References to other File
  • Power/AnimKey_Neutral
  • Animation/sorM_stf_nav_idle
  • Animation/BloodSeeker_sorF_STF_nav_idle
  • Power/AnimKey_Walk
  • Animation/sorM_stf_nav_walk
  • Animation/sorF_stf_nav_walk
  • Power/AnimKey_Run
  • Animation/sorM_stf_nav_run
  • Animation/sorF_STF_nav_run
  • Power/AnimKey_Sprint
  • Animation/sorM_stf_nav_sprint
  • Power/GetHit
  • Animation/sorM_STF_reac_gethit
  • Animation/sorF_STF_reac_gethit
  • Power/AnimKey_RunToIdle
  • Animation/sorM_stf_nav_runstop
  • Animation/sorF_STF_nav_runstop
  • Power/AnimKey_Nav_Run_Turn180_Left
  • Animation/sorM_stf_nav_turn_L_add
  • Animation/sorF_stf_nav_turn_L_add
  • Power/AnimKey_Nav_Run_Turn180_Right
  • Animation/sorM_stf_nav_turn_R_add
  • Animation/sorF_stf_nav_turn_R_add
  • Power/Sorcerer_FrostNova
  • Animation/sorM_STF_attk_frostNova
  • Animation/sorF_STF_attk_frostNova
  • Power/Sorcerer_FrostBolt
  • Animation/sorM_STF_attk_frostbolt
  • Animation/sorF_STF_attk_frostbolt
  • Power/Sorcerer_Teleport
  • Animation/sorM_STF_attk_teleport_surge
  • Animation/sorF_STF_attk_teleport
  • Power/Sorcerer_FrozenOrb
  • Animation/sorM_STF_attk_frozenOrb
  • Animation/sorF_STF_attk_frozenOrb
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/sorM_stf_nav_turn_add_zeroPose
  • Animation/sorF_stf_nav_idle_add_zeroPose
  • Power/AnimKey_Nav_Walk_Turn180_Left
  • Power/AnimKey_Nav_Walk_Turn180_Right
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/sorM_stf_nav_run_Down
  • Animation/sorF_STF_nav_run_DownHill
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/sorM_stf_nav_run_Up
  • Animation/sorF_STF_nav_run_UpHIll
  • Power/Evade
  • Animation/sorM_STF_attk_evade
  • Animation/sorF_STF_nav_evade
  • Power/
  • Power/
  • Power/Knockback
  • Animation/sorM_STF_reac_knockback
  • Animation/sorF_stf_reac_knockback
  • Power/Sheath_Weapons
  • Animation/sorM_STF_event_sheathe
  • Animation/sorF_STF_event_sheathe
  • Power/Unsheath_Weapons
  • Animation/sorM_STF_event_unSheathe
  • Animation/sorF_STF_event_unSheathe
  • Power/AnimKey_Channel_AimUp
  • Animation/sorM_STF_attk_AIM_up
  • Animation/sorF_STF_attk_AIM_up
  • Power/AnimKey_AimingTurnInPlace_Left90
  • Animation/sorM_STF_attk_AIM_L_counter_90
  • Animation/sorF_STF_attk_AIM_left_counter_90
  • Power/AnimKey_AimingTurnInPlace_Right90
  • Animation/sorM_STF_attk_AIM_R_counter_90
  • Animation/sorF_STF_attk_AIM_right_counter_90
  • Power/AnimKey_Channel_AimDown
  • Animation/sorM_STF_attk_AIM_down
  • Animation/sorF_STF_attk_AIM_down
  • Power/AnimKey_Channel_AimForward
  • Animation/sorM_STF_attk_AIM_forward
  • Animation/sorF_STF_attk_AIM_forward
  • Power/AnimKey_Channel_AimLeft
  • Animation/sorM_STF_attk_AIM_L
  • Animation/sorF_STF_attk_AIM_left
  • Power/AnimKey_Channel_AimRight
  • Animation/sorM_STF_attk_AIM_R
  • Animation/sorF_STF_attk_AIM_right
  • Power/AnimKey_SprintToIdle
  • Animation/sorM_stf_nav_sprintStop
  • Power/AnimKey_Walk_Left
  • Animation/sorM_stf_nav_walk_L
  • Animation/sorF_stf_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/sorM_stf_nav_walk_R
  • Animation/sorF_stf_nav_walk_R
  • Power/AnimKey_WalkToIdle
  • Animation/sorM_stf_nav_walkstop
  • Animation/sorF_stf_nav_walkstop
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/sorM_stf_nav_walk_Down
  • Animation/sorF_stf_nav_walk_D
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/sorM_stf_nav_walk_Up
  • Animation/sorF_stf_nav_walk_U
  • Power/AnimKey_Run_Left
  • Animation/sorM_stf_nav_run_L
  • Animation/sorF_STF_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/sorM_stf_nav_run_R
  • Animation/sorF_STF_nav_run_R
  • Power/AnimKey_Sprint_Left
  • Animation/sorM_stf_nav_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/sorM_stf_nav_sprint_R
  • Power/AnimKey_Nav_Sprint_DownHill
  • Animation/sorM_stf_nav_sprint_Down
  • Power/AnimKey_Nav_Sprint_UpHill
  • Animation/sorM_stf_nav_sprint_Up
  • Power/AnimKey_Flinch_Back
  • Animation/sorM_STF_reac_flinch_B
  • Animation/BloodSeeker_sorF_stf_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/sorM_STF_reac_flinch_F
  • Animation/sorF_stf_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/sorM_STF_reac_flinch_L
  • Animation/sorF_stf_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/sorM_STF_reac_flinch_R
  • Animation/sorF_stf_reac_flinch_R
  • Power/AnimKey_Neutral_TurnBase
  • Animation/sorF_stf_nav_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/sorM_stf_attk_turn_L
  • Animation/sorF_stf_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/sorM_stf_attk_turn_R
  • Animation/sorF_stf_nav_turn_R
  • Power/CrowdControl_StunWithIntro
  • Animation/sorM_stf_stunnedIntro
  • Animation/sorF_stf_reac_stunned
  • Power/CrowdControl_Knockdown
  • Animation/sorM_stf_reac_knockDown
  • Animation/sorF_stf_reac_knockDown
  • Power/Knockback_Pull
  • Animation/sorM_stf_reac_pullToward
  • Animation/sorF_stf_reac_pullToward
  • Power/Sorcerer_WeaponAttack
  • Animation/sorM_STF_attk_weaponAttack
  • Animation/sorF_STF_attk_weaponAttack
  • Power/AnimKey_Nav_WalkStop
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/sorM_stf_nav_idle_add_zeroPose
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/sorM_stf_nav_turn_L_180
  • Animation/sorF_stf_nav_turn_L_180
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/sorM_stf_nav_turn_R_180
  • Animation/sorF_stf_nav_turn_R_180
  • Power/AnimKey_Run_Strafe_Left
  • Animation/BloodSeeker_SorF_stf_nav_walk_strafe_left
  • Power/AnimKey_Run_Strafe_Right
  • Animation/BloodSeeker_SorF_stf_nav_walk_strafe_right
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Walk_Strafe_Left
  • Power/AnimKey_Walk_Strafe_Right
  • Power/AnimKey_Backpedal
  • Animation/BloodSeeker_sorF_stf_nav_backpedal
  • Power/Summoned_Default
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/S02_BloodSeeker_sorM_STF_attk_AffixCast
  • Power/Summoned_Animating_FadeIdle
  • Animation/S02_BloodSeeker_sorF_summoned_fadeIdle
  • Power/Death
  • Animation/s02_bloodseeker_sorc_reac_Death
  • Power/S02_BloodSeeker_Ambusher_Retreat
  • Animation/S02_BloodSeeker_SorF_ambusher_retreat
  • Power/Generic_Stagger
  • Animation/sorM_stf_reac_stagger
  • Animation/sorF_stf_reac_stagger
  • Power/Unstoppable_Monster
  • Power/Generic_Taunt
  • Animation/sorM_hth_emote_taunt
  • Animation/sorF_hth_emote_taunt
  • 1476059
    { "__fileName__": "base/meta/AnimSet/s02_bloodseeker_sor_combat_stf.ans", "ptWeaponClasses": [], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/sorM_stf_nav_idle", "snoFemaleOverrideAnim": "Animation/BloodSeeker_sorF_STF_nav_idle" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/sorM_stf_nav_walk", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_walk" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/sorM_stf_nav_run", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/sorM_stf_nav_sprint", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/sorM_STF_reac_gethit", "snoFemaleOverrideAnim": "Animation/sorF_STF_reac_gethit" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/sorM_stf_nav_runstop", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_runstop" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Left", "snoAnim": "Animation/sorM_stf_nav_turn_L_add", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_L_add" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Right", "snoAnim": "Animation/sorM_stf_nav_turn_R_add", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_R_add" }, { "snoPower": "Power/Sorcerer_FrostNova", "snoAnim": "Animation/sorM_STF_attk_frostNova", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_frostNova" }, { "snoPower": "Power/Sorcerer_FrostBolt", "snoAnim": "Animation/sorM_STF_attk_frostbolt", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_frostbolt" }, { "snoPower": "Power/Sorcerer_Teleport", "snoAnim": "Animation/sorM_STF_attk_teleport_surge", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_teleport" }, { "snoPower": "Power/Sorcerer_FrozenOrb", "snoAnim": "Animation/sorM_STF_attk_frozenOrb", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_frozenOrb" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/sorM_stf_nav_turn_add_zeroPose", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_idle_add_zeroPose" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Left", "snoAnim": "Animation/sorM_stf_nav_turn_L_add", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_L_add" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Right", "snoAnim": "Animation/sorM_stf_nav_turn_R_add", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_R_add" }, { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/sorM_stf_nav_run_Down", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run_DownHill" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/sorM_stf_nav_run_Up", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run_UpHIll" }, { "snoPower": "Power/Evade", "snoAnim": "Animation/sorM_STF_attk_evade", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_evade" }, { "snoPower": "Power/", "snoAnim": "Animation/sorM_stf_nav_turn_L_add", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_L_add" }, { "snoPower": "Power/", "snoAnim": "Animation/sorM_stf_nav_turn_R_add", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_R_add" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/sorM_STF_reac_knockback", "snoFemaleOverrideAnim": "Animation/sorF_stf_reac_knockback" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/sorM_STF_event_sheathe", "snoFemaleOverrideAnim": "Animation/sorF_STF_event_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/sorM_STF_event_unSheathe", "snoFemaleOverrideAnim": "Animation/sorF_STF_event_unSheathe" }, { "snoPower": "Power/AnimKey_Channel_AimUp", "snoAnim": "Animation/sorM_STF_attk_AIM_up", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_AIM_up" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Left90", "snoAnim": "Animation/sorM_STF_attk_AIM_L_counter_90", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_AIM_left_counter_90" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Right90", "snoAnim": "Animation/sorM_STF_attk_AIM_R_counter_90", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_AIM_right_counter_90" }, { "snoPower": "Power/AnimKey_Channel_AimDown", "snoAnim": "Animation/sorM_STF_attk_AIM_down", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_AIM_down" }, { "snoPower": "Power/AnimKey_Channel_AimForward", "snoAnim": "Animation/sorM_STF_attk_AIM_forward", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_AIM_forward" }, { "snoPower": "Power/AnimKey_Channel_AimLeft", "snoAnim": "Animation/sorM_STF_attk_AIM_L", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_AIM_left" }, { "snoPower": "Power/AnimKey_Channel_AimRight", "snoAnim": "Animation/sorM_STF_attk_AIM_R", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_AIM_right" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/sorM_stf_nav_sprintStop", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_runstop" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/sorM_stf_nav_walk_L", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/sorM_stf_nav_walk_R", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_walk_R" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/sorM_stf_nav_walkstop", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_walkstop" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/sorM_stf_nav_walk_Down", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_walk_D" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/sorM_stf_nav_walk_Up", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_walk_U" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/sorM_stf_nav_run_L", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/sorM_stf_nav_run_R", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run_R" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/sorM_stf_nav_sprint_L", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/sorM_stf_nav_sprint_R", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run_R" }, { "snoPower": "Power/AnimKey_Nav_Sprint_DownHill", "snoAnim": "Animation/sorM_stf_nav_sprint_Down", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run_DownHill" }, { "snoPower": "Power/AnimKey_Nav_Sprint_UpHill", "snoAnim": "Animation/sorM_stf_nav_sprint_Up", "snoFemaleOverrideAnim": "Animation/sorF_STF_nav_run_UpHIll" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/sorM_STF_reac_flinch_B", "snoFemaleOverrideAnim": "Animation/BloodSeeker_sorF_stf_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/sorM_STF_reac_flinch_F", "snoFemaleOverrideAnim": "Animation/sorF_stf_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/sorM_STF_reac_flinch_L", "snoFemaleOverrideAnim": "Animation/sorF_stf_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/sorM_STF_reac_flinch_R", "snoFemaleOverrideAnim": "Animation/sorF_stf_reac_flinch_R" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/sorF_stf_nav_turn_base", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/sorM_stf_attk_turn_L", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/sorM_stf_attk_turn_R", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_R" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/sorM_stf_stunnedIntro", "snoFemaleOverrideAnim": "Animation/sorF_stf_reac_stunned" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/sorM_stf_reac_knockDown", "snoFemaleOverrideAnim": "Animation/sorF_stf_reac_knockDown" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/sorM_stf_reac_pullToward", "snoFemaleOverrideAnim": "Animation/sorF_stf_reac_pullToward" }, { "snoPower": "Power/Sorcerer_WeaponAttack", "snoAnim": "Animation/sorM_STF_attk_weaponAttack", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_weaponAttack" }, { "snoPower": "Power/AnimKey_Nav_WalkStop", "snoAnim": "Animation/sorM_stf_nav_idle", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_walkstop" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/sorM_stf_nav_idle_add_zeroPose", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_idle_add_zeroPose" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/sorM_stf_nav_turn_L_180", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_L_180" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/sorM_stf_nav_turn_R_180", "snoFemaleOverrideAnim": "Animation/sorF_stf_nav_turn_R_180" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/BloodSeeker_SorF_stf_nav_walk_strafe_left" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/BloodSeeker_SorF_stf_nav_walk_strafe_right" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/BloodSeeker_SorF_stf_nav_walk_strafe_left" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/BloodSeeker_SorF_stf_nav_walk_strafe_right" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/BloodSeeker_SorF_stf_nav_walk_strafe_left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/BloodSeeker_SorF_stf_nav_walk_strafe_right" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/BloodSeeker_sorF_stf_nav_backpedal", "snoFemaleOverrideAnim": "Animation/BloodSeeker_sorF_stf_nav_backpedal" }, { "snoPower": "Power/Summoned_Default", "snoFemaleOverrideAnim": "Animation/sorF_STF_attk_teleport" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/S02_BloodSeeker_sorM_STF_attk_AffixCast" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/S02_BloodSeeker_sorF_summoned_fadeIdle" }, { "snoPower": "Power/Death", "snoAnim": "Animation/s02_bloodseeker_sorc_reac_Death" }, { "snoPower": "Power/S02_BloodSeeker_Ambusher_Retreat", "snoAnim": "Animation/S02_BloodSeeker_SorF_ambusher_retreat" }, { "snoPower": "Power/Generic_Stagger", "snoAnim": "Animation/sorM_stf_reac_stagger", "snoFemaleOverrideAnim": "Animation/sorF_stf_reac_stagger" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/S02_BloodSeeker_SorF_ambusher_retreat" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/sorM_hth_emote_taunt", "snoFemaleOverrideAnim": "Animation/sorF_hth_emote_taunt" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }