References to this File
References to other File
  • ShaderMap/scene_def_global_layered_2_directional_blend
  • Texture/Temple_Base_Stair_A_03_Normal
  • Texture/PaleKnights_goldleaf_A_color
  • Texture/Kehj_Terrain_Sand_Rough_A_ColorandHeight
  • Texture/PaleKnights_goldleaf_A_normal
  • Texture/Kehj_Terrain_Sand_Rough_A_Normal
  • Texture/PaleKnights_goldleaf_A_Metalness
  • Texture/Temple_Base_Stair_A_03_Mask
  • Texture/PaleKnights_goldleaf_A_roughness
  • Texture/Kehj_Terrain_Sand_Rough_A_Rough
  • MaterialValue/Metalness
  • MaterialValue/Alpha Dissolve
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/layered_paintstrokes_distortion
  • MaterialValue/layered_paintstrokes_tiling
  • MaterialValue/layered_directional_bias
  • MaterialValue/layered_directional_power
  • MaterialValue/layered_directional_opacity
  • MaterialValue/layered_roughness_multiplier
  • MaterialValue/Env Soft Alpha Power
  • MaterialValue/layered_tiling_1
  • MaterialValue/layered_tiling_2
  • MaterialValue/layered_directional_bias_2
  • MaterialValue/layered_directional_power_2
  • MaterialValue/layered_directional_height_intensity_2
  • MaterialValue/layered_directional_height_invert_2
  • MaterialValue/layered_edge_color_max
  • MaterialValue/layered_cavity_color_max
  • MaterialValue/layered_cavity_color_min
  • MaterialValue/layered_edge_color_min
  • MaterialValue/layered_edge_rough_min
  • MaterialValue/layered_edge_rough_max
  • MaterialValue/layered_edge_rough_max_1
  • MaterialValue/layered_edge_rough_min_1
  • MaterialValue/layered_edge_rough_multiplier
  • MaterialValue/layered_edge_rough_multiplier_1
  • MaterialValue/layered_cavity_rough_max
  • MaterialValue/layered_cavity_rough_min
  • MaterialValue/layered_cavity_rough_multiplier
  • MaterialValue/layered_tileable_uv_switch
  • MaterialValue/layered_edge_color_opacity
  • MaterialValue/layered_cavity_color_opacity
  • MaterialValue/World Z Offset - Vertex Anim
  • MaterialValue/Env Soft Alpha Distance
  • MaterialValue/Fur Aniso Strength
  • MaterialValue/Env Use Metalness Texture
  • MaterialValue/Env Normal Blend Overwrite Strength
  • MaterialValue/Env Alpha Bias
  • MaterialValue/Env AO from Mask 1 Influence
  • MaterialValue/Wetness Bias
  • MaterialValue/Env Directional Blend Mask1B Influence
  • MaterialValue/Use Wetness
  • MaterialValue/Layer 1 - U Scale
  • MaterialValue/Layer 1 - V Scale
  • MaterialValue/Layer 2 - U Scale
  • MaterialValue/Layer 2 - V Scale
  • MaterialValue/Env Roughness Lerp
  • MaterialValue/Env Albedo Brightness
  • MaterialValue/layered_tileable_uv_switch_layer2
  • MaterialValue/Low Quality
  • MaterialValue/Use Snowiness
  • MaterialValue/AO Multiplier
  • MaterialValue/layered_directional_vector_x
  • MaterialValue/layered_directional_vector_y
  • MaterialValue/layered_directional_vector_z
  • MaterialValue/layered_directional_vector_2_x
  • MaterialValue/layered_directional_vector_2_y
  • MaterialValue/layered_directional_vector_2_z
  • MaterialValue/Env Dir X
  • MaterialValue/Env Dir Y
  • MaterialValue/Env Dir Z
  • MaterialValue/Env Static Use Paintstrokes Distortion
  • MaterialValue/Env Metalness Mask Layer 2
  • MaterialValue/layered_edge_metalness_threshold
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Highlight Brightness
  • MaterialValue/Highlight Scroll Speed
  • MaterialValue/Highlight Length
  • MaterialValue/Highlight Frequency
  • MaterialValue/Highlight U-Tiling
  • MaterialValue/Highlight Scroll-Space
  • MaterialValue/Exposure Compensation Enabled
  • MaterialValue/Env Wetness Override
  • MaterialValue/Env Wetness Modifier
  • MaterialValue/Env Use Directional Color
  • MaterialValue/Highlight Fresnel Power
  • MaterialValue/Highlight AO Contribution
  • MaterialValue/Ghost Soft Alpha
  • MaterialValue/Ghost Alpha Fresnel Power
  • MaterialValue/Ghost Emissive Fresnel Power
  • MaterialValue/Ghost Emissive Intensity
  • MaterialValue/Ghost Noise Type
  • MaterialValue/Stealth Fresnel Intensity
  • MaterialValue/Stealth Inner Flow Speed
  • MaterialValue/Env Do Helltide Mods
  • MaterialValue/Use Hit Flash Proximity Mask
  • MaterialValue/Hit Flash Proximity Distance
  • MaterialValue/Death Darken Multiplier
  • MaterialValue/Death Darken Duration
  • MaterialValue/Keyhole Fresnel Power
  • MaterialValue/Keyhole Brightness
  • MaterialValue/Stealth Edge Intensity
  • MaterialValue/Stealth Inner Intensity
  • MaterialValue/Stealth Noise Size
  • MaterialValue/Ghost Alpha Scalar
  • MaterialValue/Ghost Prepass Alpha Boost
  • MaterialValue/Receive Icicles when Frozen
  • MaterialValue/Fur Shell Extrusion Factor
  • MaterialValue/layered_directional_color
  • MaterialValue/layered_edge_color
  • MaterialValue/layered_cavity_color
  • MaterialValue/Ghost_Color
  • MaterialValue/Highlight Color
  • Surface/Stone
  • 1383945
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