References to other File
  • ShaderMap/monster_opaque
  • MaterialValueSet/wildlife_woodwraith
  • Texture/wildlife_woodwraith_charred_color
  • Texture/wildlife_woodwraith_charred_normal
  • Texture/wildlife_woodwraith_charred_embers
  • Texture/wildlife_woodwraith_charred_rough
  • Texture/wildlife_woodwraith_metal
  • Texture/wildlife_woodwraith_AO
  • Texture/wildlife_woodwraith_charred_emissive
  • MaterialValue/emissive multiplier
  • MaterialValue/Fresnel Inverse
  • MaterialValue/color lerp
  • MaterialValue/emissive color lerp
  • MaterialValue/Alpha Dissolve
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/World Z Offset - Vertex Anim
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/Fur Aniso Strength
  • MaterialValue/Wetness Bias
  • MaterialValue/Poisoned Fresnel Power
  • MaterialValue/Poisoned Fresnel Size
  • MaterialValue/Poisoned Fresnel Invert
  • MaterialValue/Use Snowiness
  • MaterialValue/AO Multiplier
  • MaterialValue/Env Dir X
  • MaterialValue/Env Dir Y
  • MaterialValue/Env Dir Z
  • MaterialValue/Emissive Color Source
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Emissive Min
  • MaterialValue/Emissive Max
  • MaterialValue/Emissive Texture Multiplier
  • MaterialValue/Highlight Brightness
  • MaterialValue/Highlight Scroll Speed
  • MaterialValue/Highlight Length
  • MaterialValue/Highlight Frequency
  • MaterialValue/Highlight U-Tiling
  • MaterialValue/Highlight Scroll-Space
  • MaterialValue/Exposure Compensation Enabled
  • MaterialValue/Highlight Fresnel Power
  • MaterialValue/Highlight AO Contribution
  • MaterialValue/Ghost Soft Alpha
  • MaterialValue/Ghost Alpha Fresnel Power
  • MaterialValue/Ghost Emissive Fresnel Power
  • MaterialValue/Ghost Emissive Intensity
  • MaterialValue/Ghost Noise Type
  • MaterialValue/Stealth Fresnel Intensity
  • MaterialValue/Stealth Inner Flow Speed
  • MaterialValue/Use Hit Flash Proximity Mask
  • MaterialValue/Hit Flash Proximity Distance
  • MaterialValue/Death Darken Multiplier
  • MaterialValue/Death Darken Duration
  • MaterialValue/Keyhole Fresnel Power
  • MaterialValue/Keyhole Brightness
  • MaterialValue/Stealth Edge Intensity
  • MaterialValue/Stealth Inner Intensity
  • MaterialValue/Stealth Noise Size
  • MaterialValue/Ghost Alpha Scalar
  • MaterialValue/Fur Emissive
  • MaterialValue/Skin Emissive
  • MaterialValue/Cylindrical UV Projection Direction
  • MaterialValue/Invert Cylindrical UVs
  • MaterialValue/Override Falloff Bias
  • MaterialValue/Override Falloff Height
  • MaterialValue/Enable Override Falloff
  • MaterialValue/color
  • MaterialValue/emissive color
  • MaterialValue/Poisoned Fresnel Color
  • MaterialValue/Ghost_Color
  • MaterialValue/Highlight Color
  • MaterialValue/Blood Color
  • Surface/Stone
  • 976441
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