References to this File
  • Actor/ghost_melee_female_unique_DGN_Hawe_LostKeep_noteleport.acr
  • Actor/ghost_melee_female_noteleport.acr
  • Actor/ghost_melee_female_lightning_noteleport.acr
  • Actor/ghost_melee_female_unique_ACD_LE_LostSoul_Wife_Ghost.acr
  • Actor/ghost_melee_male_lightning_noteleport.acr
  • Actor/ghost_melee_male_unique_ACD_LE_LostSoul_Grandfather_Ghost.acr
  • Actor/QST_Hawe_SealedQuarters_ghost_melee_male_CorruptedPaladin.acr
  • Actor/ghost_melee_female_lightning_CSD_Frac_Conv_HoradricVault.acr
  • Actor/CMP_Hawe_CrusadersMont_GhostMonk.acr
  • Actor/ghost_melee_male_unique_DGN_Scos_JalalsVigil.acr
  • Actor/ghost_melee_female_unique_ACD_RareSpawn.acr
  • Actor/ghost_melee_male_unique_ACD_LE_LostSoul_Child_Ghost.acr
  • Actor/ghost_melee_male_lightning.acr
  • Actor/ghost_melee_male_phys.acr
  • Actor/ghost_melee_male_camp_crusadersmont.acr
  • Actor/QST_Hawe_SealedQuarters_Unique_ghost_melee_male_noteleport.acr
  • Actor/QST_Hawe_SealedQuarters_Unique_ghost_melee_female_noteleport.acr
  • Actor/QST_Hawe_Verge_Taissa_01_ghost_melee_female.acr
  • Actor/QST_Hawe_SealedQuarters_ghost_melee_female_CorruptedPaladin.acr
  • Actor/ghost_melee_male_noteleport.acr
  • Actor/QST_Step_Volcano_TerrorShade.acr
  • Actor/QST_Hawe_Verge_Taissa_01_ghost_melee_male.acr
  • Actor/ghost_melee_male_unique_QST_Frac_CriesInn.acr
  • Actor/ghost_melee_male_noteleport_unique_DGN_Hawe_Oblivion_01.acr
  • Actor/QST_Hawe_ZakFortKeep_Ghost_Melee_Hate.acr
  • Actor/ghost_melee_female_phys.acr
  • Actor/ghost_melee_male_unique_DGN_Hawe_LostKeep_noteleport.acr
  • Actor/ghost_melee_female_unique_ACD_LE_LostSoul_Mother_Ghost.acr
  • Actor/ghost_melee_female_camp_crusadersmont.acr
  • Actor/ghost_melee_female_lightning.acr
  • References to other File
  • Power/AnimKey_Neutral
  • Animation/ghost_melee_1HS_attk_idle
  • Power/AnimKey_Walk
  • Animation/ghost_melee_1HS_attk_walk
  • Power/
  • Animation/ghost_melee_event_taunt
  • Power/AnimKey_Run
  • Animation/ghost_melee_1HS_attk_run
  • Power/AnimKey_Dead
  • Animation/NPC_Human_Male_death_01
  • Power/Death
  • Animation/ghost_melee_reac_death
  • Power/AnimKey_Stunned
  • Animation/ghost_melee_1HS_attk_stunned
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/ghost_melee_1HS_attk_omniCast
  • Power/Generic_Taunt
  • Power/ghost_melee_attack_combo
  • Animation/ghost_melee_1HS_attk_3hitCombo
  • Power/AnimKey_Flinch_Back
  • Animation/ghost_melee_1HS_attk_flinch_backward
  • Power/AnimKey_Flinch_Forward
  • Animation/ghost_melee_1HS_attk_flinch_forward
  • Power/AnimKey_Flinch_Left
  • Animation/ghost_melee_1HS_attk_flinch_left
  • Power/AnimKey_Flinch_Right
  • Animation/ghost_melee_1HS_attk_flinch_right
  • Power/
  • Animation/ghost_melee_1HS_attk_knockback
  • Power/GetHit_Right
  • Animation/ghost_melee_1HS_attk_gethit_right
  • Power/GetHit
  • Animation/ghost_melee_1HS_attk_gethit_forward
  • Power/GetHit_Back
  • Animation/ghost_melee_1HS_attk_gethit_backward
  • Power/GetHit_Left
  • Animation/ghost_melee_1HS_attk_gethit_left
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/ghost_melee_1HS_attk_strafe_left
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/ghost_melee_1HS_attk_strafe_right
  • Power/AnimKey_Sprint
  • Animation/ghost_melee_1HS_attk_sprint
  • Power/ghost_death_VFX
  • Animation/ghost_melee_death_TEMP
  • Power/AnimKey_Backpedal
  • Animation/ghost_melee_1HS_attk_backpedal
  • Power/AnimKey_Walk_Left
  • Animation/ghost_melee_attk_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/ghost_melee_attk_walk_R
  • Power/AnimKey_Run_Left
  • Power/AnimKey_Run_Right
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/ghost_melee_attk_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/ghost_melee_attk_turn_R
  • Power/AnimKey_OmniChannel
  • Animation/ghost_melee_1HS_attk_omniChannel
  • Power/ghost_elite_VFX
  • Animation/ghost_melee_1HS_attk_basic
  • Power/ghost_teleport
  • Animation/npcF_combat_2HT_event_summoned_magic
  • Power/ghost_SetUp_Teleport
  • Power/AnimKey_Neutral_TurnBase
  • Animation/ghost_melee_attk_turn_base
  • Power/ghost_melee_attack
  • Power/CrowdControl_Knockdown
  • Animation/ghost_melee_reac_knockDown
  • Power/Summoned_Animating_Ceiling
  • Animation/ghost_melee_1HS_event_summoned_fall
  • Power/Summoned_Animating_Magical
  • Animation/ghost_melee_1HS_event_summoned_magic
  • Power/Summoned_Animating_Ground
  • Animation/ghost_melee_1HS_event_summoned_ground
  • Power/Unstoppable_Monster
  • Animation/ghost_melee_reac_unstoppable
  • Power/Knockback_Pull
  • Animation/ghost_melee_reac_pullToward
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Cower
  • Animation/npcF_Base_HTH_evnt_cower
  • Power/Summoned_Animating_FromGroundPortal_NoFadeIn
  • Power/Knockback
  • Animation/ghost_melee_reac_knockback
  • Power/AnimKey_Chant_Prayer_Eyelevel
  • Animation/ghost_melee_evnt_chant_prayer_eyelevel
  • Power/AnimKey_Nav_ForwardPose
  • Animation/ghost_melee_1HS_attk_forwardPose
  • Power/AnimKey_Nav_LeftTurnPose
  • Animation/ghost_melee_1HS_attk_turnLeftPose
  • Power/AnimKey_Nav_RightTurnPose
  • Animation/ghost_melee_1HS_attk_turnRightPose
  • Power/Summoned_Animating_FadeCharge
  • Animation/ghost_melee_1HS_event_summoned_fadeCharge
  • Power/Summoned_Animating_FadeIdle
  • Animation/ghost_melee_1HS_event_summoned_fadeIdle
  • Power/Summoned_Animating_Container
  • Animation/npcM_1HS_summoned_coffin
  • Power/ghost_lightning_Burst_Line
  • 197297
    { "__fileName__": "base/meta/AnimSet/ghost_melee.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/ghost_melee_1HS_attk_idle" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/ghost_melee_1HS_attk_walk" }, { "snoPower": "Power/", "snoAnim": "Animation/ghost_melee_event_taunt" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/ghost_melee_1HS_attk_run" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/NPC_Human_Male_death_01" }, { "snoPower": "Power/Death", "snoAnim": "Animation/ghost_melee_reac_death" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/ghost_melee_1HS_attk_stunned" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/ghost_melee_1HS_attk_omniCast" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/ghost_melee_event_taunt" }, { "snoPower": "Power/ghost_melee_attack_combo", "snoAnim": "Animation/ghost_melee_1HS_attk_3hitCombo" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/ghost_melee_1HS_attk_flinch_backward" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/ghost_melee_1HS_attk_flinch_forward" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/ghost_melee_1HS_attk_flinch_left" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/ghost_melee_1HS_attk_flinch_right" }, { "snoPower": "Power/", "snoAnim": "Animation/ghost_melee_1HS_attk_knockback" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/ghost_melee_1HS_attk_gethit_right" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/ghost_melee_1HS_attk_gethit_forward" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/ghost_melee_1HS_attk_gethit_backward" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/ghost_melee_1HS_attk_gethit_left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/ghost_melee_1HS_attk_strafe_left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/ghost_melee_1HS_attk_strafe_right" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/ghost_melee_1HS_attk_sprint" }, { "snoPower": "Power/ghost_death_VFX", "snoAnim": "Animation/ghost_melee_death_TEMP" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/ghost_melee_1HS_attk_backpedal" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/ghost_melee_attk_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/ghost_melee_attk_walk_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/ghost_melee_1HS_attk_run" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/ghost_melee_1HS_attk_run" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/ghost_melee_attk_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/ghost_melee_attk_turn_R" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/ghost_melee_1HS_attk_omniChannel" }, { "snoPower": "Power/ghost_elite_VFX", "snoAnim": "Animation/ghost_melee_1HS_attk_basic" }, { "snoPower": "Power/ghost_teleport", "snoAnim": "Animation/npcF_combat_2HT_event_summoned_magic" }, { "snoPower": "Power/ghost_SetUp_Teleport", "snoAnim": "Animation/ghost_melee_1HS_attk_basic" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/ghost_melee_attk_turn_base" }, { "snoPower": "Power/ghost_melee_attack", "snoAnim": "Animation/ghost_melee_1HS_attk_basic" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/ghost_melee_reac_knockDown" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/ghost_melee_1HS_event_summoned_fall" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/ghost_melee_1HS_event_summoned_magic" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/ghost_melee_1HS_event_summoned_ground" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/ghost_melee_reac_unstoppable" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/ghost_melee_reac_pullToward" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/ghost_melee_1HS_attk_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/ghost_melee_1HS_attk_sprint" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/ghost_melee_1HS_attk_idle" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/ghost_melee_1HS_attk_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/ghost_melee_1HS_attk_sprint" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/ghost_melee_1HS_attk_run" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/ghost_melee_1HS_attk_run" }, { "snoPower": "Power/AnimKey_Cower", "snoAnim": "Animation/npcF_Base_HTH_evnt_cower" }, { "snoPower": "Power/Summoned_Animating_FromGroundPortal_NoFadeIn", "snoAnim": "Animation/ghost_melee_1HS_event_summoned_ground" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/ghost_melee_reac_knockback" }, { "snoPower": "Power/AnimKey_Chant_Prayer_Eyelevel", "snoAnim": "Animation/ghost_melee_evnt_chant_prayer_eyelevel" }, { "snoPower": "Power/AnimKey_Nav_ForwardPose", "snoAnim": "Animation/ghost_melee_1HS_attk_forwardPose" }, { "snoPower": "Power/AnimKey_Nav_LeftTurnPose", "snoAnim": "Animation/ghost_melee_1HS_attk_turnLeftPose" }, { "snoPower": "Power/AnimKey_Nav_RightTurnPose", "snoAnim": "Animation/ghost_melee_1HS_attk_turnRightPose" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/ghost_melee_1HS_event_summoned_fadeCharge" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/ghost_melee_1HS_event_summoned_fadeIdle" }, { "snoPower": "Power/Summoned_Animating_Container", "snoAnim": "Animation/npcM_1HS_summoned_coffin" }, { "snoPower": "Power/ghost_lightning_Burst_Line", "snoAnim": "Animation/ghost_melee_1HS_attk_omniCast" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }