References to this File
  • Material/necF_stor200_TRS_mat.mat
  • Material/Zakarum_CrusaderMonument_Brazier_Geode_Crystal_01_Dyn.mat
  • Material/wanderingdeath_tornado_sphere_mesh.mat
  • Material/rogF_stor158_HLM_fuzz_mat.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandRed.mat
  • Material/S02_Bloodseekers_rog_shadowClone_barrage_inverted.mat
  • Material/sorM_stor166_TRS_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dissolve_Dyn.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/scos_environment_waterfall_medium.mat
  • Material/necM_stor179_LEG_mat.mat
  • Material/FracturedPeaksHU_GlassBuoy_01.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow.mat
  • Material/vfxSorc_iceArmor_death_outerShellMat.mat
  • Material/sorc_iceArmor_mainMat.mat
  • Material/sorF_crft29_HLM_mat.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/S02_Bloodseeker_vampire_caster_proj_meshEnergy.mat
  • Material/vanquished_Shared_Shared_smokeCloth.mat
  • Material/IGC_HED_IGC_godray_cool_small.mat
  • Material/knightCaster_attk_special_heal_aoeSphere.mat
  • Material/sorM_stor166_GLV_mat.mat
  • Material/barb_hammerOfTheAncients_aoe_snowMainFiller.mat
  • Material/knightCaster_holyStrike_pillarCore.mat
  • Material/vfxDungeon_Affix_HellPortal_Vine_Death.mat
  • Material/Cave_Lava_Obsidian_02.mat
  • Material/skeleton_boss_storm_aoe_tornado.mat
  • Material/sorM_crft30_TRS_mat.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes_red.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurple.mat
  • Material/MageHalls_Base_LampGlass_A_Hub_02.mat
  • Material/worldBoss_abyssLord_spawnPool_wind_bottom.mat
  • Material/druM_base08_GLV_mat.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage_inverted.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dissolve_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/IGC_FHK_IGC_godray_cool_small.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/monsterAffix_frozen_aoe_explosion_frostBuildupSphere.mat
  • Material/portalCos_vampBlood_funnelExterior_mat.mat
  • Material/fxKit_damaging_projectileStrongDirectional_fire_front.mat
  • Material/rogF_stor186_LEG_mat.mat
  • Material/mnt_stor186_trophy_fire_geo_store.mat
  • Material/Rogue_Momentum_buff_wristCylMat.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/environmentVFX_sandstorm_safeZone_wisps_mat.mat
  • Material/rog_shade_flurry.mat
  • Material/rogF_stor199_LEG_mat.mat
  • Material/treasuregoblin_portal_lightRay.mat
  • Material/necM_stor202_TRS_mat.mat
  • Material/Camp_Frac_Malnok_IceShard_Interior_Dyn.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/follower_vigo_holyBarrier.mat
  • Material/sorM_base09_BTS_mat.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/shrine_shapeGlow_activate_dungeon.mat
  • Material/rogM_stor192_TRS_mat.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/sorcerer_fireball_payload_flameMesh.mat
  • Material/vfxItems_flippy_sacred_helixMat.mat
  • Material/environmentVFX_water_smallWaterfall_fresnel_Cyl_sparse.mat
  • Material/vampire_boss_mat_veinAttack_in.mat
  • Material/rogM_stor207_TRS_mat.mat
  • Material/ashava_breath_cloud_bubble.mat
  • Material/S02_Bloodseeker_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/IGC_FHK_IGC_godray_warm_large_slow_contrast.mat
  • Material/rogF_stor166_LEG_mat.mat
  • Material/PotionGlass.mat
  • Material/ashava_breath_cloud_mesh.mat
  • Material/monsterAffix_mortar_projectile_mesh_mat.mat
  • Material/NecM_stor184_GLV_mat.mat
  • Material/legendary_sorc_043_trail_mesh_Mat.mat
  • Material/S03_construct_death_coaster.mat
  • Material/demon_mega_frostT4Boss_Breath_v2.mat
  • Material/vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/VFX_Global_WarbleTubeCone_mat.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRedCenter.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/bossAffix_chainPillar_energy.mat
  • Material/sorM_base04_GLV_mat.mat
  • Material/barF_stor196_LEG_mat.mat
  • Material/necM_stor192_GLV_mat.mat
  • Material/emote_bar022_stor_tornadoMain.mat
  • Material/s01_hatredManifest_burst_line_beam_UberCoreMat.mat
  • Material/barM_stor163_BTS_mat.mat
  • Material/rogue_rainOfArrows_shade.mat
  • Material/Potion_001_Test.mat
  • Material/Frac_Buildings_Window_Glass_Tile_01.mat
  • Material/druM_P01_HED_mat.mat
  • Material/druid_trample_leadingEdge_head.mat
  • Material/necF_stor157_TRS_mat.mat
  • Material/sorM_base04_LEG_fur_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleSimple.mat
  • Material/S01_MalignantHeart_Pink_Main_02_Dyn.mat
  • Material/barM_stor202_HLM_mat.mat
  • Material/necM_stor182_LEG_mat.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_base_02_mesh.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/seahag_staff_mat.mat
  • Material/necro_boneSpear_blurTrail.mat
  • Material/vigo_knight_brute_godray_pillar_light.mat
  • Material/IGC_PFV_godray_cool_medium.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dyn.mat
  • Material/necM_base09_GLV_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog.mat
  • Material/sorF_sets50_TRS_mat.mat
  • Material/Camp_Frac_Malnok_IceShard_Dyn.mat
  • Material/skeleton_ballista_arrow_horizontal.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/resurrect_godRay_inner_mat.mat
  • Material/rogF_stor194_LEG_mat.mat
  • Material/rogF_stor166_TRS_fur_mat.mat
  • Material/rogM_stor152_TRS_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/Magical_Ice_Barrier_Spikes_Interior_HF.mat
  • Material/vampire_boss_lilith_mat_projectile_L.mat
  • Material/rogM_stor192_BTS_mat.mat
  • Material/Camp_Frac_Malnok_IceShard_Base_HF.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/barb_rupture_pullOut_pullBackMesh.mat
  • Material/wanderingdeath_transformPull_pullIn_windSpirals_mat.mat
  • Material/S03_boss_elementPhase_pillarHighlight.mat
  • Material/rog_shadowClone_mat.mat
  • Material/demon_brute_weaponThrowHighlightMat.mat
  • Material/IGC_KEL_IGC_godray_warm_large.mat
  • Material/s01_hatredManifest_burst_cone_coneDarkMat.mat
  • Material/npcF_drys_merchant_01_HED_mat.mat
  • Material/FracturedPeaksHU_GlassBuoy_01_Dyn_HF.mat
  • Material/rogM_stor155_BTS_mat.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/sorF_crft30_TRS_mat.mat
  • Material/legendary_barb_019_tornadoMesh_lower.mat
  • Material/SorM_stor170_TRS_ashTrail.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/rogF_stor164_LEG_mat.mat
  • Material/cave_godray_medium.mat
  • Material/sorcerer_fireballB_impact_sphere_PerfTest_Shader.mat
  • Material/SceneDev_RogLair_Treasure_OrangeGems_01.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/worldBoss_abyssLord_spawnPool_edge_thin.mat
  • Material/sorcerer_meteor_proj_trail.mat
  • Material/druM_P00_BOD_mat.mat
  • Material/monsterAffix_mortar_aoe_explosion_FillSphere.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/Trialshrine_shapeGlow_activate_dungeon.mat
  • Material/necF_stor172_BTS_mat.mat
  • Material/sorc_flameShield_buff_bubble_blue.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/Gem_Dyn1.mat
  • Material/andariel_enrage_buff_core_dark_mesh.mat
  • Material/druF_stor182_GLV_mat.mat
  • Material/goatman_Abom_charge_trail.mat
  • Material/necM_stor172_eyeMist.mat
  • Material/fxKit_harmless_barrierWall_whisper_mat.mat
  • Material/necF_stor179_GLV_mat.mat
  • Material/rogM_stor199_LEG_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/fxKit_aoe_persistent_cylindrical_sorcLightning_halfRingLightning.mat
  • Material/altar_of_bishibosh_ambient_smokeTube_idle.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/MO_MurmuringObols_60_count_va_start.mat
  • Material/necM_stor154_TRS_mat.mat
  • Material/vfx_treasurebeast_oreVomit_puddle_bubbles.mat
  • Material/druF_stor165_TRS_fur_mat.mat
  • Material/monsterAffix_FireEnchanted_flameTube.mat
  • Material/sorM_stor156_TRS_mat.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/Drown_Hawe_GlowSphere.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/headstone_nec010_stor_mat.mat
  • Material/portalCos_vampBlood_bloodSplash.mat
  • Material/sorM_stor169_LEG_mat.mat
  • Material/Goatman_melee_spear_mat_rare.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/resurrection_soulFX_lightPillarSpawn.mat
  • Material/Barb_Ancient_axe_base01_mat.mat
  • Material/knightBrute_slam_projectile_core.mat
  • Material/IGC_PFV_godray_warm_large_3040_01.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra.mat
  • Material/environmentFX_fire_geoBase.mat
  • Material/demon_succubus_bloodstar_rampedCoreTrailingMat.mat
  • Material/rogue_shade_flurry_cold.mat
  • Material/necro_decompose_corpseTravel_blood.mat
  • Material/sorc_incinerate_distortionRope.mat
  • Material/barM_stor177_GLV_mat.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/Trialshrine_shapeGlow_player_activate.mat
  • Material/townPortal_persistent_glo007_stor_glowOverlay.mat
  • Material/townPortal_persistentOpen_horizontalBeam_glo004_stor.mat
  • Material/mnt_stor186_trophy_fire_geoBase_green.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dissolve_Dyn.mat
  • Material/worldBoss_abyssLord_spawnPool_edge_thick.mat
  • Material/sorM_stor199_BTS_mat.mat
  • Material/lightningStorm_barrier_outro.mat
  • Material/shrine_icon_artillery_outer.mat
  • Material/necro_raiseSkeletons_cast_trail.mat
  • Material/S01_MalignantHeart_Orange_Main_02_Dyn.mat
  • Material/SightlessEye.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/druid_cataclysm_lightningBolt_impact_meshRound.mat
  • Material/mnt_stor184_trophy_fire_geo_blue.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/IGC_dst_1230_single_Far_1_DEV_01.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/global_state_staggered_meshCore.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/BloodStoneObeliskHatredShard_SuccessState.mat
  • Material/sorM_stor170_TRS_mat.mat
  • Material/NecM_stor184_HLM_mat.mat
  • Material/Goatman_Ice_Totem_Ice_Dyn.mat
  • Material/rogF_stor166_GLV_mat.mat
  • Material/sorM_crft30_GLV_mat.mat
  • Material/igc_godray_large_white.mat
  • Material/skeleton_ballista_arrow_trail_base.mat
  • Material/druF_crft44_LEG_mat.mat
  • Material/DruLair_Waterfall_01.mat
  • Material/worldBoss_abyssLord_spawnPool_wind_top_SPAWN.mat
  • Material/barb_wrathOfTheBerserker_cast_glowAlt.mat
  • Material/andariel_attk_chain_fire_prep_apex_glowsphere.mat
  • Material/scos_environment_waterfall_small_tall.mat
  • Material/FXKit_damaging_burstCast_wind.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/Potion_Glass_Ver2_01_Dyn.mat
  • Material/S02_Bloodseeker_rog_shade_flurry.mat
  • Material/vampire_boss_mat_projectile_R.mat
  • Material/barb_hammerOfTheAncients_aoe_dirtMainFiller.mat
  • Material/environmentFX_fire_geo_blue.mat
  • Material/resurrect_godRay_outer_mat.mat
  • Material/barbarianF_wrath_mat.mat
  • Material/Conv_QST_Hawe_Bog_Cine_HSS_bowl_wisps.mat
  • Material/sorF_crft29_GLV_mat.mat
  • Material/Camp_Frac_Malnok_IceShard_Dyn_HF.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sandWhite.mat
  • Material/Ancient_Flooded_Snake_Eye_Gem_Dyn.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scosInside.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/Trap_IceTrap_Basic_Base.mat
  • Material/barF_stor202_HLM_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_fog.mat
  • Material/Theme_Spider_Cobwebs_Circle.mat
  • Material/S01_MalignantHeart_Blue_Main_Strong_01_Dyn.mat
  • Material/druF_stor182_TRS_mat.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_Cracked_Dyn.mat
  • Material/mnt_stor008_sprinting_initialBurstMesh.mat
  • Material/global_levelUp_spirals_dungeon.mat
  • Material/necro_boneSpear_tip.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_blue.mat
  • Material/lightningStorm_barrierOffset_outro.mat
  • Material/necM_stor159_LEG_mat.mat
  • Material/astaroth_boss_mount_leap_impact_volumeSphere.mat
  • Material/fallen_shaman_rezMesh_baseStaff_cold.mat
  • Material/sorcerer_meteor_indicator_flameTube_BUFF_FREE_METEOR.mat
  • Material/seeds_of_hate_60_count_vat_end.mat
  • Material/portal_inariusSilver_godrays.mat
  • Material/igc_soulstone_outer_mtl_Brighter.mat
  • Material/sorF_stor199_LEG_mat.mat
  • Material/emote_sor020_stor_iceShell.mat
  • Material/legendary_barb_mace2H_001_dirtDither.mat
  • Material/Goatman_Frozen_Corruption_Ice_Dyn.mat
  • Material/S01_MalignantHeart_Plain_01_UnLit_Dyn.mat
  • Material/necHLMM_stor183_HLM_volume.mat
  • Material/tarBubble.mat
  • Material/druidM_base02_LEG_mat.mat
  • Material/fxKit_harmless_persistentRope_horadric_innerRing.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/SceneDev_RogLair_Treasure_RedGems_01.mat
  • Material/barM_stor202_GLV_mat.mat
  • Material/rogM_stor194_TRS_mat.mat
  • Material/lilith_p1_takeOff_trail.mat
  • Material/rogM_sets56_TRS_mat.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/sorF_sets55_TRS_mat.mat
  • Material/IGC_KPR_IGC_godray_1030_sortpriority.mat
  • Material/sorF_base09_TRS_fur_mat.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue_stillFrame.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard_mistSkirt.mat
  • Material/astaroth_boss_meteorstorn_impactBurst_smokeMesh.mat
  • Material/sorF_stor173_LEG_mat.mat
  • Material/FracturedPeaksHU_GlassBuoy_01_HF.mat
  • Material/rog_shadowClone_barrage_poison_inverted.mat
  • Material/fallen_shaman_rezMesh_weaponShell_top_cold.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/Kehj_Buildings_Glass_Window_A_Base.mat
  • Material/vampire_boss_lilith_mat_veinAttack_out.mat
  • Material/sorF_base09_LEG_mat.mat
  • Material/scos_environment_waterfall_wake_small.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/rog_shadowClone_barrage.mat
  • Material/Item_Gemstone_Ruby_Flippy.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_emissive.mat
  • Material/vfx_goodLockSigil_raymesh_mat.mat
  • Material/andariel_death_flame_burst_mat.mat
  • Material/IGC_FHK_IGC_godray_warm_medium.mat
  • Material/S04_Doomsayer_cylinder_02.mat
  • Material/SceneDev_RogLair_Treasure_BlueGems_01.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/seeds_of_hate_250_count_vat_start.mat
  • Material/rogF_stor166_TRS_mat.mat
  • Material/druF_stor182_HLM_mat.mat
  • Material/sorM_base09_GLV_mat.mat
  • Material/fxKit_damaging_persistentAttractor_cold_tube.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfire_logShell_mat.mat
  • Material/IGC_FHK_1020_godray_warm_large_slow.mat
  • Material/S03_Boss_stagger_hit_souls_soulercoaster.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/s01_boss_absorb_barrierMat_intro.mat
  • Material/HaweHU_Witch_Cauldron_Filling.mat
  • Material/mnt_stor020_horse_sprinting_initialBurstMesh.mat
  • Material/vampire_boss_multishot_cast_glow_trail.mat
  • Material/sorF_sets50_LEG_mat.mat
  • Material/Knight_council_healer_ressurectpillarOuter.mat
  • Material/wanderingdeath_chestbeam_tube_mat.mat
  • Material/emote_sor003_stor_geoNebulaGold.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/environmentFX_fire_geo_blueFlare.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_02_mat.mat
  • Material/vfxSorc_iceArmor_cast_outerShellMat.mat
  • Material/barM_stor196_HLM_mat.mat
  • Material/vampire_boss_mat_multishot_in.mat
  • Material/rogM_stor166_LEG_mat.mat
  • Material/barF_stor163_GLV_mat.mat
  • Material/rogue_shade_flurry_shadow.mat
  • Material/S02_Bloodseekers_rog_shadowClone_skillIntro.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneHot_mat.mat
  • Material/vampire_boss_mat_projectile_L.mat
  • Material/babarian_upheaval_payload_dirtAir_dithered.mat
  • Material/sorF_stor199_BTS_mat.mat
  • Material/environmentFX_fire_geo.mat
  • Material/Hell_Fort_Tumor_A_Emissive_Animated.mat
  • Material/sorM_stor163_LEG_mat.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshEnergy.mat
  • Material/IGC_PFV_godray_warm_large_3050.mat
  • Material/rogM_base09_TRS_fur_mat.mat
  • Material/sorc_firewall_aoeExpand.mat
  • Material/necM_stor159_TRS_mat.mat
  • Material/MO_MurmuringObols_25 count_va_start.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/snake_caster_projectile_eyeShell_mat.mat
  • Material/resurrect_target_lightPillar.mat
  • Material/vampire_boss_lilith_mat_veinAttack_in.mat
  • Material/bloodDroplet_2_DEV_01.mat
  • Material/worldBoss_abyssLord_spawnPool_wind_bottom_SPAWN.mat
  • Material/vampire_boss_projectile_small_tip.mat
  • Material/Hell_CoH_Glass_Window_Center.mat
  • Material/fxKit_damaging_burstCone_demonic_waveMesh.mat
  • Material/rogM_stor207_HLM_mat.mat
  • Material/twoHandScythe_tauntF.mat
  • Material/necF_base09_BTS_mat.mat
  • Material/necF_Stor177_LEG_mat.mat
  • Material/IGC_HED_IGC_godray_cool_medium.mat
  • Material/Camp_Frac_Malnok_IceShard_Base.mat
  • Material/fxKit_harmless_persistentBubble_bone_grounded.mat
  • Material/astaroth_weapon_shellMat.mat
  • Material/fxKit_damaging_projectileStrong_fire_front.mat
  • Material/shrine_icon_crit_outer.mat
  • Material/goatmanSorceror_infected_flys.mat
  • Material/rogF_stor155_TRS_mat.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/S02_Bloodseeker_rog_shadowClone_barrage.mat
  • Material/andariel_death_tattoo_energy.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeam.mat
  • Material/burstAttractor_water_core_mat.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fpipe.mat
  • Material/necM_stor182_TRS_mat.mat
  • Material/s01_hatredManifest_burst_line_beamOuterMat.mat
  • Material/VFX_Conv_QST_Hell_City_Cine_CBM_Mephisto2.mat
  • Material/vampire_boss_small_projectile_glow_trail.mat
  • Material/energySphere_core.mat
  • Material/rogM_stor166_BTS_mat.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshEnergy.mat
  • Material/sorcerer_meteor_indicator_flameTube.mat
  • Material/mnt_stor184_trophy_fire_geo.mat
  • Material/lightningStorm_barrierCenter_mat_v2_ds.mat
  • Material/Fallen_Weapon_Wipe.mat
  • Material/wanderingdeath_stagger_hit_souls_soulercoaster.mat
  • Material/emote_bar022_stor_trailDirt.mat
  • Material/IGC_KEL_IGC_godray_cool_small.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/duriel_dust_impact_directionalSmoke.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/IGC_FHK_IGC_godray_warm_large.mat
  • Material/MO_MurmuringObols_5 count_va_end.mat
  • Material/vfxItems_flippy_unique_helixMat.mat
  • Material/druF_stor198_GLV_mat.mat
  • Material/s01_boss_dash_warning_burst_cone.mat
  • Material/emote_nec007_skull_01.mat
  • Material/barM_ancient_mat.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport_inside.mat
  • Material/fxKit_harmless_barrierBubble_fog_inside.mat
  • Material/IGC_FIG_IGC_godray_warm_small.mat
  • Material/mnt_stor039_horse_sprinting_trailReins.mat
  • Material/necF_stor182_HLM_mat.mat
  • Material/sorF_sets50_HLM_mat.mat
  • Material/wanderingdeath_bursCage_soulBomb_buildUp_soulercoaster.mat
  • Material/S01_boss_babyVarshan_Main_01_Dyn.mat
  • Material/barM_stor163_HLM_mat.mat
  • Material/druM_P03_HED_mat.mat
  • Material/s03_Boss_hibernalCaster_chillweave_waveTrail.mat
  • Material/Ancients_FleshWebbing_01_Glow_Moors.mat
  • Material/fxKit_harmless_persistentBubble_spirits.mat
  • Material/druid_grizzlyRage_eruption_shockwave_directionalSandWhite.mat
  • Material/druid_tornado_outerCone_mat.mat
  • Material/IGC_KEL_IGC_godray_cool_large.mat
  • Material/necM_stor182_HLM_mat.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blueWhiteCore.mat
  • Material/Frac_KorDragan_Blub_02_Strand_C_Section1_Dyn.mat
  • Material/NecF_stor184_LEG_mat.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshEnergy.mat
  • Material/mnt_stor038_sprinting_initialBurstMesh.mat
  • Material/barb_charge_rushMesh.mat
  • Material/shrine_artillery_arrow_mat.mat
  • Material/monster_champion_resistDamage_death_coaster2.mat
  • Material/witch_fireball_impact_glowsphere.mat
  • Material/necM_stor202_GLV_mat.mat
  • Material/waterfall.mat
  • Material/S04_helltideBossSpawn_EggOuter_mat.mat
  • Material/mouthOfHell_sphere_glow.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/monsterAffix_mortar_warning_cyl.mat
  • Material/IGC_KPR_IGC_godray_warm_medium.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/BloodStoneObeliskHatredShard_ritualState.mat
  • Material/LTE_LNY_shrine_blastwave_edge_blastwave.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/sorF_base09_GLV_mat.mat
  • Material/sorF_P03_BOD_mat.mat
  • Material/vfx_DemonButcher_shoulderCharge_leadedge_mat.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/Hellgate_DoorHeat_Left.mat
  • Material/skeleton_ballista_arrow_trail_detail.mat
  • Material/vfxDruid_earthenBulwark_shieldOuterMat.mat
  • Material/cultist_projectile_impact_explosionSphere.mat
  • Material/necF_Stor177_TRS_mat.mat
  • Material/rogM_stor155_HLM_mat.mat
  • Material/SoDun_Glass_Red_Dyn.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/vfx_treasurebeast_ore_detonate_area_VolumeRing.mat
  • Material/druF_stor153_LEG_mat.mat
  • Material/druF_base09_TRS_fur_mat.mat
  • Material/VFX_QST_CFB_meshEnergy.mat
  • Material/druid_hurricane_aoe_flickerCloudMat.mat
  • Material/Frac_KorDragan_Blub_03_Strand_A_Dyn.mat
  • Material/sorcerer_meteor_impact_fumTube_blueFlame.mat
  • Material/druM_stor153_TRS_fur_mat.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/sorF_sets55_GLV_mat.mat
  • Material/vampire_boss_projectile_caster_sphere.mat
  • Material/mnt_stor186_trophy_fire_geo_greenCenter.mat
  • Material/barF_stor163_LEG_mat.mat
  • Material/Theme_Spider_Cobwebs_Corner_Soft.mat
  • Material/Frac_Buildings_Window_Glass_Tile_01_Cutout.mat
  • Material/IGC_PFV_godray_warm_large_3100_01.mat
  • Material/barM_stor177_TRS_mat.mat
  • Material/resurrection_death_lightPillar.mat
  • Material/rogue_deathTrap_clone.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/wanderingdeath_warmup_spiritSwirl_mesh.mat
  • Material/twoHandScythe_taunt_attach.mat
  • Material/werewolf_stealth.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore.mat
  • Material/necM_stor179_GLV_mat.mat
  • Material/Frac_Buildings_Glass_Deco_StainedGlass_A_Exterior.mat
  • Material/airidah_Windvortex_waveDomeIntro.mat
  • Material/knightMelee_pbaoe_explosion_aoeSphere.mat
  • Material/IGC_HED_IGC_godray_warm_large_slow_contrast.mat
  • Material/emote_sor020_stor_iceShell_Blood.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/ghostCaster_circileOfDeath_projectile_cast_sphere.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceSwipe.mat
  • Material/Frac_Buildings_Glass_Window_B.mat
  • Material/IGC_FIG_IGC_godray_cool_small.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactive_2.mat
  • Material/worldBoss_abyssLord_spawnPool_edge_wind.mat
  • Material/Frac_KorDragan_Blub_03_Strand_D_Section2_Dyn.mat
  • Material/rogF_stor196_TRS_mat.mat
  • Material/sorF_sets50_GLV_mat.mat
  • Material/rogF_stor199_TRS_mat.mat
  • Material/necF_stor157_LEG_mat.mat
  • Material/IGC_Pfvsidewindows_Glass__Dark_mat.mat
  • Material/Camp_Frac_Malnok_IceShard_Light_Dyn.mat
  • Material/S02_Door_harmless_persistentBarrier_demonic.mat
  • Material/environmentVFX_fire_ancientsBrazier_actor.mat
  • Material/fxKit_harmless_shield_shadow_wrap.mat
  • Material/fxKit_projectile_cone_ghosts.mat
  • Material/Camp_Frac_Malnok_IceShard_Cracked_Base_HF.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_coreGlow.mat
  • Material/Sorc_incinerate_beam_intensityMax.mat
  • Material/rogF_stor192_GLV_mat.mat
  • Material/Trialshrine_player_activate_spirals.mat
  • Material/IGC_PFV_godray_warm_large_3060.mat
  • Material/IGC_PFV_godray_warm_large_4030.mat
  • Material/sorM_crft26_HLM_mat.mat
  • Material/Cave_Mine_Lantern_Glass_01_Dyn.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/sorM_base04_HLM_mat.mat
  • Material/skeleton_ballista_flesh_mat.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_cap.mat
  • Material/fxKit_aoe_cone_poison_waveMesh_wave.mat
  • Material/barM_base09_BTS_mat.mat
  • Material/NecM_stor184_LEG_mat.mat
  • Material/S01_MalignantHeart_Pink_Main_Strong_01_Dissolve_Dyn.mat
  • Material/druF_base09_TRS_mat.mat
  • Material/s01_boss_babyVarshan_escape_heart_head_mat.mat
  • Material/necM_stor192_BTS_mat.mat
  • Material/cave_godray_large.mat
  • Material/necro_bloodLance_projectile_softTrail.mat
  • Material/environmentFX_fire_geoBase_barbLair.mat
  • Material/druF_stor182_LEG_mat.mat
  • Material/druid_tornado_outerCone_mat_cold.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/sorM_base04_TRS_fur_mat.mat
  • Material/IGC_KPR_IGC_godray_warm_large_slow_contrast.mat
  • Material/fxKit_harmless_shield_template_bubble.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/zombie_melee_sprintTrail.mat
  • Material/worldBoss_aybssLord_spawnCrack_Souls2Center_spawn.mat
  • Material/fxKit_harmless_barrierWall_whisper_highlight.mat
  • Material/barM_base08_TRS_fur_mat.mat
  • Material/rog_shadowClone_barrage_inverted.mat
  • Material/S02_Bloodseeker_rog_shadowClone_base.mat
  • Material/druF_stor153_TRS_fur_mat.mat
  • Material/treasuregoblin_sprintBuff_cover.mat
  • Material/Andariel_attk_sweep_darkFire_leadingEdge_fire_mesh.mat
  • Material/druF_stor198_HLM_mat.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dissolve_Dyn.mat
  • Material/barM_base09_TRS_mat.mat
  • Material/HatredShard.mat
  • Material/IGC_SLA_environmentFX_fire_geoBase.mat
  • Material/sorF_stor169_LEG_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDome.mat
  • Material/necF_sets55_BTS_mat.mat
  • Material/necM_stor200_TRS_mat.mat
  • Material/pvp_openWorld_obelisk_shardMesh_V02.mat
  • Material/druM_stor198_HLM_mat.mat
  • Material/IGC_KEL_1180_godray_warm_large_slow.mat
  • Material/twoHandDruidStaff_stor007_godRays.mat
  • Material/andariel_attk_chain_fire_prep_apex_mesh.mat
  • Material/sorcerer_fireballB_proj_fuelsphere_PerfTest_Shader.mat
  • Material/environmentVFX_fire_flameShapes_red.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dissolve_Dyn.mat
  • Material/necM_sets55_TRS_mat.mat
  • Material/twoHandScythe_taunt_attach_02.mat
  • Material/lightningStorm_barrier_bubble_outro.mat
  • Material/Sorc_incinerate_beam1.mat
  • Material/druidM_base02_BTS_FUR_mat.mat
  • Material/sorF_crft30_BTS_mat.mat
  • Material/fxKit_harmless_persistentBubble_fog.mat
  • Material/sorcerer_meteor_impact_fumTube_BUFF_FREE_METEOR.mat
  • Material/sorM_base09_TRS_mat.mat
  • Material/waterfall_02.mat
  • Material/astaroth_boss_mount_firebreath_fire_core.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_mat.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/environmentVFX_fire_beamCracks.mat
  • Material/itemFlippy_sacred_lightBeamSpiral.mat
  • Material/Camp_Frac_Malnok_IceShard_Light_Base.mat
  • Material/QST_FX_PravaBlessing_pillarGlow.mat
  • Material/sorF_sets56_HLM_mat.mat
  • Material/barF_stor163_TRS_mat.mat
  • Material/barF_base09_BTS_mat.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/S02_Bloodseekers_rog_shadowClone_mat.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/fallen_shaman_rezMesh_weaponShell.mat
  • Material/IGC_PFV_VFX_hou_actor_snow_1040.mat
  • Material/VendorGem_Topaz_mat.mat
  • Material/fxKit_harmless_shield_cold_wrap.mat
  • Material/fxKit_harmless_barrierBubble_shadow_inside.mat
  • Material/witch_iceball_impact_glowsphere.mat
  • Material/shrine_cast_conduit_arc_forksTrail.mat
  • Material/emote_dru023_stor_crystalGeode.mat
  • Material/rogM_stor186_HLM_mat.mat
  • Material/fxKit_damaging_persistentCone_cold_directional_inside.mat
  • Material/BloodStoneObeliskHatredShard_ChannelState.mat
  • Material/mnt_stor186_trophy_fire_geoBase.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v01.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/DE_CursedChest_Standard_chestFlames_mesh.mat
  • Material/SoDun_Glass_Exterior.mat
  • Material/offHandsSorc_stor011_mat.mat
  • Material/S01_MalignantHeart_child_heartTP_corpseStrands.mat
  • Material/environmentFX_fire_geo_barbLair.mat
  • Material/barM_stor163_TRS_mat.mat
  • Material/igc_sld_jar_e_fluid.mat
  • Material/g_glowsphere_gold.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/barM_stor177_BTS_mat.mat
  • Material/horadric_harmless_BarrierDoor_lightbeams_02.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/rogF_stor199_HLM_mat.mat
  • Material/g_gold_medium_landing_va.mat
  • Material/IGC_KPR_IGC_godray_cool_large.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_volumeGasCore.mat
  • Material/lightningStorm_barrierCenter_mat.mat
  • Material/rogF_stor165_TRS_mat.mat
  • Material/worldBoss_abyssLord_spawnPool_wind_top.mat
  • Material/S01_boss_babyVarshan_Drips_01_Dyn.mat
  • Material/druM_base09_TRS_mat.mat
  • Material/necro_sever_skeleton_scythe_chargePose_mat.mat
  • Material/Frac_KorDragan_Blub_01_Strand_B_Dyn.mat
  • Material/Andariel_attk_line_chain_prep_apex_smoke_mesh.mat
  • Material/egb_andariel_echo_anim_body_mat.mat
  • Material/sorf_sets51_HLM_mat.mat
  • Material/vampire_boss_projectile_cast_trail.mat
  • Material/scos_environment_waterfall_small.mat
  • Material/druF_stor153_GLV_mat.mat
  • Material/rogM_sets55_TRS_mat.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgePurple.mat
  • Material/sorF_stor156_LEG_mat.mat
  • Material/IGC_PFV_godray_warm_large_2020_01.mat
  • Material/necM_stor160_TRS_mat.mat
  • Material/mnt_amor129_horse_stor_chestSmokeMesh.mat
  • Material/fxKit_harmless_barrierBubble_demonic_inside.mat
  • Material/vfx_demonbutcher_shouldercharge_trail_mat.mat
  • Material/S02_bloodseeker_boneSpear_blurTrail.mat
  • Material/sorF_P02_BOD_mat.mat
  • Material/fxKit_aoe_explosion_cold_actor_shockwave.mat
  • Material/Andariel_attk_knockback_cone_smoke_mesh.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/mouthofhell_cyl_front_red2.mat
  • Material/resurrect_death_lightPillarOuter.mat
  • Material/twoHandScythe_taunt.mat
  • Material/necM_stor172_GLV_mat.mat
  • Material/S01_MalignantHeart_Blue_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/twoHandScythe_tauntF_attach.mat
  • Material/sorc_iceArmor_outerShellMat.mat
  • Material/fxKit_damaging_aoe_persistentCylindrical_cold_center_iceShard_coreMist.mat
  • Material/Trial_shrine_shapeGlow_activate_dungeonB.mat
  • Material/environmentFX_fire_geo_blueWhiteCore_barbLair.mat
  • Material/barM_sets50_mat_01.mat
  • Material/vfxItems_flippy_ancestral_helixMat.mat
  • Material/barb_callOfTheAncients_cast_vertImpulse.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_v2.mat
  • Material/Theme_Spider_Cobwebs_Circle_Soft.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/sorF_sets55_LEG_mat.mat
  • Material/sorM_sets51_LEG_mat.mat
  • Material/wanderingdeath_cageBurst_soulBomb_mesh_core.mat
  • Material/IGC_HED_IGC_godray_cool_large_anngelica.mat
  • Material/ashava_breath_coneCore_apex_mesh.mat
  • Material/global_poison_projectile_tip.mat
  • Material/IGC_dst_1230_bloodRain_Far_1_DEV_01.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dissolve_Dyn.mat
  • Material/druF_base09_GLV_mat.mat
  • Material/Frac_Buildings_Glass_Deco_StainedGlass_A_Base.mat
  • Material/sorF_sets55_HLM_mat.mat
  • Material/mouthofhell_bell_front_02.mat
  • Material/barM_stor163_TRS_fur_mat.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v02.mat
  • Material/druF_stor153_TRS_mat.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_A_Dyn.mat
  • Material/Frac_KorDragan_Blub_02_Strand_B_Dyn.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDomeIntro.mat
  • Material/fxKit_harmless_persistentCharge_LadyOasis_soulercoaster_.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_back.mat
  • Material/Ancient_Flooded_Snake_Eye_Gem_Dyn_1.mat
  • Material/orb_defensive_rogue_001_clone_Mat.mat
  • Material/sorF_Stor166_TRS_mat.mat
  • Material/npcM_drys_merchant_01_TRS_mat.mat
  • Material/RogLair_Treasure_GreenGems_01.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra_stillFrame.mat
  • Material/MO_MurmuringObols_25 count_va_end.mat
  • Material/goatman_sorcerer_infection_aoeIntro_energyoutside.mat
  • Material/sorM_stor170_BTS_mat.mat
  • Material/barM_stor177_LEG_mat.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_stillFrame.mat
  • Material/worldBoss_aybssLord_spawnCrack_Souls2.mat
  • Material/FracturedPeaksHU_PotionVendor_PotionSet_Glass_Green.mat
  • Material/andariel_attk_line_smoke_mesh_v02.mat
  • Material/necF_sets55_GLV_mat.mat
  • Material/barF_stor202_TRS_mat.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshEnergy.mat
  • Material/sorF_stor170_LEG_mat.mat
  • Material/necro_summonPersistent.mat
  • Material/necro_boneSpear_rippleTrail.mat
  • Material/Frac_KorDragan_Blub_03_Strand_B_Dyn.mat
  • Material/RogLair_Treasure_OrangeGems_01.mat
  • Material/rogF_base09_TRS_fur_mat.mat
  • Material/QST_FX_PravasBlessing_pillar_light.mat
  • Material/portal_inariusWing_center.mat
  • Material/barF_stor163_HLM_mat.mat
  • Material/knight_council_resurrect_godRay_outer_mat.mat
  • Material/barF_stor202_LEG_mat.mat
  • Material/hydra_flameMesh_spawnAttack.mat
  • Material/druM_stor198_GLV_mat.mat
  • Material/necF_stor200_GLV_mat.mat
  • Material/vampire_boss_small_projectile_trail.mat
  • Material/orb_defensive_rogue_001_cloneWarningCylinder_Mat.mat
  • Material/drowned_seahag_summoner_actorToActor_mesh.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/Cursed_Scroll_of_Tranquility_barrierMesh_mesh_v2.mat
  • Material/IGC_FIG_IGC_godray_cool_large.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric_inside.mat
  • Material/Ancients_FleshWebbing_01_Glow.mat
  • Material/sorM_stor156_LEG_mat.mat
  • Material/fxKit_damaging_persistentRope_spirits_hand.mat
  • Material/environmentVFX_sandFlow_huge.mat
  • Material/IGC_KPR_IGC_godray_cool_small.mat
  • Material/HellPortal_outro_smoke_mat.mat
  • Material/druid_earthenMight_buff_wristCylMat.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_01.mat
  • Material/barF_base09_TRS_mat.mat
  • Material/monsterAffix_summoner_portal_veins.mat
  • Material/sorM_stor152_TRS_mat.mat
  • Material/necF_stor200_LEG_mat.mat
  • Material/wanderingDeath_transformPull_windSpirals_snow.mat
  • Material/sorM_dlux100_TRS_mat.mat
  • Material/sorF_dlux100_TRS_mat.mat
  • Material/mnt_stor184_trophy_fire_geoBase.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerCone_mat.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/RogLair_Treasure_BlueGems_01.mat
  • Material/IGC_PFV_godray_warm_medium.mat
  • Material/druM_crft44_LEG_mat.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_Dyn.mat
  • Material/emote_sor006_stor_waterPillar.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/Theme_Spider_Cobwebs_Corner.mat
  • Material/necM_stor200_BTS_mat.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/skeleton_ballista_flesh_poison_mat.mat
  • Material/rogM_stor153_fireHLM_mat1.mat
  • Material/worldBoss_abyssLord_spawnPool_edge_thin_SPAWN.mat
  • Material/vfx_monster_fallen_shaman_resCyl.mat
  • Material/vfxSorc_cracklingEnergy_pickup_manaRegenSwipe.mat
  • Material/MonsterAffix_FireEnchanted_glowsphere.mat
  • Material/astaroth_boss_meteorstorm_proj_leadingEdge.mat
  • Material/seeds_of_hate_5_count_vat_end.mat
  • Material/rogM_stor166_TRS_mat.mat
  • Material/hydra_incinerate_head_fxMesh_death.mat
  • Material/VendorGem_Sapphire_mat.mat
  • Material/andariel_wraith_projectile_glowsphere.mat
  • Material/vfx_lavaSoulSoup_lavaFall_transitionLong.mat
  • Material/fxKit_harmless_shield_shadow_geoEdgePurple.mat
  • Material/rogue_deathTrap_clone_aoe_start.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/VendorGem_Emerald_mat.mat
  • Material/pvp_openWorld_vessel_activate_glow.mat
  • Material/fxKit_harmless_persistentBubble_fog_inside.mat
  • Material/rogF_stor192_HLM_mat.mat
  • Material/necF_stor184_HLM_mat.mat
  • Material/sorM_stor173_TRS_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_demonic.mat
  • Material/druF_base09_BTS_mat.mat
  • Material/IGC_BCF_chillingWind_sweepMesh.mat
  • Material/igc_soulstone_outer_mtl.mat
  • Material/itemFlippy_ancestral_lightBeamSpiral.mat
  • Material/Drown_GlowSphere.mat
  • Material/MageHalls_Base_LampGlass_A_Red.mat
  • Material/rogue_rainOfArrows_cast_shade.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_corrupt.mat
  • Material/fxKit_persistentSigilDecal_scosRune_beam.mat
  • Material/FurTest.mat
  • Material/rogue_darkShroud_shadows_shell.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen.mat
  • Material/MO_MurmuringObols_5 count_va_start.mat
  • Material/IGC_PFV_godray_warm_large_3020_01.mat
  • Material/sorF_crft29_BTS_mat.mat
  • Material/sorF_crft44_TRS_mat.mat
  • Material/mnt_stor186_trophy_fire_geoBase_mystic.mat
  • Material/barM_stor196_LEG_mat.mat
  • Material/mouthOfHell_center_flow_01.mat
  • Material/S3BP_ascendedArmor_TRS_energySphere.mat
  • Material/necF_stor182_LEG_mat.mat
  • Material/rogF_stor199_BTS_mat.mat
  • Material/Goatman_Frozen_Corruption_Ice.mat
  • Material/fxKit_damaging_burstAttractor_cold_tube.mat
  • Material/altar_of_bishibosh_resTorus_mesh.mat
  • Material/monster_stateChanged_trail_head_mat1.mat
  • Material/headstone_soulFx_lightPillarSpawn.mat
  • Material/s01_hatredManifest_burst_line_beamCoreMat.mat
  • Material/IGC_FIG_IGC_godray_warm_medium.mat
  • Material/godray_warm_large.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/Frac_KorDragan_Blub_01_Strand_A_Dyn.mat
  • Material/sorF_Stor166_LEG_mat.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_shade.mat
  • Material/follower_vigo_holyBarrier_Offset.mat
  • Material/rog_shadowClone_barrage_poison.mat
  • Material/MO_MurmuringObols_medium_landing_va_end.mat
  • Material/resurrection_deathRing.mat
  • Material/IGC_PFV_1180_godray_warm_large_slow.mat
  • Material/necM_base09_LEG_mat.mat
  • Material/s01_boss_hatredManifest_burst_cyl_Uber_outerMat.mat
  • Material/mouthofhell_center_flow_mesh_back_01.mat
  • Material/andariel_attk_line_darkFire_mesh.mat
  • Material/sorM_stor199_HLM_mat.mat
  • Material/andariel_attk_darkBeam_leadingCore_fire_base_mesh.mat
  • Material/S04_HelltideBoss_Attractor_FXmeshes.mat
  • Material/rogF_stor186_GLV_mat.mat
  • Material/demon_megaDemon_incinerate_fireBreath1.mat
  • Material/S02_Door_harmless_persistentBarrier_blood.mat
  • Material/MonsterAffix_FireEnchanted_projectile_cast_sphere.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/actor_getHit_fire_sphere.mat
  • Material/rogue_blindingSmoke_proj.mat
  • Material/fxKit_harmless_shield_poison_wrap.mat
  • Material/IGC_FHK_IGC_godray_cool_large.mat
  • Material/fxKit_aoe_cone_poison_waveMesh_glow.mat
  • Material/Potion_Generic_Flippy_01.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/Kehjistan_FleshWebbing_Zombie_01.mat
  • Material/rog_emote_s01_003_shadowClone_dagger.mat
  • Material/rogM_stor153_fireHLM_mat2.mat
  • Material/vampire_boss_variant_mat.mat
  • Material/necM_stor200_GLV_mat.mat
  • Material/SilentMonolith_SmokeCylinderBirth.mat
  • Material/sorF_crft30_LEG_mat.mat
  • Material/mace_stor027_arc_mat.mat
  • Material/rogF_stor155_HLM_mat.mat
  • Material/MO_MurmuringObols_250_count_va_start.mat
  • Material/IGC_Pfvsidewindows_Glass_mat.mat
  • Material/sorF_crft30_HLM_mat.mat
  • Material/wanderingdeath_cageBurst_soulBomb_fillSphere.mat
  • Material/Item_Gemstone_Diamond_Flippy.mat
  • Material/rogM_base09_TRS_mat.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/druM_base09_TRS_fur_mat.mat
  • Material/worldBoss_death_belly_blister.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/mnt_stor038_horse_sprinting_trailReins.mat
  • Material/rogF_base09_TRS_mat.mat
  • Material/seeds_of_hate_60_count_vat_start.mat
  • Material/sorcerer_fireball_impact_blueAccent.mat
  • Material/necM_stor202_BTS_mat.mat
  • Material/vampire_boss_lilith_mat_impale_out.mat
  • Material/IGC_BLB_environmentVFX_bossEntrance_NP_volumeSphere.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_CHS.mat
  • Material/sorF_sets56_LEG_mat.mat
  • Material/shrine_artillery_arrow_inside_mat.mat
  • Material/fxKit_harmless_persistentBubble_blood.mat
  • Material/npcF_hedaji_HLM_mat.mat
  • Material/Camp_Frac_Malnok_IceShard_Interior_Base_HF.mat
  • Material/S04_FlamePillar_ambient_flameCore_active.mat
  • Material/necF_stor192_HLM_mat.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh_02.mat
  • Material/sorF_P03_HED_mat.mat
  • Material/mouthOfHell_sphere_glow_2.mat
  • Material/vampire_boss_variant_tendril_swipe_warmUp_mat.mat
  • Material/S01_MalignantHeart_Orange_Core_01.mat
  • Material/s02_bloodSkeleton_blisterOrb_outerMatDeath.mat
  • Material/donan_ranged_binding_meshEnergy.mat
  • Material/IGC_FIG_IGC_godray_cool_medium.mat
  • Material/emote_sor003_stor_geoConstellationInverted.mat
  • Material/fxKit_damaging_persistentCone_wind_directionalSupport.mat
  • Material/Goatman_Ice_Totem_Ice_HF_02.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/sorc_unstableCurrents_buff_energyWindMat.mat
  • Material/IGC_KPR_IGC_godray_warm_small.mat
  • Material/fxKit_harmless_persistentCharge_Spirit_soulerCoasters.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/MageHalls_Base_LampGlass_A_01.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/necro_skeletonWarrior_funnelDark.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/witch_fireball_impact_explosionSphere.mat
  • Material/necM_stor177_HLM_mat.mat
  • Material/altar_of_bishibosh_brazierFire_active.mat
  • Material/Hell_CoH_Glass_Window_Tiling.mat
  • Material/Theme_Spider_Cobwebs_String.mat
  • Material/skeleton_ballista_flesh_fire_mat.mat
  • Material/necM_stor154_LEG_mat.mat
  • Material/fxKit_harmless_persistentRope_horadric_outerRing.mat
  • Material/vampire_boss_mat_impale_out.mat
  • Material/sorM_stor204_Shared_Shared_smokeCloth.mat
  • Material/portal_dru001_stor_opening.mat
  • Material/S01_MalignantHeart_Pink_Main_01_DissolveIn_Dyn.mat
  • Material/FracturedPeaksHU_PotionVendor_VendorSet_Glass.mat
  • Material/legendary_sorc_136_wallMat.mat
  • Material/vampire_boss_mat_impale.mat
  • Material/druF_stor165_TRS_mat.mat
  • Material/necF_stor172_HLM_mat.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v03_yellow.mat
  • Material/environmentVFX_fire_beamFlame.mat
  • Material/environmentVFX_fire_ancientsBrazier_pillar.mat
  • Material/vfxDruid_Wolves_Sprint_SpeedLines.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/sorcerer_fireballB_impact_sphere.mat
  • Material/S01_MalignantHeart_Orange_Main_Strong_01_Dyn.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/Trial_shrine_spirals_dungeon.mat
  • Material/sorF_stor170_BTS_mat.mat
  • Material/sorc_iceBlades_ambient_crystalMat.mat
  • Material/necM_stor152_TRS_mat.mat
  • Material/S02_Bloodseeker_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/IGC_dst_1230_bloodRain_Far_3_DEV_01.mat
  • Material/ashava_breath_coneCore_mesh.mat
  • Material/IGC_FHK_1020_godray_cool_large_slow.mat
  • Material/ashava_breath_coneCore_mesh_darkWispy.mat
  • Material/chillingWind_wallMesh.mat
  • Material/environmentVFX_sandFlow_white_wide.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/necF_stor157_HLM_mat.mat
  • Material/rogM_base09_LEG_mat.mat
  • Material/rogF_stor164_TRS_mat.mat
  • Material/worldBoss_treasureBeast_oreHazard.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/rogM_stor164_LEG_mat.mat
  • Material/goatman_infected_smoke_mesh.mat
  • Material/necF_base09_TRS_mat.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/barM_stor177_LEG_fur_mat.mat
  • Material/monster_stateChanged_head.mat
  • Material/IGC_PFV_godray_warm_large_3100.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerCone_mat.mat
  • Material/emote_nec026_stor_skull_magic.mat
  • Material/environmentFX_fire_geo_mysticCenter.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/necF_stor157_GLV_mat.mat
  • Material/vfx_S02_LTE_LE_Hibernal_BuildParty_fireRadius_area_VolumeRing.mat
  • Material/legendary_sorc_icespike_warning_icicle_ice.mat
  • Material/QST_FX_Ancients_Ressurect_GlowLight.mat
  • Material/S04_helltidebossSpawn_tendrilouter_mat.mat
  • Material/necM_stor157_LEG_mat.mat
  • Material/vampire_caster_proj_meshCore.mat
  • Material/necF_base09_TRS_fur_mat.mat
  • Material/rogue_rainOfArrows_cast_blurSphere.mat
  • Material/druidM_base02_BTS_mat.mat
  • Material/rog_shadowClone_barrage_shadow.mat
  • Material/barF_stor196_BTS_mat.mat
  • Material/druM_P02_HED_mat.mat
  • Material/altar_of_bishibosh_corpseFlame_mesh_active.mat
  • Material/sorM_crft44_TRS_mat.mat
  • Material/andariel_enrage_buff_core_mesh.mat
  • Material/MonsterAffix_FireOrbs_core_active.mat
  • Material/barM_stor196_TRS_mat.mat
  • Material/S03_shrine_zoltun_spiral.mat
  • Material/wandering_death_cloth_vert_mat.mat
  • Material/mnt_stor184_trophy_fire_geo_blueFlare.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/necM_stor177_LEG_mat.mat
  • Material/rog_shadowClone_barrage_shadow_inverted.mat
  • Material/wanderingdeath_cageBurst_segementWarning_lightRays.mat
  • Material/townPortal_persistentOpen_glo006_stor_funnel.mat
  • Material/skeleton_ballista_flesh_mat_Lightning.mat
  • Material/knight_council_healer_resurrect_lightPillarSpawn.mat
  • Material/VFX_QST_CFB_mistTube.mat
  • Material/npc_inarius_ghost_wing_mat.mat
  • Material/Wingbuffet_trail_mat.mat
  • Material/rogF_stor155_GLV_mat.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh_large.mat
  • Material/necM_stor154_GLV_mat.mat
  • Material/globalFX_buff_retreating_trail.mat
  • Material/rogM_stor155_TRS_mat.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_sightlessEye.mat
  • Material/rogM_base09_BTS_mat.mat
  • Material/twoHandAxe_stor004_fireShell.mat
  • Material/lightningStorm_barrierCenter_outro.mat
  • Material/necM_base00_LEG_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dyn.mat
  • Material/sorM_sets51_TRS_mat.mat
  • Material/emote_bar031_stor_demonic_soulercoaster.mat
  • Material/IGC_BLB_HellPortal_smoke_entrance_mat_enh.mat
  • Material/fxKit_damaging_projectileLobbed_fire_front.mat
  • Material/vampire_boss_projectile_cast_glow_trail.mat
  • Material/S04_helltideBossSpawn_Egg_mat.mat
  • Material/shrine_icon_crit_outer_lightning.mat
  • Material/druid_cataclysm_tornado_outerCone_mat.mat
  • Material/Frac_KorDragan_Blub_01_Strand_D_Section2_Dyn.mat
  • Material/rogF_stor194_BTS_mat.mat
  • Material/IGC_PFV_godray_warm_large_2070.mat
  • Material/IGC_KEL_IGC_godray_warm_small.mat
  • Material/sorc_selectScreen_fireMesh_core_active_stillFrame.mat
  • Material/sorF_stor170_GLV_mat.mat
  • Material/s02_bloodSeals_major_bloodBlister_volSphereMat.mat
  • Material/Lilith_Shrine_Sigil_Outer_Mat.mat
  • Material/seeds_of_hate_5_count_vat_start.mat
  • Material/druid_pulverize_vertGlow.mat
  • Material/S01_MalignantHeart_Black_Main_01_EmissiveFadeOut_Dyn.mat
  • Material/fxKit_harmless_persistentBubble_lilithshrine.mat
  • Material/druid_cataclysm_lightningBolt_impact_fillGlow.mat
  • Material/doorlocksigil_raymesh_mat.mat
  • Material/rogF_stor192_BTS_mat.mat
  • Material/IGC_PFV_godray_warm_large_3150_01.mat
  • Material/fxKit_harmless_persistentBarrier_blood.mat
  • Material/IGC_PFV_godray_cool_large.mat
  • Material/snakeBoss_camp_ripple_mat.mat
  • Material/global_poison_projectile_outer.mat
  • Material/vampire_caster_proj_impact_meshEnergy.mat
  • Material/sorcerer_hydra_idleFlame_blue.mat
  • Material/demon_megaDemon_frostT4BossBreath_fireBreath_intensityMax.mat
  • Material/vfx_iceBarrier_mat.mat
  • Material/mnt_stor164_sprinting_initialBurstMesh.mat
  • Material/rogF_base09_LEG_mat.mat
  • Material/rogM_stor192_GLV_mat.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadHot.mat
  • Material/necF_stor159_LEG_mat.mat
  • Material/necF_stor184_BTS_mat.mat
  • Material/IGC_dst_1230_bloodRain_BB_3_DEV_01.mat
  • Material/necF_stor179_LEG_mat.mat
  • Material/s01_boss_alternate_barrierMat_intro.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/necM_sets55_HLM_mat.mat
  • Material/knight_caster_holyStrike_mesh_energy_aoeTell.mat
  • Material/Flask_grenade_Inside.mat
  • Material/fxKit_harmless_persistentBarrier_demonic.mat
  • Material/resurrect_target_lightPillarOuter.mat
  • Material/emote_rog018_stor_blood_bottle.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_cold.mat
  • Material/mnt_stor186_trophy_fire_geo_mysticCenter.mat
  • Material/sorM_base09_TRS_fur_mat.mat
  • Material/necro_reap_attach_scythe.mat
  • Material/necF_Stor177_GLV_mat.mat
  • Material/fallen_shaman_rezMesh_weaponShell_bottom_cold.mat
  • Material/Theme_Spider_Cobwebs_Column_Soft.mat
  • Material/MonsterAffix_FireEnchanted_impact_glowsphere.mat
  • Material/offHandsNec_stor018_godRay.mat
  • Material/Frac_KorDragan_Blub_03_Strand_C_Dyn.mat
  • Material/S02_Bloodseeker_rogue_rainOfArrows_cast_shade.mat
  • Material/scos_standingStone_symbol.mat
  • Material/godray_green_large.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_geoEdgeGreen.mat
  • Material/druM_stor198_TRS_mat.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dissolve_Dyn.mat
  • Material/fxKit_damaging_persistentCone_cold_directional.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdge.mat
  • Material/necro_sever_skeleton_scythe_mat.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh.mat
  • Material/sorF_crft44_LEG_mat.mat
  • Material/IGC_PFV_godray_warm_large_3130.mat
  • Material/QST_FX_PravasBlessing_meshEnergy.mat
  • Material/druM_crft44_TRS_mat.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_A.mat
  • Material/necF_stor182_GLV_mat.mat
  • Material/IGC_PFV_godray_warm_large_3070.mat
  • Material/mnt_stor026_sprinting_initialBurstMesh.mat
  • Material/godray_ancients_teal.mat
  • Material/rogF_stor166_BTS_mat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/vfx_GiantSnake_bubble.mat
  • Material/barM_stor202_LEG_mat.mat
  • Material/rog_shadowClone_barrage_cold_inverted.mat
  • Material/ScosglenHU_Druid_FleshWebbing_01_Glow_Moors_Exterior.mat
  • Material/rogF_stor186_TRS_mat.mat
  • Material/druM_stor153_GLV_mat.mat
  • Material/barF_base08_LEG_mat.mat
  • Material/necro_raiseSkeletons_death_trail.mat
  • Material/Ancient_JarOfSouls_Switch_open_coasters.mat
  • Material/rogF_base09_BTS_mat.mat
  • Material/S01_boss_Varshan_heartTP_corpseStrands.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_spiral.mat
  • Material/knight_brute_barrier_border.mat
  • Material/NPC_Follower_Vigo_holyBarrier_chromAberration.mat
  • Material/Item_Gemstone_Skulls_Flippy.mat
  • Material/sorF_Stor166_HLM_mat.mat
  • Material/druid_windShear_poisonLegendary_projectileMat.mat
  • Material/allClasses_ascendentArmor_tentacleOuter_mat.mat
  • Material/headstone_godRay_outer_mat.mat
  • Material/rogM_stor207_GLV_mat.mat
  • Material/s01_boss_cageExplosion_burst_cyl_outerMat.mat
  • Material/barF_stor163_TRS_fur_mat.mat
  • Material/mnt_dlux003_horse_sprinting_sindragosa.mat
  • Material/IGC_PFV_godray_cool_small.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
  • Material/Cultist_Zagraal_MilkSplash.mat
  • Material/barM_base09_GLV_mat.mat
  • Material/barF_base09_GLV_mat.mat
  • Material/environmentVFX_sandFlow_wide.mat
  • Material/sorM_stor169_TRS_mat.mat
  • Material/S01_boss_varshan_heart_dissolve_in.mat
  • Material/necF_stor160_TRS_mat.mat
  • Material/DRLG_Trap_Geyser_Hell_glowSphere.mat
  • Material/S01_MalignantHeart_Black_Main_01_DissolveIn_Dyn.mat
  • Material/rogue_shade_flurry_poison.mat
  • Material/yorin_godray_pillar.mat
  • Material/blood_AOE_bubble.mat
  • Material/Traversal_Gizmo_meshBeam.mat
  • Material/sorc_meteor_proj_shell_mesh.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/Sorc_stor012_glass.mat
  • Material/andariel_death_fireMesh_mat.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/fxKit_aoe_explosion_sorcFire_sphereMesh.mat
  • Material/S01_MalignantHeart_Black_Drips_01_Dyn.mat
  • Material/IGC_dst_1230_bloodRain_Far_2_DEV_01.mat
  • Material/S01_MalignantHeart_Black_Main_01_Dyn.mat
  • Material/legendary_barb_111_Charge_Push_Mesh_Mat.mat
  • Material/sorF_stor152_TRS_mat.mat
  • Material/barM_stor196_GLV_mat.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/demon_megaDemon_incinerate_distortionRope.mat
  • Material/necro_bloodWave_Shadow.mat
  • Material/skeleton_boss_storm_projectile_core.mat
  • Material/sorc_incinerate_upgrade_aoe_startPillar.mat
  • Material/rogM_stor199_BTS_mat.mat
  • Material/godray_lightPuzzle.mat
  • Material/barbarian_savageRage_cast_flash.mat
  • Material/mnt_stor186_trophy_fire_geo.mat
  • Material/druidM_base02_LEG_mat_ds.mat
  • Material/s02_bloodSkeleton_blisterOrb_outerMat.mat
  • Material/legendary_sorc_136_wallShimmerMat.mat
  • Material/Cave_Mine_Lantern_Glass_01_Dyn_cine_cfn.mat
  • Material/sorM_stor170_GLV_mat.mat
  • Material/knightCaster_holyStrike_pillarAOE.mat
  • Material/fxKit_impact_sorcFire_mesh.mat
  • Material/emote_nec018_stor_godRay_store.mat
  • Material/seeds_of_hate_250_count_vat_end.mat
  • Material/generic_legendary_barrier_mesh_v2.mat
  • Material/druM_stor182_HLM_mat.mat
  • Material/fxKit_harmless_persistentBubble_water_lit.mat
  • Material/barM_stor196_BTS_mat.mat
  • Material/Frac_KorDragan_Blub_02_Strand_D_Dyn.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_CHS_outro.mat
  • Material/sorF_sets52_TRS_mat.mat
  • Material/druid_pulverize_vertPop.mat
  • Material/wandering_death_alt_cloth_pencilSkirt_vert_death_mat.mat
  • Material/barb_chainHook_trail_leadingEdge.mat
  • Material/godray_cool_medium.mat
  • Material/rogue_rainOfArrows_gatherRope_dark.mat
  • Material/IGC_KPR_IGC_godray_cool_large_anngelica.mat
  • Material/necM_stor172_TRS_mat.mat
  • Material/druM_base09_BTS_mat.mat
  • Material/necM_stor202_LEG_mat.mat
  • Material/necM_base09_TRS_mat.mat
  • Material/IGC_FIG_IGC_godray_warm_large.mat
  • Material/ashava_breath_muzzle_fill_glow.mat
  • Material/chillingWind_sweepMesh.mat
  • Material/sorF_base09_BTS_mat.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/NPC_Follower_Vigo_holyBarrier_sweepMesh.mat
  • Material/headstone_death_lightPillarOuter.mat
  • Material/druM_P02_BOD_mat.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/emote_sor006_stor_waterSwirl_mesh.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_pillar.mat
  • Material/vampire_boss_lilith_mat_multishot_out.mat
  • Material/environmentFX_fire_geo_blue_barbLair.mat
  • Material/wanderingdeath_soulCore_spirits.mat
  • Material/HaweHU_PotionVender_Kit_Glass.mat
  • Material/andariel_wraith_projectile_darkFire_front.mat
  • Material/sorF_Stor166_BTS_mat.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_innerRing.mat
  • Material/Camp_Frac_Malnok_IceShard_Interior_Base.mat
  • Material/s01_hatredManifest_burst_cone_coneDarkMat_uber.mat
  • Material/sorM_stor199_TRS_mat.mat
  • Material/rogue_darkShroud_shadows_core.mat
  • Material/fxKit_harmless_barrierBubble_fog.mat
  • Material/DE_CursedChest_Standard_persistent_orb.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_mesh.mat
  • Material/IGC_PFV_godray_warm_large.mat
  • Material/IGC_HED_IGC_godray_cool_large_1060.mat
  • Material/sorM_stor163_TRS_mat.mat
  • Material/necM_stor172_LEG_mat.mat
  • Material/rogue_rainOfArrows_shade_poison.mat
  • Material/generic_legendary_barrier_mesh.mat
  • Material/rogue_poisonTrap_triggered_volumeActor.mat
  • Material/IGC_KEL_IGC_godray_warm_medium.mat
  • Material/shrine_artillery_halo_2.mat
  • Material/sightlessEye_wallMesh.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v03.mat
  • Material/s1_fxKit_harmless_persistentBarrier_B_malignantBlood.mat
  • Material/rogF_stor194_TRS_mat.mat
  • Material/fxKit_damaging_projectile_fire_front.mat
  • Material/druid_boulder_largeRock_bloody.mat
  • Material/rogM_stor155_LEG_mat.mat
  • Material/headstone_glo008_stor_mat.mat
  • Material/Potion_Generic_Flippy_01_orange.mat
  • Material/fxKit_projectile_cap_ghosts.mat
  • Material/S02_Bloodseekers_vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_actor_edge02.mat
  • Material/VFX_QST_CFB_mist_geoCone.mat
  • Material/druM_crft44_HLM_mat.mat
  • Material/vampire_boss_lilith_mat_death.mat
  • Material/fxKit_harmless_shield_template_bubble_blur.mat
  • Material/shrine_shapeGlow_dungeon.mat
  • Material/npc_tyrantking_enrage_buff_glow_dark.mat
  • Material/Frac_KorDragan_FleshWebbing_01.mat
  • Material/Trialhrine_spirals_dungeon.mat
  • Material/sorF_Stor166_GLV_mat.mat
  • Material/sorcerer_meteor_impact_fumTube.mat
  • Material/IGC_BCF_sightlessEye_wallMesh.mat
  • Material/S04_sorc_flameShield_buff_fireTube.mat
  • Material/rogM_stor186_LEG_mat.mat
  • Material/rogF_stor155_LEG_mat.mat
  • Material/mnt_stor184_trophy_fire_geoBase_green.mat
  • Material/Magical_Ice_Barrier_Spikes_Interior.mat
  • Material/IGC_HED_IGC_godray_warm_large.mat
  • Material/ashava_breath_coneCore_mesh_payloadTest.mat
  • Material/offHandsNecro_stor008_eyeMist_mat.mat
  • Material/mnt_stor036_sprinting_initialBurstMesh_NoColor.mat
  • Material/vampire_boss_lilith_mat_multishot_in.mat
  • Material/druF_stor198_LEG_mat.mat
  • Material/IGC_PFV_godray_warm_large_3240_01.mat
  • Material/environmentFX_fire_geo_greenCenter.mat
  • Material/chillingWind_wallMesh_inner.mat
  • Material/necF_base09_GLV_mat.mat
  • Material/andariel_wraith_projectile_trail_mesh.mat
  • Material/S04_sorc_flameShield_buff_fireTube_2.mat
  • Material/legendary_barb_002_Crack_Rays_Mat_fury.mat
  • Material/vampire_boss_variant_tendril_mat.mat
  • Material/S01_MalignantHeart_Black_Main_02_Dyn.mat
  • Material/lilith_p1_heartCrucible_castMeshes_01.mat
  • Material/druM_stor153_HLM_mat.mat
  • Material/cusedChest_ambient_flameCore_activeStart.mat
  • Material/environmentFX_fire_geo_blueWhiteCore.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/fxKit_harmless_persistentBubble_lilithShrine_Inside.mat
  • Material/necM_stor157_GLV_mat.mat
  • Material/DRLG_Trap_Demonic_Base.mat
  • Material/IGC_FHK_IGC_godray_warm_small.mat
  • Material/necM_stor177_GLV_mat.mat
  • Material/Andariel_lineAttack_aoe_fire_base_impact_mesh.mat
  • Material/drowned_mini_handShellMesh.mat
  • Material/Mal_Pod_A_02.mat
  • Material/sorM_crft26_GLV_mat.mat
  • Material/vampire_caster_forming_shadowySmoke.mat
  • Material/necF_stor192_LEG_mat.mat
  • Material/Item_Gemstone_Sapphire_Flippy.mat
  • Material/necM_stor172_BTS_mat.mat
  • Material/necF_stor179_BTS_mat.mat
  • Material/BloodStoneObeliskHatredShard.mat
  • Material/mnt_stor184_trophy_fire_geo_mysticCenter.mat
  • Material/sorc_ballLightning_coreOrbOuterMat.mat
  • Material/S01_MalignantHeart_Pink_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/legendary_barb_002_Crack_Rays_Mat.mat
  • Material/SceneDev_RogLair_Treasure_GreenGems_01.mat
  • Material/worldBoss_abyssLord_spawnPool_edge_thick_SPAWN.mat
  • Material/neyrelle_igc_hair_mtl.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueFlare.mat
  • Material/S02_Bloodseekers_rog_shadowClone_base.mat
  • Material/druid_earthspike_proj_trail.mat
  • Material/rogF_stor175_HLM_mat.mat
  • Material/monsterAffix_mortar_projectileMat.mat
  • Material/DE_ShrineOfZagraal_goatman_glowX.mat
  • Material/necM_stor159_HLM_mat.mat
  • Material/S01_MalignantHeart_Orange_Drips_01.mat
  • Material/DruF_P00_BOD_mat.mat
  • Material/Theme_Spider_Cobwebs_Walls.mat
  • Material/werewolf_melee_frac_electrify_halfRingLightning.mat
  • Material/rogF_stor192_TRS_mat.mat
  • Material/sorF_crft44_HLM_mat.mat
  • Material/S01_MalignantHeart_Pink_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/druid_tornado_meshUpper.mat
  • Material/rogF_stor158_TRS_mat.mat
  • Material/necF_stor172_LEG_mat.mat
  • Material/s01_boss_absorb_barrierMat.mat
  • Material/sorcerer_hydra_idleFlame.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/necro_sever_skeleton_scythe_return_mat.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/necF_stor192_GLV_mat.mat
  • Material/Frac_KorDragan_Blub_01_Strand_C_Dyn.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/vampire_boss_projectile_inner_tip.mat
  • Material/sorc_meteor_proj_shell_mesh_blue.mat
  • Material/sorM_base04_GLV_fur_mat.mat
  • Material/rogM_stor186_BTS_mat.mat
  • Material/sorM_crft26_TRS_mat.mat
  • Material/rogue_rainOfArrows_dismount_gatherRope_dark.mat
  • Material/andariel_death_demonfire_footMesh_mat.mat
  • Material/egb_andariel_echo_anim_head_mat.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerDetail_mat.mat
  • Material/demon_succubus_bloodstar_rampedCoreMat.mat
  • Material/rogM_stor155_GLV_mat.mat
  • Material/sorF_P01_HED_mat.mat
  • Material/environmentFX_fire_geo_tall.mat
  • Material/townPortal_cast_glo006_stor_actor_edge.mat
  • Material/s01_malginantAffix_blue_mesh.mat
  • Material/S02_bloodSeeker_frozenOrb_cast_orbBuildBloodied.mat
  • Material/necro_genericCast_trail.mat
  • Material/sorM_crft44_HLM_mat.mat
  • Material/druM_stor165_TRS_fur_mat.mat
  • Material/sorc_firewall_aoe_burstPillar.mat
  • Material/druid_ravens_aoe_blackNoiseMat.mat
  • Material/SilentMonolith_chainGlow.mat
  • Material/necM_stor200_LEG_mat.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/rogF_stor153_fireHLM_mat1.mat
  • Material/sorF_P02_HED_mat.mat
  • Material/necM_uniq99_GLV_mat.mat
  • Material/ghostCaster_soulfireNova_buff_mesh.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeSouls.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dyn.mat
  • Material/necF_stor200_BTS_mat.mat
  • Material/vfxDruid_earthenBulwark_shieldMat.mat
  • Material/npcF_drys_merchant_01_LEG_mat.mat
  • Material/druF_crft44_HLM_mat.mat
  • Material/witch_flameshield_buff_sphere_distortion.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood.mat
  • Material/barF_base08_TRS_mat.mat
  • Material/Theme_Spider_Cobwebs_Walls_Soft.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/necF_stor182_TRS_mat.mat
  • Material/skeleton_ballista_flesh_mat_Spectral.mat
  • Material/Frac_Buildings_Glass_Window_A.mat
  • Material/rogM_stor199_TRS_mat.mat
  • Material/rogM_stor158_TRS_fuzz_mat.mat
  • Material/rog_shadowClone_barrage_cold.mat
  • Material/S01_MalignantHeart_Red_Main_01_Dyn.mat
  • Material/demonSuccubus_bloodstar_coreMeshMat.mat
  • Material/sorcerer_fireball_impact_legendary_rampDamage_flameMesh.mat
  • Material/barM_stor177_HLM_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_cold_inside.mat
  • Material/druM_stor198_LEG_mat.mat
  • Material/knight_council_healer_resurrect_death_lightPillarOuter.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/townPortal_persistent_glo007_stor_portalEnergy_backer.mat
  • Material/rogM_stor158_HLM_fuzz_mat.mat
  • Material/rogF_stor158_TRS_fuzz_mat.mat
  • Material/andariel_attk_line_smoke_mesh.mat
  • Material/godray_red_large.mat
  • Material/barM_stor163_GLV_mat.mat
  • Material/sorM_crft44_LEG_mat.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_B.mat
  • Material/EGB_Andariel_Echo_andariel_screamBeam_face_soulCoasters.mat
  • Material/necro_skeletonWarrior_funnel.mat
  • Material/VendorGem_Amethyst_mat.mat
  • Material/rogF_base09_GLV_mat.mat
  • Material/rogue_darkShroud_shadows_bubble_mat.mat
  • Material/Hell_CoH_Glass_Window.mat
  • Material/townPortal_rog001_shadowRing_shadowTrail_translucent_stor.mat
  • Material/sorF_P01_BOD_mat.mat
  • Material/IGC_FIG_1020_godray_warm_large_slow.mat
  • Material/environmentVFX_fire_beamCracks_smolder.mat
  • Material/necM_stor192_GLV_Fur_mat.mat
  • Material/S03_Vaults_Boss_Chests_spiral.mat
  • Material/lightningStorm_barrier_mesh_core_outro.mat
  • Material/necroBlood_AOE_bubble.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_blood_inside.mat
  • Material/S02_Bloodseekers_vfxRogue_DeathTrap_AOE_WarningShadowClone.mat
  • Material/druid_tornado_mesh.mat
  • Material/hydra_flameMesh_spawn.mat
  • Material/sorM_stor199_GLV_mat.mat
  • Material/IGC_dst_1230_bloodRain_BB_2_DEV_02.mat
  • Material/Frac_KorDragan_Blub_03_Strand_D_Dyn.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgeRed.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster.mat
  • Material/druid_grizzlyRage_eruption_shockwave_sand.mat
  • Material/donan_ranged_binding_cast_outerRing.mat
  • Material/environmentVFX_fire_flameShapes_blue.mat
  • Material/necF_sets55_HLM_mat.mat
  • Material/necF_stor159_TRS_mat.mat
  • Material/emote_nec026_stor_wisp_Trail.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/barM_stor177_TRS_fur_mat.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v01_yellow.mat
  • Material/townPortal_persistent_glo008_stor_corpseShell.mat
  • Material/monsterAffix_fireEnchanted_warning_coreCenter.mat
  • Material/S01_Malignant_CapturingTendris_01.mat
  • Material/IGC_KPR_IGC_godray_warm_large.mat
  • Material/QST_FX_Ancients_Ressurect_Glow.mat
  • Material/necM_sets55_BTS_mat.mat
  • Material/ashava_breath_cone_mesh.mat
  • Material/sorF_sets52_LEG_mat.mat
  • Material/emote_sor030_stor_battlepass_shell.mat
  • Material/andariel_enrage_core_smoke_polar_mesh.mat
  • Material/FracturedPeaksHU_Glass_A.mat
  • Material/Camp_Frac_Malnok_IceShard_Cracked_Base.mat
  • Material/scos_environment_waterfall_medium_tall.mat
  • Material/lightningStorm_barrier_bubble.mat
  • Material/s02_bloodSeals_bloodBlister_blisterOuterMat.mat
  • Material/sorc_unstableCurrents_buff_energyWindDarkMat.mat
  • Material/Hawe_SnakeCultist_SnakeEyeGem_OFF_Dyn.mat
  • Material/SilentMonolith_SmokeCylinderDeath.mat
  • Material/invader_indicator_cylinder.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/wanderingdeath_death_soulCore_lightLeaks.mat
  • Material/necF_stor172_TRS_mat.mat
  • Material/Frac_Buildings_Glass_Window_A_Interior.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRed.mat
  • Material/fxKit_damaging_persistentLine_spirits_hand.mat
  • Material/scos_environment_waterfall_large_tall.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/rogM_stor166_GLV_mat.mat
  • Material/ashava_breath_sphereCloud_muzzle_mesh.mat
  • Material/Kehj_LadyoftheOasis_Gem_01_Base.mat
  • Material/twoHandScythe_tauntF_attach_02.mat
  • Material/rogF_stor155_BTS_mat.mat
  • Material/townPortal_rog001_stor_shadowRing_shadowTrail_translucent_backer.mat
  • Material/sorM_stor199_LEG_mat.mat
  • Material/barF_stor196_HLM_mat.mat
  • Material/Scos_Glass_A.mat
  • Material/vampire_boss_variant_worms_swipe_warmUp_mat.mat
  • Material/S01_boss_babyVarshan_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/sorF_stor170_HLM_mat.mat
  • Material/necM_stor157_BTS_mat.mat
  • Material/fxKit_projectile_actor_blood_meshEnergy.mat
  • Material/necM_stor192_TRS_mat.mat
  • Material/sorcerer_fireballB_impact_glowsphere.mat
  • Material/necF_stor192_TRS_mat.mat
  • Material/item_moteOfMana_outerrSphere_BP.mat
  • Material/MO_MurmuringOrbols_3 count_va_start.mat
  • Material/mnt_stor186_trophy_fire_geo_blueWhiteCore.mat
  • Material/fxKit_harmless_persistentBubble_fog_scos.mat
  • Material/environmentFX_fire_geo_tallDim.mat
  • Material/druid_boulderleadingEdge.mat
  • Material/S02_Bloodseekers_rog_emote_s01_003_shadowClone_dagger.mat
  • Material/druF_stor153_BTS_mat.mat
  • Material/yorin_aoeDebuff_dome_holy.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/fxKit_harmless_persistentCharge_demonic_mephisto_soulercoaster.mat
  • Material/fxKit_harmless_shield_cold_bubble.mat
  • Material/NecM_stor184_BTS_mat.mat
  • Material/vfxDruid_tornado_windBuildupMat.mat
  • Material/FracturedPeaksHU_PotionVendor_PotionSet_Glass.mat
  • Material/vfx_harvestAnima_helix.mat
  • Material/knight_council_resurrect_godRay_inner_mat.mat
  • Material/goatman_Abom_puddle_small_mesh.mat
  • Material/S03_Boss_damaging_burstWarning_poison_bigBubble.mat
  • Material/Andariel_attk_knockback_cone_prep_smoke_mesh.mat
  • Material/barM_stor163_LEG_mat.mat
  • Material/fxKit_damaging_burstCone_HolyLightning.mat
  • Material/fxKit_harmless_shield_template_bubble_distort.mat
  • Material/barb_callOfTheAncients_cast_outro_vertRay.mat
  • Material/legendary_barb_019_tornadoMesh_main.mat
  • Material/vampire_boss_helltide_mat.mat
  • Material/fxKit_damaging_projectile_holy_energy.mat
  • Material/fxKit_harmless_persistentBubble_blood_inside.mat
  • Material/PotionGlass_Red.mat
  • Material/allClasses_ascendentArmor_tentacleInner_mat.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_head.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgePurpleOutside.mat
  • Material/rogM_stor186_GLV_mat.mat
  • Material/worldBoss_abyssLord_spawnPool_soulercoasters.mat
  • Material/S03_shrine_zoltun_silhouette.mat
  • Material/S01_MalignantHeart_Orange_Drips_01_Dyn.mat
  • Material/shrine_protection_buff_sphere.mat
  • Material/emote_nec018_stor_godRay.mat
  • Material/necM_stor184_TRS_mat.mat
  • Material/necF_stor157_BTS_mat.mat
  • Material/altar_of_bishibosh_ambient_flameCore_activeStart.mat
  • Material/fxKit_harmless_persistentBubble_bone_aerial.mat
  • Material/monsterAffix_mortar_projectileOuterMat.mat
  • Material/vampire_caster_proj_meshEnergy.mat
  • Material/druF_crft44_TRS_mat.mat
  • Material/sorM_sets52_TRS_mat.mat
  • Material/rogM_stor181_TRS_mat.mat
  • Material/necM_sets55_LEG_mat.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_volumeGasCore.mat
  • Material/mouthOfHell_center_flow_01_back.mat
  • Material/barF_base08_LEG_fur_mat.mat
  • Material/HellPortal_windMeshInward_mat.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgePurple.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_horadric.mat
  • Material/portal_bar002_stor_headFire.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_cast_shade.mat
  • Material/windVotexNado_mat.mat
  • Material/druid_trample_leadingEdge_back.mat
  • Material/necM_base09_BTS_mat.mat
  • Material/S03_buddy_comm_fxShell.mat
  • Material/Knights_Lightning_Variant_aoeSphere.mat
  • Material/MO_MurmuringObols_8 count_va_start.mat
  • Material/S01_MalignantHeart_Orange_Main_01_DissolveIn_Dyn.mat
  • Material/necM_base00_TRS_mat.mat
  • Material/drowned_mini_proj_trail.mat
  • Material/airidah_Windvortex_waveDome.mat
  • Material/S01_main_04_Incensefire_horadric_geo.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/necM_stor179_TRS_mat.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_purple.mat
  • Material/MO_MurmuringObols_60_count_va_end.mat
  • Material/druM_stor165_TRS_mat.mat
  • Material/druidM_base02_TRS_FUR_mat.mat
  • Material/witch_flameshield_buff_distortion.mat
  • Material/vfxDruid_tornado_mainTornado_mat_coldTest.mat
  • Material/item_moteOfMana_innerSphere_BP.mat
  • Material/NPC_Follower_Vigo_pillarGlow_coreGlow.mat
  • Material/monsterAffix_FireOrbs_smokeSpiral.mat
  • Material/legendary_rogue_018_flask_grenade.mat
  • Material/scos_environment_waterfall_large.mat
  • Material/mnt_stor184_trophy_fire_geo_blueLarge.mat
  • Material/barF_stor202_GLV_mat.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/demon_megaDemon_incinerate_fireBreath_intensityMax.mat
  • Material/igc_horse_tail_02_mtl.mat
  • Material/rogM_stor165_TRS_mat.mat
  • Material/sorM_stor166_BTS_mat.mat
  • Material/lilith_p1_deathFromAbove_downEnergy_01_mat.mat
  • Material/barF_base09_LEG_mat.mat
  • Material/Theme_Spider_Cobwebs_Column.mat
  • Material/MO_MurmuringObols_8 count_va_end.mat
  • Material/barM_stor202_BTS_mat.mat
  • Material/necro_decompose_corpseTravel.mat
  • Material/yorin_aoeDebuff_meshEnergy.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshCore.mat
  • Material/headstone_glo003_stor_mat.mat
  • Material/sorF_crft30_GLV_mat.mat
  • Material/astaroth_boss_mount_leap_impact_directionalSmoke.mat
  • Material/S02_Bloodseekers_rogue_rainOfArrows_shade.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/witch_flameshield_buff_sphere.mat
  • Material/fxKit_AOE_bubble_poison.mat
  • Material/druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/spider_hostM_B_mat.mat
  • Material/Hellgate_DoorHeat_Right.mat
  • Material/sorF_base09_TRS_mat.mat
  • Material/emote_sor010_stor_ashesTrail.mat
  • Material/necM_sets55_GLV_mat.mat
  • Material/seeds_of_hate_400_count_vat_start.mat
  • Material/Druid_wolves_cast_cylMesh.mat
  • Material/MO_MurmuringObols_400_count_va_end.mat
  • Material/IGC_dst_1220_bloodCloud_rain.mat
  • Material/rogM_stor165_LEG_mat.mat
  • Material/S01_MalignantHeart_Blue_Main_01_DissolveIn_Dyn.mat
  • Material/druM_stor198_BTS_mat.mat
  • Material/BloodStoneObeliskHatredShard_ritualState_debug.mat
  • Material/barF_stor156_TRS_Mat.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdge.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_burstCore.mat
  • Material/VFX_QST_CBM_meshEnergy.mat
  • Material/sorc_iceBlades_shard_01Mat.mat
  • Material/Andariel_attk_knockback_cone_edge_fire_mesh.mat
  • Material/witch_iceball_impact_explosionSphere.mat
  • Material/Barb_Ancient_twoHandMace_base01_mat.mat
  • Material/townPortal_glo004_sandRing_magicTrail_translucent_stor.mat
  • Material/mnt_stor039_sprinting_initialBurstMesh.mat
  • Material/goatman_Abom_puddle_poison_bubbles.mat
  • Material/knight_council_resurrect_godRay_middle_mat.mat
  • Material/druM_stor156_glass_mat.mat
  • Material/vampire_boss_variant_mat_death.mat
  • Material/IGC_KEL_IGC_godray_warm_large_slow_contrast.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshEnergy.mat
  • Material/fxKit_harmless_shield_shadow_bubble.mat
  • Material/necro_boneSpirit_projectile_impact.mat
  • Material/headstone_glo007_stor_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/barM_base08_LEG_fur_mat.mat
  • Material/yorin_aoeDebuff_dome.mat
  • Material/shrine_blastwave_edge_blastwave.mat
  • Material/sorF_dlux100_LEG_mat.mat
  • Material/Sorcerer_inferno_serpent_mat_02.mat
  • Material/igc_rathmaStaffGem_MTL.mat
  • Material/Shield_016_stor_actor_flameTube.mat
  • Material/IGC_FIG_IGC_godray_warm_large_slow_contrast.mat
  • Material/lightningStorm_barrierOffset_mat.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blue.mat
  • Material/altar_of_bishibosh_ambient_flameCore_active.mat
  • Material/MageHalls_Base_LampGlass_A_Hub.mat
  • Material/rogue_deathTrap_warning_clone.mat
  • Material/vampire_boss_lilith_mat_impale.mat
  • Material/IGC_PFV_godray_warm_large_4020.mat
  • Material/necF_base09_LEG_mat.mat
  • Material/necro_reap_attach_scythe_02.mat
  • Material/vfxDungeon_Affix_HellPortal_Vine.mat
  • Material/rogF_stor194_HLM_mat.mat
  • Material/rogM_stor196_TRS_mat.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/yorin_godray_pillar_light.mat
  • Material/druF_stor198_TRS_mat.mat
  • Material/s02_hibernalCaster_chillweave_waveTrail.mat
  • Material/rogF_stor194_GLV_mat.mat
  • Material/drowned_brute_paoe_weaponFX.mat
  • Material/monsterAffix_lightningEnchanted_meshArc_red.mat
  • Material/druM_stor182_TRS_mat.mat
  • Material/necM_stor172_HLM_mat.mat
  • Material/fxKit_damaging_persistentLine_spirits_halfCapsule.mat
  • Material/SorM_stor170_TRS_ashTrail_translucent.mat
  • Material/IGC_KPR_1180_godray_warm_large_slow.mat
  • Material/IGC_PFV_godray_warm_large_slow_contrast.mat
  • Material/SoDun_Glass.mat
  • Material/rogM_stor207_BTS_mat.mat
  • Material/Triune_Glow_Crystal.mat
  • Material/MageHall_Glass_Blue_Dyn_Ideation.mat
  • Material/mnt_stor186_trophy_fire_geo_blue.mat
  • Material/emote_dru025_stor_Skull_EnergyMesh.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/Trial_shrine_shapeGlow_player_activate.mat
  • Material/S02_boss_proj_meshCore.mat
  • Material/S04_cusedChest_ambient_flameCore_inactiveStart_2.mat
  • Material/IGC_PFV_godray_warm_large_3120.mat
  • Material/druF_stor182_BTS_mat.mat
  • Material/druidM_base02_FUR.mat
  • Material/sorF_stor173_TRS_mat.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/horadric_harmless_barrierDoor_sigilRift_mat.mat
  • Material/fxKit_harmless_shield_spirits_bubble.mat
  • Material/vigo_knight_brute_godray_pillar.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_scos.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dyn.mat
  • Material/monsterAffix_Chaos_Fume.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat_cold.mat
  • Material/S02_Bloodseeker_rog_shadowClone_skillIntro.mat
  • Material/sorM_stor170_LEG_mat.mat
  • Material/S01_MalignantHeart_Blue_Main_01_Dissolve_Dyn.mat
  • Material/astaroth_boss_meteorstorm_proj_flame.mat
  • Material/S01_MalignantHeart_Black_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/IGC_PFV_godray_warm_large_2050.mat
  • Material/mnt_amor129_horse_stor_spineSmokeMesh.mat
  • Material/environmentFX_fire_billboard.mat
  • Material/mouthofhell_center_flow_mesh_01.mat
  • Material/necM_stor154_HLM_mat.mat
  • Material/FracturedPeaksHU_PotionVendor_PotionSet_Glass_Dark.mat
  • Material/S01_MalignantHeart_Blue_Main_02_Dyn.mat
  • Material/Potion_Generic_Flippy_01_red.mat
  • Material/necF_stor192_TRS_Fur_mat.mat
  • Material/rogM_stor192_LEG_mat.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/andariel_death_demonfire_legsMesh_mat.mat
  • Material/rogF_stor175_LEG_mat.mat
  • Material/rogF_stor166_HLM_mat.mat
  • Material/npcF_drys_merchant_01_TRS_mat.mat
  • Material/Frac_Buildings_Glass_Deco_StainedGlass_A_Exterior_Gold.mat
  • Material/egb_andariel_echo_anim_mat.mat
  • Material/mnt_amor117_horse_BDY_stor_mat.mat
  • Material/monsterAffix_suppressor_buff_barrier.mat
  • Material/townPortal_persistent_glo008_stor_portalEnergy.mat
  • Material/S04_FlamePillar_ambient_flameCore_activeStart.mat
  • Material/mnt_stor184_trophy_fire_geoBase_mystic.mat
  • Material/pvp_openWorld_obelisk_shardMesh_ritualState.mat
  • Material/vampire_boss_mat_veinAttack_out.mat
  • Material/EGB_Andariel_Echo_screamBeam_warning_fillSphere.mat
  • Material/necF_stor159_HLM_mat.mat
  • Material/fxKit_harmless_persistentBubble_cold_inside.mat
  • Material/S01_MalignantHeart_Red_Core_01_Dyn.mat
  • Material/rogM_stor166_HLM_mat.mat
  • Material/MO_MurmuringObols_250_count_va_end.mat
  • Material/shrine_shapeGlow_player_activate.mat
  • Material/twoHandMace_stor005_fireShell.mat
  • Material/godray_cool_large.mat
  • Material/igc_horse_tail_03_mtl.mat
  • Material/IGC_dst_1230_downPour_1_DEV_01.mat
  • Material/fxKit_harmless_barrierBubble_demonic.mat
  • Material/wanderingdeath_soulCore_burst_sphereMesh.mat
  • Material/RogLair_Treasure_RedGems_01.mat
  • Material/S02_Bloodseekers_rog_shadowClone_barrage.mat
  • Material/headstone_godRay_middle_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_02_EmissiveFadeIn_Dyn.mat
  • Material/Andariel_lineAttack_aoe_smoke_base_impact_mesh.mat
  • Material/g_floor_spike_glow.mat
  • Material/QST_FX_CBM_GlowLight.mat
  • Material/IGC_KPR_IGC_godray_cool_medium.mat
  • Material/barF_base09_TRS_fur_mat.mat
  • Material/vampire_boss_projectile_impact_radius1.mat
  • Material/sorM_base04_TRS_mat.mat
  • Material/fallen_lightning_chargedBolt_zap_meshRound.mat
  • Material/rogM_stor192_HLM_mat.mat
  • Material/Knight_council_healer_ressurectpillar.mat
  • Material/necF_stor200_HLM_mat.mat
  • Material/knightCaster_attk_special_heal_aoeSphere_corruption.mat
  • Material/cave_godray_small.mat
  • Material/rog_shadowClone_skillIntro.mat
  • Material/emote_nec026_stor_wisp_toElbows_Trail.mat
  • Material/shrine_player_activate_spirals.mat
  • Material/hydra_incinerate_head_fxMesh_birth.mat
  • Material/fxKit_damaging_blood_droplets.mat
  • Material/MonsterAffix_FireEnchanted_projectile_glowsphere.mat
  • Material/rogM_stor164_TRS_mat.mat
  • Material/rogue_rainOfArrows_shade_cold.mat
  • Material/godray_warm_medium.mat
  • Material/druid_hurricane_aoe_mainCloudMat.mat
  • Material/Magical_Ice_Barrier_Spikes_Interior_Dyn.mat
  • Material/druM_stor153_LEG_mat.mat
  • Material/Trial_shrine_player_activate_spirals.mat
  • Material/sorcerer_meteor_indicator_flameTube_blueFlame_intensity.mat
  • Material/sorc_enchantment_incinerate_hydra_flameMesh_birth.mat
  • Material/IGC_SLA_environmentVFX_fire_flameShapes_blue.mat
  • Material/Frac_KorDragan_Blub_02_Strand_A_Dyn.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat.mat
  • Material/SoDun_Glass_Dyn_Unlit.mat
  • Material/offHandsSorc_stor022_mat.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/fxKit_damaging_burstCone_poison_geoCone.mat
  • Material/IGC_dst_1225_single_Far_1_DEV_01.mat
  • Material/skeleton_boss_storm_projectile_core_monkboss_recolor.mat
  • Material/igc_horse_tail_mtl.mat
  • Material/IGC_PFV_godray_warm_large_3070_01.mat
  • Material/IGC_HED_IGC_godray_warm_small.mat
  • Material/rogM_stor194_LEG_mat.mat
  • Material/MO_MurmuringObols_400_count_va_start.mat
  • Material/vfx_treasurebeast_portal_electricalEdge_curved_mesh.mat
  • Material/sorcerer_meteor_impact_directionmalsmoke.mat
  • Material/fxKit_harmless_barrierBubble_horadric.mat
  • Material/fxKit_harmless_shield_fire_wrap.mat
  • Material/vfx_dungeonAffix_proximityShield.mat
  • Material/druM_stor182_LEG_mat.mat
  • Material/barM_base08_LEG_mat.mat
  • Material/dungeon_affix_driftingShade_payload_persistent_ringMesh.mat
  • Material/emote_S4_ABP_EmoteWings00_HugeGlow.mat
  • Material/S03_boss_elementPhase_pillarAbsorb.mat
  • Material/necM_stor200_HLM_mat.mat
  • Material/vfx_resplendentChest_lightRays.mat
  • Material/fxKit_damaging_projectileStrong_cold_actor_lance.mat
  • Material/IGC_inariusWings_large.mat
  • Material/g_gold_medium_landing_va_end.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dyn.mat
  • Material/EGB_Andariel_Echo_screamBeam_beamPulse_waveHeadDark.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_outerRing.mat
  • Material/mnt_stor186_trophy_fire_geo_blueFlare.mat
  • Material/sorF_stor199_HLM_mat.mat
  • Material/IGC_FHK_IGC_godray_cool_medium.mat
  • Material/IGC_PFV_godray_warm_large_3080.mat
  • Material/defender_indicator_cylinder_green.mat
  • Material/astaroth_weapon_shellMat_meteorstormCast.mat
  • Material/S01_main_04_Incensefire_horadric_geoBase_mystic.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen_short.mat
  • Material/s01_malignantAffix_red_meleeBurst_meshSwipe_backer.mat
  • Material/townPortal_glo004_sandRing_sandTrail_translucent_stor.mat
  • Material/wandering_death_cloth_vert_death_mat.mat
  • Material/hydra_incinerate_head_fxMesh.mat
  • Material/necro_bloodWave_bloodVolumeMat.mat
  • Material/nightmareDungeon_volcanicFlame.mat
  • Material/IGC_FIG_1020_godray_cool_large_slow.mat
  • Material/sorM_crft30_BTS_mat.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic.mat
  • Material/S01_MalignantHeart_Pink_Main_01_Dissolve_Dyn.mat
  • Material/barF_stor196_TRS_mat.mat
  • Material/altar_of_bishibosh_chestFlames_mesh.mat
  • Material/Frac_KorDragan_Blub_01_Strand_D_Dyn.mat
  • Material/liquid_projectile_bolt1.mat
  • Material/resurrection_lightPillarCore.mat
  • Material/necM_stor192_HLM_mat.mat
  • Material/sorF_stor205_Shared_Shared_smokeCloth.mat
  • Material/fallen_shaman_rezMesh_weaponShell_lightning.mat
  • Material/rogM_stor153_fireHLM_mat.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat_enh.mat
  • Material/S02_boss_proj_meshEnergy.mat
  • Material/fxKit_harmless_shield_poison_bubble.mat
  • Material/druF_stor153_HLM_mat.mat
  • Material/IGC_PFV_godray_warm_large_3120_01.mat
  • Material/pvp_openWorld_bloodCylinder.mat
  • Material/goatman_sorcerer_shrine_orb.mat
  • Material/vfx_wanderingdeath_tornado_AOE_SwirledCyl.mat
  • Material/s02_bloodSkeleton_blisterOrb_burst_innerMat.mat
  • Material/rogue_rainOfArrows_shade_shadow.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_godray_test.mat
  • Material/horadric_harmless_BarrierDoor_lightbeams.mat
  • Material/sorF_stor199_TRS_mat.mat
  • Material/fxkit_burstCone_lightning_arc.mat
  • Material/sorc_incinerate_enchantment_fireOrb2_glaze.mat
  • Material/mnt_stor184_trophy_fire_geo_greenCenter.mat
  • Material/S01_MalignantHeart_Orange_CorpseStrands_01_Dyn.mat
  • Material/necF_sets55_LEG_mat.mat
  • Material/necF_stor172_GLV_mat.mat
  • Material/necM_stor157_HLM_mat.mat
  • Material/rogM_stor207_LEG_mat.mat
  • Material/vfx_carryablePickUp_smoke.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/s02_bloodSkeleton_blisterOrb_burst_outerMat.mat
  • Material/fly_warrior_deathBurst_volSphere.mat
  • Material/necro_boneSpirit_projectile_bones.mat
  • Material/wanderingdeath_phaseTransform_push_soulerCoaster.mat
  • Material/druM_base08_LEG_mat.mat
  • Material/worldBoss_abyssLord_spawnPool_edge_wind_SPAWN.mat
  • Material/barM_base08_TRS_mat.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactiveStart_2.mat
  • Material/npcM_drys_merchant_01_LEG_mat.mat
  • Material/rogF_stor175_BTS_mat.mat
  • Material/vfx_maggot_projectile_glob.mat
  • Material/godray_white_large.mat
  • Material/druM_stor153_TRS_mat.mat
  • Material/IGC_BLB_HellPortal_windMeshInward_mat.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_hand.mat
  • Material/fxKit_flys_poison_Lobbed.mat
  • Material/S01_MalignantHeart_Black_Main_Strong_01_Dyn.mat
  • Material/godray_cool_small.mat
  • Material/druM_base08_GLV_fur_mat.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail.mat
  • Material/Goatman_Ice_Totem_Ice.mat
  • Material/vfx_wanderingdeath_spawn_vortex_SwirledCyl.mat
  • Material/necF_Stor177_HLM_mat.mat
  • Material/g_gold_3 count_va_start.mat
  • Material/skeleton_ballista_flesh_cold_mat.mat
  • Material/sorM_crft26_LEG_mat.mat
  • Material/wanderingdeath_transformPull_warning_windMesh_mat.mat
  • Material/fxKit_harmless_persistentBubble_blood_lit.mat
  • Material/barM_stor156_TRS_Mat.mat
  • Material/sorcerer_hydra_flameTube.mat
  • Material/sorF_stor169_TRS_mat.mat
  • Material/donan_ranged_binding_cast_triangle.mat
  • Material/rogF_stor199_GLV_mat.mat
  • Material/sorM_stor173_LEG_mat.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/Item_Gemstone_Topaz_Flippy.mat
  • Material/barb_dismount_intoTheFray_upwardSmoke.mat
  • Material/sorF_stor170_TRS_mat.mat
  • Material/S02_Bloodseeker_vfxRogue_DeathTrap_AOE_ImpactShadowClone.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/SoDun_Glass_Orange_Dyn.mat
  • Material/defender_indicator_cylinder_blue.mat
  • Material/global_poison_projectile_core.mat
  • Material/Item_Gemstone_Emerald_Flippy.mat
  • Material/resurrect_lightPillarMidOuterSoft.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_fog_inside.mat
  • Material/vampire_boss_mat_death.mat
  • Material/barb_ironMaelstrom_attk3_windRing_ds.mat
  • Material/npcF_hedaji_LEG_mat.mat
  • Material/S01_MalignantHeart_Blue_Main_01_EmissiveFadeIn_Dyn.mat
  • Material/knight_brute_barrier_mesh.mat
  • Material/necF_stor192_BTS_mat.mat
  • Material/Sorc_emote_taunt_spirals_dungeon.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/S01_MalignantHeart_Blue_Drips_01_Dyn.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v02_yellow.mat
  • Material/druM_base09_GLV_mat.mat
  • Material/environmentFX_fire_geoBase_mystic.mat
  • Material/lilith_p1_windOfHate_cast_trail.mat
  • Material/energySphere_mnt_trophy_core.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_shadow_inside.mat
  • Material/necF_sets55_TRS_mat.mat
  • Material/IGC_Pfvsidewindows_Glass__Dark_Original_mat.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_subtle.mat
  • Material/townPortal_persistent_glo007_stor_surroundEnergy.mat
  • Material/sorc_firewall_cast_handTrails.mat
  • Material/RedChurch_Geode_Crystal.mat
  • Material/Global_Floor_Spikes_swipe.mat
  • Material/vampire_boss_mat_multishot_out.mat
  • Material/emote_nec023_stor_soulsCastl.mat
  • Material/Frac_KorDragan_Blub_02_Strand_C_Section2_Dyn.mat
  • Material/barbarianM_wrath.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/vampire_boss_variant_horns_mat.mat
  • Material/sorcerer_fireballB_impact_shockwave.mat
  • Material/environmentFX_fire_geoBase_green.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/necM_stor192_TRS_Fur_mat.mat
  • Material/DruLair_DruidStone_Rune_Lightning.mat
  • Material/Item_Gemstone_Amethyst_Flippy.mat
  • Material/necM_stor192_LEG_mat.mat
  • Material/fxKit_projectile_cap_necroUndead.mat
  • Material/legendary_generic_114_head.mat
  • Material/DungeonAffix_Volcanic_column.mat
  • Material/S03_portal_zoltun_nightmare_skirt.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_barrierBubble_demonic_inside.mat
  • Material/sorf_sets51_LEG_mat.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_fog_inside.mat
  • Material/s01_boss_alternate_barrierMat.mat
  • Material/shrine_spirals_dungeon.mat
  • Material/S02_Bloodseekers_vfxDruid_tornado_windBuildupMat.mat
  • Material/rog_shadowClone_base.mat
  • Material/barM_base09_LEG_mat.mat
  • Material/druM_P00_HED_mat.mat
  • Material/SoDunVarA_Glass_Red_Dyn.mat
  • Material/rogF_stor186_HLM_mat.mat
  • Material/vampire_boss_multishot_cast_trail.mat
  • Material/sorF_sets56_GLV_mat.mat
  • Material/sorM_stor170_HLM_mat.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/fxKit_harmless_shield_fire_bubble.mat
  • Material/environmentVFX_sandFlow_white_huge.mat
  • Material/S01_MalignantHeart_Orange_Main_01.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/emote_nec007_stor_wispTrail.mat
  • Material/fxKit_harmless_persistentCharge_blood_coasters.mat
  • Material/FracturedPeaksHU_PotionVendor_PotionSet_Base.mat
  • Material/barb_hammerOfTheAncients_aoe_sandMainFiller.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh.mat
  • Material/S04_cusedChest_ambient_flameCore_activeStart.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgeRedSimple.mat
  • Material/treasurebeast_shockwave_payload_snowAir_dithered.mat
  • Material/IGC_HED_IGC_godray_cool_large.mat
  • Material/FracturedPeaksHU_GlassBuoy_01_Dyn.mat
  • Material/monsterAffix_vampiricEnrage_powerUpMat.mat
  • Material/vfx_treasurebeast_portal_twistedCylinder_mesh.mat
  • Material/zombie_brute_charge_trail_mat.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshDirect_v01.mat
  • Material/seeds_of_hate_400_count_vat_end.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/dungeon_affix_driftingShade_projectile_coreMesh.mat
  • Material/fxKit_harmless_barrierBubble_horadric_inside.mat
  • Material/necF_stor184_GLV_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_demonic_actor_border.mat
  • Material/S02_Bloodseeker_rog_shadowClone_mat.mat
  • Material/sorM_crft30_LEG_mat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_waveMesh_CC.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/sorc_selectScreen_fireMesh_core.mat
  • Material/barF_stor202_BTS_mat.mat
  • Material/sorcerer_meteor_proj_trail_Ring_Unique_Sorc_005.mat
  • Material/legendary_barb_019_tornadoMesh_mainInner.mat
  • Material/lilith_p2_subjugate_pullIn_windSpirals_mat.mat
  • Material/shrine_icon_crit_push.mat
  • Material/Andariel_attack_chain_line_front_smoke_mesh.mat
  • Material/S01_MalignantHeart_Black_Drips_01_Dissolve_Dyn.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/headstone_godRay_inner_mat.mat
  • Material/rogF_stor192_LEG_mat.mat
  • Material/Magical_Ice_Barrier_Spikes_Exterior_Dyn.mat
  • Material/s01_boss_varshanRitual_initiation_cylinderLightBeamVSmall.mat
  • Material/druF_stor174_TRS_mat.mat
  • Material/IGC_KPR_IGC_godray_1010.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/Barb_Ancient_twoHandSword_base01_mat.mat
  • Material/druidM_base02_TRS_mat.mat
  • Material/Potion_Generic_Flippy_01_purple.mat
  • Material/necM_stor177_TRS_mat.mat
  • Material/S02_Bloodseeker_rogue_blindingSmoke_proj.mat
  • Material/emote_sor003_stor_geoNebula.mat
  • Material/s01_hatredManifest_burst_line_beam_UberOuterMat.mat
  • Material/IGC_PFV_godray_warm_small.mat
  • Material/vfx_monster_wasp_cast_sacksplat_splashStatic.mat
  • Material/barM_stor202_TRS_mat.mat
  • Material/necF_stor179_TRS_mat.mat
  • Material/sorM_base09_LEG_mat.mat
  • Material/fxKit_harmless_barrierBubble_shadow_v2.mat
  • Material/druM_stor153_BTS_mat.mat
  • Material/legendary_sorc_043_projectile_trail_Mat.mat
  • Material/emote_nec026_stor_wisp_toHands_Trail.mat
  • Material/npcF_hedaji_TRS_mat.mat
  • Material/sorM_stor166_HLM_mat.mat
  • Material/Druid_wolves_buff_trail.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/S01_boss_varshan_corpseStrands_dissolve_02.mat
  • Material/demon_butcher_headbutt_hornFX_mat.mat
  • Material/S02_bloodseeker_boneSpear_rippleTrail.mat
  • Material/legendary_sorc_139_incinerate_beam_cast.mat
  • Material/IGC_SLA_environmentFX_fire_geo.mat
  • Material/druF_stor198_BTS_mat.mat
  • Material/VendorGem_Ruby_mat.mat
  • Material/hydra_flameMesh.mat
  • Material/sorM_base04_LEG_mat.mat
  • Material/item_flameShield_moreDamage_buff_distortion.mat
  • Material/druM_stor182_BTS_mat.mat
  • Material/poisonState_bubble.mat
  • Material/emote_sor010_stor_ashesTrail_translucent.mat
  • Material/rogM_stor186_TRS_mat.mat
  • Material/fxKit_harmless_shield_template_wrap.mat
  • Material/rogM_stor158_TRS_mat.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/sorF_stor199_GLV_mat.mat
  • Material/demon_megaDemon_frostT4BossBreath_distortionRope.mat
  • Material/Potion_Generic_Flippy_01_green.mat
  • Material/fxKit_harmless_persistentBubble_fog_scosInside.mat
  • Material/hydra_flameMesh_death.mat
  • Material/scos_environment_waterfall_wake_large.mat
  • Material/barM_stor163_LEG_fur_mat.mat
  • Material/andariel_lineAttack_fire_base_mesh.mat
  • Material/fxKit_aoe_explosion_sorcFrost_volumeGasCore.mat
  • Material/QST_FX_CBM_Glow.mat
  • Material/S02_boss_spawn_pool_ripple.mat
  • Material/rogM_base09_GLV_mat.mat
  • Material/vampire_boss_variant_worms_mat.mat
  • Material/sorF_sets56_TRS_mat.mat
  • Material/barM_sets55_TRS_fur_mat.mat
  • Material/IGC_dst_1230_bloodRain_BB_1_DEV_01.mat
  • Material/fxKit_damaging_burstCylindrical_wind_waveIntro.mat
  • Material/druM_stor182_GLV_mat.mat
  • Material/IGC_HED_IGC_godray_warm_medium.mat
  • Material/rogF_stor175_TRS_mat.mat
  • Material/s02_bloodSkeleton_blisterOrb_outerMat_anticipation.mat
  • Material/barF_stor196_GLV_mat.mat
  • Material/barM_base09_TRS_fur_mat.mat
  • Material/necM_base09_TRS_fur_mat.mat
  • Material/sorf_sets51_TRS_mat.mat
  • Material/Goatman_Ice_Totem_Ice_Dyn_HF.mat
  • Material/IGC_PFV_godray_warm_large_3240_02.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/godray_green_medium.mat
  • Material/druid_boulderleadingEdge_intensity.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/necro_reap_scythe.mat
  • Material/barF_stor163_BTS_mat.mat
  • Material/fxKit_harmless_persistentCharge_demonic_soulercoaster_holy.mat
  • Material/portal_inariusWings_echo.mat
  • Material/environmentVFX_fire_flameShapes.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/druM_base09_LEG_mat.mat
  • Material/vampire_caster_forming_veins.mat
  • Material/IGC_KEL_IGC_godray_cool_medium.mat
  • Material/s01_malignantAffix_red_meleeBurst_meshSwipe_uber_backer.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/s01_boss_hatredManifest_burst_cyl_outerMat.mat
  • Material/druM_stor174_TRS_mat.mat
  • Material/S02_Bloodseekers_rog_shade_flurry.mat
  • Material/fxKit_harmless_persistentBubble_cold.mat
  • Material/horadric_portal_coasters.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/donan_ranged_binding_cast_innerRing.mat
  • Material/igc_sld_jar_e_glass.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/Pants_Unique_Druid_001_halfRingLightning.mat
  • Material/sorM_stor166_LEG_mat.mat
  • Material/S01_MalignantHeart_Orange_Main_01_Dissolve_Dyn.mat
  • Material/necM_stor157_TRS_mat.mat
  • Material/BloodStoneObeliskHatredShard_InactiveState.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/barb_wrathOfTheBerserker_buff_darkCyl.mat
  • Material/monsterAffix_poisonEnchanted_splash.mat
  • Material/demon_megaDemon_frostT4BossBreath_fireBreath1.mat
  • Material/sorc_iceBlades_introBladeMat.mat
  • Material/fallen_shaman_fireBall_trail.mat
  • Material/rogM_stor199_GLV_mat.mat
  • Material/S3BP_ascendedArmor_TRS_GlowArcs.mat
  • Material/vampire_boss_lilith_mat_projectile_R.mat
  • Material/S01_main_04_Incensefire_horadric_geo_mysticCenter.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/treasuregoblin_portal_twistedcylinder.mat
  • Material/sorF_sets52_HLM_mat.mat
  • Material/barF_stor163_LEG_fur_mat.mat
  • Material/necF_stor184_TRS_mat.mat
  • Material/emote_sor026_stor_feather_3D_Longer.mat
  • Material/druF_base09_LEG_mat.mat
  • Material/Magical_Ice_Barrier_Spikes_Exterior.mat
  • Material/vfxBarb_Charge_Push_WeaponTrail.mat
  • Material/Frac_Buildings_Glass_Window_C.mat
  • Material/PvP_invasionPortal_twistedCylinder.mat
  • Material/rogM_stor199_HLM_mat.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/S01_MalignantHeart_Pink_Drips_01_Dissolve_Dyn.mat
  • Material/sorF_stor156_TRS_mat.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneWisps_mat.mat
  • Material/rogF_stor186_BTS_mat.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/druid_human_opaque_crystal.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_Out_1856302.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_Out_1039985.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dithered.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_In_440782.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/vfx_actor_unique_ancient_gsoft.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_Out_1674194.shd
  • Shader/npc_opaque.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Demonic_In_1391581.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_unique_lightning_twoSided.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_pbr_motionBlur.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/scene_def_gbuff_glass.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_scene_def_gbuff_glass_Default_Medium_Actor_BloodRain_271055.shd
  • Shader/igc_glass_actor.shd
  • Shader/druid_human_opaque_cloth.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_moon.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_Out_440782.shd
  • Shader/prop_def_gbuff_gem.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791542.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_Out_1672431.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_moon.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_Out_505702.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1768374.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/hero_opaque_twoEmissive.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/mount_opaque_pbr_crystal.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_Out_355192.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/vfx_particle_blend_uber_unlit_nearMask_noAA.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/prop_def_gbuff_glass_scroll_emissive.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/actor_add_trans.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/actor_blend_trans.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1029696.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out.shd
  • Shader/vfxSchool_simpleFire_additive_hellgate_blizzcon2019.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/actor_fireball_sphereExplosion.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr.shd
  • Shader/hero_opaque_bloodFlow.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Demonic_Out_440782.shd
  • Shader/scene_def_gwatr_ice.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_In_1039985.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/hero_opaque_cloth_bloodFlow.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve_doublesided.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/druid_human_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1308343.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_Out_1768374.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_In_505702.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Bloody_In_1391581.shd
  • Shader/hero_opaque_cloth_iridescent.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_In_1879279.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_In_440782.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_Out_1856302.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_Out_1246808.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_Out_1879279.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/igc_fluid_test.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Bloody_Out_1391581.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_noDOF.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791542.shd
  • Shader/vfx_particle_blend_simple_lit_noAA.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/hero_opaque_waterFlow.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/igc_glass.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/IGC_opaque_pbr.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791542.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Demonic_In_1039985.shd
  • Shader/IGC_opaque_pbr_FullPrecision.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/IGC_doublesided_pbr_erode.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791542.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1029696.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1768374.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/worldBoss_abyssLord_spawnPool_soulercoasters.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_In_505702.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noDOF.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_ropeOrTrail_postDistortion.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_In_1246808.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_skinned.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_In_1674194.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/worldBoss_abyssLord_spawnPool_wind.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_Out_1619813.shd
  • Shader/scene_def_gwatr_ice_regularUV.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/actor_transparent_fresnel_am2x_cGrad_uvDist1_supersoft.shd
  • Shader/vfx_particle_blend_uber_lit_nearMask.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/IGC_CERO_entrails_opaque_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/DEPRECATED_particle_blend_trans_cGrad_lit_emissiveLayer.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Demonic_Out_505702.shd
  • Shader/OVERRIDE_prop_def_gbuff_glass_Default_Medium_Actor_BloodRain_813970.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_dissolveNormal_pbrTex.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_In_1246808.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_pbrTex.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_In_1610782.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/boss_seahagDeathSkin_opaque_skin_dissolveWipe.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_Out_1610782.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_flipbookVerticalScroll.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_Alpha2Add.shd
  • Shader/fur_skin_ghost.shd
  • Shader/vfx_particle_post_blur.shd
  • Shader/IGC_doublesided_pbr.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_Out_1672431.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/prop_def_gsoft_glass_wigglyHighlight.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1029696.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/DEPRECATED_particle_blend_uber_fakeReflection_lit_moon.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/prop_fur.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_Out_355192.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/prop_def_gbuff_glass.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_In_1856302.shd
  • Shader/player_ghost_fur.shd
  • Shader/prop_def_gwatr_ice_regularUV.shd
  • Shader/prop_def_gwatr_ice.shd
  • Shader/scene_def_gbuff_gem.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_In_1856302.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1308343.shd
  • Shader/druid_human_opaque.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Demonic_In_1619813.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_In_1610782.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/hero_opaque_cloth_twitch.shd
  • Shader/scene_def_gsoft_glass.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/druid_human_opaque_waterFlow.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Demonic_Out_1391581.shd
  • Shader/IGC_POP_torch_cloth_opaque_pbr.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/resurrect_trail_soulGlow.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_Out_1879279.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_translucent.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1029696.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_Out_1246808.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_In_1672431.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_Out_1497319.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/DEPRECATED_particle_blend_trans_am_cGrad_aGrad_uvDist2x_aFres.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/actor_blend_trans_am_cGrad.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_In_355192.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/hero_opaque_cloth_iridescent_dithered.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/scene_def_gbuff_glass_scroll_emissive.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/waterfall_blend_trans_am2x_cGrad_aGrad_uvDist2x.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/vfx_cookie_actor_gbuffer_uber.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Demonic_Out_1610782.shd
  • Shader/druid_human_gsoft_glass_wigglyHighlight.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Demonic_In_1497319.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Demonic_In_1768374.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Demonic_Out_1674194.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/actor_def_gbuff_glass.shd
  • Shader/hero_opaque_dithered.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/hero_opaque_cloth.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_In_1672431.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/actor_blend_trans_cGrad.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/IGC_doublesided_pbr_FullPrecision.shd
  • Shader/hero_opaque.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Demonic_In_355192.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_In_50982.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_Out_1039985.shd
  • Shader/vfx_actor_blur.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/hero_opaque_cloth_crystal.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_In_1674194.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Demonic_Out_50982.shd
  • Shader/pet_fur_skin.shd
  • Shader/IGC_opaque_pbr_erode.shd
  • Shader/fur_skin.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_In_1879279.shd
  • Shader/npc_opaque_mixed.shd
  • MarkerSet/Hellgate (Lighting).mrk
  • 139138
    { "__fileName__": "base/meta/MaterialValue/Fresnel Slope.mtv" }