References to other File
  • Power/AnimKey_Neutral
  • Animation/druM_1hsOh_idle
  • Animation/druF_1hsOh_nav_idle
  • Power/AnimKey_Run
  • Animation/druM_1hsOh_nav_run
  • Animation/druF_1hsOh_nav_run
  • Power/AnimKey_Walk
  • Animation/druM_1hsOh_nav_walk
  • Animation/druF_1hsOh_nav_walk
  • Power/GetHit
  • Animation/druM_1hsOh_reac_gethit
  • Animation/druF_1hsOh_reac_gethit
  • Power/Knockback
  • Animation/druM_1hsOh_reac_knockback
  • Animation/druF_1hsOh_reac_knockback
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/druM_1hsOh_nav_run_uphill
  • Animation/druF_1hsOh_nav_run_uphill
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/druM_1hsOh_nav_run_downhill
  • Animation/druF_1hsOh_nav_run_downhill
  • Power/AnimKey_RunToIdle
  • Animation/druM_1hsOh_nav_runStop
  • Animation/druF_1hsOh_nav_runStop
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/druM_1hsOh_nav_idle_add_zeroPose
  • Animation/druF_1hsOh_nav_turn_add_zeroPose
  • Power/AnimKey_Nav_Run_Turn180_Left
  • Animation/druM_1hsOh_nav_turn_L_add
  • Animation/druF_1hsOh_nav_turn_L_add
  • Power/AnimKey_Nav_Run_Turn180_Right
  • Animation/druM_1hsOh_nav_turn_R_add
  • Animation/druF_1hsOh_nav_turn_R_add
  • Power/Druid_landslide
  • Animation/druM_1hsOh_attk_cast_landslide
  • Animation/druF_1hsOh_attk_cast_landslide
  • Power/Druid_Tornado
  • Animation/druM_1hsOh_attk_cast_tornado
  • Animation/druF_1hsOh_attk_cast_tornado
  • Power/Druid_EarthenBulwark
  • Animation/druM_1hsOh_attk_cast_EarthenBulwark
  • Animation/druF_1hsOh_attk_cast_EarthenBulwark
  • Power/
  • Power/
  • Power/AnimKey_Nav_Walk_Turn180_Left
  • Power/AnimKey_Nav_Walk_Turn180_Right
  • Power/Sheath_Weapons
  • Animation/druM_1hsOh_Sheathe
  • Animation/druF_1hsOh_event_sheathe
  • Power/Unsheath_Weapons
  • Animation/druM_1hsOh_UnSheathe
  • Animation/druF_1hsOh_unSheathe
  • Power/Knockback_Pull
  • Animation/druM_1hsOh_reac_pullToward
  • Power/CrowdControl_Knockdown
  • Animation/druM_1hsOh_reac_knockdown
  • Animation/druF_1hsOh_reac_knockdown
  • Power/
  • Power/AnimKey_Flinch_Back
  • Animation/druM_1hsOh_reac_flinch_B
  • Animation/druF_1hsOh_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/druM_1hsOh_reac_flinch_F
  • Animation/druF_1hsOh_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/druM_1hsOh_reac_flinch_L
  • Animation/druF_1hsOh_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/druM_1hsOh_reac_flinch_R
  • Animation/druF_1hsOh_reac_flinch_R
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/druF_1hsOh_nav_idle_add_zeroPose
  • Power/CrowdControl_StunWithIntro
  • Animation/druM_1hsOh_reac_stunned
  • Animation/druF_1hsOh_reac_stunned
  • Power/AnimKey_AimingTurnInPlace_Left90
  • Animation/druM_1hsOh_attk_LightningStrike_AIM_counter_L
  • Animation/druF_1hsOh_attk_LightningStrike_AIM_counter_L
  • Power/AnimKey_AimingTurnInPlace_Right90
  • Animation/druM_1hsOh_attk_LightningStrike_AIM_counter_R
  • Animation/druF_1hsOh_attk_LightningStrike_AIM_counter_R
  • Power/AnimKey_Channel_AimDown
  • Animation/druM_1hsOh_attk_LightningStrike_AIM_forward
  • Animation/druF_1hsOh_attk_LightningStrike_AIM_forward
  • Power/AnimKey_Channel_AimForward
  • Power/AnimKey_Channel_AimLeft
  • Animation/druM_1hsOh_attk_LightningStrike_AIM_left
  • Animation/druF_1hsOh_attk_LightningStrike_AIM_left
  • Power/AnimKey_Channel_AimRight
  • Animation/druM_1hsOh_attk_LightningStrike_AIM_right
  • Animation/druF_1hsOh_attk_LightningStrike_AIM_right
  • Power/AnimKey_Channel_AimUp
  • Power/AnimKey_Neutral_TurnBase
  • Animation/druM_1hsOh_nav_turn_base
  • Animation/druF_1hsOh_nav_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/druM_1hsOh_nav_turn_L
  • Animation/druF_1hsOh_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/druM_1hsOh_nav_turn_R
  • Animation/druF_1hsOh_nav_turn_R
  • Power/Druid_WeaponAttack
  • Animation/druM_1hsOh_attk_basic
  • Animation/druF_1hsOh_attk_basic
  • Power/AnimKey_Run_Left
  • Animation/druM_1hsOh_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/druM_1hsOh_nav_run_R
  • Power/AnimKey_Walk_Left
  • Animation/druM_1hsOh_nav_walk_left
  • Animation/druF_1hsOh_nav_walk_left
  • Power/AnimKey_Walk_Right
  • Animation/druM_1hsOh_nav_walk_right
  • Animation/druF_1hsOh_nav_walk_right
  • Power/AnimKey_WalkToIdle
  • Power/AnimKey_Nav_WalkStop
  • Animation/druM_1hsOh_nav_walkStop
  • Animation/druF_1hsOh_nav_walkStop
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/druM_1hsOh_nav_walk_downhill
  • Animation/druF_1hsOh_nav_walk_downhill
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/druM_1hsOh_nav_walk_uphill
  • Animation/druF_1hsOh_nav_walk_uphill
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/druM_1hsOh_nav_Neutral_Turn_L_180
  • Animation/druF_1hsOh_nav_Neutral_Turn_L_180
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/druM_1hsOh_nav_Neutral_Turn_R_180
  • Animation/druF_1hsOh_nav_Neutral_Turn_R_180
  • Power/AnimKey_Backpedal
  • Animation/S02_BloodSeeker_DruM_Backpedal
  • Power/AnimKey_Run_Strafe_Left
  • Animation/S02_BloodSeeker_DruM_strafeL
  • Power/AnimKey_Run_Strafe_Right
  • Animation/S02_BloodSeeker_DruM_strafeR
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Walk_Strafe_Left
  • Power/AnimKey_Walk_Strafe_Right
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/S02_BloodSeeker_druM_affix_Cast
  • Power/Summoned_Animating_FadeIdle
  • Animation/S02_BloodSeeker_druM_1h_summoned_fadeIdle
  • Power/Death
  • Animation/s02_bloodseeker_druid_reac_death
  • Power/AnimKey_Sprint
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/S02_BloodSeeker_Ambusher_Retreat
  • Animation/S02_BloodSeeker_druM_ambusher_retreat
  • Power/Generic_Stagger
  • Animation/druM_1hsOh_reac_stagger
  • Animation/druF_1hsOh_reac_stagger
  • Power/Unstoppable_Monster
  • 1536421
    { "__fileName__": "base/meta/AnimSet/S02_BloodSeeker_dru_skills_1hsOh.ans", "ptWeaponClasses": [], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/druM_1hsOh_idle", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/druM_1hsOh_nav_run", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_run" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/druM_1hsOh_nav_walk", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_walk" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/druM_1hsOh_reac_gethit", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_gethit" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/druM_1hsOh_reac_knockback", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_knockback" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/druM_1hsOh_nav_run_uphill", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_run_uphill" }, { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/druM_1hsOh_nav_run_downhill", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_run_downhill" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/druM_1hsOh_nav_runStop", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_runStop" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/druM_1hsOh_nav_idle_add_zeroPose", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_add_zeroPose" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Left", "snoAnim": "Animation/druM_1hsOh_nav_turn_L_add", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_L_add" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Right", "snoAnim": "Animation/druM_1hsOh_nav_turn_R_add", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_R_add" }, { "snoPower": "Power/Druid_landslide", "snoAnim": "Animation/druM_1hsOh_attk_cast_landslide", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_cast_landslide" }, { "snoPower": "Power/Druid_Tornado", "snoAnim": "Animation/druM_1hsOh_attk_cast_tornado", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_cast_tornado" }, { "snoPower": "Power/Druid_EarthenBulwark", "snoAnim": "Animation/druM_1hsOh_attk_cast_EarthenBulwark", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_cast_EarthenBulwark" }, { "snoPower": "Power/", "snoAnim": "Animation/druM_1hsOh_nav_turn_R_add", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_R_add" }, { "snoPower": "Power/", "snoAnim": "Animation/druM_1hsOh_nav_turn_L_add", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_L_add" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Left", "snoAnim": "Animation/druM_1hsOh_nav_turn_L_add", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_L_add" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Right", "snoAnim": "Animation/druM_1hsOh_nav_turn_R_add", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_R_add" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/druM_1hsOh_Sheathe", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_event_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/druM_1hsOh_UnSheathe", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_unSheathe" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/druM_1hsOh_reac_pullToward", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_gethit" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/druM_1hsOh_reac_knockdown", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_knockdown" }, { "snoPower": "Power/", "snoAnim": "Animation/druM_1hsOh_reac_knockdown", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_knockdown" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/druM_1hsOh_reac_flinch_B", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/druM_1hsOh_reac_flinch_F", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/druM_1hsOh_reac_flinch_L", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/druM_1hsOh_reac_flinch_R", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_flinch_R" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/druM_1hsOh_nav_idle_add_zeroPose", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_idle_add_zeroPose" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/druM_1hsOh_reac_stunned", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_stunned" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Left90", "snoAnim": "Animation/druM_1hsOh_attk_LightningStrike_AIM_counter_L", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_LightningStrike_AIM_counter_L" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Right90", "snoAnim": "Animation/druM_1hsOh_attk_LightningStrike_AIM_counter_R", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_LightningStrike_AIM_counter_R" }, { "snoPower": "Power/AnimKey_Channel_AimDown", "snoAnim": "Animation/druM_1hsOh_attk_LightningStrike_AIM_forward", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_LightningStrike_AIM_forward" }, { "snoPower": "Power/AnimKey_Channel_AimForward", "snoAnim": "Animation/druM_1hsOh_attk_LightningStrike_AIM_forward", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_LightningStrike_AIM_forward" }, { "snoPower": "Power/AnimKey_Channel_AimLeft", "snoAnim": "Animation/druM_1hsOh_attk_LightningStrike_AIM_left", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_LightningStrike_AIM_left" }, { "snoPower": "Power/AnimKey_Channel_AimRight", "snoAnim": "Animation/druM_1hsOh_attk_LightningStrike_AIM_right", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_LightningStrike_AIM_right" }, { "snoPower": "Power/AnimKey_Channel_AimUp", "snoAnim": "Animation/druM_1hsOh_attk_LightningStrike_AIM_forward", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_LightningStrike_AIM_forward" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/druM_1hsOh_nav_turn_base", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/druM_1hsOh_nav_turn_L", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/druM_1hsOh_nav_turn_R", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_turn_R" }, { "snoPower": "Power/Druid_WeaponAttack", "snoAnim": "Animation/druM_1hsOh_attk_basic", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_attk_basic" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/druM_1hsOh_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/druM_1hsOh_nav_run_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/druM_1hsOh_nav_walk_left", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_walk_left" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/druM_1hsOh_nav_walk_right", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_walk_right" }, { "snoPower": "Power/AnimKey_WalkToIdle" }, { "snoPower": "Power/AnimKey_Nav_WalkStop", "snoAnim": "Animation/druM_1hsOh_nav_walkStop", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_walkStop" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/druM_1hsOh_nav_walk_downhill", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_walk_downhill" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/druM_1hsOh_nav_walk_uphill", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_walk_uphill" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/druM_1hsOh_nav_Neutral_Turn_L_180", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_Neutral_Turn_L_180" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/druM_1hsOh_nav_Neutral_Turn_R_180", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_nav_Neutral_Turn_R_180" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/S02_BloodSeeker_DruM_Backpedal" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/S02_BloodSeeker_DruM_strafeL" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/S02_BloodSeeker_DruM_strafeR" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/S02_BloodSeeker_DruM_strafeL" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/S02_BloodSeeker_DruM_strafeR" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/S02_BloodSeeker_DruM_strafeL" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/S02_BloodSeeker_DruM_strafeR" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/S02_BloodSeeker_druM_affix_Cast" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/S02_BloodSeeker_druM_1h_summoned_fadeIdle" }, { "snoPower": "Power/Death", "snoAnim": "Animation/s02_bloodseeker_druid_reac_death" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/druM_1hsOh_nav_run" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/druM_1hsOh_nav_run_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/druM_1hsOh_nav_run_R" }, { "snoPower": "Power/S02_BloodSeeker_Ambusher_Retreat", "snoAnim": "Animation/S02_BloodSeeker_druM_ambusher_retreat" }, { "snoPower": "Power/Generic_Stagger", "snoAnim": "Animation/druM_1hsOh_reac_stagger", "snoFemaleOverrideAnim": "Animation/druF_1hsOh_reac_stagger" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/S02_BloodSeeker_druM_ambusher_retreat" } ], "ptPowersOverrideList": [], "unk_4ff6b8e": [] }