References to this File
  • Material/rain_scosglenDrizzle.mat
  • Material/wanderingdeath_tornado_sphere_mesh.mat
  • Material/knight_brute_event_summon_impact_upwardSmoke.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandRed.mat
  • Material/S03_environmentVFX_fire_flameBillboards_large.mat
  • Material/wildlife_bear_mat.mat
  • Material/s01_boss_babyVarshan_escape_heart_mesh_malignance.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/PortalBarb_persistentOpen_actor_parallax_mat.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/astaroth_boss_mount_firebreath_warmUp_embers.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/Ancients_Ruins_NecroBones_Gold_01.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/fxKit_damaging_persistentLine_lightning_arcCore_Billboard_fb.mat
  • Material/environmentVFX_candleFlame_mystic.mat
  • Material/lilith_capstone_p2_upper_mat.mat
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/sorc_firewall_centerFlare.mat
  • Material/environmentVFX_fire_flameBillboards_large_CHN_edit.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/Kehj_Crucifix_Debris.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/Shrine_Boss_Summon_01_Dyn_Coals_Active.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/ScosglenHU_Druid_FleshWebbing_01_Dyn_Dissolve_Moors_Exterior.mat
  • Material/Fallen_Brute_lightning.mat
  • Material/lilith_p2_upper_mat.mat
  • Material/S03_construct_scorpion_sting_geo.mat
  • Material/DeathScreenPlate_SmokeBack_Mat.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/UI_ParagonBoard_Background_BurningEdge_Mesh_Mat.mat
  • Material/Ancients_Blood_NecroBones_A_01.mat
  • Material/fxKit_damaging_burstCylindrical_earth_smokeBlood.mat
  • Material/surface_snow_liftDrag.mat
  • Material/ChallengerSeal_Vfx_Worthy_Smoke.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/ui_loadingScreen_horadricSymbol.mat
  • Material/Lilith_UpperBody_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/ProtoDun_South_Drapery_long_A_01.mat
  • Material/legendary_cub2_fireMesh.mat
  • Material/lilith_p1_teleport_in_bone.mat
  • Material/Lilith_Head_mat.mat
  • Material/s01_main_04_IncenseFlames_fire_source_embers_mystic.mat
  • Material/npcF_ui_hedaji_purchase_sigilGlow_blurred.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/UI_Achievement_Glow_Mat.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/necro_golem_bone_active_ripplestreaks.mat
  • Material/environmentVFX_fire_wild_medium_centerFlip_large.mat
  • Material/surface_blood_liftDrag.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/necro_bloodOrb.mat
  • Material/HellPortal_embers.mat
  • Material/windMeshInward_magehall_mat.mat
  • Material/lilith_p1_teleport_in_wings.mat
  • Material/necro_skeletonMage_atk_projectile_cold.mat
  • Material/Lilith_eyelashes_mat.mat
  • Material/Generic_Wagon_01_Sand_Light_Dyn.mat
  • Material/emote_bar022_stor_coinVortex.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/UI_Paragon_GlyphNode_Purchase_Star_Mat.mat
  • Material/wildlife_woodwraith_hawz.mat
  • Material/lilith_p2_eyelashes_mat.mat
  • Material/skeleton_necropolisguardian_helltide_cloth_mat_ds.mat
  • Material/environmentVFX_buildingBloodRainSplash.mat
  • Material/lilith_p1_teleport_in_lowerBody.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandWhite.mat
  • Material/lilith_p1_teleport_in_head.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scosInside.mat
  • Material/Male_Facialhair_09_Barbarian.mat
  • Material/barb_hammerOfTheAncients_aoe_directionalSnow.mat
  • Material/townPortal_departWorld_glo006_stor_centerFlash.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/environmentVFX_fire_flameBillboards_small.mat
  • Material/UI_ParagonBoard_Background_BurningBlur_Mesh_Mat.mat
  • Material/wildlife_bear_mat_Hawezar.mat
  • Material/DeathScreenPlate_BloodSplash_Mat.mat
  • Material/DeathScreenPlate_BloodBuildTop_Mat.mat
  • Material/fxkit_burstCylindrical_generic_physical_new_directionSnow.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Flooded.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_initEnergy.mat
  • Material/UI_SkillTree_Diamond_Rune_Mat.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Purchase_RoundFrame_Mat.mat
  • Material/mnt_stor184_trophy_ember_round.mat
  • Material/environmentFX_fire_geo.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/IGC_PFV_godray_warm_large_3050.mat
  • Material/environmentVFX_candleFlame_green.mat
  • Material/Lilith_Capstone_P1_UpperBody_mat.mat
  • Material/IGC_POP_VFX_snow_AA.mat
  • Material/drownedBrute_mat_Scosglen.mat
  • Material/lilith_p2_wings_death_dissolve_mat.mat
  • Material/environmentVFX_fire_ember_blue.mat
  • Material/VFX_Zakarum_BurningScrolls_fire_debris.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/UI_ParagonBoard_Background_InnerGlowActive_Mat.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Decor_Mat.mat
  • Material/lilith_p2_spawn_transition_bone_mat.mat
  • Material/environmentVFX_fire_emberB_Kehj_Hell.mat
  • Material/astaroth_fire_ember.mat
  • Material/wildlife_woodwraith.mat
  • Material/mnt_stor184_trophy_fire_geo.mat
  • Material/ui_townPortal_onUnlock_flash.mat
  • Material/QST_Hell_Fire_Blockade_smoke.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_glo007.mat
  • Material/surfaceVFX_water_objectSplashBillboard.mat
  • Material/lilith_p2_head_spawn_transition_mat.mat
  • Material/Zak_Dark_Pillar_B_01_Base_Rebake.mat
  • Material/UI_ParagonLevelUp_GlowFlash_Mat.mat
  • Material/Ext_Triune_Stairs_A_03_Gold_Sand.mat
  • Material/Fallen_Brute_cold.mat
  • Material/lilith_p1_teleport_head_out.mat
  • Material/UI_DruidSpirit_ActivateBar_Mat.mat
  • Material/lilith_p2_mouth_mat.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSandWhite.mat
  • Material/lilith_p1_teleport_head.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blueWhiteCore.mat
  • Material/lilith_p1_heartCrucible_handVeins_02.mat
  • Material/environmentVFX_smoke_forgeSmoke.mat
  • Material/Boss_damaging_projectileStrong_cold_actor_core.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Dyn_Flooded.mat
  • Material/Ancients_Prop_Lilith_BloodPetal_highlight_petals.mat
  • Material/sor031_stor_trophy_FollowerOfLight_stars_ingame.mat
  • Material/townPortal_persistentOpen_motes_rog001_stor_01.mat
  • Material/mnt_stor185_trophy_candle.mat
  • Material/UI_SkillTree_Round_Node_Mat.mat
  • Material/mnt_stor186_trophy_fire_geo_greenCenter.mat
  • Material/IGC_PFV_godray_warm_large_3100_01.mat
  • Material/fxKit_damaging_burstCast_poison_volume.mat
  • Material/lilith_p2_eyeshadow_mat.mat
  • Material/environmentVFX_smoke_wispyPillar_sml.mat
  • Material/Ext_Triune_Stairs_A_02_B_Gold_Sand.mat
  • Material/fxKit_damaging_burstCylindrical_earth_smokeSnow.mat
  • Material/IGC_PFV_godray_warm_large_3060.mat
  • Material/IGC_PFV_godray_warm_large_4030.mat
  • Material/UI_SkillTree_Diamond_ActivateBar_Mat.mat
  • Material/surface_mount_sand_red_liftDrag.mat
  • Material/S02_Boss_UpperBody_blurfx.mat
  • Material/mnt_stor184_trophy_fire_flameBillboards.mat
  • Material/ui_specialSkillActivation_quad.mat
  • Material/environmentVFX_fire_wild_medium_horizontalFlip.mat
  • Material/vfx_tb_CoinParticle_mat.mat
  • Material/lilith_p2_capstone_lower_death_dissolve_mat.mat
  • Material/wildlife_bear_fur_mat_Hawezar.mat
  • Material/lilith_p2_upper_spawn_transition_mat.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_arcCore_Billboard_fb.mat
  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/surface_mount_hard_dust.mat
  • Material/environmentVFX_dust_orange_cloud_unlit_NoEVcomp.mat
  • Material/S03_Boss_Head_Mat.mat
  • Material/emote_dru007_stor_stumpMist.mat
  • Material/fxKit_harmless_persistentBubble_fog.mat
  • Material/lilith_p2_capstone_upper_death_dissolve_mat.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/fxKit_burstCylindrical_rogue_poison_fumes.mat
  • Material/ScosglenHU_WoodenCoffin_B_Flooded.mat
  • Material/emote_dru006_stor_smokeRoots.mat
  • Material/surface_sand_spray.mat
  • Material/Lilith_EyeL_mat.mat
  • Material/IGC_BLB_1250_fxBloodBubble.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/S02_Boss_Legs_blur_FX.mat
  • Material/skeletonboss_torso_m.mat
  • Material/fxKit_harmless_barrierBubble_shadow_inside.mat
  • Material/Ext_Triune_Stairs_B_01_Gold_Sand.mat
  • Material/wildlife_bear_mat_Fractured Peaks.mat
  • Material/environmentFX_fire_geo_barbLair.mat
  • Material/surface_mud_liftDrag.mat
  • Material/Frac_KorDragan_Vampire_BloodBoil_Main_Dyn_HF.mat
  • Material/HaweHU_Food_Berries_Tiling_Base.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_core.mat
  • Material/interactiveVFX_destructible_coloredDust_purple.mat
  • Material/ui_townPortal_onUnlock_lens.mat
  • Material/environmentVFX_fire_flameBillboards_large.mat
  • Material/fxKit_harmless_persistentCylindrical_fogCard.mat
  • Material/amalgam_boss_embers_death.mat
  • Material/townPortal_persistentOpen_groundVolumes_rog001_stor.mat
  • Material/environmentVFX_incense_flip.mat
  • Material/Gizmo_WorldTier_Select_WT3_embers.mat
  • Material/s01_malignantAffix_red_burstCylindrical_smoke.mat
  • Material/environmentVFX_fire_flameBillboards_large_blue.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/lilith_p1_teleport_out_head.mat
  • Material/ui_townPortal_onUnlock_motes.mat
  • Material/surface_dirt_dragMist.mat
  • Material/surface_water_footstepFoam.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_dark.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_v2.mat
  • Material/fxKit_damaging_projectile_poison_front.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_incense_glow.mat
  • Material/skeletonboss_cloth_m.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/wildlife_bear_fur_mat_Fractured Peaks.mat
