References to other File
  • Power/AnimKey_Neutral
  • Animation/MERC_bountyHunter_BOW_nav_idle
  • Power/Generic_NPC_Attack_Ranged
  • Animation/MERC_bountyHunter_BOW_attk_basic
  • Power/AnimKey_Backpedal
  • Animation/MERC_bountyHunter_BOW_nav_backpedal
  • Power/AnimKey_Run
  • Animation/MERC_bountyHunter_BOW_nav_run
  • Power/AnimKey_Sprint
  • Power/AnimKey_Walk
  • Animation/MERC_bountyHunter_BOW_nav_walk
  • Power/
  • Power/Generic_NPC_Attack_Magic_Projectile
  • Power/AnimKey_Neutral_TurnBase
  • Animation/MERC_bountyHunter_BOW_nav_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/MERC_bountyHunter_BOW_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/MERC_bountyHunter_BOW_nav_turn_R
  • Power/AnimKey_Run_Left
  • Animation/MERC_bountyHunter_BOW_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/MERC_bountyHunter_BOW_nav_run_R
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_Walk_Left
  • Animation/MERC_bountyHunter_BOW_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/MERC_bountyHunter_BOW_nav_walk_R
  • Power/Mercenary_Death
  • Animation/MERC_bountyHunter_BOW_reac_mercenary_death_phased
  • Power/Generic_NPC_Attack
  • Power/AnimKey_OmniChannel
  • Animation/MERC_bountyHunter_BOW_attk_molotov
  • Power/AnimKey_RunToIdle
  • Animation/MERC_bountyHunter_BOW_nav_runStop
  • Power/AnimKey_SprintToIdle
  • Power/AnimKey_WalkToIdle
  • Power/Unsheath_Weapons
  • Animation/MERC_bountyHunter_BOW_event_unsheathe
  • Power/Sheath_Weapons
  • Animation/MERC_bountyHunter_BOW_event_sheathe
  • Power/Generic_NPC_Attack_Ranged_Multishot
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/NPC_Mercenary_BountyHunter_BasicAttack
  • Power/NPC_Mercenary_BountyHunter_ConcussiveTrap
  • Animation/MERC_bountyHunter_BOW_attk_concussiveTrap
  • Power/Mercenary_Archer_DecreaseTargetting
  • Animation/npcM_combat_bow_attk_omniCast
  • Power/NPC_Mercenary_BountyHunter_Volley
  • Animation/MERC_bountyHunter_BOW_attk_volley
  • Power/NPC_Mercenary_BountyHunter_Molotov
  • Power/Mercenary_Resurrect
  • Animation/MERC_bountyHunter_BOW_reac_mercenary_resurrect
  • Power/GetHit
  • Animation/MERC_bountyHunter_BOW_reac_flinch_F
  • Power/GetHit_Back
  • Animation/MERC_bountyHunter_BOW_reac_flinch_B
  • Power/GetHit_Left
  • Animation/MERC_bountyHunter_BOW_reac_flinch_L
  • Power/AnimKey_Flinch_Back
  • Power/AnimKey_Flinch_Forward
  • Power/AnimKey_Flinch_Left
  • Power/GetHit_Right
  • Animation/MERC_bountyHunter_BOW_reac_flinch_R
  • Power/AnimKey_Flinch_Right
  • Power/CrowdControl_Knockdown
  • Animation/MERC_bountyHunter_BOW_reac_knockDown
  • Power/CrowdControl_StunWithIntro
  • Animation/MERC_bountyHunter_BOW_reac_stunned
  • Power/Knockback
  • Animation/MERC_bountyHunter_BOW_reac_knockback
  • Power/Knockback_Pull
  • Animation/MERC_bountyHunter_BOW_reac_pullToward
  • Power/AnimKey_Stunned
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/MERC_bountyhunter_BOW_reac_idle_add_base
  • Power/AnimKey_MonsterAffix_Cast
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_Talk
  • Animation/MERC_bountyHunter_BOW_event_talk
  • Power/Unstoppable_Monster
  • Power/NPC_Mercenary_BountyHunter_Snipe
  • Animation/npcM_combat_bow_attk_omniChannel
  • Power/NPC_Mercenary_BountyHunter_ExplosiveCharge
  • Animation/NPC_Mercenary_Archer_bow_attk
  • Power/NPC_Mercenary_BountyHunter_ScatterTraps
  • Animation/MERC_bountyHunter_BOW_attk_scatterTraps
  • Power/
  • Animation/MERC_bountyHunter_BOW_reac_evadeBack
  • Power/NPC_Mercenary_BountyHunter_xbow_reload
  • Animation/MERC_bountyHunter_XBOW_attk_reload
  • Power/AnimKey_Walk_Strafe_Left
  • Power/AnimKey_Walk_Strafe_Right
  • 1582536
    { "__fileName__": "base/meta/AnimSet/MERC_bountyHunter_bow_Combat.ans", "ptWeaponClasses": [ 6 ], "eAnimsetType": 0, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_idle" }, { "snoPower": "Power/Generic_NPC_Attack_Ranged", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_backpedal" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_walk" }, { "snoPower": "Power/", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic" }, { "snoPower": "Power/Generic_NPC_Attack_Magic_Projectile", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run_R" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_run_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_walk_R" }, { "snoPower": "Power/Mercenary_Death", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_mercenary_death_phased" }, { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_molotov" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_runStop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_runStop" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_runStop" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/MERC_bountyHunter_BOW_event_unsheathe" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/MERC_bountyHunter_BOW_event_sheathe" }, { "snoPower": "Power/Generic_NPC_Attack_Ranged_Multishot", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_base" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_BasicAttack", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_basic" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_ConcussiveTrap", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_concussiveTrap" }, { "snoPower": "Power/Mercenary_Archer_DecreaseTargetting", "snoAnim": "Animation/npcM_combat_bow_attk_omniCast" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_Volley", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_volley" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_Molotov", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_molotov" }, { "snoPower": "Power/Mercenary_Resurrect", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_mercenary_resurrect" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_F" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_B" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_R" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_flinch_R" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_knockDown" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_stunned" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_knockback" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_pullToward" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_stunned" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/MERC_bountyhunter_BOW_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_idle" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_idle" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/MERC_bountyHunter_BOW_event_talk" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_molotov" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_Snipe", "snoAnim": "Animation/npcM_combat_bow_attk_omniChannel" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_ExplosiveCharge", "snoAnim": "Animation/NPC_Mercenary_Archer_bow_attk" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_ScatterTraps", "snoAnim": "Animation/MERC_bountyHunter_BOW_attk_scatterTraps" }, { "snoPower": "Power/", "snoAnim": "Animation/MERC_bountyHunter_BOW_reac_evadeBack" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_xbow_reload", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_reload" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_L" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/MERC_bountyHunter_BOW_nav_turn_R" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }