References to this File
  • Material/wildlife_bear_mat.mat
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/Ancients_Ruins_NecroBones_Gold_01.mat
  • Material/lilith_capstone_p2_upper_mat.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/Fallen_Brute_lightning.mat
  • Material/lilith_p2_upper_mat.mat
  • Material/Ancients_Blood_NecroBones_A_01.mat
  • Material/Lilith_UpperBody_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat.mat
  • Material/lilith_p1_teleport_in_bone.mat
  • Material/Lilith_Head_mat.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/lilith_p1_teleport_in_wings.mat
  • Material/Lilith_eyelashes_mat.mat
  • Material/Generic_Wagon_01_Sand_Light_Dyn.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/wildlife_woodwraith_hawz.mat
  • Material/lilith_p2_eyelashes_mat.mat
  • Material/skeleton_necropolisguardian_helltide_cloth_mat_ds.mat
  • Material/lilith_p1_teleport_in_lowerBody.mat
  • Material/lilith_p1_teleport_in_head.mat
  • Material/mnt_stor066_trophy_TPY_mat.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/wildlife_bear_mat_Hawezar.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Flooded.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/Lilith_Capstone_P1_UpperBody_mat.mat
  • Material/drownedBrute_mat_Scosglen.mat
  • Material/lilith_p2_wings_death_dissolve_mat.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/lilith_p2_spawn_transition_bone_mat.mat
  • Material/wildlife_woodwraith.mat
  • Material/lilith_p2_head_spawn_transition_mat.mat
  • Material/Zak_Dark_Pillar_B_01_Base_Rebake.mat
  • Material/Ext_Triune_Stairs_A_03_Gold_Sand.mat
  • Material/Fallen_Brute_cold.mat
  • Material/lilith_p1_teleport_head_out.mat
  • Material/lilith_p2_mouth_mat.mat
  • Material/lilith_p1_teleport_head.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Dyn_Flooded.mat
  • Material/lilith_p2_eyeshadow_mat.mat
  • Material/Ext_Triune_Stairs_A_02_B_Gold_Sand.mat
  • Material/lilith_p2_capstone_lower_death_dissolve_mat.mat
  • Material/wildlife_bear_fur_mat_Hawezar.mat
  • Material/lilith_p2_upper_spawn_transition_mat.mat
  • Material/lilith_p2_capstone_upper_death_dissolve_mat.mat
  • Material/ScosglenHU_WoodenCoffin_B_Flooded.mat
  • Material/Lilith_EyeL_mat.mat
  • Material/skeletonboss_torso_m.mat
  • Material/Ext_Triune_Stairs_B_01_Gold_Sand.mat
  • Material/wildlife_bear_mat_Fractured Peaks.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/lilith_p1_teleport_out_head.mat
  • Material/skeletonboss_cloth_m.mat
  • Material/wildlife_bear_fur_mat_Fractured Peaks.mat
  • Material/Scos_Druid_Ruins_Charms_A_Blood.mat
  • Material/COH_RTC_Arena_Closeup_Skin.mat
  • Material/skeleton_necropolisguardian_helltide_torso_mat.mat
  • Material/Fallen_Brute_Fenris.mat
  • Material/lilith_p1_teleport_out_muscle.mat
  • Material/Cave_Mine_Rope_Sewer_A.mat
  • Material/Scos_VillageMixPropSet_Flooded.mat
  • Material/ScosglenHU_Village_Rope_01_Flooded.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn_HF.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/lilith_p1_teleport_in_upperBody.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Dyn_Flooded.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/lilith_p2_head_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat_elite.mat
  • Material/SceneDev_Zak_Base_Circle_Floor_Relief_A_01.mat
  • Material/wildlife_woodwraith_charred.mat
  • Material/lilith_p2_capstone_wings_collapse_mat.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Dyn_Flooded.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Flooded.mat
  • Material/lilith_p1_teleport_out_lowerBody.mat
  • Material/lilith_p1_death_transition_bone.mat
  • Material/lilith_p2_capstone_wings_death_dissolve_mat.mat
  • Material/lilith_p1_teleport_out_bone.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_dyn_Flooded.mat
  • Material/S02_Boss_Legs.mat
  • Material/Lilith_Eyeshadow_mat.mat
  • Material/emote_rog018_stor_blood_bottle.mat
  • Material/global_death_gib_flesh.mat
  • Material/Ext_Triune_Stairs_A_04_Gold_Sand.mat
  • Material/wildlife_woodwraith_miniboss_mat.mat
  • Material/Lilith_Capstone_P1_Head_mat.mat
  • Material/lilith_p1_death_transition_head.mat
  • Material/lilith_p2_death_dissolve_muscle_mat.mat
  • Material/lilith_p1_deathTransition_muscle.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_Flooded.mat
  • Material/lilith_capstone_p2_lower_mat.mat
  • Material/lilith_p2_upper_death_dissolve_mat.mat
  • Material/Step_City_NecroBones_A_01.mat
  • Material/lilith_p2_wings_spawn_transition_mat.mat
  • Material/wildlife_bear_fur_mat.mat
  • Material/Ext_Triune_Stairs_bottomCap_Gold_Sand.mat
  • Material/lilith_p2_lower_death_dissolve_mat.mat
  • Material/Lilith_LowerBody_mat.mat
  • Material/bar_emote_stor_004_bear_ghost2.mat
  • Material/Lilith_EyeR_mat.mat
  • Material/lilith_p2_lower_mat.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/wildlife_woodwraith_frac.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_Flooded.mat
  • Material/wildlife_woodwraith_elite.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Flooded.mat
  • Material/Ext_Triune_Stairs_A_01_Gold_Sand.mat
  • Material/lilith_p2_eye_l_mat.mat
  • Material/Scos_VillageMixPropSet_Anim_Flooded.mat
  • Material/Zak_Palace_BrickCap_A.mat
  • Material/S02_global_death_gib_flesh.mat
  • Material/Scos_Druid_Ruins_A_Blood.mat
  • Material/Ancients_Ruins_IronGate_A_02.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Dyn_Flooded.mat
  • Material/Ext_Triune_Stairs_A_05_Gold_Sand.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/wildlife_bear_fur_mat_Poison.mat
  • Material/Lilith_Wings_mat.mat
  • Material/skeletonboss_staff_m.mat
  • Material/lilith_p1_teleport_out_wings.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Flooded.mat
  • Material/Ext_Triune_Stairs_08_Gold_Sand.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/CaveSand_Base_StatueStone_A_01.mat
  • Material/Lilith_Capstone_P1_LowerBody_mat.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/lilith_capstone_p2_wings_mat.mat
  • Material/Ext_Triune_Stairs_A_06_Gold_Sand.mat
  • Material/lilith_p2_capstone_upper_subjugate_handGlow_mat.mat
  • Material/drownedBrute_variant_mat.mat
  • Material/drownedBrute_mat.mat
  • Material/Lilith_InnerMouth_mat.mat
  • Material/ScosglenHU_Village_Rope_01_Dyn_Flooded.mat
  • Material/ProtoDunKeep_Container_Dyn_Flooded.mat
  • Material/lilith_p2_head_death_dissolve_mat.mat
  • Material/lilith_p2_eye_r_mat.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/lilith_p1_teleport_out_upperBody.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/lilith_p2_capstone_lower_tailStab_mat.mat
  • Material/wildlife_bear_mat_Poison.mat
  • Material/lilith_p2_lower_tailStab_mat.mat
  • Material/Paperdoll_SceneDev_Zak_Base_Circle_Floor_Relief_A_01.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_dyn_Flooded.mat
  • Material/lilith_p2_wings_mat.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/S02_Boss_Wings.mat
  • Material/lilith_p2_upper_subjugate_handGlow_mat.mat
  • Material/drownedBrute_mat_Hawezar.mat
  • Material/lilith_p1_teleport_in_muscle.mat
  • Material/lilith_p2_wings_collapse_mat.mat
  • Material/ProtoDunKeep_Container_Dusty_Flooded.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn.mat
  • Material/Ext_Triune_Stairs_Roundend_A_01_Gold_Sand.mat
  • Material/S02_Boss_Torso.mat
  • Material/lilith_capstone_p2_head_mat.mat
  • Shader/OVERRIDE_item_gsoft_Default_Low_Actor_ObjectiveHighlight_1572499.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/OVERRIDE_scene_def_gbuff_multimat_Default_Medium_VFX_Highlight_156761.shd
  • Shader/OVERRIDE_scene_def_gsoft_parallaxocclusion_Default_Medium_VFX_Highlight_206536.shd
  • Shader/OVERRIDE_scene_def_gbuff_basic_Default_Medium_VFX_Highlight_37731.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Actor_ObjectiveHighlight_1657475.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_3_directional_blend_Default_Medium_VFX_Highlight_343581.shd
  • EffectGroup/wanderingdeath_stagger_cage_shing.efg
  • 717093
    { "__fileName__": "base/meta/MaterialValue/Highlight Color.mtv" }