References to this File
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh2.mat
  • Material/druid_cycloneArmor_windSwirlMat3.mat
  • Material/wanderingdeath_tornado_sphere_mesh.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/vfxItem_flippy_unique_wisps.mat
  • Material/S03_boss_attkSwipe_weapon.mat
  • Material/vfxDungeon_Affix_HellPortal_Vine_Death.mat
  • Material/mosnter_stateChanged_trail_mat.mat
  • Material/vampire_boss_sac_spawn_decal.mat
  • Material/shrine_shapeGlow_activate_dungeon.mat
  • Material/goatman_Abom_puddle_core_med.mat
  • Material/andariel_attk_pincers_trail_01.mat
  • Material/fxKit_emote_nec004_stor_bonecaster_swirl_decal.mat
  • Material/npcF_ui_hedaji_click_smokeParticles.mat
  • Material/global_death_cutInHalf_pool.mat
  • Material/ElementalTotem_fxKit_aoe_persistent_cylindrical_decal_demonic_center_ritual.mat
  • Material/ashava_breath_cloud_mesh.mat
  • Material/snake_caster_spit_cast_core.mat
  • Material/fxkit_aoe_explosion_rogueShadow_ringOuter.mat
  • Material/rogue_flurry_impact_dispersion.mat
  • Material/shrine_fxMesh_scosglen_standingStone.mat
  • Material/rogue_penetratingShot_impact_halo.mat
  • Material/S03_boss_attkThrow_catch_weaponShell.mat
  • Material/PlayerGhostedBuff_ambientFog_outro.mat
  • Material/Andariel_attk_sweep_darkFire_leading_edge_fire.mat
  • Material/ScosglenHU_Druid_Overgrown_Wardstone_Altar_01_Emissive_HF.mat
  • Material/druid_cycloneArmor_windSwirlMat4.mat
  • Material/vampire_boss_dissipate_sac_explosion_edge.mat
  • Material/knight_council_resurrection_soulBGFog.mat
  • Material/fxKit_damaging_burstCylindrical_earth_smokeBlood.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_03.mat
  • Material/S03_Vaults_Boss_Chests_beam_decalBurst.mat
  • Material/resurrect_godRay_inner_mat.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning.mat
  • Material/emote_dru018_symbol_moons_part_02.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_volume.mat
  • Material/s02_bloodSeals_vampBerserk_handGlow.mat
  • Material/S03_boss_elementPhase_pillarHighlight.mat
  • Material/demon_brute_weaponThrowHighlightMat.mat
  • Material/global_levelUp_mistVolumeMat.mat
  • Material/druid_petrify_cast_volumeEnergyMat.mat
  • Material/Lilith_p2_subjugate_windMesh_04.mat
  • Material/Dungeon_Affix_Avenger_buff_handGlow.mat
  • Material/monsterAffix_mortar_aoe_explosion_FillSphere.mat
  • Material/Trialshrine_shapeGlow_activate_dungeon.mat
  • Material/andariel_enrage_buff_core_dark_mesh.mat
  • Material/global_death_decapitate_pool_CPDedit.mat
  • Material/astaroth_melee_swing_right_meshTrail_01.mat
  • Material/rogue_shadowCoating_energy.mat
  • Material/portal_nec001_stor_departWorld_rings.mat
  • Material/skeleton_boss_variant_torso_dissolveOut_m.mat
  • Material/townPortal_template_arriveInWorld_ring_01.mat
  • Material/resurrection_soulFX_lightPillarSpawn.mat
  • Material/monster_champion_resistDamage_death_ringGlow.mat
  • Material/cannibalBrute_attack_frenzy_swipe_core.mat
  • Material/demon_succubus_bloodstar_rampedCoreTrailingMat.mat
  • Material/legendary_rogue_021_physical_explosion_lightRing.mat
  • Material/townPortal_departWorld_dispersionRings_dru001_stor.mat
  • Material/Dungeon_Affix_Avenger_decalBurst.mat
  • Material/npcF_ui_hedaji_smokeParticles.mat
  • Material/Trialshrine_shapeGlow_player_activate.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Fill.mat
  • Material/shrine_icon_artillery_outer.mat
  • Material/S03_boss_burstWave_warning_decal.mat
  • Material/fxKit_persistentSigilDecal_succubus_01.mat
  • Material/fxKit_damaging_lineWarning_shadow_decalStatic.mat
  • Material/fxKit_buffs_demonic_symbols_new_blue.mat
  • Material/emote_nec023_stor_handBackerMat.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/fxKit_experience_Powerup_beam.mat
  • Material/amalgam_leap_blood_edgeCrust.mat
  • Material/emote_rog015_stor_CloneStealthFX_local_smoke.mat
  • Material/emote_nec023_stor_ropeEssence.mat
  • Material/resurrect_godRay_outer_mat.mat
  • Material/physical_dismember_cutInHalf_trail.mat
  • Material/EGB_knight_brute_lightning_arcs.mat
  • Material/shrine_emissive_activate_global.mat
  • Material/spider_attk_basic_trail_mat.mat
  • Material/necro_bloodSurge_aoe_billboard_shockwaves.mat
  • Material/global_levelUp_spirals_dungeon.mat
  • Material/necro_darkRitual_cast_smoke.mat
  • Material/andariel_attk_doublePincers_trail_mesh.mat
  • Material/neyrelle_groundImpact_decal.mat
  • Material/demon_succubus_bloodstar_burstRingMat.mat
  • Material/skeleton_boss_variant_cloth_dissolveOut_m.mat
  • Material/LTE_LNY_shrine_blast_actor_03.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/yorin_aoe_debuffgroundImpact_decal.mat
  • Material/townPortal_departFromWorld_rog001_stor_ring.mat
  • Material/knightBrute_3hit_combo_swipeHit03_corrupt.mat
  • Material/fxKit_aoe_explosion_sweepMesh.mat
  • Material/vfx_CDP_bucketWater.mat
  • Material/Knight_council_healer_ressurectpillarOuter.mat
  • Material/mnt_dlux002_horse_sprinting_trail.mat
  • Material/fxKit_aoe_explosion_sweepMesh5.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_12.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneHot_mat.mat
  • Material/Trialshrine_activate_decal_global.mat
  • Material/S03_boss_elementPhase_ringHighlight_cold3.mat
  • Material/townPortal_arriveInWorld_glo004_stor_ring.mat
  • Material/elias_mortal_burst_coneWarning_shadow_decalStatic.mat
  • Material/resurrect_target_lightPillar.mat
  • Material/townPortal_arriveInWorld_rog001_stor_ring.mat
  • Material/vfxItems_flippy_legendary_lightBeamMat.mat
  • Material/vfx_inariusGlo_002_003_departWorld_dispersion_softShapes.mat
  • Material/goatman_Abom_puddle_poison_clutterCut_decal.mat
  • Material/shrine_icon_crit_outer.mat
  • Material/Andariel_attack_line_chain_front_trail_mesh.mat
  • Material/Seasonal_Flippy_Beam_GroundEffect_Decal.mat
  • Material/global_levelUp_lightBeamSwirlMat.mat
  • Material/item_flippy_legendaryDecal.mat
  • Material/demon_brute_weaponThrow_landDecal.mat
  • Material/shrine_activate_radial_global.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/emote_nec007_skull_01.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneBase_mat.mat
  • Material/Dungeon_Affix_Avenger_wisps.mat
  • Material/fxKit_persistentSigilDecal_clutterCut_ring.mat
  • Material/fxKit_buffs_holy_ovalGlow.mat
  • Material/demonSuccubus_bloodstar_trailingMeshMat.mat
  • Material/emote_sor_004_Runes_03.mat
  • Material/S03_construct_ambient_trail_04.mat
  • Material/monster_champion_resistDamage_death_coaster2.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_trail_thick.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_09.mat
  • Material/monsterAffix_mortar_warning_cyl.mat
  • Material/legendar_rogue_018_darkMist.mat
  • Material/s01_boss_hatredManifest_burst_cyl_Uber_coreMat.mat
  • Material/environmentVFX_waypoint_discovered_beamFatMat.mat
  • Material/VFX_QST_CFB_meshEnergy.mat
  • Material/npc_ui_hedaji_store_details_smoke_curl.mat
  • Material/emote_sor003_stor_handBackerMat.mat
  • Material/resurrection_death_lightPillar.mat
  • Material/S02_vampire_boss_fleshSac_bloodstreaks.mat
  • Material/wanderingdeath_warmup_phase1_bonefield_decal.mat
  • Material/snake_queen_spit_cast_core.mat
  • Material/Andariel_attack_chain_line_side_smoke_mesh.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/portal_dru001_stor_vinesIntro.mat
  • Material/monsterAffix_FireEnchanted_pjt_leadingedgeLeadMat.mat
  • Material/rogue_poisonTrap_arming_decal.mat
  • Material/Lilith_p2_subjugate_windMesh_02.mat
  • Material/andariel_attk_knockback_trail_mesh.mat
  • Material/Trialshrine_player_activate_spirals.mat
  • Material/fxKit_aoe_persistent_cylindrical_decal_demonic_center_ritual.mat
  • Material/Lilith_p2_subjugate_windMesh_01.mat
  • Material/LTE_LNY_artillery_projectile_explosion_cylindrical_flare_BG.mat
  • Material/S03_boss_elementPhase_ringHighlight_poison.mat
  • Material/environmentVFX_ancients_poiGlowMat.mat
  • Material/fxKit_persistentSigilDecal_andariel_01.mat
  • Material/global_death_decapitate_pool_CHN_edit.mat
  • Material/monsterAffix_vampiricEnrage_glow.mat
  • Material/S03_boss_elementPhase_connector_line.mat
  • Material/Trial_shrine_cloud_global.mat
  • Material/VFX_QST_Hawe_Finale_HoradricRitualFX_glow.mat
  • Material/Andariel_attk_sweep_darkFire_leadingEdge_fire_mesh.mat
  • Material/headstoneion_soulSmoke.mat
  • Material/roguw_caltrop_ambient_decal.mat
  • Material/worldBoss_abyssLord_deathFumes.mat
  • Material/skeleton_boss_cloth_dissolveOut_m_Spectral.mat
  • Material/vfxItem_scroll_glow.mat
  • Material/astaroth_boss_meteorstorm_attkCast_swipe.mat
  • Material/sword_stor031_smokeTrail.mat
  • Material/fxKit_targetToTarget_persistent_rope_sorcCold.mat
  • Material/emote_dru018_force_ray_sky.mat
  • Material/monsterAffix_vortex_cast_windBurst.mat
  • Material/fxKit_harmless_persistentCylindrical_horadric_upGlow.mat
  • Material/S03_boss_elementPhase_runeEnergy.mat
  • Material/itemFlippy_sacred_lightBeamSpiral.mat
  • Material/S03_shrine_zoltun_smoke.mat
  • Material/sorc_deepFreeze_startBurst.mat
  • Material/fallen_shaman_impact_flash_cold.mat
  • Material/global_death_decapitate_pool.mat
  • Material/fxKit_buffs_demonic_symbols_new.mat
  • Material/itemFlippy_sacred_lightBeamSwirl.mat
  • Material/npc_ui_hedaji_store_details_smoke_persistent_left.mat
  • Material/S03_buddy_ambient_trail.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBarrierCylindrical_horadric_interiorSmoke.mat
  • Material/physical_dismember_cutInHalf_sinew.mat
  • Material/Andariel_attk_line_chain_prep_apex_smoke_mesh.mat
  • Material/vfx_snakecultistcamp_seprentspawnCloud.mat
  • Material/skeleton_necropolisGuardian_cloth_dissolveOut_m.mat
  • Material/vfxItems_flippy_unique_lightBeamMat.mat
  • Material/itemFlippy_ancestral_decalBurst.mat
  • Material/S04_helltideBoss_Barrage_persistentWarning_fire_volume.mat
  • Material/201_itemFlippy_malignantHeart_lightBeamMat.mat
  • Material/Andariel_attk_knockback_cone_smoke_mesh.mat
  • Material/sorcerer_hydra_flamebase.mat
  • Material/andariel_death_demonFire_smokePuff.mat
  • Material/astaroth_melee_swing_left_meshTrail_01.mat
  • Material/resurrect_death_lightPillarOuter.mat
  • Material/skeleton_necropolisGuardian_torso_dissolveOut_m.mat
  • Material/townportal_departWorld_dispersion_softShapes.mat
  • Material/Trial_shrine_shapeGlow_activate_dungeonB.mat
  • Material/ashava_breath_coneCore_apex_mesh.mat
  • Material/wayfindingPortal_departWorld_dispersion_softShapes.mat
  • Material/wayfindingPortal_toTown_rings.mat
  • Material/fxKit_harmless_persistentGlow_holy_motes.mat
  • Material/lightningStorm_barrier_outro_smoke.mat
  • Material/S03_boss_elementPhase_decal.mat
  • Material/knightMelee_attk_special_swipeSecond_mat.mat
  • Material/andariel_attk_line_smoke_mesh_v02.mat
  • Material/knightBrute_3hit_combo_swipeHit02_lightning_dark.mat
  • Material/andariel_attk_claws_trail_01.mat
  • Material/andariel_enrage_buff_energy_trail.mat
  • Material/altar_of_bishibosh_brazier_smokeParticles_idle.mat
  • Material/townPortal_toTown_rings.mat
  • Material/andariel_boss_rune_temp_runeDecal_prep.mat
  • Material/worldBoss_abyssLord_blood_small.mat
  • Material/necro_summonPersistent.mat
  • Material/andariel_attk_sweep_cone_edge_mesh.mat
  • Material/S03_boss_elementPhase_connector_lineHighlight.mat
  • Material/knight_council_resurrect_godRay_outer_mat.mat
  • Material/orb_defensive_rogue_001_cloneWarningCylinder_Mat.mat
  • Material/emote_dru025_stor_Skull_MistGlow_01.mat
  • Material/Dagger_stor043_mist.mat
  • Material/ScosglenHU_Druid_Overgrown_Wardstone_Altar_01_Emissive.mat
  • Material/s02_hibernalBoss_coldSnap_leadEdge.mat
  • Material/monsterAffix_summoner_portal_veins.mat
  • Material/necro_darkRitual_target_halo.mat
  • Material/werewolf_melee_frac_electrify_eyesTrail.mat
  • Material/emote_sor_004_Runes_02.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_08.mat
  • Material/vfxSorc_cracklingEnergy_pickup_manaRegenSwipe.mat
  • Material/item_flippy_uniqueDecal.mat
  • Material/classFxKit_buff_damage_activation_decalRays.mat
  • Material/worldBoss_abyssLord_acid_small.mat
  • Material/Legendary_Rogue_020_cold_explosion_lightRing.mat
  • Material/itemFlippy_ancestral_lightBeamSpiral.mat
  • Material/altar_of_bishibosh_resTorus_mesh.mat
  • Material/shrine_artillery_dustTrail.mat
  • Material/headstone_soulFx_lightPillarSpawn.mat
  • Material/Lorath_Melee_groundImpact_decal.mat
  • Material/Trial_shrine_player_activate_decal.mat
  • Material/s01_boss_hatredManifest_burst_cyl_Uber_outerMat.mat
  • Material/andariel_attk_line_darkFire_mesh.mat
  • Material/demon_brute_weaponThrow.mat
  • Material/andariel_attk_darkBeam_leadingCore_fire_base_mesh.mat
  • Material/itemFlippy_sacred_decalBurst.mat
  • Material/item_flippy_rare_beam.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh4.mat
  • Material/S03_boss_elementPhase_ringPillarBase_lightning.mat
  • Material/knight_council_resurrection_soulSmoke.mat
  • Material/HellPortal_softGlow.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_hooves_mat.mat
  • Material/mnt_amor179_horse_stor_smoke_motion_Fix.mat
  • Material/Shrine_Protection_decalBurst.mat
  • Material/andariel_wraith_projectile_trail.mat
  • Material/fxKit_aoe_explosion_vortexDecal.mat
  • Material/resurrection_playerGhost.mat
  • Material/fxKit_harmless_persistentBarrier_water_swirls.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh5.mat
  • Material/ui_shielded_globe_energy.mat
  • Material/mosnter_stateChanged_trail_mat1.mat
  • Material/snake_caster_spit_projectile_trail.mat
  • Material/Knights_Lightning_Variant_groundImpact_decal.mat
  • Material/donan_ranged_binding_meshEnergy.mat
  • Material/vfx_inariusPortal_outroRings.mat
  • Material/Pants_Unique_Druid_001_eyesTrail.mat
  • Material/npcF_ui_hedaji_postPurchase_smokeCard.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_trail.mat
  • Material/fxKit_persistentSigilDecal_goatman_01.mat
  • Material/S03_boss_elementPhase_ringPillarBase_cold.mat
  • Material/cultist_summoner_STF_attack_02_glint.mat
  • Material/druid_cast_generic_trail.mat
  • Material/demon_succubus_bloodstar_rampedCore.mat
  • Material/portal_dru001_stor_opening.mat
  • Material/S03_boss_elementPhase_ringHighlight_fire3.mat
  • Material/vfx_treasurebeast_reac_death_bloodSpray.mat
  • Material/Lilith_p2_subjugate_windMesh_05.mat
  • Material/lilith_p1_teleport_spirals_in.mat
  • Material/portal_colorVariant_001_persistent_actor_fireyEdge_mat.mat
  • Material/Trial_shrine_spirals_dungeon.mat
  • Material/vfx_carryableExplosion_sweepMesh.mat
  • Material/druid_cycloneArmor_windSwirlMat2.mat
  • Material/qstVFX_KedBardu_megaDemon_bloodDecalSmall.mat
  • Material/andariel_boss_attk_flameWall_segment_Decal_tell.mat
  • Material/ashava_breath_coneCore_mesh.mat
  • Material/ashava_breath_coneCore_mesh_darkWispy.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning_dark.mat
  • Material/goatman_Abom_puddle_core_small.mat
  • Material/Trialshrine_mist_global.mat
  • Material/townPortal_arriveInWorld_dru001_stor_ring_01.mat
  • Material/townPortal_template_arriveInWorld_ring.mat
  • Material/nightmareDungeon_bloodBlister_blister_spawn_decalBloodPool.mat
  • Material/summonScroll_toTown_rings.mat
  • Material/S03_shrine_zoltun_spiral.mat
  • Material/druid_ravens_aoe_polarDecal.mat
  • Material/rogue_stealth_persistent_local_smoke.mat
  • Material/knight_council_healer_resurrect_lightPillarSpawn.mat
  • Material/environmentVFX_horadric_runeSmoke_large.mat
  • Material/fxKit_persistentSigilDecal_clutterCut_circle.mat
  • Material/twoHandAxe_stor004_fireShell.mat
  • Material/necro_darkRitual_cast_essence.mat
  • Material/druid_windShear_projectileLeadMat.mat
  • Material/monsterAffix_mortar_aoe_warning_decalReveal.mat
  • Material/shrine_icon_crit_outer_lightning.mat
  • Material/LTE_Hibernal_Cloak_Flippy_GroundEffect_Decal.mat
  • Material/Lilith_Shrine_Sigil_Outer_Mat.mat
  • Material/vampire_boss_fleshSac_bloodstreaks.mat
  • Material/townPortal_departWorld_rings_dru001_stor.mat
  • Material/druid_earthenMight_proc_swirls.mat
  • Material/fxKit_damaging_burstCylindrical_earth_smokeWater.mat
  • Material/Legendary_Rogue_020_poison_explosion_lightRing.mat
  • Material/Trialshrine_emissive_activate_global.mat
  • Material/resurrect_target_lightPillarOuter.mat
  • Material/QST_Hell_Fire_blockade_scorchEmissive_decal.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_decal.mat
  • Material/monsterAffix_fireEnchanted_wave_shell.mat
  • Material/S03_construct_ambient_trail.mat
  • Material/fxKit_aoe_explosion_sweepMesh2.mat
  • Material/vfx_eventChest_lightbeam_actorMat.mat
  • Material/rogue_DarkShroud_Explosion_Ring.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_15.mat
  • Material/knightBrute_3hit_combo_swipeHit01_corrupt.mat
  • Material/helm_unique_generic_001_poison_polarDecal.mat
  • Material/npcF_ui_hedaji_postPurchase_smokeBeam.mat
  • Material/shrine_of_bishibosh_Res_beam_sourceFlash.mat
  • Material/QST_FX_PravasBlessing_meshEnergy.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_spiral.mat
  • Material/shrine_fxMesh_scosglen.mat
  • Material/headstone_godRay_outer_mat.mat
  • Material/s01_boss_cageExplosion_burst_cyl_outerMat.mat
  • Material/druid_windShear_poisonLegendary_projectileLeadMat.mat
  • Material/interactiveVFX_carryablePlace_bloodPot_downwardMat.mat
  • Material/emote_sor_004_Runes_01.mat
  • Material/s01_boss_hatredManifest_burst_cyl_coreMat.mat
  • Material/S03_construct_ambient_trail_02.mat
  • Material/S01_boss_babyVarshan_heart_capturing_decalBurst.mat
  • Material/fxKit_damaging_burstLine_cold_volume_primary.mat
  • Material/Lorath_Hex_Buff_buff_chestSmoke.mat
  • Material/S03_attunementChest_Rare_ambient_ground_Decal.mat
  • Material/Dungeon_Affix_DeathPulse_warning_decalReveal.mat
  • Material/fxKit_damaging_coneWarning_shadow_decalStatic_ws.mat
  • Material/lilith_p1_teleport_spirals_out.mat
  • Material/necro_bloodGolem_spawn_verticalDust.mat
  • Material/cultist_summoner_STF_attack_02_first.mat
  • Material/rogue_poisonTrap_armed_decal.mat
  • Material/fxKit_damaging_persistentLine_shadow_decalSharp.mat
  • Material/headstone_death_lightPillarOuter.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_pillar.mat
  • Material/S03_boss_attkThrow_weapon.mat
  • Material/S03_boss_elementPhase_ringPillarBase_fire.mat
  • Material/andariel_wraith_projectile_darkFire_front.mat
  • Material/monsterAffix_lightningEnchanted_projectileTrail.mat
  • Material/knightBrute_3hit_combo_swipeHit02_corrupt.mat
  • Material/portal_rog002_stor_departWorld_rings.mat
  • Material/Trialshrine_fxmesh_dungeon.mat
  • Material/andariel_persistentLine_shadow_brightSpots.mat
  • Material/knightBrute_3hit_combo_swipeHit01_lightning_dark.mat
  • Material/Trialhrine_spirals_dungeon.mat
  • Material/fxKit_aoe_explosion_sweepMesh3.mat
  • Material/ashava_breath_coneCore_mesh_payloadTest.mat
  • Material/shrine_candle_smoke_global.mat
  • Material/Andariel_lineAttack_aoe_fire_base_impact_mesh.mat
  • Material/necro_ironGolem_spawn_verticalDust.mat
  • Material/S03_boss_elementPhase_ringHighlight_lightning3.mat
  • Material/S02_Bloodseeker_druid_cast_generic_trail.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh.mat
  • Material/S03_boss_chakram_weaponShell.mat
  • Material/demon_succubus_bloodstar_rampedCoreMat.mat
  • Material/shrine_of_bishibosh_Rez_beam.mat
  • Material/fxKit_persistentSigilDecal_andariel_02.mat
  • Material/shrine_player_activate_decal.mat
  • Material/global_death_decapitate_pool_CFD_Linger.mat
  • Material/fxKit_damaging_projectile_holy_backer_mat.mat
  • Material/necro_boneSplinters_cast_groundDust.mat
  • Material/rogue_poisonTrap_triggered_splashActor.mat
  • Material/demonSuccubus_bloodstar_coreMeshMat.mat
  • Material/monster_champion_resistDamage_ringGlow.mat
  • Material/knight_council_healer_resurrect_death_lightPillarOuter.mat
  • Material/andariel_attk_line_smoke_mesh.mat
  • Material/fxKit_buffs_demonic_specks.mat
  • Material/portal_sor001_stor_departWorld_dispersion_softShapes.mat
  • Material/itemFlippy_ancestral_lightBeamSwirl.mat
  • Material/S03_Vaults_Boss_Chests_spiral.mat
  • Material/fxKit_persistentSigilDecal_hawezarRunes_rand.mat
  • Material/ashava_breath_cone_mesh.mat
  • Material/knightMelee_slam_groundImpact_decal.mat
  • Material/pvp_openWorld_obelisk_ritualState_crystalFlare.mat
  • Material/skeleton_boss_torso_dissolveOut_m_Spectral.mat
  • Material/legendary_barb_050_whirlwind_vortexDecal.mat
  • Material/Challenger_UI_ScoreScreen_smokeArea.mat
  • Material/fxKit_persistentSigilDecal_hell_01.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/ashava_breath_sphereCloud_muzzle_mesh.mat
  • Material/emote_sor_004_Runes_04.mat
  • Material/resurrection_soulSmoke.mat
  • Material/druid_cycloneArmor_aoe_vortexDecal.mat
  • Material/Challenger_UI_PlacementResults_smokeArea.mat
  • Material/S03_shrine_zoltun_glow.mat
  • Material/S03_LTE_Lunar_shrine_mist_global.mat
  • Material/npc_ui_hedaji_store_details_smoke_persistent_right.mat
  • Material/necro_bloodWave_wave_leadingWaves.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_corrupt.mat
  • Material/itemFlippy_ancestral_smokeOut.mat
  • Material/vfx_harvestAnima_helix.mat
  • Material/knight_council_resurrect_godRay_inner_mat.mat
  • Material/goatman_Abom_puddle_small_mesh.mat
  • Material/Trial_shrine_mist_global.mat
  • Material/Andariel_attk_knockback_cone_prep_smoke_mesh.mat
  • Material/fxKit_persistentSigilDecal_cultist_02.mat
  • Material/S03_shrine_zoltun_silhouette.mat
  • Material/worldBoss_abyssLord_acid_particles.mat
  • Material/S03_boss_elementPhase_runeCore.mat
  • Material/npc_ui_hedaji_purchase_cardRays.mat
  • Material/worldBoss_abyssLord_blood_particles.mat
  • Material/fxKit_damaging_burstCylindrical_wind_wave.mat
  • Material/fxKit_AOE_splash_poison.mat
  • Material/wanderingdeath_tornado_lobbedProjectile_impact_sweepMesh3.mat
  • Material/S02_bloodseeker_frozenOrb_cast_trail.mat
  • Material/assassin_shadowCoating_explosion_lightRing.mat
  • Material/druid_cycloneArmor_windSwirlMat5.mat
  • Material/monster_champion_resistDamage_auraFront.mat
  • Material/portal_colorVariant_003_persistent_actor_fireyEdge_mat.mat
  • Material/fxKit_damaging_burstCylindrical_wind_decal.mat
  • Material/yorin_aoeDebuff_meshEnergy.mat
  • Material/knightBrute_3hit_combo_swipeHit03_lightning_dark.mat
  • Material/S03_boss_elementPhase_ringHighlight_poison3.mat
  • Material/barb_gushingBlood_aoe_shockwaveEnergy.mat
  • Material/fxKit_harmless_persistentBarrierCylindrical_horadric_interiorSmoke.mat
  • Material/PlayerGhostedBuff_ambientFog.mat
  • Material/VFX_QST_CBM_meshEnergy.mat
  • Material/ui_abilityReadyFlash_CircleMat.mat
  • Material/npcF_ui_hedaji_purchase_smokeBeam.mat
  • Material/druid_cycloneArmor_windSwirlMat.mat
  • Material/Andariel_darkFire_flameWall_sweep_decal.mat
  • Material/knight_council_resurrect_godRay_middle_mat.mat
  • Material/S04_helltideBoss_barrage_cast_core.mat
  • Material/headstoneion_soulBGFog.mat
  • Material/helm_unique_generic_001_poison_shockwave.mat
  • Material/monster_champion_resistDamage_decal.mat
  • Material/skeleton_boss_cloth_dissolveOut_m.mat
  • Material/LTE_LNY_shrine_artillery_blast_actor_03.mat
  • Material/rogue_imbueShadow_miniExplosion_exteriorRing.mat
  • Material/vfxDungeon_Affix_HellPortal_Vine.mat
  • Material/emote_dru018_symbol_moons.mat
  • Material/Legendary_Rogue_020_shadow_explosion_lightRing.mat
  • Material/demon_spitter_projectileGroundImpact_smoke.mat
  • Material/S02_Bloodseeker_rogue_penetratingShot_impact_halo.mat
  • Material/fxKit_damaging_coneWarning_shadow_decalStatic.mat
  • Material/Trial_shrine_shapeGlow_player_activate.mat
  • Material/vfx_LilithsLament_attk_swipe_warning_glowContinuous.mat
  • Material/demon_megaDemon_deathSmoke.mat
  • Material/vfx_conv_scos_CSB_astarothDissolve_smoke.mat
  • Material/snake_caster_spit_projectile_core.mat
  • Material/worldBoss_abyssLord_cloud_baseDecal.mat
  • Material/npc_ui_hedaji_purchase_smokeArea.mat
  • Material/Andariel_attack_chain_sweep_smoke_mesh.mat
  • Material/fxKit_persistentSigilDecal_scosglenRune_parent.mat
  • Material/S01_MalignantHeart_capturing_decalBurst.mat
  • Material/demon_spitter_projectileCast_core.mat
  • Material/wanderingdeath_strikedown_projectile_bonespikes_decal.mat
  • Material/sorc_icefall_activation_decal.mat
  • Material/orb_defensive_rogue_001_cloneWarningRing1_Mat.mat
  • Material/shrine_fxMesh_dungeon.mat
  • Material/townPortal_persistentOpen_actor_fireyEdge_mat.mat
  • Material/demon_succubus_bloodstar_rampingCore.mat
  • Material/rogue_shadowClone_cast_vertShadow.mat
  • Material/fxKit_buffs_holy_specks.mat
  • Material/barb_ironSkin_cast_energyOut.mat
  • Material/shrine_shapeGlow_player_activate.mat
  • Material/twoHandMace_stor005_fireShell.mat
  • Material/knightMelee_attk_special_swipeThird_mat.mat
  • Material/druid_shred_comboThreeReady_chestSmoke.mat
  • Material/headstone_godRay_middle_mat.mat
  • Material/shrine_cloud_global.mat
  • Material/andariel_meterialize_P1_smoke_trail_core_large.mat
  • Material/Andariel_lineAttack_aoe_smoke_base_impact_mesh.mat
  • Material/emote_dru018_force_ray_sky_medium.mat
  • Material/Demon_MegaDemon_FrostT4Boss_frenzy_impact_leap_crackSmoke.mat
  • Material/Knight_council_healer_ressurectpillar.mat
  • Material/druid_earthenMight_proc_swirls2.mat
  • Material/shrine_player_activate_spirals.mat
  • Material/legendary_rogue_019_warning_decalReveal.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Box.mat
  • Material/LTE_LNY_artillery_projectile_explosion_cylindrical_flare.mat
  • Material/sorc_stor187_TRS_volume.mat
  • Material/Trial_shrine_player_activate_spirals.mat
  • Material/fxKit_damaging_impact_holy_explode.mat
  • Material/S03_LTE_Lunarshrine_cloud_global.mat
  • Material/emote_nec023_stor_cast_essence.mat
  • Material/emote_dru018_symbol_moons_part_03.mat
  • Material/horadric_harmless_barrierDoor_bgDisc_mat.mat
  • Material/goatmanSorcerer_AOE_splash.mat
  • Material/S03_boss_elementPhase_pillarAbsorb.mat
  • Material/store_bp_s4_ui_vfx_purchaseCelebration_fireBeam.mat
  • Material/ChallengerSeal_Vfx_Worthy_GlowRays.mat
  • Material/WorldFX_LilithShrine_Playerglow.mat
  • Material/fxKit_persistentSigilDecal_andariel_03.mat
  • Material/sorc_dismount_frigidAssault_frostTrail.mat
  • Material/skeleton_boss_torso_dissolveOut_m.mat
  • Material/Legendary_Necro_121_wave_leadingWaves.mat
  • Material/resurrection_lightPillarCore.mat
  • Material/ghostFamily_ghostlyEnergy_base.mat
  • Material/sorc_frozenOrb_cast_trail.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_smoke.mat
  • Material/emote_dru018_force_ray_sky_large.mat
  • Material/goatman_sorcerer_shrine_orb.mat
  • Material/sorc_inferno_groundCharDecal.mat
  • Material/S03_shrine_zoltun_cloud.mat
  • Material/fxKit_aoe_explosion_sweepMesh4.mat
  • Material/vfxSorc_dismount_frigidAssault_impactConeLead.mat
  • Material/S02_boss_particle_blur_bloodSoftstreakVertical.mat
  • Material/S04_HellTideBoss_SpawnSigil.mat
  • Material/S03_shrine_zoltun_spiral_decal.mat
  • Material/S03_boss_elementPhase_ringPillarBase_poison.mat
  • Material/astaroth_melee_swing_left_meshTrail.mat
  • Material/demon_megaDemon_attk_leap_crackSmoke.mat
  • Material/S03_attunementChest_ambient_ground_Decal.mat
  • Material/pvp_openWorld_ritualState_bloodPlatform_r02_mat.mat
  • Material/druid_grizzlyRage_buff_trail.mat
  • Material/lilith_p2_cascade_leadingEdge.mat
  • Material/S03_boss_elementPhase_ringHighlight_fire.mat
  • Material/fxKit_damaging_lineWarning_shadow_decalWave.mat
  • Material/resurrect_lightPillarMidOuterSoft.mat
  • Material/S03_Vaults_Boss_Chests_spiral_decal.mat
  • Material/portal_colorVariant_002_persistent_actor_fireyEdge_mat.mat
  • Material/vfx_BarM_stor209__Worthy_GlowRays.mat
  • Material/Sorc_emote_taunt_spirals_dungeon.mat
  • Material/shrine_mist_global.mat
  • Material/S03_boss_elementPhase_ringHighlight_cold.mat
  • Material/vfxSorc_unstableCurrents_buff_backGlow.mat
  • Material/emote_nec023_stor_soulsCastl.mat
  • Material/donan_ranged_binding_debuff_ring_energy.mat
  • Material/druid_lacerate_aoe_decalPolar.mat
  • Material/shrine_spirals_dungeon.mat
  • Material/astaroth_melee_swing_right_meshTrail.mat
  • Material/npc_ui_hedaji_store_details_smoke.mat
  • Material/item_flippy_rareDecal.mat
  • Material/druid_grizzlyRage_buff_chestSmoke.mat
  • Material/monster_champion_resistDamage_halfDisc.mat
  • Material/Andariel_darkFire_flameWall_rectangle_decal.mat
  • Material/vfxItems_flippy_sacred_lightBeamMat.mat
  • Material/Andariel_attack_chain_line_front_smoke_mesh.mat
  • Material/altar_of_bishibosh_brazier_smokeParticles_fill_idle.mat
  • Material/headstone_godRay_inner_mat.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/andariel_attk_darkBeam_fire_outro.mat
  • Material/portal_dru001_stor_vines.mat
  • Material/wayfindingPortal_persistentOpen_actor_fireyEdge_mat.mat
  • Material/vfx_monster_wasp_cast_sacksplat_splashStatic.mat
  • Material/Andariel_attack_line_chain_trail.mat
  • Material/portal_colorVariant_004_persistent_actor_fireyEdge_mat.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_corrupt.mat
  • Material/resurrection_soulBGFog.mat
  • Material/vfxDungeon_Affix_HellPortal_BloodPool_Decal.mat
  • Material/druid_emote_taunt_trail.mat
  • Material/Lilith_p2_subjugate_windMesh_03.mat
  • Material/andariel_lineAttack_fire_base_mesh.mat
  • Material/ElementalTotem_buffs_demonic_symbols_new.mat
  • Material/S02_bloodportal_decal.mat
  • Material/S03_construct_ambient_trail_03.mat
  • Material/druid_grizzlyRage_cast_stringyWisp.mat
  • Material/fxKit_harmless_burstAttractor_shadow_Hashes.mat
  • Material/S04_HelltideBoss_BarrageWarning_fire_decalStatic.mat
  • Material/Druid_MagicRecepticle_Prime_Glow.mat
  • Material/horadric_harmless_barrierDoor_center_mat.mat
  • Material/s01_boss_hatredManifest_burst_cyl_outerMat.mat
  • Material/vfx_LilithsLament_attk_swipe_warning_glowContinuous_dark.mat
  • Material/monsterAffix_vampiricEnrage_proj_actorHead.mat
  • Material/Andariel_attack_chain_line_side_mesh.mat
  • Material/vfxSorc_iceArmor_cast_halfshellMat.mat
  • Material/S03_Vaults_Trap_Prop_Rune_Poison_Deploy_Glow.mat
  • Material/Trial_shrine_mist_global_activate.mat
  • Material/S03_construct_death_energy.mat
  • Material/monsterAffix_poisonEnchanted_splash.mat
  • Material/shrine_artillery_cast_impact_smoke.mat
  • Material/fxKit_damaging_lineWarning_shadow_centerGlow.mat
  • Material/cultist_summoner_STF_Attack_01_dark.mat
  • Material/druid_cycloneArmor_aoe_vortexDecal_clutter.mat
  • Material/genericRemotePortal_persistentOpen_actor_fireyEdge_mat.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneWisps_mat.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/mount_ghost_armor.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/ShaderFX_Chr_UnstableCurrents.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/ShaderFX_Chr_LimboTouched.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_vertexOffset_growth.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/fur_skin_ghost.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/player_ghost_fur.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/ShaderFX_Chr_VampEnrage.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/pet_fur_faded.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/player_ghost.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • 338720
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