShrineOfZagraal_Goatman_shrine_vulnerable_gooSplash.mat
  • Material/global_blood_slash_b.mat
  • Material/vfx_conv_scos_astaroth_insectBlood_omni_b.mat
  • Material/vfx_treasurebeast_reac_death_goldSpash_vat.mat
  • Material/vfx_conv_scos_astaroth_rezExplosion_cold.mat
  • Material/goatmanAbom_death_armExplosion_goo.mat
  • Material/goatman_sorcerer_infection_aoeIntro_gooSplashMesh_d_paint.mat
  • Material/goatmanAbom_death_armExplosion_goo_slash_b.mat
  • Material/IGC_1220_BloodSplash_Mat.mat
  • Material/global_insectBlood_omni_b.mat
  • Material/actor_dot_poisoned_splash.mat
  • Material/goatmanAbom_death_armExplosion_fallingGoo.mat
  • Material/S02_bloodFX_radialWave_necroBloodWave.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/snake_caster_spit_splash.mat
  • Material/vfx_conv_scos_astaroth__armExplosion_goo_omni_b.mat
  • Material/druidM_base02_LEG_mat.mat
  • Material/taisa_hair_02_semibloody_mtl.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/bloodFX_loopingVacuum.mat
  • Material/actor_emotes_nec_030_stor_explosion_splash_03_mat.mat
  • Material/global_insectBlood_stab.mat
  • Material/snake_caster_projectile_eyeShell_mat.mat
  • Material/fxKit_harmless_persistentBubble_bone_grounded.mat
  • Material/LTE_LNY_shrine_blastwave_edge_blastwave.mat
  • Material/fly_host_mucus.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/fxkit_thematic_vomit_vat.mat
  • Material/environmentVFX_blood_cauldronBoil_surface.mat
  • Material/goatmanAbom_projectile_poison_particle_mesh.mat
  • Material/worldBoss_abyssLord_breath_darkSplash.mat
  • Material/goatmanAbom_death_armExplosion_blood.mat
  • Material/goatmanAbom_death_armExplosion_goo_slash_a.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/fxkit_thematic_vomit_water_vat.mat
  • Material/vfx_conv_scos_astaroth_blood_omni_b.mat
  • Material/bloodFX_radialWave_necroBloodWave.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/global_poison_omni_b.mat
  • Material/global_insectBlood_slash_c.mat
  • Material/vfx_conv_scos_astaroth__lava.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/global_death_lightningGib_bloodImpact_insect.mat
  • Material/fxKit_transformation_bloody_in_bloodVortex.mat
  • Material/vfx_conv_scos_astaroth_bloodSpurt.mat
  • Material/fallenGrunt_rezExplosion_cold.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/global_poison_slash_a.mat
  • Material/snake_queen_spit_splash.mat
  • Material/monsterAffix_fireOrbs_lava.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/InteractiveVFX_Goo_Splash_Explosion_Large_01_Black.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/global_insectBlood_slash_b.mat
  • Material/emotes_nec_030_stor_directional_splash_leg_fluid_01_mat.mat
  • Material/vfx_conv_scos_astaroth_explosion_liquid_cold.mat
  • Material/twoHandAxe_stor004_fireShell.mat
  • Material/InteractiveVFX_GreenGoo_Fluid_Directional_01.mat
  • Material/bloodFX_radialWave.mat
  • Material/zombieBrute_explosion_blood_omni_b.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_omni_nonElite.mat
  • Material/bloodFX_vatSpurt_B.mat
  • Material/goatmanAbom_death_armExplosion_fallingBlood.mat
  • Material/druidM_base02_LEG_mat_ds.mat
  • Material/global_lava_omni_c.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/bloodFX_radialSplash.mat
  • Material/worldBoss_abyssLord_breath_splash.mat
  • Material/goatmanAbom_death_armExplosion_goo_omni_c.mat
  • Material/worldBoss_abyssLord_death_acid_splash.mat
  • Material/GreenGooFX_radialWave.mat
  • Material/qstVFX_blood_simpleSplashVat.mat
  • Material/global_blood_slash_c.mat
  • Material/demon_spitter_spitSplash.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/global_blood_omni_b.mat
  • Material/taisa_hair_02_bloody_mtl.mat
  • Material/taisa_hair_01_mtl.mat
  • Material/taisa_hair_01_bloody_mtl.mat
  • Material/environmentVFX_lava_bubbleSim.mat
  • Material/monsterAffix_fireEnchanted_warning_coreCenter.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/taisa_hair_02_mtl.mat
  • Material/yorin_aoeDebuff_dome_holy.mat
  • Material/fxKit_harmless_persistentBubble_bone_aerial.mat
  • Material/vfx_treasureBeast_attk_vomit_groundSplash_sim.mat
  • Material/necM_base00_TRS_mat.mat
  • Material/druidM_base02_TRS_FUR_mat.mat
  • Material/bloodFX_vatSpurt.mat
  • Material/taisa_hair_01_semibloody_mtl.mat
  • Material/Drown_Metal_Dyn_Appear.mat
  • Material/drowned_seahag_death_blood_splash.mat
  • Material/yorin_aoeDebuff_dome.mat
  • Material/shrine_blastwave_edge_blastwave.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/IGC_1210_rainSplash_Mat.mat
  • Material/druidM_base02_FUR.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/emote_rog005_armGhostMat.mat
  • Material/environmentVFX_lava_bubblePop.mat
  • Material/fallenLunatic_explosion_liquid_cold.mat
  • Material/twoHandMace_stor005_fireShell.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_omni.mat
  • Material/global_insectBlood_omni_c.mat
  • Material/IGC_dst_1225_globules_DEV_01.mat
  • Material/insectBlood_slash_a.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/zombieBrute_explosion_blood_slash_a.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/druidM_base02_TRS_mat.mat
  • Material/poisonState_bubble.mat
  • Material/vfx_conv_scos_astaroth__b.mat
  • Material/global_vat_omni_whiteWater.mat
  • Material/monsterAffix_poisonEnchanted_splash.mat
  • Material/vfxSchool_mmoseley_bloodBubbleSim.mat
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve_doublesided.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 278135
    { "__fileName__": "base/meta/MaterialValue/Fresnel Toggle.mtv" }