References to this File
  • Material/rain_scosglenDrizzle.mat
  • Material/igcWaterExample.mat
  • Material/Scos_HeightFieldWater_Pond.mat
  • Material/Scos_HeightFieldWater_Stream.mat
  • Material/FrontEnd_CharacterCreate_Tree_oak_fallingLeaves.mat
  • Material/SceneDev_Blood_Decal_01.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/UberKit_WaterA_Red.mat
  • Material/Hawezar_Flooded_Slime_Puddle_Decal_02.mat
  • Material/IGC_PFV_VFX_snow_1040_closeup.mat
  • Material/IGC_BLB_FX_vein_Mephisto_BloodBubble_Bubble.mat
  • Material/weatherVFX_rain_blood.mat
  • Material/Ancients_Flooded_Slime_Puddle_Decal_03.mat
  • Material/Ideation_FracturedPeaks_Water_Blood.mat
  • Material/Hawe_Decal_Sea_Debris_C.mat
  • Material/Hawezar_Flooded_Slime_Puddle_Decal_04.mat
  • Material/DefaultHeightFieldWaterMaterial_Calm.mat
  • Material/environmentVFX_leaves_falling_drySteppes.mat
  • Material/Step_HeightFieldWaterMaterial_Calm.mat
  • Material/HaweHU_Witch_Cauldron_Filling.mat
  • Material/IGC_POP_VFX_snow_AA.mat
  • Material/DefaultHeightFieldWaterMaterial.mat
  • Material/Scos_Decal_Sea_Debris_C.mat
  • Material/Frac_Buildings_Windows_Glass_broken_Decal_A.mat
  • Material/Hawe_Wetlands_Water_Nasty_A.mat
  • Material/Ancients_Sand_Tar_WaterFall_A_01.mat
  • Material/s02_bloodwell_liquidOverflow_neutral.mat
  • Material/igcWaterExampleTransparentRenderLayer.mat
  • Material/Kehj_River_Water_A.mat
  • Material/Scos_Decal_Sea_Debris_Barnacles_C.mat
  • Material/Cave_Base_HeightFieldWaterMaterial_Proc.mat
  • Material/heightfield_ocean_step.mat
  • Material/ProtDun_Flooded_Interactive_Algae_Water.mat
  • Material/Ancients_Flooded_Slime_Puddle_Decal_01.mat
  • Material/IGC_PFV_VFX_snow_1060.mat
  • Material/Maggot_Goo_Slime_Puddle_Decal_03.mat
  • Material/IGC_BLB_1250_fxBloodBubble.mat
  • Material/Scos_HeightFieldWater_StreamWithRapids.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/IGC_PFV_VFX_hou_actor_snow_1040.mat
  • Material/Scos_Decal_Sea_Debris_Seashells_C.mat
  • Material/Hawe_Wetlands_Water_02.mat
  • Material/IGC_PFV_VFX_mb_spittle_less_2040.mat
  • Material/IGC_PFV_VFX_mb_spittle_medium_2040.mat
  • Material/s02_bloodwell_liquidOverflow_opening.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Ancients_Sand_Tar_Puddle_Decal_01.mat
  • Material/Frac_Water_Geothermal_Pool_A.mat
  • Material/Frac_Decal_Beach_Rock_B.mat
  • Material/Hawe_Wetlands_Water_Red_Algae.mat
  • Material/IGC_PFV_VFX_mb_bloodSplash_dissolve_3160.mat
  • Material/Scos_Decal_Sea_Debris_Seashells_B.mat
  • Material/Step_HieghtFieldWater_PalacePond_Blood.mat
  • Material/Step_Water_SaltFlats_B_Clear.mat
  • Material/environmentVFX_sand.mat
  • Material/IGC_PFV_VFX_hou_particle_snow_1040.mat
  • Material/Kehj_Tar_Pit_Water_A.mat
  • Material/Spawned_Maggot_Goo_Slime_Puddle_Decal_01.mat
  • Material/igc_Mephisto_BloodBubble_Bubble.mat
  • Material/weatherOverride_bloodMoon_rain.mat
  • Material/Step_Water_SaltFlats_Pools_B.mat
  • Material/Cave_Flooded_Interactive_Algae_Water.mat
  • Material/IGC_PFV_spittle_3180_hou_mb blood_droplets.mat
  • Material/Scos_Decal_Sea_Debris_Driftwood_C.mat
  • Material/IGC_PFV_spittle_3220_hou_mb blood_droplets.mat
  • Material/water_doubleLayerFallsScosglen.mat
  • Material/Step_Water_SaltFlats_Pools_c.mat
  • Material/weatherVFX_snow_IGC.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_epl_8030.mat
  • Material/emote_dru025_stor_snow_area.mat
  • Material/Hawe_Swamp_Shore_Algae_B.mat
  • Material/UberKit_WaterA_Green_02.mat
  • Material/IGC_PFV_VFX_snow_1065.mat
  • Material/UberKit_WaterA_Brown.mat
  • Material/Frac_WaterHeightField_IceChunks.mat
