References to other File
  • Power/AnimKey_Neutral
  • Animation/fallen_brute_nav_idle
  • Power/AnimKey_Walk
  • Animation/fallen_brute_attk_walk
  • Power/AnimKey_Run
  • Animation/fallen_brute_attk_run
  • Power/AnimKey_Dead
  • Animation/fallen_brute_event_deadPose
  • Power/fallen_brute_attack
  • Animation/fallen_brute_attk_overhead
  • Power/fallen_brute_roar
  • Animation/fallen_brute_attk_blade_ignite
  • Power/Death
  • Animation/fallen_brute_attk_deathResurrect
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/fallen_brute_attk_omnicast
  • Power/Resurrect
  • Animation/fallen_brute_attk_resurrection
  • Power/fallen_brute_attack_close
  • Animation/fallen_brute_attk_close
  • Power/AnimKey_Stunned
  • Animation/fallen_brute_reac_stunned
  • Power/GetHit
  • Animation/fallen_brute_attk_gethit_forward
  • Power/AnimKey_Backpedal
  • Animation/fallen_brute_attk_backpedal
  • Power/Knockback
  • Animation/fallen_brute_reac_knockback
  • Power/Summoned_Animating_Ground
  • Animation/fallen_brute_attk_summoned
  • Power/Unstoppable_Monster
  • Animation/fallen_brute_attk_unstoppable
  • Power/
  • Power/Generic_Taunt
  • Animation/fallen_brute_attk_taunt
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/fallen_brute_attk_strafe_l
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/fallen_brute_attk_strafe_r
  • Power/fallen_brute_attack_fire
  • Animation/fallen_brute_attk_overhead_fire
  • Power/fallen_brute_attack_close_fire
  • Animation/fallen_brute_attk_close_fire
  • Power/AnimKey_Dead_Pose
  • Power/GetHit_Knockback
  • Power/GetHit_Back
  • Animation/fallen_brute_attk_gethit_backward
  • Power/GetHit_Left
  • Animation/fallen_brute_attk_gethit_left
  • Power/GetHit_Right
  • Animation/fallen_brute_attk_gethit_right
  • Power/AnimKey_Flinch_Back
  • Animation/fallen_brute_flinch_backward
  • Power/AnimKey_Flinch_Forward
  • Animation/fallen_brute_flinch_forward
  • Power/AnimKey_Flinch_Left
  • Animation/fallen_brute_flinch_left
  • Power/AnimKey_Flinch_Right
  • Animation/fallen_brute_flinch_right
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/fallen_brute_base_additive
  • Power/AnimKey_Sprint
  • Power/AnimKey_Run_Left
  • Animation/Fallen_Brute_Run_Left
  • Power/AnimKey_Run_Right
  • Animation/Fallen_Brute_Run_Right
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Walk_Left
  • Animation/fallen_brute_attk_walk_l
  • Power/AnimKey_Walk_Right
  • Animation/fallen_brute_attk_walk_r
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/Summoned_Animating_Magical
  • Animation/fallen_brute_summoned_magical
  • Power/AnimKey_Neutral_TurnBase
  • Animation/fallen_brute_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/fallen_brute_turn_l
  • Power/AnimKey_Neutral_TurnRight
  • Animation/fallen_brute_turn_r
  • Power/Summoned_Animating_Ceiling
  • Animation/fallen_brute_event_summoned_fall
  • Power/Knockback_Pull
  • Animation/fallen_brute_reac_pullToward
  • Power/CrowdControl_Knockdown
  • Animation/fallen_brute_reac_knockDown
  • Power/AnimKey_OmniChannel
  • Animation/fallen_brute_attk_omnichannel
  • Power/AnimKey_Use
  • Animation/fallen_brute_generic_use_stand
  • Power/AnimKey_Use_Crouch
  • Animation/fallen_brute_generic_use_crouch
  • Power/Summoned_Animating_FadeCharge
  • Animation/fallen_brute_event_summoned_fadeCharge
  • Power/Summoned_Animating_FadeIdle
  • Animation/fallen_brute_event_summoned_fadeIdle
  • Power/Summoned_Animating_DemonPortal
  • Power/Generic_Stagger
  • Animation/fallen_brute_reac_stagger
  • 172039
    { "__fileName__": "base/meta/AnimSet/fallen_brute.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/fallen_brute_nav_idle" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/fallen_brute_attk_walk" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/fallen_brute_attk_run" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/fallen_brute_event_deadPose" }, { "snoPower": "Power/fallen_brute_attack", "snoAnim": "Animation/fallen_brute_attk_overhead" }, { "snoPower": "Power/fallen_brute_roar", "snoAnim": "Animation/fallen_brute_attk_blade_ignite" }, { "snoPower": "Power/Death", "snoAnim": "Animation/fallen_brute_attk_deathResurrect" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/fallen_brute_attk_omnicast" }, { "snoPower": "Power/Resurrect", "snoAnim": "Animation/fallen_brute_attk_resurrection" }, { "snoPower": "Power/fallen_brute_attack_close", "snoAnim": "Animation/fallen_brute_attk_close" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/fallen_brute_reac_stunned" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/fallen_brute_attk_gethit_forward" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/fallen_brute_attk_backpedal" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/fallen_brute_reac_knockback" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/fallen_brute_attk_summoned" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/fallen_brute_attk_unstoppable" }, { "snoPower": "Power/", "snoAnim": "Animation/fallen_brute_attk_deathResurrect" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/fallen_brute_attk_taunt" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/fallen_brute_attk_strafe_l" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/fallen_brute_attk_strafe_r" }, { "snoPower": "Power/fallen_brute_attack_fire", "snoAnim": "Animation/fallen_brute_attk_overhead_fire" }, { "snoPower": "Power/fallen_brute_attack_close_fire", "snoAnim": "Animation/fallen_brute_attk_close_fire" }, { "snoPower": "Power/AnimKey_Dead_Pose", "snoAnim": "Animation/fallen_brute_event_deadPose" }, { "snoPower": "Power/GetHit_Knockback", "snoAnim": "Animation/fallen_brute_reac_knockback" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/fallen_brute_attk_gethit_backward" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/fallen_brute_attk_gethit_left" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/fallen_brute_attk_gethit_right" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/fallen_brute_flinch_backward" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/fallen_brute_flinch_forward" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/fallen_brute_flinch_left" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/fallen_brute_flinch_right" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/fallen_brute_base_additive" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/fallen_brute_attk_run" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/Fallen_Brute_Run_Left" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/Fallen_Brute_Run_Right" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/fallen_brute_attk_run" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/fallen_brute_attk_run" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/fallen_brute_attk_run" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/fallen_brute_attk_run" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/fallen_brute_attk_walk_l" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/fallen_brute_attk_walk_r" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/fallen_brute_attk_run" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/fallen_brute_attk_run" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/fallen_brute_summoned_magical" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/fallen_brute_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/fallen_brute_turn_l" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/fallen_brute_turn_r" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/fallen_brute_event_summoned_fall" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/fallen_brute_reac_pullToward" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/fallen_brute_reac_knockDown" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/fallen_brute_attk_omnichannel" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/fallen_brute_generic_use_stand" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/fallen_brute_generic_use_crouch" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/fallen_brute_event_summoned_fadeCharge" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/fallen_brute_event_summoned_fadeIdle" }, { "snoPower": "Power/Summoned_Animating_DemonPortal", "snoAnim": "Animation/fallen_brute_summoned_magical" }, { "snoPower": "Power/Generic_Stagger", "snoAnim": "Animation/fallen_brute_reac_stagger" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/Generic_Taunt", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/fallen_brute_attack", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/fallen_brute_roar", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/Death", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_MonsterAffix_Cast", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/Resurrect", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/fallen_brute_attack_close", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Stunned", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/GetHit", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/Knockback", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/fallen_brute_attack_fire", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/fallen_brute_attack_close_fire", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Dead_Pose", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/GetHit_Knockback", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/GetHit_Back", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/GetHit_Left", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/GetHit_Right", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Flinch_Back", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Flinch_Forward", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Flinch_Left", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Flinch_Right", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Nav_ADD_BasePose", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Sprint", "flBlendTimeOverride": 0.25 } ] }, { "snoPowerFrom": "Power/fallen_brute_attack_close", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Dead", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_roar", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_MonsterAffix_Cast", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Resurrect", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Stunned", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/GetHit", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_fire", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close_fire", "flBlendTimeOverride": 0.30000001192092896 } ] }, { "snoPowerFrom": "Power/fallen_brute_attack", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/fallen_brute_attack", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_roar", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_fire", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close_fire", "flBlendTimeOverride": 0.30000001192092896 } ] }, { "snoPowerFrom": "Power/fallen_brute_roar", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/fallen_brute_attack", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_roar", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_fire", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close_fire", "flBlendTimeOverride": 0.30000001192092896 } ] }, { "snoPowerFrom": "Power/Unstoppable_Monster", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/fallen_brute_attack", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_roar", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_fire", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close_fire", "flBlendTimeOverride": 0.30000001192092896 } ] }, { "snoPowerFrom": "Power/fallen_brute_attack_fire", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/fallen_brute_attack", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_roar", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_fire", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close_fire", "flBlendTimeOverride": 0.30000001192092896 } ] }, { "snoPowerFrom": "Power/fallen_brute_attack_close_fire", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/fallen_brute_attack", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_roar", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Unstoppable_Monster", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_fire", "flBlendTimeOverride": 0.30000001192092896 }, { "snoPowerTo": "Power/fallen_brute_attack_close_fire", "flBlendTimeOverride": 0.30000001192092896 } ] } ], "ptPowersToMovementOverrideList": [ { "snoPowerFrom": "Power/Generic_Taunt", "flToMovementBlendTimeOverride": 0.25 }, { "snoPowerFrom": "Power/AnimKey_Neutral", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Walk", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Run", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Dead", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/fallen_brute_attack", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/fallen_brute_roar", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_MonsterAffix_Cast", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/Resurrect", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/fallen_brute_attack_close", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Stunned", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/GetHit", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Backpedal", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/Knockback", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/Summoned_Animating_Ground", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/Unstoppable_Monster", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Walk_Strafe_Left", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Walk_Strafe_Right", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/fallen_brute_attack_fire", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/fallen_brute_attack_close_fire", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Dead_Pose", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/GetHit_Knockback", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/GetHit_Back", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/GetHit_Left", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/GetHit_Right", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Flinch_Back", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Flinch_Forward", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Flinch_Left", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Flinch_Right", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Nav_ADD_BasePose", "flToMovementBlendTimeOverride": 0.30000001192092896 }, { "snoPowerFrom": "Power/AnimKey_Sprint", "flToMovementBlendTimeOverride": 0.30000001192092896 } ] }