References to this File
References to other File
  • Power/AnimKey_Backpedal
  • Animation/MERC_bountyHunter_HTH_nav_walk
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/MERC_bountyHunter_HTH_nav_idle_hideout
  • Power/AnimKey_ItemGive
  • Animation/npcM_base_HTH_evnt_itemGive
  • Power/AnimKey_ItemGive_Phased
  • Animation/npcM_HTH_evnt_itemGive_phased
  • Power/
  • Animation/npcM_base_HTH_evnt_itemTake
  • Power/AnimKey_ItemTake_Phased
  • Animation/npcM_HTH_evnt_itemTake_phased
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_Neutral
  • Power/AnimKey_Neutral_TurnBase
  • Animation/MERC_bountyHunter_HTH_nav_turnBase
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/MERC_bountyHunter_HTH_nav_turn_L
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/MERC_bountyHunter_HTH_nav_turn_R
  • Power/AnimKey_Neutral_TurnLeft
  • Power/AnimKey_Neutral_TurnRight
  • Power/AnimKey_Run
  • Animation/MERC_bountyHunter_HTH_nav_run
  • Power/AnimKey_Run_Left
  • Power/AnimKey_Run_Right
  • Power/AnimKey_RunToIdle
  • Animation/MERC_bountyHunter_HTH_nav_runStop
  • Power/AnimKey_Selection_Screen_waiting
  • Animation/MERC_bountyHunter_HTH_nav_run_R
  • Power/AnimKey_Sprint
  • Power/AnimKey_Sprint_Left
  • Animation/MERC_bountyHunter_HTH_nav_run_L
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_SprintToIdle
  • Power/AnimKey_Talk
  • Animation/MERC_bountyHunter_HTH_evnt_hideout_talk
  • Power/AnimKey_Talk_ADD_BasePose
  • Animation/MERC_bountyHunter_HTH_event_LipSync_ADD
  • Power/AnimKey_Talk_LipSync
  • Animation/MERC_bountyHunter_HTH_event_LipSync
  • Power/
  • Power/AnimKey_Use
  • Animation/npcM_base_HTH_evnt_emote_use
  • Power/AnimKey_Use_Crouch
  • Animation/npcM_base_HTH_evnt_kneeling_emote_use
  • Power/AnimKey_Use_Phased
  • Animation/npcM_base_HTH_evnt_emote_use_phased
  • Power/AnimKey_Walk
  • Power/AnimKey_Walk_Left
  • Animation/MERC_bountyHunter_HTH_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/MERC_bountyHunter_HTH_nav_walk_R
  • Power/AnimKey_WalkToIdle
  • Power/Death
  • Power/AnimKey_Vendor_UI_Idle
  • Animation/MERC_bountyHunter_HTH_Vendor_UI_loop
  • Power/AnimKey_Vendor_UI_Intro
  • Animation/MERC_cursedChild_HTH_Vendor_UI_Intro
  • 1655523
    { "__fileName__": "base/meta/AnimSet/MERC_bountyHunter_Hideout.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_walk" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout" }, { "snoPower": "Power/AnimKey_ItemGive", "snoAnim": "Animation/npcM_base_HTH_evnt_itemGive" }, { "snoPower": "Power/AnimKey_ItemGive_Phased", "snoAnim": "Animation/npcM_HTH_evnt_itemGive_phased" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_itemTake" }, { "snoPower": "Power/AnimKey_ItemTake_Phased", "snoAnim": "Animation/npcM_HTH_evnt_itemTake_phased" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turnBase" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_R" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_R" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_turn_R" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_runStop" }, { "snoPower": "Power/AnimKey_Selection_Screen_waiting", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run_R" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_run_R" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_runStop" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/MERC_bountyHunter_HTH_evnt_hideout_talk" }, { "snoPower": "Power/AnimKey_Talk_ADD_BasePose", "snoAnim": "Animation/MERC_bountyHunter_HTH_event_LipSync_ADD" }, { "snoPower": "Power/AnimKey_Talk_LipSync", "snoAnim": "Animation/MERC_bountyHunter_HTH_event_LipSync" }, { "snoPower": "Power/", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_use" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/npcM_base_HTH_evnt_kneeling_emote_use" }, { "snoPower": "Power/AnimKey_Use_Phased", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_use_phased" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_walk_R" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout" }, { "snoPower": "Power/Death", "snoAnim": "Animation/MERC_bountyHunter_HTH_nav_idle_hideout" }, { "snoPower": "Power/AnimKey_Vendor_UI_Idle", "snoAnim": "Animation/MERC_bountyHunter_HTH_Vendor_UI_loop" }, { "snoPower": "Power/AnimKey_Vendor_UI_Intro", "snoAnim": "Animation/MERC_cursedChild_HTH_Vendor_UI_Intro" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }