References to other File
187967
{
"__fileName__": "base/meta/AnimSet/skeleton_melee_shield.ans",
"ptWeaponClasses": [
0
],
"eAnimsetType": 0,
"ptPowerEntryList": [
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/skeleton_meleeShield_nav_idle"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/skeleton_meleeShield_nav_walk"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/skeleton_meleeShield_nav_run"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/skeleton_meleeShield_reac_getHit_B"
},
{
"snoPower": "Power/skeleton_melee_shield_shieldbash",
"snoAnim": "Animation/skeleton_meleeShield_attk_shieldBash"
},
{
"snoPower": "Power/Skeleton_BashTaunt",
"snoAnim": "Animation/skeleton_meleeShield_event_taunt"
},
{
"snoPower": "Power/AnimKey_MonsterAffix_Cast",
"snoAnim": "Animation/skeleton_meleeShield_attk_omnicast"
},
{
"snoPower": "Power/Generic_Taunt",
"snoAnim": "Animation/skeleton_meleeShield_event_taunt"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Left",
"snoAnim": "Animation/skeleton_meleeShield_nav_walk_L"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Right",
"snoAnim": "Animation/skeleton_meleeShield_nav_walk_R"
},
{
"snoPower": "Power/skeleton_shield_break",
"snoAnim": "Animation/skeleton_meleeShield_reac_shieldBreak"
},
{
"snoPower": "Power/Knockback",
"snoAnim": "Animation/skeleton_meleeShield_reac_knockBack"
},
{
"snoPower": "Power/skeleton_melee_shield_attack",
"snoAnim": "Animation/skeleton_meleeShield_attk_basic"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/skeleton_meleeShield_reac_getHit_B"
},
{
"snoPower": "Power/GetHit_Right",
"snoAnim": "Animation/skeleton_meleeShield_reac_getHit_B"
},
{
"snoPower": "Power/Unstoppable_Monster",
"snoAnim": "Animation/skeleton_meleeShield_reac_unstoppable"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/skeleton_meleeShield_nav_walk"
},
{
"snoPower": "Power/AnimKey_Stunned",
"snoAnim": "Animation/skeleton_meleeShield_reac_stunned"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/skeleton_meleeShield_reac_idle_add_base"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/skeleton_meleeShield_reac_flinch_B"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/skeleton_meleeShield_reac_flinch_B"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/skeleton_meleeShield_reac_flinch_B"
},
{
"snoPower": "Power/AnimKey_Flinch_Right",
"snoAnim": "Animation/skeleton_meleeShield_reac_flinch_B"
},
{
"snoPower": "Power/Resurrect",
"snoAnim": "Animation/skeleton_meleeShield_event_resurrect"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/skeleton_meleeShield_nav_run"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/skeleton_meleeShield_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/skeleton_meleeShield_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Left",
"snoAnim": "Animation/skeleton_meleeShield_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Right",
"snoAnim": "Animation/skeleton_meleeShield_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/skeleton_meleeShield_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/skeleton_meleeShield_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Left",
"snoAnim": "Animation/skeleton_meleeShield_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Right",
"snoAnim": "Animation/skeleton_meleeShield_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/skeleton_meleeShield_nav_walk_L"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/skeleton_meleeShield_nav_walk_R"
},
{
"snoPower": "Power/CrowdControl_Knockdown",
"snoAnim": "Animation/skeleton_meleeShield_reac_knockDown"
},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/skeleton_meleeShield_reac_pullToward"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/skeleton_meleeShield_reac_getHit_B"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/skeleton_meleeShield_nav_turn_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/skeleton_meleeShield_nav_turn_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/skeleton_meleeShield_nav_turn_R"
},
{
"snoPower": "Power/Summoned_Animating_Ceiling",
"snoAnim": "Animation/skeleton_meleeShield_event_summoned_fall"
},
{
"snoPower": "Power/Summoned_Animating_Magical",
"snoAnim": "Animation/skeleton_meleeShield_event_summoned_magic"
},
{
"snoPower": "Power/Summoned_Animating_Ground",
"snoAnim": "Animation/skeleton_meleeShield_event_summoned_ground"
},
{
"snoPower": "Power/Summoned_Animating_FromGroundPortal_NoFadeIn",
"snoAnim": "Animation/skeleton_meleeShield_event_summoned_ground"
},
{
"snoPower": "Power/AnimKey_OmniChannel",
"snoAnim": "Animation/skeleton_melee_shield_attk_omnichannel"
},
{
"snoPower": "Power/AnimKey_Use",
"snoAnim": "Animation/Skeleton_Shield_event_01_use_generic_stand"
},
{
"snoPower": "Power/AnimKey_Use_Crouch",
"snoAnim": "Animation/Skeleton_Shield_event_01_use_generic_crouch"
},
{
"snoPower": "Power/Summoned_Animating_FadeIdle",
"snoAnim": "Animation/skeleton_meleeShield_event_summoned_fadeIdle"
},
{
"snoPower": "Power/Summoned_Animating_FadeCharge",
"snoAnim": "Animation/skeleton_meleeShield_event_summoned_fadeCharge"
}
],
"ptPowersOverrideList": [
{
"snoPowerFrom": "Power/skeleton_melee_shield_shieldbash",
"ptBlendOverrideEntries": [
{
"snoPowerTo": "Power/GetHit",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_shieldbash",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Skeleton_BashTaunt",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Knockback",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_attack",
"flBlendTimeOverride": 0.20000000298023224
}
]
},
{
"snoPowerFrom": "Power/Skeleton_BashTaunt",
"ptBlendOverrideEntries": [
{
"snoPowerTo": "Power/GetHit",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_shieldbash",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Skeleton_BashTaunt",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Knockback",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_attack",
"flBlendTimeOverride": 0.20000000298023224
}
]
},
{
"snoPowerFrom": "Power/Generic_Taunt",
"ptBlendOverrideEntries": [
{
"snoPowerTo": "Power/GetHit",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_shieldbash",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Skeleton_BashTaunt",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Knockback",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_attack",
"flBlendTimeOverride": 0.20000000298023224
}
]
},
{
"snoPowerFrom": "Power/Unstoppable_Monster",
"ptBlendOverrideEntries": [
{
"snoPowerTo": "Power/GetHit",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_shieldbash",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Skeleton_BashTaunt",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Knockback",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_attack",
"flBlendTimeOverride": 0.20000000298023224
}
]
},
{
"snoPowerFrom": "Power/skeleton_melee_shield_attack",
"ptBlendOverrideEntries": [
{
"snoPowerTo": "Power/GetHit",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_shieldbash",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Skeleton_BashTaunt",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Knockback",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_attack",
"flBlendTimeOverride": 0.20000000298023224
}
]
},
{
"snoPowerFrom": "Power/skeleton_shield_break",
"ptBlendOverrideEntries": [
{
"snoPowerTo": "Power/GetHit",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_shieldbash",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Skeleton_BashTaunt",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/Knockback",
"flBlendTimeOverride": 0.20000000298023224
},
{
"snoPowerTo": "Power/skeleton_melee_shield_attack",
"flBlendTimeOverride": 0.20000000298023224
}
]
}
],
"ptPowersToMovementOverrideList": []
}