References to other File
  • Power/AnimKey_Neutral
  • Animation/skeleton_meleeShield_nav_idle
  • Power/AnimKey_Walk
  • Animation/skeleton_meleeShield_nav_walk
  • Power/AnimKey_Run
  • Animation/skeleton_meleeShield_nav_run
  • Power/GetHit
  • Animation/skeleton_meleeShield_reac_getHit_B
  • Power/skeleton_melee_shield_shieldbash
  • Animation/skeleton_meleeShield_attk_shieldBash
  • Power/Skeleton_BashTaunt
  • Animation/skeleton_meleeShield_event_taunt
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/skeleton_meleeShield_attk_omnicast
  • Power/Generic_Taunt
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/skeleton_meleeShield_nav_walk_L
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/skeleton_meleeShield_nav_walk_R
  • Power/skeleton_shield_break
  • Animation/skeleton_meleeShield_reac_shieldBreak
  • Power/Knockback
  • Animation/skeleton_meleeShield_reac_knockBack
  • Power/skeleton_melee_shield_attack
  • Animation/skeleton_meleeShield_attk_basic
  • Power/GetHit_Left
  • Power/GetHit_Right
  • Power/Unstoppable_Monster
  • Animation/skeleton_meleeShield_reac_unstoppable
  • Power/AnimKey_Backpedal
  • Power/AnimKey_Stunned
  • Animation/skeleton_meleeShield_reac_stunned
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/skeleton_meleeShield_reac_idle_add_base
  • Power/AnimKey_Flinch_Back
  • Animation/skeleton_meleeShield_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Power/AnimKey_Flinch_Left
  • Power/AnimKey_Flinch_Right
  • Power/Resurrect
  • Animation/skeleton_meleeShield_event_resurrect
  • Power/AnimKey_Sprint
  • Power/AnimKey_Sprint_Left
  • Animation/skeleton_meleeShield_nav_run_L
  • Power/AnimKey_Sprint_Right
  • Animation/skeleton_meleeShield_nav_run_R
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Run_Left
  • Power/AnimKey_Run_Right
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Walk_Left
  • Power/AnimKey_Walk_Right
  • Power/CrowdControl_Knockdown
  • Animation/skeleton_meleeShield_reac_knockDown
  • Power/Knockback_Pull
  • Animation/skeleton_meleeShield_reac_pullToward
  • Power/GetHit_Back
  • Power/AnimKey_Neutral_TurnBase
  • Animation/skeleton_meleeShield_nav_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/skeleton_meleeShield_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/skeleton_meleeShield_nav_turn_R
  • Power/Summoned_Animating_Ceiling
  • Animation/skeleton_meleeShield_event_summoned_fall
  • Power/Summoned_Animating_Magical
  • Animation/skeleton_meleeShield_event_summoned_magic
  • Power/Summoned_Animating_Ground
  • Animation/skeleton_meleeShield_event_summoned_ground
  • Power/Summoned_Animating_FromGroundPortal_NoFadeIn
  • Power/AnimKey_OmniChannel
  • Animation/skeleton_melee_shield_attk_omnichannel
  • Power/AnimKey_Use
  • Animation/Skeleton_Shield_event_01_use_generic_stand
  • Power/AnimKey_Use_Crouch
  • Animation/Skeleton_Shield_event_01_use_generic_crouch
  • Power/Summoned_Animating_FadeIdle
  • Animation/skeleton_meleeShield_event_summoned_fadeIdle
  • Power/Summoned_Animating_FadeCharge
  • Animation/skeleton_meleeShield_event_summoned_fadeCharge
  • 187967
    { "__fileName__": "base/meta/AnimSet/skeleton_melee_shield.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/skeleton_meleeShield_nav_idle" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/skeleton_meleeShield_nav_walk" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/skeleton_meleeShield_nav_run" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/skeleton_meleeShield_reac_getHit_B" }, { "snoPower": "Power/skeleton_melee_shield_shieldbash", "snoAnim": "Animation/skeleton_meleeShield_attk_shieldBash" }, { "snoPower": "Power/Skeleton_BashTaunt", "snoAnim": "Animation/skeleton_meleeShield_event_taunt" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/skeleton_meleeShield_attk_omnicast" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/skeleton_meleeShield_event_taunt" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/skeleton_meleeShield_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/skeleton_meleeShield_nav_walk_R" }, { "snoPower": "Power/skeleton_shield_break", "snoAnim": "Animation/skeleton_meleeShield_reac_shieldBreak" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/skeleton_meleeShield_reac_knockBack" }, { "snoPower": "Power/skeleton_melee_shield_attack", "snoAnim": "Animation/skeleton_meleeShield_attk_basic" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/skeleton_meleeShield_reac_getHit_B" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/skeleton_meleeShield_reac_getHit_B" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/skeleton_meleeShield_reac_unstoppable" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/skeleton_meleeShield_nav_walk" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/skeleton_meleeShield_reac_stunned" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/skeleton_meleeShield_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/skeleton_meleeShield_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/skeleton_meleeShield_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/skeleton_meleeShield_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/skeleton_meleeShield_reac_flinch_B" }, { "snoPower": "Power/Resurrect", "snoAnim": "Animation/skeleton_meleeShield_event_resurrect" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/skeleton_meleeShield_nav_run" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/skeleton_meleeShield_nav_run_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/skeleton_meleeShield_nav_run_R" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/skeleton_meleeShield_nav_run_L" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/skeleton_meleeShield_nav_run_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/skeleton_meleeShield_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/skeleton_meleeShield_nav_run_R" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/skeleton_meleeShield_nav_run_L" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/skeleton_meleeShield_nav_run_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/skeleton_meleeShield_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/skeleton_meleeShield_nav_walk_R" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/skeleton_meleeShield_reac_knockDown" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/skeleton_meleeShield_reac_pullToward" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/skeleton_meleeShield_reac_getHit_B" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/skeleton_meleeShield_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/skeleton_meleeShield_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/skeleton_meleeShield_nav_turn_R" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/skeleton_meleeShield_event_summoned_fall" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/skeleton_meleeShield_event_summoned_magic" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/skeleton_meleeShield_event_summoned_ground" }, { "snoPower": "Power/Summoned_Animating_FromGroundPortal_NoFadeIn", "snoAnim": "Animation/skeleton_meleeShield_event_summoned_ground" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/skeleton_melee_shield_attk_omnichannel" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/Skeleton_Shield_event_01_use_generic_stand" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/Skeleton_Shield_event_01_use_generic_crouch" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/skeleton_meleeShield_event_summoned_fadeIdle" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/skeleton_meleeShield_event_summoned_fadeCharge" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/skeleton_melee_shield_shieldbash", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/GetHit", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_shieldbash", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Skeleton_BashTaunt", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Knockback", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_attack", "flBlendTimeOverride": 0.20000000298023224 } ] }, { "snoPowerFrom": "Power/Skeleton_BashTaunt", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/GetHit", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_shieldbash", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Skeleton_BashTaunt", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Knockback", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_attack", "flBlendTimeOverride": 0.20000000298023224 } ] }, { "snoPowerFrom": "Power/Generic_Taunt", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/GetHit", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_shieldbash", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Skeleton_BashTaunt", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Knockback", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_attack", "flBlendTimeOverride": 0.20000000298023224 } ] }, { "snoPowerFrom": "Power/Unstoppable_Monster", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/GetHit", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_shieldbash", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Skeleton_BashTaunt", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Knockback", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_attack", "flBlendTimeOverride": 0.20000000298023224 } ] }, { "snoPowerFrom": "Power/skeleton_melee_shield_attack", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/GetHit", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_shieldbash", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Skeleton_BashTaunt", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Knockback", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_attack", "flBlendTimeOverride": 0.20000000298023224 } ] }, { "snoPowerFrom": "Power/skeleton_shield_break", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/GetHit", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_shieldbash", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Skeleton_BashTaunt", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/Knockback", "flBlendTimeOverride": 0.20000000298023224 }, { "snoPowerTo": "Power/skeleton_melee_shield_attack", "flBlendTimeOverride": 0.20000000298023224 } ] } ], "ptPowersToMovementOverrideList": [] }