References to other File
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/MERC_CursedChild_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/MERC_CursedChild_nav_turn_R
  • Power/AnimKey_Neutral_TurnBase
  • Animation/MERC_CursedChild_neutral_turnBase
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/MERC_CursedChild_nav_BasePose
  • Power/AnimKey_Walk
  • Animation/MERC_CursedChild_nav_walk
  • Power/AnimKey_Walk_Left
  • Animation/MERC_CursedChild_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/MERC_CursedChild_nav_walk_R
  • Power/AnimKey_ItemTake_Phased
  • Animation/MERC_CursedChild_event_itemTake_phased
  • Power/AnimKey_ItemGive_Phased
  • Animation/MERC_CursedChild_event_itemGive_phased
  • Power/AnimKey_Idle_ADD_BasePose
  • Power/AnimKey_Use
  • Animation/MERC_CursedChild_event_use_generic
  • Power/AnimKey_Use_Phased
  • Animation/MERC_CursedChild_event_use_phased
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/AnimKey_WalkToIdle
  • Animation/MERC_CursedChild_nav_walkToIdle
  • Power/AnimKey_Backpedal
  • Animation/MERC_CursedChild_nav_backpedal
  • Power/AnimKey_Run
  • Animation/MERC_CursedChild_nav_run
  • Power/AnimKey_Run_Left
  • Animation/MERC_CursedChild_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/MERC_CursedChild_nav_run_R
  • Power/AnimKey_RunToIdle
  • Animation/MERC_CursedChild_nav_runToIdle
  • Power/AnimKey_Sprint
  • Animation/MERC_CursedChild_nav_sprint
  • Power/AnimKey_Sprint_Left
  • Animation/MERC_CursedChild_nav_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/MERC_CursedChild_nav_sprint_R
  • Power/AnimKey_SprintToIdle
  • Power/AnimKey_Neutral
  • Animation/MERC_CursedChild_nav_idle
  • Power/AnimKey_Talk
  • Animation/MERC_CursedChild_event_talk
  • Power/AnimKey_Talk_ADD_BasePose
  • Power/AnimKey_Talk_LipSync
  • Power/Mercenary_Death
  • Animation/MERC_CursedChild_reac_death_phased
  • Power/AnimKey_ItemGive
  • Animation/MERC_CursedChild_event_itemGive
  • Power/
  • Animation/MERC_CursedChild_event_itemTake
  • Power/AnimKey_Use_Crouch
  • Animation/MERC_CursedChild_event_kneeling_use_phased
  • Power/Mercenary_CursedChild_ShadowTendrils
  • Animation/MERC_CursedChild_attk_ShadowTendrils
  • Power/Mercenary_CursedChild_DecreaseTargetting
  • Power/Mercenary_CursedChild_FireStorm
  • Animation/MERC_CursedChild_attk_fireStorm
  • Power/mercenary_cursedChild_soulChain
  • Animation/MERC_CursedChild_attk_soulChain
  • Power/AnimKey_OmniChannel
  • Animation/MERC_CursedChild_event_metamorphosis_intro
  • Power/Generic_NPC_Attack
  • Animation/MERC_CursedChild_attk_basic_fire
  • Power/Mercenary_CursedChild_Haunt
  • Animation/MERC_CursedChild_attk_haunt
  • Power/Mercenary_CursedChild_Wither
  • Animation/MERC_CursedChild_attk_wither
  • Power/Mercenary_CursedChild_Firebolt
  • Power/Mercenary_CursedChild_FlameSurge
  • Animation/MERC_CursedChild_attk_flameSurge
  • Power/Mercenary_CursedChild_WaveOfFlame
  • Animation/MERC_CursedChild_attk_waveOfFlame
  • Power/AnimKey_Flinch_Back
  • Animation/MERC_CursedChild_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/MERC_CursedChild_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/MERC_CursedChild_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/MERC_CursedChild_reac_flinch_R
  • Power/CrowdControl_Knockdown
  • Animation/MERC_CursedChild_reac_knockDown
  • Power/CrowdControl_StunWithIntro
  • Animation/MERC_CursedChild_reac_stunned
  • Power/Knockback
  • Animation/MERC_CursedChild_reac_knockBack
  • Power/Knockback_Pull
  • Animation/MERC_CursedChild_reac_pullToward
  • Power/Unstoppable_Monster
  • Power/Mercenary_CursedChild_SummonDemonForm
  • Power/Mercenary_CursedChild_Revert
  • Animation/MERC_CursedChild_event_metamorphosis_outro
  • Power/Mercenary_Resurrect
  • Animation/MERC_CursedChild_reac_resurrect
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/MERC_CursedChild_nav_strafe_L
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/MERC_CursedChild_nav_strafe_R
  • Power/AnimKey_Channel_AimDown
  • Animation/MERC_CursedChild_attk_flameSurge_AIM_D
  • Power/AnimKey_Channel_AimForward
  • Animation/MERC_CursedChild_attk_flameSurge_AIM_F
  • Power/AnimKey_Channel_AimLeft
  • Animation/MERC_CursedChild_attk_flameSurge_AIM_L
  • Power/AnimKey_Channel_AimRight
  • Animation/MERC_CursedChild_attk_flameSurge_AIM_R
  • Power/AnimKey_Channel_AimUp
  • Animation/MERC_CursedChild_attk_flameSurge_AIM_U
  • Power/AnimKey_AimingTurnInPlace_Left90
  • Animation/MERC_CursedChild_attk_flameSurge_left_counter_90
  • Power/AnimKey_AimingTurnInPlace_Right90
  • Animation/MERC_CursedChild_attk_flameSurge_right_counter_90
  • 1498638
    { "__fileName__": "base/meta/AnimSet/MERC_CursedChild_Combat.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/MERC_CursedChild_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/MERC_CursedChild_nav_turn_R" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/MERC_CursedChild_neutral_turnBase" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/MERC_CursedChild_nav_BasePose" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/MERC_CursedChild_nav_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/MERC_CursedChild_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/MERC_CursedChild_nav_walk_R" }, { "snoPower": "Power/AnimKey_ItemTake_Phased", "snoAnim": "Animation/MERC_CursedChild_event_itemTake_phased" }, { "snoPower": "Power/AnimKey_ItemGive_Phased", "snoAnim": "Animation/MERC_CursedChild_event_itemGive_phased" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/MERC_CursedChild_nav_BasePose" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/MERC_CursedChild_event_use_generic" }, { "snoPower": "Power/AnimKey_Use_Phased", "snoAnim": "Animation/MERC_CursedChild_event_use_phased" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/MERC_CursedChild_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/MERC_CursedChild_nav_turn_R" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/MERC_CursedChild_nav_walkToIdle" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/MERC_CursedChild_nav_backpedal" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/MERC_CursedChild_nav_run" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/MERC_CursedChild_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/MERC_CursedChild_nav_run_R" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/MERC_CursedChild_nav_runToIdle" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/MERC_CursedChild_nav_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/MERC_CursedChild_nav_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/MERC_CursedChild_nav_sprint_R" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/MERC_CursedChild_nav_runToIdle" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/MERC_CursedChild_nav_idle" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/MERC_CursedChild_event_talk" }, { "snoPower": "Power/AnimKey_Talk_ADD_BasePose", "snoAnim": "Animation/MERC_CursedChild_nav_idle" }, { "snoPower": "Power/AnimKey_Talk_LipSync", "snoAnim": "Animation/MERC_CursedChild_nav_idle" }, { "snoPower": "Power/Mercenary_Death", "snoAnim": "Animation/MERC_CursedChild_reac_death_phased" }, { "snoPower": "Power/AnimKey_ItemGive", "snoAnim": "Animation/MERC_CursedChild_event_itemGive" }, { "snoPower": "Power/", "snoAnim": "Animation/MERC_CursedChild_event_itemTake" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/MERC_CursedChild_event_kneeling_use_phased" }, { "snoPower": "Power/Mercenary_CursedChild_ShadowTendrils", "snoAnim": "Animation/MERC_CursedChild_attk_ShadowTendrils" }, { "snoPower": "Power/Mercenary_CursedChild_DecreaseTargetting", "snoAnim": "Animation/MERC_CursedChild_nav_idle" }, { "snoPower": "Power/Mercenary_CursedChild_FireStorm", "snoAnim": "Animation/MERC_CursedChild_attk_fireStorm" }, { "snoPower": "Power/mercenary_cursedChild_soulChain", "snoAnim": "Animation/MERC_CursedChild_attk_soulChain" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/MERC_CursedChild_event_metamorphosis_intro" }, { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/MERC_CursedChild_attk_basic_fire" }, { "snoPower": "Power/Mercenary_CursedChild_Haunt", "snoAnim": "Animation/MERC_CursedChild_attk_haunt" }, { "snoPower": "Power/Mercenary_CursedChild_Wither", "snoAnim": "Animation/MERC_CursedChild_attk_wither" }, { "snoPower": "Power/Mercenary_CursedChild_Firebolt", "snoAnim": "Animation/MERC_CursedChild_attk_basic_fire" }, { "snoPower": "Power/Mercenary_CursedChild_FlameSurge", "snoAnim": "Animation/MERC_CursedChild_attk_flameSurge" }, { "snoPower": "Power/Mercenary_CursedChild_WaveOfFlame", "snoAnim": "Animation/MERC_CursedChild_attk_waveOfFlame" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/MERC_CursedChild_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/MERC_CursedChild_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/MERC_CursedChild_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/MERC_CursedChild_reac_flinch_R" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/MERC_CursedChild_reac_knockDown" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/MERC_CursedChild_reac_stunned" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/MERC_CursedChild_reac_knockBack", "snoFemaleOverrideAnim": "Animation/MERC_CursedChild_nav_idle" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/MERC_CursedChild_reac_pullToward" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/MERC_CursedChild_nav_idle" }, { "snoPower": "Power/Mercenary_CursedChild_SummonDemonForm", "snoAnim": "Animation/MERC_CursedChild_event_metamorphosis_intro" }, { "snoPower": "Power/Mercenary_CursedChild_Revert", "snoAnim": "Animation/MERC_CursedChild_event_metamorphosis_outro" }, { "snoPower": "Power/Mercenary_Resurrect", "snoAnim": "Animation/MERC_CursedChild_reac_resurrect" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/MERC_CursedChild_nav_strafe_L" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/MERC_CursedChild_nav_strafe_R" }, { "snoPower": "Power/AnimKey_Channel_AimDown", "snoAnim": "Animation/MERC_CursedChild_attk_flameSurge_AIM_D" }, { "snoPower": "Power/AnimKey_Channel_AimForward", "snoAnim": "Animation/MERC_CursedChild_attk_flameSurge_AIM_F" }, { "snoPower": "Power/AnimKey_Channel_AimLeft", "snoAnim": "Animation/MERC_CursedChild_attk_flameSurge_AIM_L" }, { "snoPower": "Power/AnimKey_Channel_AimRight", "snoAnim": "Animation/MERC_CursedChild_attk_flameSurge_AIM_R" }, { "snoPower": "Power/AnimKey_Channel_AimUp", "snoAnim": "Animation/MERC_CursedChild_attk_flameSurge_AIM_U" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Left90", "snoAnim": "Animation/MERC_CursedChild_attk_flameSurge_left_counter_90" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Right90", "snoAnim": "Animation/MERC_CursedChild_attk_flameSurge_right_counter_90" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }