References to other File
  • Power/AnimKey_Run_Strafe_Right
  • Animation/knight_melee_off_nav_run_4m_R
  • Power/AnimKey_Backpedal
  • Animation/knight_melee_off_nav_walk_B
  • Power/AnimKey_Flinch_Back
  • Animation/knight_melee_off_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/knight_melee_off_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/knight_melee_off_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/knight_melee_off_reac_flinch_R
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/knight_melee_off_attk_omnicast
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/knight_melee_off_reac_idle_add_base
  • Power/AnimKey_Neutral
  • Animation/knight_melee_guard_nav_idle
  • Power/AnimKey_Neutral_TurnBase
  • Animation/knight_melee_off_nav_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/knight_melee_off_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/knight_melee_off_nav_turn_R
  • Power/AnimKey_Run
  • Animation/knight_melee_off_nav_run_4m
  • Power/AnimKey_Run_Left
  • Animation/knight_melee_off_nav_run_4m_L
  • Power/AnimKey_Run_Right
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Sprint
  • Animation/knight_melee_off_nav_run_3m
  • Power/AnimKey_Sprint_Left
  • Animation/knight_melee_off_nav_run_3m_L
  • Power/AnimKey_Sprint_Right
  • Animation/knight_melee_off_nav_run_3m_R
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/CrowdControl_StunWithIntro
  • Animation/knight_melee_off_reac_stunned
  • Power/AnimKey_Walk
  • Animation/knight_melee_off_nav_walk
  • Power/AnimKey_Walk_Left
  • Animation/knight_melee_off_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/knight_melee_off_nav_walk_R
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/knight_melee_off_nav_walk_strafe_L
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/knight_melee_off_nav_walk_strafe_R
  • Power/CrowdControl_Knockdown
  • Animation/knight_melee_off_reac_knockDown
  • Power/Generic_Taunt
  • Animation/knight_melee_off_event_taunt
  • Power/GetHit
  • Animation/knight_melee_off_reac_getHit_F
  • Power/GetHit_Back
  • Animation/knight_melee_off_reac_getHit_B
  • Power/GetHit_Knockback
  • Animation/knight_melee_off_reac_knockBack
  • Power/
  • Power/
  • Power/GetHit_Left
  • Animation/knight_melee_off_reac_getHit_L
  • Power/GetHit_Right
  • Animation/knight_melee_off_reac_getHit_R
  • Power/Knockback
  • Power/Knockback_Pull
  • Animation/knight_melee_off_reac_pullToward
  • Power/knight_melee_attack
  • Animation/knight_melee_off_attk_basic
  • Power/Summoned_Animating_Ceiling
  • Animation/knight_melee_off_event_summoned_fall
  • Power/Summoned_Animating_Magical
  • Animation/knight_melee_off_event_summoned_magic
  • Power/Summoned_Animating_Ground
  • Animation/knight_melee_off_event_summoned_ground
  • Power/Unstoppable_Monster
  • Animation/knight_melee_off_reac_unstoppable
  • Power/knight_melee_pbaoe
  • Animation/knight_melee_def_attk_shield_pbaoe
  • Power/knight_melee_shield
  • Animation/knight_melee_event_off_to_def
  • Power/
  • Animation/knight_melee_off_reac_suspend
  • Power/knight_melee_shield_attack
  • Animation/knight_melee_def_attk_basic
  • Power/knight_melee_attack_combo
  • Animation/knight_melee_off_attk_special
  • Power/knight_melee_shield_putaway
  • Animation/knight_melee_event_def_to_off
  • Power/AnimKey_OmniChannel
  • Animation/knight_melee_off_attk_omnichannel
  • Power/knight_melee_shield_raise
  • Animation/knight_melee_def_event_ShieldRaise
  • Power/AnimKey_Talk
  • Animation/knight_melee_guard_event_talk
  • Power/AnimKey_Talk_Idle
  • Animation/knight_melee_guard_event_talk_idle
  • Power/Knight_Melee_Ground_Sit_Pray_01
  • Animation/knight_melee_guard_event_praying_01
  • Power/Knight_Melee_Ground_Sit_Pray_02
  • Animation/knight_melee_guard_event_praying_02
  • Power/
  • Animation/knight_melee_guard_event_praying_03
  • Power/AnimKey_Use
  • Animation/knight_melee_event_generic_use
  • Power/AnimKey_Use_Crouch
  • Animation/knight_melee_event_generic_use_crouch
  • Power/Summoned_Animating_FadeIdle
  • Animation/knight_melee_off_event_summoned_fadeIdle
  • Power/Summoned_Animating_FadeCharge
  • Animation/knight_melee_off_event_summoned_fadeCharge
  • Power/Death
  • Animation/knight_melee_off_reac_death
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/knight_melee_pbaoe_shadow
  • Animation/knight_melee_def_attk_shield_pbaoe_noFx
  • Power/AnimKey_Stunned
  • Power/knight_melee_fire_shield_attack_flameJet
  • Animation/knight_melee_fire_def_attk_basic
  • Power/knight_melee_fire_shield
  • Power/knight_melee_fire_shield_putaway
  • Power/knight_melee_fire_attack_flameJet
  • Animation/knight_melee_fire_off_attk_flameJet
  • Power/
  • Animation/knight_melee_fire_off_attk_noFlame
  • Power/Urivar_Knight_Charge
  • Animation/knight_melee_def_attk_charge
  • Power/Urivar_Guard_Melee
  • Power/Urivar_Phalanx_Explode
  • 2070109
    { "__fileName__": "base/meta/AnimSet/urivar_stationaryknight_melee.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/knight_melee_off_nav_run_4m_R" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/knight_melee_off_nav_walk_B" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/knight_melee_off_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/knight_melee_off_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/knight_melee_off_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/knight_melee_off_reac_flinch_R" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/knight_melee_off_attk_omnicast" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/knight_melee_off_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/knight_melee_guard_nav_idle" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/knight_melee_off_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/knight_melee_off_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/knight_melee_off_nav_turn_R" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/knight_melee_off_nav_run_4m" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/knight_melee_off_nav_run_4m_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/knight_melee_off_nav_run_4m_R" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/knight_melee_off_nav_run_4m_L" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/knight_melee_off_nav_run_3m" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/knight_melee_off_nav_run_3m_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/knight_melee_off_nav_run_3m_R" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/knight_melee_off_nav_run_3m_L" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/knight_melee_off_nav_run_3m_R" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/knight_melee_off_reac_stunned" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/knight_melee_off_nav_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/knight_melee_off_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/knight_melee_off_nav_walk_R" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/knight_melee_off_nav_walk_strafe_L" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/knight_melee_off_nav_walk_strafe_R" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/knight_melee_off_reac_knockDown" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/knight_melee_off_event_taunt" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/knight_melee_off_reac_getHit_F" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/knight_melee_off_reac_getHit_B" }, { "snoPower": "Power/GetHit_Knockback", "snoAnim": "Animation/knight_melee_off_reac_knockBack" }, { "snoPower": "Power/", "snoAnim": "Animation/knight_melee_off_reac_knockBack" }, { "snoPower": "Power/", "snoAnim": "Animation/knight_melee_off_reac_knockBack" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/knight_melee_off_reac_getHit_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/knight_melee_off_reac_getHit_R" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/knight_melee_off_reac_knockBack" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/knight_melee_off_reac_pullToward" }, { "snoPower": "Power/knight_melee_attack", "snoAnim": "Animation/knight_melee_off_attk_basic" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/knight_melee_off_event_summoned_fall" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/knight_melee_off_event_summoned_magic" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/knight_melee_off_event_summoned_ground" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/knight_melee_off_reac_unstoppable" }, { "snoPower": "Power/knight_melee_pbaoe", "snoAnim": "Animation/knight_melee_def_attk_shield_pbaoe" }, { "snoPower": "Power/knight_melee_shield", "snoAnim": "Animation/knight_melee_event_off_to_def" }, { "snoPower": "Power/", "snoAnim": "Animation/knight_melee_off_reac_suspend" }, { "snoPower": "Power/knight_melee_shield_attack", "snoAnim": "Animation/knight_melee_def_attk_basic" }, { "snoPower": "Power/knight_melee_attack_combo", "snoAnim": "Animation/knight_melee_off_attk_special" }, { "snoPower": "Power/knight_melee_shield_putaway", "snoAnim": "Animation/knight_melee_event_def_to_off" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/knight_melee_off_attk_omnichannel" }, { "snoPower": "Power/knight_melee_shield_raise", "snoAnim": "Animation/knight_melee_def_event_ShieldRaise" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/knight_melee_guard_event_talk" }, { "snoPower": "Power/AnimKey_Talk_Idle", "snoAnim": "Animation/knight_melee_guard_event_talk_idle" }, { "snoPower": "Power/Knight_Melee_Ground_Sit_Pray_01", "snoAnim": "Animation/knight_melee_guard_event_praying_01" }, { "snoPower": "Power/Knight_Melee_Ground_Sit_Pray_02", "snoAnim": "Animation/knight_melee_guard_event_praying_02" }, { "snoPower": "Power/", "snoAnim": "Animation/knight_melee_guard_event_praying_03" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/knight_melee_event_generic_use" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/knight_melee_event_generic_use_crouch" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/knight_melee_off_event_summoned_fadeIdle" }, { "snoPower": "Power/Summoned_Animating_FadeCharge", "snoAnim": "Animation/knight_melee_off_event_summoned_fadeCharge" }, { "snoPower": "Power/Death", "snoAnim": "Animation/knight_melee_off_reac_death" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/knight_melee_off_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/knight_melee_off_nav_turn_base" }, { "snoPower": "Power/knight_melee_pbaoe_shadow", "snoAnim": "Animation/knight_melee_def_attk_shield_pbaoe_noFx" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/knight_melee_off_reac_stunned" }, { "snoPower": "Power/knight_melee_fire_shield_attack_flameJet", "snoAnim": "Animation/knight_melee_fire_def_attk_basic" }, { "snoPower": "Power/knight_melee_fire_shield", "snoAnim": "Animation/knight_melee_event_off_to_def" }, { "snoPower": "Power/knight_melee_fire_shield_putaway", "snoAnim": "Animation/knight_melee_event_def_to_off" }, { "snoPower": "Power/knight_melee_fire_attack_flameJet", "snoAnim": "Animation/knight_melee_fire_off_attk_flameJet" }, { "snoPower": "Power/", "snoAnim": "Animation/knight_melee_fire_off_attk_noFlame" }, { "snoPower": "Power/Urivar_Knight_Charge", "snoAnim": "Animation/knight_melee_def_attk_charge" }, { "snoPower": "Power/Urivar_Guard_Melee", "snoAnim": "Animation/knight_melee_def_attk_basic" }, { "snoPower": "Power/Urivar_Phalanx_Explode", "snoAnim": "Animation/knight_melee_off_reac_unstoppable" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }