References to other File
  • Power/AnimKey_Neutral
  • Animation/npcM_frail_STF_event_idle
  • Animation/npcF_frail_STF_event_idle_RT
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcM_frail_STF_event_turn_base
  • Animation/npcF_frail_STF_event_turn_base_RT
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_frail_STF_event_turn_L
  • Animation/npcF_frail_STF_event_turn_L_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_frail_STF_event_turn_R
  • Animation/npcF_frail_STF_event_turn_R_RT
  • Power/AnimKey_Walk
  • Animation/npcM_frail_STF_event_walk
  • Animation/npcF_frail_STF_event_walk_RT
  • Power/AnimKey_Walk_Left
  • Animation/npcM_frail_STF_event_walk_L
  • Animation/npcF_frail_STF_event_walk_L_RT
  • Power/AnimKey_Walk_Right
  • Animation/npcM_frail_STF_event_walk_R
  • Animation/npcF_frail_STF_event_walk_R_RT
  • Power/AnimKey_WalkToIdle
  • Animation/npcM_frail_STF_event_walkstop
  • Animation/npcF_frail_STF_attk_walkStop_RT
  • Power/Sheath_Weapons
  • Animation/npcM_frail_STF_event_sheathe
  • Animation/npcF_frail_STF_event_sheathe_RT
  • Power/Unsheath_Weapons
  • Animation/npcM_frail_STF_event_unsheathe
  • Animation/npcF_frail_STF_event_unsheathe_RT
  • Power/AnimKey_Backpedal
  • Animation/npcM_frail_STF_event_walk_B
  • Animation/npcF_frail_STF_event_walk_B_RT
  • Power/AnimKey_Run
  • Animation/npcM_frail_STF_event_run
  • Animation/npcF_frail_STF_event_run_RT
  • Power/AnimKey_Run_Left
  • Animation/npcM_frail_STF_event_runL
  • Animation/npcF_frail_STF_event_runL_RT
  • Power/AnimKey_Run_Right
  • Animation/npcM_frail_STF_event_runR
  • Animation/npcF_frail_STF_event_runR_RT
  • Power/AnimKey_RunToIdle
  • Animation/npcM_frail_STF_event_runstop
  • Animation/npcF_frail_STF_event_runstop_RT
  • Power/AnimKey_Sprint
  • Animation/npcM_frail_STF_event_sprint
  • Animation/npcF_frail_STF_event_sprint_RT
  • Power/AnimKey_Sprint_Left
  • Animation/npcM_frail_STF_event_sprint_L
  • Animation/npcF_frail_STF_event_sprint_L_RT
  • Power/AnimKey_Sprint_Right
  • Animation/npcM_frail_STF_event_sprint_R
  • Animation/npcF_frail_STF_event_sprint_R_RT
  • Power/AnimKey_SprintToIdle
  • Power/Death
  • Animation/npcM_base_STF_reac_death
  • Animation/npcF_base_STF_reac_death
  • Power/Unstoppable_Monster
  • Animation/npcM_frail_STF_reac_unstoppable
  • Animation/npcF_frail_STF_reac_unstoppable_RT
  • Power/Summoned_Animating_Magical
  • Animation/npcM_base_STF_event_summoned_magic
  • Animation/npcF_base_STF_event_summoned_magic
  • Power/Summoned_Animating_Ground
  • Animation/npcM_base_STF_event_summoned_ground
  • Animation/npcF_base_STF_event_summoned_ground
  • Power/Summoned_Animating_Ceiling
  • Animation/npcM_base_STF_event_summoned_fall
  • Animation/npcF_base_STF_event_summoned_fall
  • Power/Knockback_Pull
  • Animation/npcM_base_STF_reac_pullToward
  • Animation/npcF_base_STF_reac_pullToward
  • Power/Knockback
  • Animation/npcM_frail_STF_reac_knockback
  • Animation/npcF_frail_STF_reac_knockback_RT
  • Power/GetHit_Right
  • Animation/npcM_frail_STF_attk_gethit_right
  • Animation/npcF_frail_STF_attk_gethit_right_RT
  • Power/GetHit_Left
  • Animation/npcM_frail_STF_attk_gethit_left
  • Animation/npcF_frail_STF_attk_gethit_left_RT
  • Power/GetHit_Back
  • Animation/npcM_frail_STF_attk_gethit_backward
  • Animation/npcF_frail_STF_attk_gethit_backward_RT
  • Power/GetHit
  • Animation/npcM_frail_STF_attk_gethit_forward
  • Animation/npcF_frail_STF_attk_gethit_forward_RT
  • Power/Generic_Taunt
  • Animation/npcM_frail_STF_attk_taunt
  • Animation/npcF_frail_STF_attk_taunt_RT
  • Power/CrowdControl_StunWithIntro
  • Animation/npcM_base_STF_attk_stunned
  • Animation/npcF_base_STF_attk_stunned
  • Power/CrowdControl_Knockdown
  • Animation/npcM_frail_STF_reac_knockDown
  • Animation/npcF_frail_STF_reac_knockDown_RT
  • Power/AnimKey_Stunned
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/npcM_frail_STF_event_idle_add_base
  • Animation/npcF_frail_STF_event_idle_add_base_RT
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/npcM_frail_STF_attk_omniCast
  • Animation/npcF_frail_STF_attk_omniCast_RT
  • Power/AnimKey_Idle_ADD_BasePose
  • Power/AnimKey_Flinch_Right
  • Animation/npcM_frail_STF_attk_flinch_right
  • Animation/npcF_frail_STF_attk_flinch_right_RT
  • Power/AnimKey_Flinch_Left
  • Animation/npcM_frail_STF_attk_flinch_left
  • Animation/npcF_frail_STF_attk_flinch_left_RT
  • Power/AnimKey_Flinch_Forward
  • Animation/npcM_frail_STF_attk_flinch_forward
  • Animation/npcF_frail_STF_attk_flinch_forward_RT
  • Power/AnimKey_Flinch_Back
  • Animation/npcM_frail_STF_attk_flinch_backward
  • Animation/npcF_frail_STF_attk_flinch_backward_RT
  • Power/AnimKey_Talk
  • Animation/npcM_frail_STF_event_talk
  • Animation/npcF_frail_STF_event_talk_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/npcM_frail_STF_event_turn_base_L
  • Animation/npcF_frail_STF_event_turn_base_L_RT
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/npcM_frail_STF_event_turn_base_R
  • Animation/npcF_frail_STF_event_turn_base_R_RT
  • 1649390
    { "__fileName__": "base/meta/AnimSet/NPC_Frail_NonCombat_STF.ans", "ptWeaponClasses": [ 5 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcM_frail_STF_event_idle", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_idle_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcM_frail_STF_event_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_turn_base_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_frail_STF_event_turn_L", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_turn_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_frail_STF_event_turn_R", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_turn_R_RT" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcM_frail_STF_event_walk", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_walk_RT" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcM_frail_STF_event_walk_L", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_walk_L_RT" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcM_frail_STF_event_walk_R", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_walk_R_RT" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcM_frail_STF_event_walkstop", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_walkStop_RT" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcM_frail_STF_event_sheathe", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_sheathe_RT" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcM_frail_STF_event_unsheathe", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_unsheathe_RT" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcM_frail_STF_event_walk_B", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_walk_B_RT" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcM_frail_STF_event_run", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_run_RT" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcM_frail_STF_event_runL", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_runL_RT" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcM_frail_STF_event_runR", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_runR_RT" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcM_frail_STF_event_runstop", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_runstop_RT" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcM_frail_STF_event_sprint", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_sprint_RT" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcM_frail_STF_event_sprint_L", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_sprint_L_RT" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcM_frail_STF_event_sprint_R", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_sprint_R_RT" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_frail_STF_event_runstop", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_runstop_RT" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcM_base_STF_reac_death", "snoFemaleOverrideAnim": "Animation/npcF_base_STF_reac_death" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/npcM_frail_STF_reac_unstoppable", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_reac_unstoppable_RT" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/npcM_base_STF_event_summoned_magic", "snoFemaleOverrideAnim": "Animation/npcF_base_STF_event_summoned_magic" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/npcM_base_STF_event_summoned_ground", "snoFemaleOverrideAnim": "Animation/npcF_base_STF_event_summoned_ground" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/npcM_base_STF_event_summoned_fall", "snoFemaleOverrideAnim": "Animation/npcF_base_STF_event_summoned_fall" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/npcM_base_STF_reac_pullToward", "snoFemaleOverrideAnim": "Animation/npcF_base_STF_reac_pullToward" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/npcM_frail_STF_reac_knockback", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_reac_knockback_RT" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/npcM_frail_STF_attk_gethit_right", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_gethit_right_RT" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/npcM_frail_STF_attk_gethit_left", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_gethit_left_RT" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/npcM_frail_STF_attk_gethit_backward", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_gethit_backward_RT" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npcM_frail_STF_attk_gethit_forward", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_gethit_forward_RT" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/npcM_frail_STF_attk_taunt", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_taunt_RT" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/npcM_base_STF_attk_stunned", "snoFemaleOverrideAnim": "Animation/npcF_base_STF_attk_stunned" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/npcM_frail_STF_reac_knockDown", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_reac_knockDown_RT" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/npcM_base_STF_attk_stunned", "snoFemaleOverrideAnim": "Animation/npcF_base_STF_attk_stunned" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npcM_frail_STF_event_idle_add_base", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_idle_add_base_RT" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/npcM_frail_STF_attk_omniCast", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_omniCast_RT" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/npcM_frail_STF_event_idle_add_base", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_idle_add_base_RT" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npcM_frail_STF_attk_flinch_right", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_flinch_right_RT" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npcM_frail_STF_attk_flinch_left", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_flinch_left_RT" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npcM_frail_STF_attk_flinch_forward", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_flinch_forward_RT" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npcM_frail_STF_attk_flinch_backward", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_flinch_backward_RT" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/npcM_frail_STF_event_talk", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_talk_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcM_frail_STF_event_turn_base_L", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_turn_base_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcM_frail_STF_event_turn_base_R", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_turn_base_R_RT" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }