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  • MaterialValue/Metalness
  • MaterialValue/Env Emissive Multiplier
  • MaterialValue/Color Hitflash Enabled
  • MaterialValue/layered_tiling_1
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Env Normal Blend Overwrite Strength
  • MaterialValue/vertAnim_speed
  • MaterialValue/Layer 1 - U Scale
  • MaterialValue/Layer 1 - V Scale
  • MaterialValue/Env Roughness Lerp
  • MaterialValue/Env Albedo Brightness
  • MaterialValue/Env Emissive Multiplier 2
  • MaterialValue/Emissive Multiplier - Night
  • MaterialValue/Emissive Multiplier - Day
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Env Flicker Speed
  • MaterialValue/Env Flicker Speed 2
  • MaterialValue/Env Flicker Speed Final Mult
  • MaterialValue/Env Flicker Positional Offset Mult
  • MaterialValue/Env Wetness Override
  • MaterialValue/Env Wetness Modifier
  • MaterialValue/Env Do Helltide Mods
  • MaterialValue/Enable Hitflash
  • MaterialValue/flowmap speed
  • MaterialValue/vertAnim_noise_bias
  • MaterialValue/Layer1 flow power
  • MaterialValue/Magnet Wobble Speed
  • MaterialValue/Magnet Wobble Contribution
  • MaterialValue/Magnet Wobble Variety
  • MaterialValue/Magnet Max Distance
  • MaterialValue/Fresnel Contribution Methods
  • MaterialValue/Magnet Player Pos Offset Z
  • MaterialValue/vertAnim_noise_ampl
  • MaterialValue/vertAnim_noise_frequency
  • MaterialValue/Emissive Color Contribution
  • MaterialValue/Env Flicker Contribution
  • MaterialValue/VertAnim Variety
  • MaterialValue/Magnet Wobble Noise Frequency
  • MaterialValue/Magnet Wobble Noise Pause
  • MaterialValue/Magnet Player Pos Offset Y
  • MaterialValue/Magnet Player Pos Offset X
  • MaterialValue/Hit Flash NormalMap Influence
  • MaterialValue/Fresnel Color Gradient Factor
  • MaterialValue/Env Emissive Multiplier 2 Distance
  • MaterialValue/Env Flicker Distanced Speed Final Mult
  • MaterialValue/vertAnim_noise_ampl_distanced
  • MaterialValue/vertAnim_noise_ampl_proximity_distance
  • MaterialValue/vertAnim_noise_ampl_proximity
  • MaterialValue/Env Wetness Min Roughness
  • MaterialValue/Puddle Masked AO Intensity
  • MaterialValue/Puddle Masked AO Width Edge
  • MaterialValue/emissive color
  • MaterialValue/emissive color 2
  • MaterialValue/Use Wetness
  • MaterialValue/Low Quality
  • MaterialValue/normalmap layer with a flowmap
  • Texture/uvDist_noFlow
  • Texture/000_white
  • Texture/000_flatNormal
  • Texture/000_black
  • Texture/Step_Rock_Large_Porosity_Test_A_Mask_A
  • Texture/worldSpace_bloodWave_Noise
  • Texture/goatmanSorcerer_AOE_Noise
  • 1584823
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