References to other File
  • Power/AnimKey_Neutral
  • Animation/NPC_Mercenary_Crone_2HM_nav_idle
  • Power/AnimKey_Run
  • Animation/NPC_Mercenary_Crone_2HM_nav_run
  • Power/AnimKey_Sprint
  • Power/AnimKey_Walk
  • Animation/NPC_Mercenary_Crone_2HM_nav_walk
  • Power/Player_TownPortal
  • Animation/NPC_Mercenary_Crone_HTH_event_use_scroll
  • Power/AnimKey_RunToIdle
  • Animation/NPC_Mercenary_Crone_2HM_nav_runStop
  • Power/AnimKey_Nav_Run_Turn180_Left
  • Animation/NPC_Mercenary_Crone_2HM_nav_turn_L_add
  • Power/AnimKey_Nav_Run_Turn180_Right
  • Animation/NPC_Mercenary_Crone_2HM_nav_turn_R_add
  • Power/AnimKey_Nav_Walk_Turn180_Left
  • Power/AnimKey_Nav_Walk_Turn180_Right
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/NPC_Mercenary_Crone_2HM_nav_turn_add_zeroPose
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/NPC_Mercenary_Crone_2HM_nav_run_down
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/NPC_Mercenary_Crone_2HM_nav_run_up
  • Power/AnimKey_Nav_Sprint_UpHill
  • Power/AnimKey_Nav_Sprint_DownHill
  • Power/Knockback
  • Animation/NPC_Mercenary_Crone_2HM_reac_knockBack
  • Power/Evade
  • Animation/NPC_Mercenary_Crone_2HM_nav_evade
  • Power/AnimKey_Nav_Idle_Turn180_Left
  • Power/AnimKey_Nav_Idle_Turn180_Right
  • Power/Sheath_Weapons
  • Animation/NPC_Mercenary_Crone_2HM_event_sheathe
  • Power/Unsheath_Weapons
  • Animation/NPC_Mercenary_Crone_2HM_event_unsheathe
  • Power/PvP_OpenWorld_TurnHostileAction
  • Animation/NPC_Mercenary_Crone_pvp_openworld_turnhostile_cast_STF
  • Power/AnimKey_Flinch_Back
  • Animation/NPC_Mercenary_Crone_2HM_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/NPC_Mercenary_Crone_2HM_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/NPC_Mercenary_Crone_2HM_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/NPC_Mercenary_Crone_2HM_reac_flinch_R
  • Power/CrowdControl_Knockdown
  • Animation/NPC_Mercenary_Crone_2HM_reac_knockDown
  • Power/Knockback_Pull
  • Animation/NPC_Mercenary_Crone_2HM_reac_pullToward
  • Power/CrowdControl_StunWithIntro
  • Animation/NPC_Mercenary_Crone_2HM_reac_stunned
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/NPC_Mercenary_Crone_2HM_nav_idle_add_zeroPose
  • Power/AnimKey_WalkToIdle
  • Animation/NPC_Mercenary_Crone_2HM_nav_walkStop
  • Power/AnimKey_Walk_Left
  • Animation/NPC_Mercenary_Crone_2HM_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/NPC_Mercenary_Crone_2HM_nav_walk_R
  • Power/AnimKey_Run_Left
  • Animation/NPC_Mercenary_Crone_2HM_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/NPC_Mercenary_Crone_2HM_nav_run_R
  • Power/Mount_Dismount_BARB_LEAP
  • Animation/NPC_Mercenary_Crone_mount_horse_2HM_attk_dismount_leap
  • Power/AnimKey_Neutral_TurnBase
  • Animation/NPC_Mercenary_Crone_2HM_nav_turn_Base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/NPC_Mercenary_Crone_2HM_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/NPC_Mercenary_Crone_2HM_nav_turn_R
  • Power/AnimKey_Nav_WalkStop
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/NPC_Mercenary_Crone_2HM_nav_walk_U
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/NPC_Mercenary_Crone_2HM_nav_walk_D
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/Mercenary_BerserkerCrone_Leap
  • Animation/NPC_Mercenary_Crone_2HM_attk_leap
  • Power/
  • Animation/NPC_Mercenary_Crone_2HM_attk_hammeroftheancients
  • Power/Merc_Barb_2H_BasicAtk
  • Animation/NPC_Mercenary_Crone_2HM_attk_bash
  • Power/Mercenary_BerserkerCrone_Shockwave
  • Animation/NPC_Mercenary_Crone_2HM_attk_Upheaval
  • Power/Mercenary_BerserkerCrone_RumblingEarth
  • Animation/NPC_Mercenary_Crone_2HM_attk_groundStomp
  • Power/Merc_Barb_Neutral_BasicAtk
  • Power/Mercenary_Resurrect
  • Animation/NPC_Mercenary_Crone_2HM_reac_resurrect
  • Power/Mercenary_Death
  • Animation/NPC_Mercenary_Crone_2HM_reac_death_phased
  • Power/AnimKey_Backpedal
  • Animation/NPC_Mercenary_Crone_2HM_nav_walk_B
  • Power/Mercenary_BerserkerCrone_Harpoons
  • Animation/NPC_Mercenary_Crone_2HM_attk_harpoon
  • Power/Mercenary_BerserkerCrone_FakeShout
  • Animation/NPC_Mercenary_Crone_2HM_attk_shout
  • Power/Unstoppable_Monster
  • Animation/NPC_Mercenary_Crone_2HM_reac_unstoppable
  • Power/Summoned_Animating_FadeCharge
  • Animation/NPC_Mercenary_Crone_2HM_event_summoned_fadeCharge
  • Power/GetHit
  • Power/GetHit_Back
  • Power/GetHit_Left
  • Power/GetHit_Right
  • Power/AnimKey_Talk
  • Animation/NPC_Mercenary_Crone_2HM_event_talk
  • 1413584
    { "__fileName__": "base/meta/AnimSet/MERC_Crone_2HM_Combat.ans", "ptWeaponClasses": [ 13 ], "eAnimsetType": 0, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_run" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_run" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_walk" }, { "snoPower": "Power/Player_TownPortal", "snoAnim": "Animation/NPC_Mercenary_Crone_HTH_event_use_scroll" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_runStop" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_L_add" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_R_add" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_L_add" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_R_add" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_add_zeroPose" }, { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_run_down" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_run_up" }, { "snoPower": "Power/AnimKey_Nav_Sprint_UpHill", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_run_up" }, { "snoPower": "Power/AnimKey_Nav_Sprint_DownHill", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_run_down" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_knockBack" }, { "snoPower": "Power/Evade", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_evade" }, { "snoPower": "Power/AnimKey_Nav_Idle_Turn180_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_L_add" }, { "snoPower": "Power/AnimKey_Nav_Idle_Turn180_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_R_add" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_event_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_event_unsheathe" }, { "snoPower": "Power/PvP_OpenWorld_TurnHostileAction", "snoAnim": "Animation/NPC_Mercenary_Crone_pvp_openworld_turnhostile_cast_STF" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_flinch_R" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_knockDown" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_pullToward" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_stunned" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_idle_add_zeroPose" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_walkStop" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_walk_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_run_R" }, { "snoPower": "Power/Mount_Dismount_BARB_LEAP", "snoAnim": "Animation/NPC_Mercenary_Crone_mount_horse_2HM_attk_dismount_leap" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_Base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_R" }, { "snoPower": "Power/AnimKey_Nav_WalkStop", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_idle" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_walk_U" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_walk_D" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_turn_R" }, { "snoPower": "Power/Mercenary_BerserkerCrone_Leap", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_attk_leap" }, { "snoPower": "Power/", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_attk_hammeroftheancients" }, { "snoPower": "Power/Merc_Barb_2H_BasicAtk", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_attk_bash" }, { "snoPower": "Power/Mercenary_BerserkerCrone_Shockwave", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_attk_Upheaval" }, { "snoPower": "Power/Mercenary_BerserkerCrone_RumblingEarth", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_attk_groundStomp" }, { "snoPower": "Power/Merc_Barb_Neutral_BasicAtk", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_attk_bash" }, { "snoPower": "Power/Mercenary_Resurrect", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_resurrect" }, { "snoPower": "Power/Mercenary_Death", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_death_phased" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_nav_walk_B" }, { "snoPower": "Power/Mercenary_BerserkerCrone_Harpoons", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_attk_harpoon" }, { "snoPower": "Power/Mercenary_BerserkerCrone_FakeShout", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_attk_shout" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_unstoppable" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_event_summoned_fadeCharge" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_flinch_B" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_flinch_B" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_flinch_B" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/NPC_Mercenary_Crone_2HM_event_talk" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/AnimKey_Neutral", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Run", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Sprint", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Walk", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/Player_TownPortal", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_RunToIdle", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Run_Turn180_Left", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Run_Turn180_Right", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Walk_Turn180_Left", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Walk_Turn180_Right", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_ADD_BasePose", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Run_DownHill", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Run_UpHill", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Sprint_UpHill", "ptBlendOverrideEntries": [] }, { "snoPowerFrom": "Power/AnimKey_Nav_Sprint_DownHill", "ptBlendOverrideEntries": [] } ], "ptPowersToMovementOverrideList": [] }