References to other File
  • Power/AnimKey_Neutral
  • Animation/MERC_bountyHunter_XBOW_nav_idle
  • Power/Generic_NPC_Attack_Ranged
  • Animation/MERC_bountyHunter_XBOW_attk_basic
  • Power/AnimKey_Backpedal
  • Animation/MERC_bountyHunter_XBOW_nav_backpedal
  • Power/AnimKey_Run
  • Animation/MERC_bountyHunter_XBOW_nav_run
  • Power/AnimKey_Sprint
  • Power/AnimKey_Walk
  • Animation/MERC_bountyHunter_XBOW_nav_walk
  • Power/
  • Power/Generic_NPC_Attack_Magic_Projectile
  • Power/AnimKey_Neutral_TurnBase
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/MERC_bountyHunter_XBOW_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/MERC_bountyHunter_XBOW_nav_turn_R
  • Power/AnimKey_Run_Left
  • Animation/MERC_bountyHunter_XBOW_nav_run_L
  • Power/AnimKey_Run_Right
  • Animation/MERC_bountyHunter_XBOW_nav_run_R
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_Walk_Left
  • Animation/MERC_bountyHunter_XBOW_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/MERC_bountyHunter_XBOW_nav_walk_R
  • Power/Mercenary_Death
  • Animation/MERC_bountyHunter_XBOW_reac_mercenary_death
  • Power/Generic_NPC_Attack
  • Power/AnimKey_OmniChannel
  • Power/AnimKey_RunToIdle
  • Animation/MERC_bountyHunter_XBOW_nav_runStop
  • Power/AnimKey_SprintToIdle
  • Power/AnimKey_WalkToIdle
  • Animation/MERC_bountyHunter_XBOW_nav_walkStop
  • Power/Unsheath_Weapons
  • Animation/MERC_bountyHunter_XBOW_event_unsheathe
  • Power/Sheath_Weapons
  • Animation/MERC_bountyHunter_XBOW_Sheathe
  • Power/Generic_NPC_Attack_Ranged_Multishot
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/MERC_bountyHunter_XBOW_nav_turn_base
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/NPC_Mercenary_BountyHunter_BasicAttack2
  • Power/NPC_Mercenary_BountyHunter_ConcussiveTrap
  • Power/Mercenary_Archer_DecreaseTargetting
  • Power/NPC_Mercenary_BountyHunter_Volley
  • Power/NPC_Mercenary_BountyHunter_Molotov
  • Animation/MERC_bountyHunter_XBOW_attk_molotov
  • Power/Mercenary_Resurrect
  • Animation/MERC_bountyHunter_XBOW_reac_mercenary_resurrect
  • Power/GetHit
  • Power/GetHit_Back
  • Power/GetHit_Left
  • Power/AnimKey_Flinch_Back
  • Animation/MERC_bountyHunter_XBOW_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/MERC_bountyHunter_XBOW_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/MERC_bountyHunter_XBOW_reac_flinch_L
  • Power/GetHit_Right
  • Power/AnimKey_Flinch_Right
  • Animation/MERC_bountyHunter_XBOW_reac_flinch_R
  • Power/CrowdControl_Knockdown
  • Animation/MERC_bountyHunter_XBOW_reac_knockDown
  • Power/CrowdControl_StunWithIntro
  • Animation/MERC_bountyHunter_XBOW_reac_stunned
  • Power/Knockback
  • Animation/MERC_bountyHunter_XBOW_reac_knockBack
  • Power/Knockback_Pull
  • Animation/MERC_bountyHunter_XBOW_reac_pullToward
  • Power/AnimKey_Stunned
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/MERC_bountyhunter_XBOW_reac_idle_add_base
  • Power/AnimKey_MonsterAffix_Cast
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_Talk
  • Animation/MERC_bountyHunter_XBOW_event_talk
  • Power/Unstoppable_Monster
  • Power/NPC_Mercenary_BountyHunter_Snipe
  • Animation/MERC_bountyHunter_XBOW_attk_snipe
  • Power/NPC_Mercenary_BountyHunter_ExplosiveCharge
  • Animation/MERC_bountyHunter_XBOW_attk_explosiveCharge
  • Power/NPC_Mercenary_BountyHunter_ScatterTraps
  • Power/NPC_Mercenary_BountyHunter_BasicAttack
  • Power/
  • Animation/MERC_bountyHunter_HTH_event_talk_interrogate
  • Power/NPC_Mercenary_BountyHunter_xbow_reload
  • Animation/MERC_bountyHunter_XBOW_attk_reload
  • 1657825
    { "__fileName__": "base/meta/AnimSet/MERC_bountyHunter_xbow_Combat.ans", "ptWeaponClasses": [ 7 ], "eAnimsetType": 0, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/Generic_NPC_Attack_Ranged", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_basic" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_backpedal" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_run" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_run" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_walk" }, { "snoPower": "Power/", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_basic" }, { "snoPower": "Power/Generic_NPC_Attack_Magic_Projectile", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_walk" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_turn_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_run_R" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_run_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_run_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_walk_R" }, { "snoPower": "Power/Mercenary_Death", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_mercenary_death" }, { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_basic" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_runStop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_runStop" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_walkStop" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/MERC_bountyHunter_XBOW_event_unsheathe" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/MERC_bountyHunter_XBOW_Sheathe" }, { "snoPower": "Power/Generic_NPC_Attack_Ranged_Multishot", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_turn_base" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_BasicAttack2", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_basic" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_ConcussiveTrap", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_basic" }, { "snoPower": "Power/Mercenary_Archer_DecreaseTargetting", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_Volley", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_basic" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_Molotov", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_molotov" }, { "snoPower": "Power/Mercenary_Resurrect", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_mercenary_resurrect" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_flinch_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_flinch_R" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_knockDown" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_stunned" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_knockBack" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_pullToward" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/MERC_bountyHunter_XBOW_reac_stunned" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/MERC_bountyhunter_XBOW_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/MERC_bountyhunter_XBOW_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/MERC_bountyHunter_XBOW_event_talk" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/MERC_bountyHunter_XBOW_nav_idle" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_Snipe", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_snipe" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_ExplosiveCharge", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_explosiveCharge" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_ScatterTraps", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_basic" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_BasicAttack", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_basic" }, { "snoPower": "Power/", "snoAnim": "Animation/MERC_bountyHunter_HTH_event_talk_interrogate" }, { "snoPower": "Power/NPC_Mercenary_BountyHunter_xbow_reload", "snoAnim": "Animation/MERC_bountyHunter_XBOW_attk_reload" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }