References to other File
  • Power/Generic_NPC_Attack
  • Animation/MERC_Shieldbearer_1HSSHD_attk_hammer_basic
  • Power/
  • Animation/MERC_Shieldbearer_1HSSHD_attk_basic
  • Power/AnimKey_Walk
  • Animation/MERC_Shieldbearer_1HSSHD_nav_walk
  • Power/AnimKey_Backpedal
  • Animation/MERC_Shieldbearer_1HSSHD_nav_walk_B
  • Power/GetHit
  • Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_F
  • Power/GetHit_Back
  • Animation/MERC_Shieldbearer_1HSSHD_reac_Flinch_B
  • Power/AnimKey_Sprint
  • Animation/MERC_Shieldbearer_1HSSHD_nav_run
  • Power/AnimKey_Neutral
  • Animation/MERC_Shieldbearer_1HSSHD_nav_idle
  • Power/AnimKey_Run
  • Power/GetHit_Left
  • Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_L
  • Power/AnimKey_Flinch_Back
  • Power/AnimKey_Flinch_Forward
  • Power/AnimKey_Flinch_Left
  • Power/GetHit_Right
  • Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_R
  • Power/AnimKey_Flinch_Right
  • Power/Generic_NPC_Attack_Magic_Projectile
  • Power/AnimKey_WalkToIdle
  • Animation/MERC_Shieldbearer_1HSSHD_nav_walkStop
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/MERC_Shieldbearer_1HSSHD_nav_turn_l
  • Power/AnimKey_Neutral_TurnRight
  • Animation/MERC_Shieldbearer_1HSSHD_nav_turn_R
  • Power/AnimKey_OmniChannel
  • Power/AnimKey_Run_Left
  • Animation/MERC_Shieldbearer_1HSSHD_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/MERC_Shieldbearer_1HSSHD_nav_run_R
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_Walk_Left
  • Animation/MERC_Shieldbearer_1HSSHD_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/MERC_Shieldbearer_1HSSHD_nav_walk_R
  • Power/CrowdControl_Knockdown
  • Animation/MERC_Shieldbearer_1HSSHD_reac_knockDown_phased
  • Power/CrowdControl_StunWithIntro
  • Animation/MERC_Shieldbearer_1HSSHD_reac_stunned_phased
  • Power/Death
  • Animation/MERC_Shieldbearer_oneArm_SHD_attk_death
  • Power/Knockback
  • Animation/MERC_Shieldbearer_1HSSHD_reac_knockback
  • Power/Knockback_Pull
  • Animation/MERC_Shieldbearer_1HSSHD_reac_pullToward
  • Power/AnimKey_RunToIdle
  • Animation/MERC_Shieldbearer_1HSSHD_nav_runStop
  • Power/AnimKey_SprintToIdle
  • Power/AnimKey_Stunned
  • Power/Sheath_Weapons
  • Animation/MERC_Shieldbearer_1HSSHD_sheathe
  • Power/Unsheath_Weapons
  • Animation/MERC_Shieldbearer_1HSSHD_unSheathe
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/NPC_Mercenary_ShieldBearer_ShieldStrike
  • Animation/MERC_Shieldbearer_1HSSHD_attk_PrimarySkill
  • Power/Mercenary_ShieldBearer_MineOre
  • Animation/MERC_Shieldbearer_oneArm_SHD_attk_collect
  • Power/NPC_Mercenary_ShieldBearer_ShieldBash
  • Animation/MERC_Shieldbearer_oneArm_SHD_attk_BasicBash
  • Power/NPC_Mercenary_ShieldBearer_BasicAttack
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/MERC_Shieldbearer_oneArm_SHD_nav_ADD_BasePose
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_Talk
  • Animation/MERC_Shieldbearer_1HSSHD_event_talk
  • Power/Mercenary_ShieldBearer_DecreaseTargetting
  • Power/Unstoppable_Monster
  • Animation/MERC_Shieldbearer_oneArm_SHD_reac_unstoppable
  • Power/AnimKey_Neutral_TurnBase
  • Power/NPC_Mercenary_ShieldBearer_GroundSlam
  • Animation/MERC_Shieldbearer_1HSSHD_attk_GroundSlam
  • Power/NPC_Mercenary_ShieldBearer_Hammer_BasicAttack
  • Power/NPC_Mercenary_ShieldBearer_ShieldThrow
  • Animation/MERC_Shieldbearer_oneArm_SHD_attk_ShieldThrow
  • 1560802
    { "__fileName__": "base/meta/AnimSet/NPC_Raheir_1HSSHD_Combat.ans", "ptWeaponClasses": [ 14 ], "eAnimsetType": 0, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_hammer_basic" }, { "snoPower": "Power/", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_basic" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walk" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walk_B" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_F" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_Flinch_B" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_Flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_R" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_R" }, { "snoPower": "Power/Generic_NPC_Attack_Magic_Projectile", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_basic" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walkStop" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_turn_l" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_turn_R" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_basic" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run_R" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walk_R" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_knockDown_phased" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_stunned_phased" }, { "snoPower": "Power/Death", "snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_attk_death" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_knockback" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_pullToward" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_runStop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_runStop" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_stunned_phased" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_unSheathe" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_turn_l" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_turn_R" }, { "snoPower": "Power/NPC_Mercenary_ShieldBearer_ShieldStrike", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_PrimarySkill" }, { "snoPower": "Power/Mercenary_ShieldBearer_MineOre", "snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_attk_collect" }, { "snoPower": "Power/NPC_Mercenary_ShieldBearer_ShieldBash", "snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_attk_BasicBash" }, { "snoPower": "Power/NPC_Mercenary_ShieldBearer_BasicAttack", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_basic" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_nav_ADD_BasePose" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_nav_ADD_BasePose" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_event_talk" }, { "snoPower": "Power/Mercenary_ShieldBearer_DecreaseTargetting", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_unSheathe" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_reac_unstoppable" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walk" }, { "snoPower": "Power/NPC_Mercenary_ShieldBearer_GroundSlam", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_GroundSlam" }, { "snoPower": "Power/NPC_Mercenary_ShieldBearer_Hammer_BasicAttack", "snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_hammer_basic" }, { "snoPower": "Power/NPC_Mercenary_ShieldBearer_ShieldThrow", "snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_attk_ShieldThrow" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }