References to this File
References to other File
  • Power/Generic_NPC_Attack
  • Animation/npcM_frail_STF_attk_basic
  • Animation/npcF_frail_STF_attk_basic_RT
  • Power/
  • Power/AnimKey_Walk
  • Animation/npcM_frail_STF_event_walk
  • Animation/npcF_frail_STF_event_walk_RT
  • Power/AnimKey_Backpedal
  • Animation/npcM_frail_STF_event_walk_B
  • Animation/npcF_frail_STF_event_walk_B_RT
  • Power/AnimKey_Sprint
  • Animation/npcM_frail_STF_event_sprint
  • Animation/npcF_frail_STF_event_sprint_RT
  • Power/AnimKey_Neutral
  • Animation/npcM_frail_STF_attk_idle
  • Animation/npcF_frail_STF_attk_idle_RT
  • Power/AnimKey_Run
  • Animation/npcM_frail_STF_event_run
  • Animation/npcF_frail_STF_event_run_RT
  • Power/Generic_NPC_Attack_Magic_Projectile
  • Power/AnimKey_WalkToIdle
  • Animation/npcM_frail_STF_attk_walkStop
  • Animation/npcF_frail_STF_attk_walkStop_RT
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcM_frail_STF_attk_turn_base
  • Animation/npcF_frail_STF_attk_turn_base_RT
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_frail_STF_attk_turn_L
  • Animation/npcF_frail_STF_attk_turn_L_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_frail_STF_attk_turn_R
  • Animation/npcF_frail_STF_attk_turn_R_RT
  • Power/AnimKey_OmniChannel
  • Animation/npcM_frail_STF_attk_omniChannel
  • Animation/npcF_frail_STF_attk_omniChannel_RT
  • Power/AnimKey_Run_Left
  • Animation/npcM_frail_STF_event_runL
  • Animation/npcF_frail_STF_event_runL_RT
  • Power/AnimKey_Run_Right
  • Animation/npcM_frail_STF_event_runR
  • Animation/npcF_frail_STF_event_runR_RT
  • Power/AnimKey_Sprint_Left
  • Animation/npcM_frail_STF_event_sprint_L
  • Animation/npcF_frail_STF_event_sprint_L_RT
  • Power/AnimKey_Sprint_Right
  • Animation/npcM_frail_STF_event_sprint_R
  • Animation/npcF_frail_STF_event_sprint_R_RT
  • Power/AnimKey_Walk_Left
  • Animation/npcM_frail_STF_event_walk_L
  • Animation/npcF_frail_STF_event_walk_L_RT
  • Power/AnimKey_Walk_Right
  • Animation/npcM_frail_STF_event_walk_R
  • Animation/npcF_frail_STF_event_walk_R_RT
  • Power/Death
  • Animation/npcM_base_STF_reac_death
  • Animation/npcF_base_STF_reac_death
  • Power/AnimKey_RunToIdle
  • Animation/npcM_frail_STF_attk_runstop
  • Animation/npcF_frail_STF_attk_runstop_RT
  • Power/AnimKey_SprintToIdle
  • Power/Unsheath_Weapons
  • Animation/npcM_frail_STF_attk_unsheathe
  • Animation/npcF_frail_STF_attk_unsheathe_RT
  • Power/Sheath_Weapons
  • Animation/npcM_frail_STF_attk_sheathe
  • Animation/npcF_frail_STF_attk_sheathe_RT
  • Power/Generic_NPC_Attack_AOE_Debuff
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/npcM_frail_STF_attk_turn_base_left
  • Animation/npcF_frail_STF_attk_turn_base_left_RT
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/npcM_frail_STF_attk_turn_base_right
  • Animation/npcF_frail_STF_attk_turn_base_right_RT
  • Power/AnimKey_Flinch_Back
  • Animation/npcM_frail_STF_attk_flinch_backward
  • Animation/npcF_frail_STF_attk_flinch_backward_RT
  • Power/AnimKey_Flinch_Forward
  • Animation/npcM_frail_STF_attk_flinch_forward
  • Animation/npcF_frail_STF_attk_flinch_forward_RT
  • Power/AnimKey_Flinch_Left
  • Animation/npcM_frail_STF_attk_flinch_left
  • Animation/npcF_frail_STF_attk_flinch_left_RT
  • Power/AnimKey_Flinch_Right
  • Animation/npcM_frail_STF_attk_flinch_right
  • Animation/npcF_frail_STF_attk_flinch_right_RT
  • Power/Generic_Taunt
  • Animation/npcM_frail_STF_attk_taunt
  • Animation/npcF_frail_STF_attk_taunt_RT
  • 1655780
    { "__fileName__": "base/meta/AnimSet/NPC_Frail_Combat_STF.ans", "ptWeaponClasses": [ 5 ], "eAnimsetType": 1, "ptPowerEntryList": [ { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/npcM_frail_STF_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_basic_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_frail_STF_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_basic_RT" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcM_frail_STF_event_walk", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_walk_RT" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcM_frail_STF_event_walk_B", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_walk_B_RT" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcM_frail_STF_event_sprint", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_sprint_RT" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcM_frail_STF_attk_idle", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_idle_RT" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcM_frail_STF_event_run", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_run_RT" }, { "snoPower": "Power/Generic_NPC_Attack_Magic_Projectile", "snoAnim": "Animation/npcM_frail_STF_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_basic_RT" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcM_frail_STF_attk_walkStop", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_walkStop_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcM_frail_STF_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_turn_base_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_frail_STF_attk_turn_L", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_turn_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_frail_STF_attk_turn_R", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_turn_R_RT" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/npcM_frail_STF_attk_omniChannel", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_omniChannel_RT" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcM_frail_STF_event_runL", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_runL_RT" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcM_frail_STF_event_runR", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_runR_RT" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcM_frail_STF_event_sprint_L", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_sprint_L_RT" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcM_frail_STF_event_sprint_R", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_sprint_R_RT" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcM_frail_STF_event_walk_L", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_walk_L_RT" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcM_frail_STF_event_walk_R", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_event_walk_R_RT" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcM_base_STF_reac_death", "snoFemaleOverrideAnim": "Animation/npcF_base_STF_reac_death" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcM_frail_STF_attk_runstop", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_runstop_RT" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_frail_STF_attk_runstop", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_runstop_RT" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcM_frail_STF_attk_unsheathe", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_unsheathe_RT" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcM_frail_STF_attk_sheathe", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_sheathe_RT" }, { "snoPower": "Power/Generic_NPC_Attack_AOE_Debuff", "snoAnim": "Animation/npcM_frail_STF_attk_omniChannel", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_omniChannel_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcM_frail_STF_attk_turn_base_left", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_turn_base_left_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcM_frail_STF_attk_turn_base_right", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_turn_base_right_RT" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npcM_frail_STF_attk_flinch_backward", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_flinch_backward_RT" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npcM_frail_STF_attk_flinch_forward", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_flinch_forward_RT" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npcM_frail_STF_attk_flinch_left", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_flinch_left_RT" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npcM_frail_STF_attk_flinch_right", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_flinch_right_RT" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/npcM_frail_STF_attk_taunt", "snoFemaleOverrideAnim": "Animation/npcF_frail_STF_attk_taunt_RT" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }