References to this File
References to other File
  • ShaderMap/monster_opaque_twoEmissive
  • Texture/snake_exploder_goldamor_snakes_mat_color
  • Texture/snake_exploder_head_mat_normal
  • Texture/snake_exploder_head_mat_glow
  • Texture/snake_exploder_head_mat_rough
  • Texture/snake_exploder_head_mat_ao
  • Texture/snake_exploder_head_emissive
  • MaterialValue/emissive multiplier
  • MaterialValue/emissive color lerp
  • MaterialValue/Alpha Dissolve
  • MaterialValue/Noise Multiply Contrast Factor - Vertex Animation
  • MaterialValue/Vertex Normal Clamp Min to 0 - Vertex Anim
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/Vertex Animation pulse rate
  • MaterialValue/Vertex Animation pulse amplitude
  • MaterialValue/local offset x
  • MaterialValue/local offset y
  • MaterialValue/local offset z
  • MaterialValue/Translucency Intensity
  • MaterialValue/zSwitch Actor Offset Space
  • MaterialValue/AO Multiplier
  • MaterialValue/Emissive Color Source
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/emissive multiplier 2
  • MaterialValue/Exposure Compensation Enabled
  • MaterialValue/Emissive Blend Mode
  • MaterialValue/Enable Vertex Animation
  • MaterialValue/Env Vertex Offset Multiplier
  • MaterialValue/Dye Ramp Levels Min
  • MaterialValue/Hollow Mask
  • MaterialValue/UV Distortion Hollow Mask
  • MaterialValue/UV Distortion Hollow Layer
  • MaterialValue/UV Distortion Global U Strength Hollow
  • MaterialValue/UV Distortion Global V Strength Hollow
  • MaterialValue/UV Distortion Global Strength Hollow
  • MaterialValue/Vertex Animation pulse distance offset multiplier
  • MaterialValue/Use Vertex Color - G
  • MaterialValue/Use Vertex Color - B
  • MaterialValue/emissive color
  • Surface/Stone
  • 1872641
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