References to other File
  • Power/Generic_NPC_Attack
  • Animation/npcF_combat_1HS_attk_basic
  • Power/
  • Power/AnimKey_Walk
  • Animation/npcF_combat_GLV_attk_walk
  • Power/AnimKey_Backpedal
  • Animation/npcF_combat_1HS_attk_backpedal
  • Power/AnimKey_Sprint
  • Animation/npcF_combat_GLV_attk_run
  • Power/AnimKey_Neutral
  • Animation/npcF_combat_GLV_attk_idle
  • Power/AnimKey_Run
  • Power/Generic_NPC_Attack_Magic_Projectile
  • Power/AnimKey_WalkToIdle
  • Animation/npcF_combat_GLV_attk_walkStop
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcF_combat_GLV_attk_turn_Base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcF_combat_GLV_attk_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcF_combat_GLV_attk_turn_R
  • Power/AnimKey_OmniChannel
  • Animation/npcF_combat_1HS_attk_omniChannel
  • Power/AnimKey_Run_Left
  • Animation/npcF_combat_GLV_attk_runL
  • Power/AnimKey_Run_Right
  • Animation/npcF_combat_GLV_attk_runR
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_Walk_Left
  • Animation/npcF_combat_GLV_attk_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/npcF_combat_GLV_attk_walk_R
  • Power/AnimKey_RunToIdle
  • Animation/npcF_combat_GLV_attk_runstop
  • Power/AnimKey_SprintToIdle
  • Power/Death
  • Animation/npcF_combat_1HS_reac_death
  • Power/Sheath_Weapons
  • Animation/npcF_combat_1HS_event_sheathe
  • Power/Unsheath_Weapons
  • Animation/npcF_combat_1HS_event_unsheathe
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/Generic_NPC_Attack_Ranged
  • Power/Generic_NPC_Attack_NoDamage
  • Power/Generic_NPC_Attack_NoDamage_Train
  • Power/NPC_Follower_Maka_Plains_Rush
  • Animation/npcF_combat_GLV_Plains_Rush
  • Power/NPC_Follower_Maka_Basic_Attack
  • Animation/npcF_combat_GLV_plains_basic
  • 1883126
    { "__fileName__": "base/meta/AnimSet/NPC_Maka_Combat.ans", "ptWeaponClasses": [ 33 ], "eAnimsetType": 1, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcF_combat_GLV_attk_walk" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcF_combat_1HS_attk_backpedal" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcF_combat_GLV_attk_run" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcF_combat_GLV_attk_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcF_combat_GLV_attk_run" }, { "snoPower": "Power/Generic_NPC_Attack_Magic_Projectile", "snoAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcF_combat_GLV_attk_walkStop" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcF_combat_GLV_attk_turn_Base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcF_combat_GLV_attk_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcF_combat_GLV_attk_turn_R" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/npcF_combat_1HS_attk_omniChannel" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcF_combat_GLV_attk_runL" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcF_combat_GLV_attk_runR" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcF_combat_GLV_attk_runL" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcF_combat_GLV_attk_runR" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcF_combat_GLV_attk_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcF_combat_GLV_attk_walk_R" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcF_combat_GLV_attk_runstop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcF_combat_GLV_attk_runstop" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcF_combat_1HS_reac_death" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcF_combat_1HS_event_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcF_combat_1HS_event_unsheathe" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcF_combat_GLV_attk_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcF_combat_GLV_attk_turn_R" }, { "snoPower": "Power/Generic_NPC_Attack_Ranged", "snoAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/Generic_NPC_Attack_NoDamage", "snoAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/Generic_NPC_Attack_NoDamage_Train", "snoAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/NPC_Follower_Maka_Plains_Rush", "snoAnim": "Animation/npcF_combat_GLV_Plains_Rush" }, { "snoPower": "Power/NPC_Follower_Maka_Basic_Attack", "snoAnim": "Animation/npcF_combat_GLV_plains_basic" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }