References to other File
  • Power/AnimKey_Neutral
  • Animation/bandit_ambusher_nav_idle
  • Power/AnimKey_Walk
  • Animation/bandit_ambusher_attk_walk
  • Power/AnimKey_Run
  • Animation/bandit_ambusher_nav_run
  • Power/Death
  • Animation/bandit_ambusher_reac_death
  • Power/bandit_ambusher_attk
  • Animation/bandit_ambusher_attk_basic
  • Power/AnimKey_Dead
  • Animation/bandit_ambusher_event_dead_pose
  • Power/GetHit
  • Animation/bandit_ambusher_reac_getHit_F
  • Power/GetHit_Left
  • Animation/bandit_ambusher_reac_getHit_L
  • Power/GetHit_Right
  • Animation/bandit_ambusher_reac_getHit_R
  • Power/GetHit_Knockback
  • Animation/bandit_ambusher_reac_knockback
  • Power/AnimKey_Stunned
  • Animation/bandit_ambusher_nav_stunned
  • Power/Generic_Taunt
  • Animation/bandit_ambusher_event_taunt
  • Power/
  • Power/Death_Fire
  • Animation/Goatman_Sorcerer_death_fire
  • Power/Summoned_Animating_FadeCharge
  • Animation/bandit_ambusher_summoned_fadeCharge
  • Power/
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/bandit_ambusher_attk_omnicast
  • Power/Unstoppable_Monster
  • Animation/bandit_ambusher_reac_unstoppable
  • Power/
  • Animation/GoatMan_Melee_reac_death_cutInHalf
  • Power/bandit_ambusher_ambush
  • Animation/bandit_ambusher_attk_ambush
  • Power/Knockback
  • Power/AnimKey_Backpedal
  • Animation/bandit_ambusher_attk_walk_backward
  • Power/bandit_ambusher_backstab
  • Animation/bandit_ambusher_attk_backstab
  • Power/Bandit_EvadeL
  • Animation/bandit_ambusher_attk_evade_left
  • Power/Bandit_EvadeR
  • Animation/bandit_ambusher_attk_evade_right
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/bandit_ambusher_nav_strafe_left
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/bandit_ambusher_nav_strafe_right
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/bandit_ambusher_reac_idle_add_base
  • Power/GetHit_Back
  • Animation/bandit_ambusher_reac_getHit_B
  • Power/AnimKey_Flinch_Back
  • Animation/bandit_ambusher_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/bandit_ambusher_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/bandit_ambusher_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/bandit_ambusher_reac_flinch_R
  • Power/AnimKey_Dead_Pose
  • Power/AnimKey_Run_Left
  • Animation/bandit_ambusher_nav_run_L
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/bandit_ambusher_nav_turn_L
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Sprint_Left
  • Animation/bandit_ambusher_nav_sprint_L
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Walk_Left
  • Animation/bandit_ambusher_nav_walk_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/bandit_ambusher_nav_turn_R
  • Power/AnimKey_Run_Right
  • Animation/bandit_ambusher_nav_run_R
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Sprint_Right
  • Animation/bandit_ambusher_nav_sprint_R
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Walk_Right
  • Animation/bandit_ambusher_nav_walk_R
  • Power/Summoned_Animating_Ceiling
  • Animation/bandit_ambusher_event_summoned_fall
  • Power/AnimKey_Neutral_TurnBase
  • Animation/bandit_ambusher_nav_turn_base
  • Power/AnimKey_OmniChannel
  • Animation/bandit_ambusher_attk_omnichannel
  • Power/AnimKey_Sprint
  • Animation/bandit_ambusher_nav_sprint
  • Power/Knockback_Pull
  • Animation/bandit_ambusher_reac_pullToward
  • Power/CrowdControl_Knockdown
  • Animation/bandit_ambusher_reac_knockDown
  • Power/AnimKey_Nav_ForwardPose
  • Animation/bandit_ambusher_nav_forwardPose
  • Power/AnimKey_Nav_RightTurnPose
  • Animation/bandit_ambusher_nav_rightTurnPose
  • Power/AnimKey_Nav_LeftTurnPose
  • Animation/bandit_ambusher_nav_leftTurnPose
  • Power/bandit_ambusher_poison_blade
  • Animation/bandit_ambusher_attk_poison
  • Power/Gizmo_Operate_Generic
  • Animation/bandit_ambusher_event_lockpick
  • Power/AnimKey_Bandit_Lockpick
  • Power/AnimKey_Use
  • Animation/bandit_ambusher_event_use_generic
  • Power/AnimKey_Use_Crouch
  • Animation/bandit_ambusher_event_use_generic_crouch
  • Power/Summoned_Animating_Ground
  • Animation/bandit_ambusher_event_summoned_ground
  • Power/Summoned_Animating_FadeIdle
  • Animation/bandit_ambusher_event_summoned_fadeIdle
  • Power/Summoned_Animating_Magical
  • 200618
    { "__fileName__": "base/meta/AnimSet/bandit_ambusher.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/bandit_ambusher_nav_idle" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/bandit_ambusher_attk_walk" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/bandit_ambusher_nav_run" }, { "snoPower": "Power/Death", "snoAnim": "Animation/bandit_ambusher_reac_death" }, { "snoPower": "Power/bandit_ambusher_attk", "snoAnim": "Animation/bandit_ambusher_attk_basic" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/bandit_ambusher_event_dead_pose" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/bandit_ambusher_reac_getHit_F" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/bandit_ambusher_reac_getHit_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/bandit_ambusher_reac_getHit_R" }, { "snoPower": "Power/GetHit_Knockback", "snoAnim": "Animation/bandit_ambusher_reac_knockback" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/bandit_ambusher_nav_stunned" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/bandit_ambusher_event_taunt" }, { "snoPower": "Power/", "snoAnim": "Animation/bandit_ambusher_reac_knockback" }, { "snoPower": "Power/Death_Fire", "snoAnim": "Animation/Goatman_Sorcerer_death_fire" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/bandit_ambusher_summoned_fadeCharge" }, { "snoPower": "Power/", "snoAnim": "Animation/bandit_ambusher_reac_knockback" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/bandit_ambusher_attk_omnicast" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/bandit_ambusher_reac_unstoppable" }, { "snoPower": "Power/", "snoAnim": "Animation/GoatMan_Melee_reac_death_cutInHalf" }, { "snoPower": "Power/bandit_ambusher_ambush", "snoAnim": "Animation/bandit_ambusher_attk_ambush" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/bandit_ambusher_reac_knockback" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/bandit_ambusher_attk_walk_backward" }, { "snoPower": "Power/bandit_ambusher_backstab", "snoAnim": "Animation/bandit_ambusher_attk_backstab" }, { "snoPower": "Power/Bandit_EvadeL", "snoAnim": "Animation/bandit_ambusher_attk_evade_left" }, { "snoPower": "Power/Bandit_EvadeR", "snoAnim": "Animation/bandit_ambusher_attk_evade_right" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/bandit_ambusher_nav_strafe_left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/bandit_ambusher_nav_strafe_right" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/bandit_ambusher_reac_idle_add_base" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/bandit_ambusher_reac_getHit_B" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/bandit_ambusher_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/bandit_ambusher_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/bandit_ambusher_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/bandit_ambusher_reac_flinch_R" }, { "snoPower": "Power/AnimKey_Dead_Pose", "snoAnim": "Animation/bandit_ambusher_event_dead_pose" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/bandit_ambusher_nav_run_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/bandit_ambusher_nav_turn_L" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/bandit_ambusher_nav_strafe_left" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/bandit_ambusher_nav_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/bandit_ambusher_nav_strafe_left" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/bandit_ambusher_nav_walk_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/bandit_ambusher_nav_turn_R" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/bandit_ambusher_nav_run_R" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/bandit_ambusher_nav_strafe_right" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/bandit_ambusher_nav_sprint_R" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/bandit_ambusher_nav_strafe_right" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/bandit_ambusher_nav_walk_R" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/bandit_ambusher_event_summoned_fall" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/bandit_ambusher_nav_turn_base" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/bandit_ambusher_attk_omnichannel" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/bandit_ambusher_nav_sprint" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/bandit_ambusher_reac_pullToward" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/bandit_ambusher_reac_knockDown" }, { "snoPower": "Power/AnimKey_Nav_ForwardPose", "snoAnim": "Animation/bandit_ambusher_nav_forwardPose" }, { "snoPower": "Power/AnimKey_Nav_RightTurnPose", "snoAnim": "Animation/bandit_ambusher_nav_rightTurnPose" }, { "snoPower": "Power/AnimKey_Nav_LeftTurnPose", "snoAnim": "Animation/bandit_ambusher_nav_leftTurnPose" }, { "snoPower": "Power/bandit_ambusher_poison_blade", "snoAnim": "Animation/bandit_ambusher_attk_poison" }, { "snoPower": "Power/Gizmo_Operate_Generic", "snoAnim": "Animation/bandit_ambusher_event_lockpick" }, { "snoPower": "Power/AnimKey_Bandit_Lockpick", "snoAnim": "Animation/bandit_ambusher_event_lockpick" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/bandit_ambusher_event_use_generic" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/bandit_ambusher_event_use_generic_crouch" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/bandit_ambusher_event_summoned_ground" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/bandit_ambusher_event_summoned_fadeIdle" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/bandit_ambusher_event_summoned_ground" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }