References to other File
  • ShaderMap/height_field_water_pbr_stochastic_waterAlbedoControl
  • Texture/Step_SaltFlats_Water_Foam_A_Color
  • Texture/Hawe_Swamp_Water_A_Smooth_Normal
  • Texture/Step_SaltFlats_Water_Foam_B_Color
  • Texture/Global_Water_Normal_F
  • Texture/Step_SaltFlats_Water_Foam_B_Normal
  • Texture/Step_SaltFlats_Water_Foam_A_Normal
  • Texture/Step_SaltFlats_Water_Foam_B_Rough
  • Texture/Step_SaltFlats_Water_Foam_A_Rough
  • Texture/Global_Water_Rough_A
  • MaterialValue/flow power
  • MaterialValue/flow speed
  • MaterialValue/normal 1 speed multiplier
  • MaterialValue/Env Soft Alpha Power
  • MaterialValue/Env Soft Alpha Distance
  • MaterialValue/Env Soft Alpha Distance - Water Albedo
  • MaterialValue/Env Soft Alpha Power - Water Albedo
  • MaterialValue/Water Albedo - Shallow Depth
  • MaterialValue/Water Albedo - Deep Depth
  • MaterialValue/Water Albedo - Shallow Blend
  • MaterialValue/Water Albedo - Deep Blend
  • MaterialValue/Shadow Distance
  • MaterialValue/Env Soft Alpha Distance - Shadow
  • MaterialValue/Env Soft Alpha Power - Shadow
  • MaterialValue/Env Static Use Shadow
  • MaterialValue/Shadow Mip Level
  • MaterialValue/Env Force Sim Strength
  • MaterialValue/Env Force Sim Multiplier
  • MaterialValue/Env Static Use Roughness Texture
  • MaterialValue/Env Water Foam 1 Spec Reflectance
  • MaterialValue/Env Water Foam 2 Spec Reflectance
  • MaterialValue/Env Use Foam Spec Reflectance
  • MaterialValue/Water Albedo - Shallow Color Override
  • MaterialValue/Water Albedo - Deep Color Override
  • MaterialValue/Water Albedo - Deep Water Translucency
  • MaterialValue/Water Albedo - Shallow Water Translucency
  • MaterialValue/Shadow Tint
  • Surface/Water
  • 218988
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