  • Material/interactiveVFX_destructible_coloredDust_green.mat
  • Material/Scos_Druid_Ruins_Charms_A_Blood.mat
  • Material/interactiveVFX_destructible_coloredDust_blue.mat
  • Material/COH_RTC_Arena_Closeup_Skin.mat
  • Material/skeleton_necropolisguardian_helltide_torso_mat.mat
  • Material/Cave_Lava_Stalagmites_01_Dyn.mat
  • Material/portal_inariusWing_center.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/Fallen_Brute_Fenris.mat
  • Material/sorc_emote_stor_008_bloodDarkVolume.mat
  • Material/vfx_DemonButcher_Escape_BloodGeyserMicro_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_01.mat
  • Material/Waypoint_fire_horizontalFlip.mat
  • Material/malignant_aura_specs.mat
  • Material/sorcerer_deepFreeze_gustCore.mat
  • Material/emote_nec004_stor_bonecaster_wisps.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/lilith_p1_teleport_out_muscle.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue.mat
  • Material/environmentVFX_fire_source_embers_mystic.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/Cave_Mine_Rope_Sewer_A.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/ui_store_anniversaryHeader_Base.mat
  • Material/fxKit_harmless_persistentBubble_fog_inside.mat
  • Material/Scos_VillageMixPropSet_Flooded.mat
  • Material/UI_Paragon_GlyphNode_Purchase_RoundGlow_Mat.mat
  • Material/ScosglenHU_Village_Rope_01_Flooded.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/g_FullScreen_inCombat_fullscreenUI.mat
  • Material/weatherOverride_bloodMoon_rain.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn_HF.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/surface_sand_red_liftDrag.mat
  • Material/lilith_p1_teleport_in_upperBody.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_glow.mat
  • Material/sorc017_stor_twoHandStaff_moths.mat
  • Material/vfx_treasurebeast_ore_detonateArea_emissive_fakeDecal.mat
  • Material/vfx_scorpion_sting_geo.mat
  • Material/ui_townPortal_onUnlock_flare.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Dyn_Flooded.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/fxKit_damaging_persistentCast_poison_burst.mat
  • Material/fxKit_damaging_burstLine_blood_darkVolume.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/FrontEnd_CharacterCreate_Campfire_FrontEnd_CharacterCreate_Campfire_campfire_flameFlip.mat
  • Material/s01_boss_summoned_ground_vfx_polarShade.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/S02_bloodseeker_leap_upwardSmoke.mat
  • Material/s01_boss_summoned_ground_vfx_spores.mat
  • Material/necro_ironGolem_slam_AOE_directional_snow.mat
  • Material/dungeonAffix_lightningPulse_aoe_lightningWave.mat
  • Material/fxKit_damaging_persistentCast_demonic_large_volumeBright.mat
  • Material/malignant_fodder_aura_core.mat
  • Material/lilith_p2_head_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat_elite.mat
  • Material/fxKit_damaging_projectile_poison_volume.mat
  • Material/VFX_Conv_QST_CHC_dreamState_fullScreen_smoke_gavin.mat
  • Material/wildlife_woodwraith_charred.mat
  • Material/S03_portal_zoltun_nightmare_fog.mat
  • Material/surface_mud_dragSpray.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/emote_nec034_stor_shockwave.mat
  • Material/npc_taissa_TRS_CC_emissive_mat.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/fxKit_damaging_persistentCast_demonic_volumeBright.mat
  • Material/lilith_p2_capstone_wings_collapse_mat.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/MageHalls_Prop_Elias_pickupFX_embers.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Dyn_Flooded.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Flooded.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_BloodGeyserMicro.mat
  • Material/UI_SkillTree_Diamond_ActivateFrameGlow_Mat.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_BloodGeyser.mat
  • Material/vfx_DemonButcher_Escape_BloodGeyser_mat.mat
  • Material/weatherOverride_bloodMoon_embers.mat
  • Material/IGC_PFV_godray_warm_large_3100.mat
  • Material/worldFX_lilithShrine_idle_centerRune.mat
  • Material/environmentFX_fire_geo_mysticCenter.mat
  • Material/s01_boss_hatredManifest_warning_cyl_polarShade.mat
  • Material/lilith_p1_teleport_out_lowerBody.mat
  • Material/interactiveVFX_destructible_coloredDust_yellow.mat
  • Material/vampire_caster_proj_blood_spurt_C.mat
  • Material/wanderingdeath_death_transformPush_snowDustWave_mat.mat
  • Material/lilith_p1_death_transition_bone.mat
  • Material/lilith_p2_capstone_wings_death_dissolve_mat.mat
  • Material/IGC_PFV_godray_warm_large_2070.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/Cave_Lava_Stalagmites_01.mat
  • Material/IGC_PFV_godray_warm_large_3150_01.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_white.mat
  • Material/lilith_p1_teleport_out_bone.mat
  • Material/S01_boss_Varshan_death_aura_core.mat
  • Material/fxkit_damaging_burstCone_lightning_highlights.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_dyn_Flooded.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSnow.mat
  • Material/fxKit_damaging_burstCylindrical_earth_smokeWater.mat
  • Material/S02_Boss_Legs.mat
  • Material/Lilith_Eyeshadow_mat.mat
  • Material/environmentVFX_fogPanner_scosMist.mat
  • Material/fogCard_vistaCloud_cool.mat
  • Material/environmentVFX_fire_wild_medium_horizontalFlip_CHN_edit.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_cold.mat
  • Material/mnt_stor186_trophy_fire_geo_mysticCenter.mat
  • Material/UI_SkillTree_Diamond_Gate_Mat.mat
  • Material/ui_vampirePanel_activate_Mat.mat
  • Material/altar_of_bishibosh_flat_radial_fire.mat
  • Material/s01_malignant_summon_spawn_cyl_paleGlow.mat
  • Material/global_death_gib_flesh.mat
  • Material/IGC_PFV_godray_warm_large_3130.mat
  • Material/malignant_aura_core.mat
  • Material/environmentVFX_smoke_forgeSmoke_base.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Frame_Mat.mat
  • Material/IGC_PFV_godray_warm_large_3070.mat
  • Material/drowned_special_dive_water.mat
  • Material/emote_bar022_stor_coinFloor.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/Ext_Triune_Stairs_A_04_Gold_Sand.mat
  • Material/emote_dru007_stor_smokeHole.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/s01_malignantAffix_black_DoT_coreSmoke.mat
  • Material/UI_ParagonBoard_Background_Smoke_Mesh_Mat.mat
  • Material/wildlife_woodwraith_miniboss_mat.mat
  • Material/Lilith_Capstone_P1_Head_mat.mat
  • Material/environmentVFX_fire_wild_medium_centerFlip.mat
  • Material/mnt_stor186_trophy_fire_flameBillboards.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/lilith_p1_death_transition_head.mat
  • Material/wanderingdeath_death_transformPush_dustWave_mat.mat
  • Material/surface_sand_white_spray.mat
  • Material/lilith_p2_death_dissolve_muscle_mat.mat
  • Material/lilith_p1_deathTransition_muscle.mat
  • Material/ChallengerSeal_Vfx_godrays.mat
  • Material/mnt_stor186_trophy_fire_geo.mat
  • Material/fxKit_damaging_projectileStrong_blood_darkVolume.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_Flooded.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Shockwave_Mat.mat
  • Material/UI_SkillTree_Diamond_ActiveBar_Mat.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/monsterAffix_fireOrbs_lavaSplash.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/IGC_BLB_1220_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/lilith_capstone_p2_lower_mat.mat
  • Material/emote_sor006_stor_waterSwirl_mesh.mat
  • Material/environmentVFX_fire_flameBillboards_large_Tainted_CHN_edit.mat
  • Material/lilith_p2_upper_death_dissolve_mat.mat
  • Material/sightlessEye_dreamState_fullScreen_smoke.mat
  • Material/fxKit_damaging_projectile_blood_spurt_C.mat
  • Material/environmentVFX_fire_ember_blurred.mat
  • Material/environmentVFX_fire_ember_Tainted_CHN_edit.mat
  • Material/s01_boss_projectile_mesh_malignance.mat
  • Material/MageHalls_LineSwipe_Orange_VFX_HF.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve.mat
  • Material/environmentVFX_smoke_wispyPillar_sml_grey.mat
  • Material/Step_City_NecroBones_A_01.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/druid_grizzlyRage_eruption_shockwave_Snow.mat
  • Material/environmentVFX_candleFlame.mat
  • Material/S03_fxKit_damaging_burstLine_blood_darkVolume.mat
  • Material/legendary_barb_111_WeaponTrail_HighIntensity_Mat.mat
  • Material/environmentFX_fire_geo_greenCenter.mat
  • Material/lilith_p2_wings_spawn_transition_mat.mat
  • Material/s01_malignant_summon_spawn_specs.mat
  • Material/wildlife_bear_fur_mat.mat
  • Material/Ext_Triune_Stairs_bottomCap_Gold_Sand.mat
  • Material/environmentFX_fire_geo_blueWhiteCore.mat
  • Material/environmentVFX_fire_emberB.mat
  • Material/drowned_mini_handShellMesh.mat
  • Material/windMeshInward_horadric_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_mysticCenter.mat
  • Material/npcF_ui_hedaji_purchase_sigilGlow.mat
  • Material/lilith_p2_lower_death_dissolve_mat.mat
  • Material/S03_Boss_Weapon_Mat.mat
  • Material/surface_snow_spray.mat
  • Material/UI_Achievement_Icon_Glow_Mat.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/Lilith_LowerBody_mat.mat
  • Material/UI_ParagonBoard_Background_Smoke_Center_Mat.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Purchase_Star_Mat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/environmentFX_fire_geo_tall.mat
  • Material/Orb_Defensive_Generic_001_AOE_Splash_Mat.mat
  • Material/Lilith_EyeR_mat.mat
  • Material/lilith_p2_lower_mat.mat
  • Material/emote_nec034_stor_shockwavePostLarge.mat
  • Material/emotes_sor031_buildupGlowChest.mat
  • Material/emote_nec034_stor_skeletonSolid.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/fxkit_damaging_burstCone_lightning_corebursts_alternative_uniqueshader.mat
  • Material/legendary_necro_038_fracturedBones.mat
  • Material/environmentVFX_buildingRainSplash.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_cold_inside.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_backer.mat
  • Material/wildlife_woodwraith_frac.mat
  • Material/fxKit_experience_Powerup_motes_mat.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_Flooded.mat
  • Material/S04_environmentVFX_fire_ember_2.mat
  • Material/fxKit_damaging_persistentCast_poison_volume.mat
  • Material/ui_store_anniversaryHeader_Smoke.mat
  • Material/townPortal_persistentOpen_actor_parallax_mat_dru001_stor_.mat
  • Material/UI_ParagonBoard_Background_InnerGlowInactive_Mat.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sand.mat
  • Material/wildlife_woodwraith_elite.mat
  • Material/s01_boss_babyVarshan_death_aura_core.mat
  • Material/townPortal_persistent_glo008_stor_corpseShell.mat
  • Material/DeathScreenPlate_BloodLeaksBottom_Mat.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Flash_Mat.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Flooded.mat
  • Material/environmentVFX_fire_flameBillboards_blue.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/fxKit_damaging_burstLine_cold_iceMesh.mat
  • Material/Ext_Triune_Stairs_A_01_Gold_Sand.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/environmentVFX_fire_flameBillboard_medium_mystic_CHN_edit.mat
  • Material/lilith_p2_eye_l_mat.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
  • Material/MageHalls_LineSwipe_VFX.mat
  • Material/Scos_VillageMixPropSet_Anim_Flooded.mat
  • Material/surface_sand_liftDrag.mat
  • Material/mnt_stor186_trophy_fire_geo_blueWhiteCore.mat
  • Material/Zak_Palace_BrickCap_A.mat
  • Material/fxKit_harmless_persistentBubble_fog_scos.mat
  • Material/S02_global_death_gib_flesh.mat
  • Material/Scos_Druid_Ruins_A_Blood.mat
  • Material/Ancients_Ruins_IronGate_A_02.mat
  • Material/emote_bar005_stor_fire_emberB_hell.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Dyn_Flooded.mat
  • Material/UI_ParagonBoard_Background_FrameInactive_Mesh_Mat.mat
  • Material/Mal_Hair_Foliage_Ground_Set_A_01.mat
  • Material/Ext_Triune_Stairs_A_05_Gold_Sand.mat
  • Material/Ancients_Flooded_Foliage_Cordyceps_Fungus_A (1 Cordyceps_Mat).mat
  • Material/s01_malignant_summon_spawn_cyl_polarShade.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/fire_torch_smoke_optim.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/wildlife_bear_fur_mat_Poison.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/S01_main_04_Incensefire_horadric_geo.mat
  • Material/sorc_ballLightning_outro_motes.mat
  • Material/mnt_stor186_trophy_ember_round.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/Lilith_Wings_mat.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/Mal_Hair_Foliage_Ceiling_Set_A_01.mat
  • Material/skeletonboss_staff_m.mat
  • Material/Hell_Prop_Banner_Client_Dyn_Dissolve.mat
  • Material/camp_snakecultist_boss_sacrifice_pool_geoFountain_MAT.mat
  • Material/VFX_Conv_QST_CHC_forCardClr.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/lilith_p1_teleport_out_wings.mat
  • Material/fxKit_harmless_persistentRopeArcing_poison_sludgeDirectional.mat
  • Material/environmentVFX_fire_source_embers_green.mat
  • Material/Challenger_UI_ScoreScreen_FullScreen_flamesSupplement.mat
  • Material/MageHalls_LineSwipe_VFX_HF.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Flooded.mat
  • Material/Ext_Triune_Stairs_08_Gold_Sand.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/rogue_poisonTrap_netMesh_Spikes.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/environmentVFX_fire_flameBillboards.mat
  • Material/UI_Paragon_GlyphNode_Legendary_FrameGlow_Mat.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/Waypoint_fire_torchFlip_blue.mat
  • Material/IGC_PFV_godray_warm_large_4020.mat
  • Material/IGC_BLB_1140_fxBloodBubble.mat
  • Material/VFX_Conv_QST_CHC_Yorin_smoke_wispy_sml.mat
  • Material/barbarian_leap_upwardSmoke.mat
  • Material/environmentVFX_fire_emberWeather_bright.mat
  • Material/CaveSand_Base_StatueStone_A_01.mat
  • Material/EGB_knight_brute_death_mat.mat
  • Material/Lilith_Capstone_P1_LowerBody_mat.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/npcF_ui_hedaji_purchase_sigilCenterSoft.mat
  • Material/interactiveVFX_destructible_coloredDust_red.mat
  • Material/Kehj_Crucifix_B_01.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/environmentVFX_campfireFlame.mat
  • Material/IGC_PFV_godray_warm_large_3120.mat
  • Material/lilith_capstone_p2_wings_mat.mat
  • Material/Ext_Triune_Stairs_A_06_Gold_Sand.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scos.mat
  • Material/S04_Doomsayer_environmentVFX_candleFlame_red.mat
  • Material/lilith_p2_capstone_upper_subjugate_handGlow_mat.mat
  • Material/UI_LargeFramed_Button_SmokeOutMesh_Mat.mat
  • Material/surface_mud_spray.mat
  • Material/sor024_emote_stor_FollowerOfLight_moth_fly.mat
  • Material/surface_mount_sandWet_liftDrag.mat
  • Material/drownedBrute_variant_mat.mat
  • Material/townPortal_persistent_glo008_stor_portalEnergy.mat
  • Material/S03_Boss_Leg_Prop_Mat.mat
  • Material/fxKit_harmless_persistentBubble_cold_inside.mat
  • Material/POP_torch_smoke_lit.mat
  • Material/S04_environmentVFX_fire_ember.mat
  • Material/environmentVFX_fire_ember.mat
  • Material/snow_fracturedPeaks_standard.mat
  • Material/S03_MageHalls_LineSwipe_Orange_VFX.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_swirlIn.mat
  • Material/S03_Prop_Main_Sign_08.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
  • Material/npcF_ui_hedaji_purchase_sigilCenter.mat
  • Material/mnt_stor186_trophy_ember_direction.mat
  • Material/UI_Paragon_GlyphNode_Purchase_RoundFrame_Mat.mat
  • Material/barb_Charge_WeaponTrail_color.mat
  • Material/IGC_PFV_godray_warm_large_3070_01.mat
  • Material/wanderingdeath_soulCore_phase3glow.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow.mat
  • Material/windMeshInward_S03_Zoltun_mat.mat
  • Material/mnt_stor184_trophy_ember_direction.mat
  • Material/IGC_PFV_godray_warm_large_3080.mat
  • Material/drownedBrute_mat.mat
  • Material/S04_FlamePillar_flat_radial_fire.mat
  • Material/surface_hard_impactRing.mat
  • Material/Lilith_InnerMouth_mat.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/werewolf_warg_attk_running_dust.mat
  • Material/UI_SkillTree_Round_ActivateBar_Mat.mat
  • Material/ScosglenHU_Village_Rope_01_Dyn_Flooded.mat
  • Material/fxKit_damaging_burstCylindrical_earth_smokeSand.mat
  • Material/IGC_PFV_godray_warm_large_3120_01.mat
  • Material/IGC_BLB_1270_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical.mat
  • Material/ProtoDunKeep_Container_Dyn_Flooded.mat
  • Material/vfx_quests_snake_eye_burst_glassShard.mat
  • Material/environmentVFX_fire_flameBillboard_medium_mystic.mat
  • Material/mnt_stor184_trophy_fire_geo_greenCenter.mat
  • Material/IGC_BLB_1270_fxBloodBubble.mat
  • Material/Challenger_UI_ScoreScreen_FullScreen_flames.mat
  • Material/NPC_Follower_Vigo_Charge_WeaponTrail_color.mat
  • Material/environmentVFX_lava_solarFlare_embers.mat
  • Material/surface_dirt_spray.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent_large.mat
  • Material/weatherVFX_TreasureBeast_embers.mat
  • Material/lilith_p2_head_death_dissolve_mat.mat
  • Material/lilith_p2_eye_r_mat.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/S02_Boss_Wings_blur_FXDissolve.mat
  • Material/barb_Charge_WeaponTrail_HighIntensity.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/environmentVFX_fire_hellBrazier_medium_horizontalFlip.mat
  • Material/global_healthLow_fullscreen_bloodBorder_UI.mat
  • Material/lilith_p1_teleport_out_upperBody.mat
  • Material/legendary_barb_111_WeaponTrail_Mat.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/weatherVFX_rain_ashava_impact.mat
  • Material/surface_mount_sand_white_liftDrag.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/mnt_stor039_horse_skeleton_mat.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/lilith_p2_capstone_lower_tailStab_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_inside.mat
  • Material/townPortal_persistent_glo007_stor_surroundEnergy.mat
  • Material/lilith_p1_heartCrucible_handVeins.mat
  • Material/fxKit_damaging_projectile_blood_darkVolume.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/necro_golem_bone_spawn_dirt_thin.mat
  • Material/wildlife_bear_mat_Poison.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_inside.mat
  • Material/fxKit_harmless_burst_ignite_centerFlip_blue.mat
  • Material/lilith_p2_lower_tailStab_mat.mat
  • Material/S03_Zoltun_tendrils.mat
  • Material/UI_Achievement_Smoke_Mesh_Mat.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_dyn_Flooded.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/Ancients_Prop_Lilith_BloodPetal_highlight_embers.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Purchase_RoundGlow_Mat.mat
  • Material/lilith_p2_wings_mat.mat
  • Material/lilith_p1_heartCrucible_handVeins_03.mat
  • Material/environmentVFX_candleFlame_red.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/sorc_iceshard_cast_swipeMat.mat
  • Material/vfxBarb_Charge_WeaponTrail_PalePhysical_v2.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/environmentVFX_fire_turbulent_flames.mat
  • Material/VFX_CBH_HellPortal_pawPrint_embers.mat
  • Material/fxKit_harmless_barrierBubble_shadow_v2.mat
  • Material/S02_Boss_Wings.mat
  • Material/lilith_p2_upper_subjugate_handGlow_mat.mat
  • Material/environmentVFX_campfire_flameFlip.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve_02.mat
  • Material/environmentVFX_fire_ember_CHN_Weapon_pullout.mat
  • Material/drownedBrute_mat_Hawezar.mat
  • Material/lilith_p1_teleport_in_muscle.mat
  • Material/lilith_p2_wings_collapse_mat.mat
  • Material/snow_fracturedPeaks_standard_CSD_fix.mat
  • Material/surface_red_dirt_spray.mat
  • Material/s01_main_04_IncenseFlames_fire_flameBillboard_medium_mystic.mat
  • Material/ProtoDunKeep_Container_Dusty_Flooded.mat
  • Material/fxKit_harmless_persistentBubble_fog_scosInside.mat
  • Material/ui_occultist_imbue_itemSlot_poofIn_swirlIn2.mat
  • Material/environmentVFX_fogPanner_waterfallBlend.mat
  • Material/store_bp_s3_ui_vfx_purchaseCelebrationEmblem_darkSmoke_passiveBg.mat
  • Material/legendary_necro_038_rocks.mat
  • Material/PFV_bloodParticleActor_3250.mat
  • Material/DeathScreenPlate_BloodLeaksTop_Mat.mat
  • Material/UI_ParagonBoard_Background_Frame_Mesh_Mat.mat
  • Material/environmentVFX_fire_flameBillboard_medium_green.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/Ext_Triune_Stairs_Roundend_A_01_Gold_Sand.mat
  • Material/fxKit_harmless_persistentBubble_cold.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dissolve_Dyn.mat
  • Material/S02_Boss_Torso.mat
  • Material/S01_main_04_Incensefire_horadric_geo_mysticCenter.mat
  • Material/emote_sor026_stor_feather_3D_Longer.mat
  • Material/fxKit_harmless_burst_ignite_centerFlip.mat
  • Material/surface_water_liftDrag.mat
  • Material/lilith_capstone_p2_head_mat.mat
  • Material/twoHandSorcStaff_stor010_Glass_mat.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/vfx_particle_transparent_lit_noShadows_environment.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/vfx_particle_gbuffer_uber_lit_pbrTex.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/DEPRECATED_particle_blend_flipbook_lit.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dithered.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/Weapon_Monster_Poison.shd
  • Shader/Weapon_Player_Fire.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_unique_ancient_gsoft.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_unique_lightning_twoSided.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_actor_gBufferWater_simulation_lit_pbr_water.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection_noDOF.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/actor_gbuffer_cheapLeaf.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/IGC_SLA_ToD_vfx_particle_blend_uber_lit.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/IGC_SLA_ToD_environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/vfx_particle_gbuffer_uber_lit_noAA.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/vfx_particle_blend_unique_fullscreen.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/particle_blend_uber_lit_emissive_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_particle_gBuffer_uber_lit_polar.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_moon.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Low_Base_946229.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/vfx_particle_gBuffer_uber_lit_noUVDist_pbrTex.shd
  • Shader/DEPRECATED_particle_add_uber_fogged.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_moon.shd
  • Shader/vfx_actor_unique_bloodCover.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/sorc_hydra_faded.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_UI.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_vfx_particle_blend_uber_lit_zbuff.shd
  • Shader/particle_blend_uber_lit_additiveNoise.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/vfx_particle_blend_uber_unlit_nearMask_noAA.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dissolveNormal.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/actor_gizmo_distanceScaling.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/distortionSphere_lit.shd
  • Shader/vfx_particle_blend_uber_unlit_3DUI.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/mount_fur_skin.shd
  • Shader/rope_additive.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/treasuregoblin_portal_line_energy.shd
  • Shader/vfx_particle_blend_uber_unlit_noAA.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_dissolve.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/UI_particle_icon.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/Weapon_Monster_Shadow.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/actor_materialValues.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/vfx_particle_blend_fullscreen_lowHealth.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/vfx_particle_gbuffer_uber_lit_alphaSwipe.shd
  • Shader/ui_actor_basic.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_particle_unique_inversePathMask.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/vfx_particle_blend_fog_lit_flow.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/Weapon_Monster_Cold.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/OVERRIDE_prop_def_gbuff_basic_dissolve_Default_Medium_Actor_BloodRain_498603.shd
  • Shader/vfx_particle_blend_simple_lit_noAA.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_motionBlur_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/treasuregoblin_portal_shader_infusion.shd
  • Shader/particle_blend_rainSimple_distanceMult.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/sorc_hydra.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_High_Base_946229.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/vfx_particle_blend_uber_lit_nearMask.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/ui_actor_opaque_normal2.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/vfx_particle_blend_uber_lit_noAA.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/DEPRECATED_particle_blend_trans_cGrad_lit_emissiveLayer.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/Weapon_Monster_Lightning.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/vfx_particle_blend_uber_unlit.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/vfx_particle_unique_dmgNumbers.shd
  • Shader/Weapon_Player_Cold.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/particle_blend_flipbookBlend_unlit_noAA.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_particle_gBuffer_uber_unlit_3DUI.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/treasuregoblin_twistedSphere_closingFlare.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/vfx_actor_distortionSphere.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/particle_blend_weather_unlit.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/DEPRECATED_particle_blend_uber_fakeReflection_lit_moon.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/DEPRECATED_particle_add_trans_cGrad.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/IGC_environmentVFX_particle_blend_unlit_fakeDoF_noDoF_noAA.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_particle_unique_blend_lightning.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/PvP_invasionPortal_flatCircle.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/vfx_actor_distortionSphere_hitflash.shd
  • Shader/particle_blend_uber_lit_emissive.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/Weapon_Player_Shadow.shd
  • Shader/player_ghost_fur.shd
  • Shader/vfx_actor_unique_deathScreen_combined.shd
  • Shader/treasuregoblin_twistedSphere.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_UI.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/vfx_particle_blend_flowMap_lit.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/vfx_particle_blend_uber_unlit_polar.shd
  • Shader/vfx_particle_blend_uber_unlit_noDOF.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_3DUI.shd
  • Shader/vfx_particle_blend_uber_unlit_noUVDist.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Medium_Base_946229.shd
  • Shader/prop_def_gsoft_basic_dissolve.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/treasuregoblin_portal_fail_flatCircle.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/Weapon_Player_Poison.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/IGC_Be_vfx_particle_blend_uber_lit.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/vfx_particle_blend_uber_unlit_flow.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/Weapon_Monster_Fire.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/treasuregoblin_inwardEnergy_mesh_fast.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_doublesided.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF_noDoF_mmos.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/IGC_vfx_particle_blend_uber_lit_fakeReflection_noDOF_noAA.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF.shd
  • Shader/Weapon_Player_Lightning.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA_twoSided.shd
  • Shader/Weapon_Player_Physical.shd
  • Shader/Weapon_Monster_Physical.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_particle_blend_uber_unlit_UI.shd
  • Shader/vfx_actor_unique_volumetric_gradient_mesh.shd
  • Shader/particle_blend_flipbookBlend_unlit_alphaSoftErode.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/vfx_particle_blend_uber_lit_flow.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/vfx_particle_blend_unique_simpleCandle.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_particle_gBuffer_uber_lit.shd
  • Shader/vfx_particle_blend_uber_lit_noDOF.shd
  • Shader/vfx_particle_blend_uber_lit.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/particle_blend_flipbookBlend_unlit_noDOF.shd
  • Shader/IGC_particle_blend_uber_lit_alphaPower.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/DEPRECATED_particle_add_uber_unfogged.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_particle_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/particle_blend_flipbookBlend_unlit.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/IGC_particle_blend_uber_unlit_alphaPower.shd
  • Shader/fur_skin.shd
  • MarkerSet/Sanctuary_Eastern_Continent_N13_E04 (VFX).mrk
  • 944113
    { "__fileName__": "base/meta/MaterialValue/Exposure Compensation Enabled.mtv" }