References to other File
  • Power/AnimKey_Backpedal
  • Animation/vampire_brute_backpedal
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/vampire_brute_omnicast
  • Power/AnimKey_Neutral
  • Animation/vampire_brute_idle
  • Power/AnimKey_Run
  • Animation/vampire_brute_run
  • Power/AnimKey_Walk
  • Animation/vampire_brute_walk
  • Power/Death
  • Animation/vampire_brute_death
  • Power/GetHit
  • Animation/vampire_brute_gethit_forward
  • Power/Knockback
  • Animation/vampire_brute_knockback
  • Power/Generic_Taunt
  • Animation/vampire_brute_taunt
  • Power/AnimKey_Dead
  • Animation/vampire_brute_death_pose
  • Power/
  • Animation/vampire_brute_turnL_90
  • Power/
  • Animation/vampire_brute_turnR_90
  • Power/
  • Animation/vampire_brute_turnL_180
  • Power/AnimKey_Nav_Run_Turn90_Left
  • Power/AnimKey_Nav_Run_Turn90_Right
  • Power/
  • Power/
  • Power/GetHit_Knockback
  • Power/vampire_brute_attk_melee
  • Animation/vampire_brute_attk_basic
  • Power/Summoned_Animating_Ground
  • Animation/vampire_brute_event_summoned_ground
  • Power/Unstoppable_Monster
  • Animation/vampire_brute_unstoppable
  • Power/vampire_brute_attk_impale
  • Animation/vampire_brute_attk_impale
  • Power/vampire_brute_blood_frenzy
  • Animation/vampire_brute_blood_frenzy
  • Power/
  • Animation/vampire_brute_injured_walk
  • Power/AnimKey_Dead_Pose
  • Power/
  • Animation/vampire_brute_injured_run
  • Power/vampire_brute_attk_melee_injured
  • Animation/vampire_brute_injured_attk_basic
  • Power/AnimKey_Sprint
  • Animation/vampire_brute_sprint
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/vampire_brute_strafe_left
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/vampire_brute_strafe_right
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/vampire_brute_base_additive
  • Power/GetHit_Left
  • Animation/vampire_brute_gethit_left
  • Power/GetHit_Right
  • Animation/vampire_brute_gethit_right
  • Power/GetHit_Back
  • Animation/vampire_brute_gethit_backward
  • Power/AnimKey_Flinch_Back
  • Animation/vampire_brute_flinch_backward
  • Power/AnimKey_Flinch_Forward
  • Animation/vampire_brute_flinch_forward
  • Power/AnimKey_Flinch_Left
  • Animation/vampire_brute_flinch_left
  • Power/AnimKey_Flinch_Right
  • Animation/vampire_brute_flinch_right
  • Power/AnimKey_Neutral_TurnBase
  • Animation/vampire_brute_nav_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/vampire_brute_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/vampire_brute_nav_turn_R
  • Power/Knockback_Pull
  • Animation/vampire_brute_reac_pullforward
  • Power/CrowdControl_Knockdown
  • Animation/vampire_brute_reac_knockdown
  • Power/Summoned_Animating_Magical
  • Animation/vampire_brute_summoned
  • Power/Summoned_Animating_Ceiling
  • Animation/vampire_brute_event_summoned_fall
  • Power/CrowdControl_StunWithIntro
  • Animation/vampire_brute_stunned
  • Power/AnimKey_Run_Left
  • Animation/vampire_brute_run_L
  • Power/AnimKey_Run_Strafe_Right
  • Animation/vampire_brute_run_R
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Right
  • Power/AnimKey_Walk_Left
  • Animation/vampire_brute_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/vampire_brute_walk_R
  • Power/AnimKey_Sprint_Left
  • Animation/vampire_brute_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/vampire_brute_sprint_R
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_OmniChannel
  • Animation/vampire_brute_attk_omnichannel
  • Power/AnimKey_Use
  • Animation/vampire_brute_generic_use_stand
  • Power/AnimKey_Use_Crouch
  • Animation/vampire_brute_generic_use_crouch
  • Power/Summoned_Animating_FadeIdle
  • Animation/vampire_brute_event_summoned_fadeIdle
  • Power/Summoned_Animating_FadeCharge
  • Animation/vampire_brute_event_summoned_fadeCharge
  • Power/Summoned_Animating_Container
  • Animation/vampire_brute_event_summoned_coffin
  • 202805
    { "__fileName__": "base/meta/AnimSet/vampire_brute.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/vampire_brute_backpedal" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/vampire_brute_omnicast" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/vampire_brute_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/vampire_brute_run" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/vampire_brute_walk" }, { "snoPower": "Power/Death", "snoAnim": "Animation/vampire_brute_death" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/vampire_brute_gethit_forward" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/vampire_brute_knockback" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/vampire_brute_taunt" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/vampire_brute_death_pose" }, { "snoPower": "Power/", "snoAnim": "Animation/vampire_brute_turnL_90" }, { "snoPower": "Power/", "snoAnim": "Animation/vampire_brute_turnR_90" }, { "snoPower": "Power/", "snoAnim": "Animation/vampire_brute_turnL_180" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn90_Left", "snoAnim": "Animation/vampire_brute_turnL_90" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn90_Right", "snoAnim": "Animation/vampire_brute_turnR_90" }, { "snoPower": "Power/", "snoAnim": "Animation/vampire_brute_turnL_90" }, { "snoPower": "Power/", "snoAnim": "Animation/vampire_brute_turnR_90" }, { "snoPower": "Power/GetHit_Knockback", "snoAnim": "Animation/vampire_brute_knockback" }, { "snoPower": "Power/vampire_brute_attk_melee", "snoAnim": "Animation/vampire_brute_attk_basic" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/vampire_brute_event_summoned_ground" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/vampire_brute_unstoppable" }, { "snoPower": "Power/vampire_brute_attk_impale", "snoAnim": "Animation/vampire_brute_attk_impale" }, { "snoPower": "Power/vampire_brute_blood_frenzy", "snoAnim": "Animation/vampire_brute_blood_frenzy" }, { "snoPower": "Power/", "snoAnim": "Animation/vampire_brute_injured_walk" }, { "snoPower": "Power/AnimKey_Dead_Pose", "snoAnim": "Animation/vampire_brute_death_pose" }, { "snoPower": "Power/", "snoAnim": "Animation/vampire_brute_injured_run" }, { "snoPower": "Power/vampire_brute_attk_melee_injured", "snoAnim": "Animation/vampire_brute_injured_attk_basic" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/vampire_brute_sprint" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/vampire_brute_strafe_left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/vampire_brute_strafe_right" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/vampire_brute_base_additive" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/vampire_brute_gethit_left" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/vampire_brute_gethit_right" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/vampire_brute_gethit_backward" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/vampire_brute_flinch_backward" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/vampire_brute_flinch_forward" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/vampire_brute_flinch_left" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/vampire_brute_flinch_right" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/vampire_brute_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/vampire_brute_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/vampire_brute_nav_turn_R" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/vampire_brute_reac_pullforward" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/vampire_brute_reac_knockdown" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/vampire_brute_summoned" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/vampire_brute_event_summoned_fall" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/vampire_brute_stunned" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/vampire_brute_run_L" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/vampire_brute_run_R" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/vampire_brute_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/vampire_brute_run_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/vampire_brute_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/vampire_brute_walk_R" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/vampire_brute_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/vampire_brute_sprint_R" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/vampire_brute_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/vampire_brute_sprint_R" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/vampire_brute_attk_omnichannel" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/vampire_brute_generic_use_stand" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/vampire_brute_generic_use_crouch" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/vampire_brute_event_summoned_fadeIdle" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/vampire_brute_event_summoned_fadeCharge" }, { "snoPower": "Power/Summoned_Animating_Container", "snoAnim": "Animation/vampire_brute_event_summoned_coffin" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/AnimKey_Run", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.25 } ] }, { "snoPowerFrom": "Power/AnimKey_Neutral", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.25 } ] }, { "snoPowerFrom": "Power/vampire_brute_attk_melee", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.25 } ] }, { "snoPowerFrom": "Power/AnimKey_Walk", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.25 } ] }, { "snoPowerFrom": "Power/vampire_brute_attk_impale", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/", "flBlendTimeOverride": 0.25 }, { "snoPowerTo": "Power/AnimKey_Sprint", "flBlendTimeOverride": 0.25 } ] } ], "ptPowersToMovementOverrideList": [] }