  • Material/IGC_PFV_VFX_snow_1050.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/ProtDun_Flooded_Interactive_Algae_Water_Strong_Flow.mat
  • Material/DefaultHeightFieldOceanMaterial_CHT_shallow_visibility.mat
  • Material/Hawe_Wetlands_Mangrove_Water.mat
  • Material/IGC_PFV_VFX_mb_snow_1040.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow.mat
  • Material/IGC_FIG_VFX_snow_noAA.mat
  • Material/water_black_lake_bioluminescent.mat
  • Material/weatherVFX_sand_EliasPalace_Sandstorm_midFlurries.mat
  • Material/Hawe_Swamp_Shore_Algae_A.mat
  • Material/weatherVFX_snow_prologue.mat
  • Material/Hawe_BurnedForest_Water.mat
  • Material/UberKit_WaterA_Dark.mat
  • Material/s02_bloodwell_liquidCascade_opening.mat
  • Material/Ancients_Sand_Tar_Puddle_Decal_04.mat
  • Material/MageHalls_Interactive_Water_Flow_A.mat
  • Material/Hawe_Wetlands_Water_Drowned.mat
  • Material/Scos_GiantCauldron_B_liquid_Blue.mat
  • Material/Hawe_Decal_Sea_Debris_B.mat
  • Material/MageHalls_Interactive_Water_Flow_B.mat
  • Material/sanctuary_HeightFieldWater_ocean_proc.mat
  • Material/IGC_BLB_1220_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Step_Water_SaltFlats_Pools_A.mat
  • Material/DefaultHeightFieldOceanMaterial.mat
  • Material/GroundFogMaterial_Crypt.mat
  • Material/Scos_Decal_Sea_Debris_Barnacles_A.mat
  • Material/IGC_PFV_VFX_mb_spit_brute_motes_2040.mat
  • Material/Scos_Decal_Sea_Debris_B.mat
  • Material/WaterMaterial_MarshLands.mat
  • Material/Ancients_Sand_Tar_Puddle_Decal_05.mat
  • Material/UberKit_WaterA.mat
  • Material/Cave_Puddle_A_Splat_Decal_01.mat
  • Material/Hawezar_Fungus_Slime_Puddle_Decal_03.mat
  • Material/Maggot_Goo_Slime_Puddle_Decal_01.mat
  • Material/Hawe_Shallow_Water_Clear_A.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/Frac_Decal_Beach_Rock_A.mat
  • Material/Cave_Flooded_Algae_A.mat
  • Material/ProtoDun_Flooded_Algae_A.mat
  • Material/Ancients_Flooded_Interactive_Algae_Water_01.mat
  • Material/mmarra_ancients_water_test.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Maggot_Goo_Slime_Puddle_Decal_04.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/IGC_PFV_VFX_mb_spittle_2040.mat
  • Material/heightfield_ocean_kehj.mat
  • Material/Lava_River_Hell_Fort_Red.mat
  • Material/weatherVFX_sand.mat
  • Material/Maggot_Goo_Slime_Puddle_Decal_05.mat
  • Material/IGC_BLB_1140_fxBloodBubble.mat
  • Material/Maggot_Goo_Slime_Puddle_Decal_02.mat
  • Material/weatherVFX_sand_EliasPalace_Sandstorm_sandFlurries.mat
  • Material/Frac_Decal_Beach_Rock_C.mat
  • Material/water_black_lake_bioluminescent_B.mat
  • Material/DefaultHeightFieldOceanMaterial_basicFlow_slow.mat
  • Material/SceneDev_Wet_Decal_01.mat
  • Material/Hawezar_Flooded_Slime_Puddle_Decal_01.mat
  • Material/snow_fracturedPeaks_standard.mat
  • Material/ProtoDun_South_Interactive_Algae_Water.mat
  • Material/ProtoDun_Sewer_Shore_Algae_B.mat
  • Material/s02_bloodwell_liquidCascade_neutral.mat
  • Material/Hawe_Decal_Sea_Debris_A.mat
  • Material/Frac_WaterHeightField_IceChunksEdges_WithWaterfall.mat
  • Material/Ancients_Flooded_Interactive_Algae_Water_01_Radial_Wave.mat
  • Material/DefaultHeightFieldGroundFogMaterial.mat
  • Material/UberKit_WaterA_Dark_02.mat
  • Material/IGC_BLB_1270_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Scos_Decal_Sea_Debris_A.mat
  • Material/UberKit_WaterA_Green.mat
  • Material/IGC_BLB_1270_fxBloodBubble.mat
  • Material/Ancients_Sand_Tar_WaterFall_A_02.mat
  • Material/Hawe_Wetlands_Bloodpox_Water.mat
  • Material/Hawe_Decal_Sea_Debris_D.mat
  • Material/Cave_Lava_River_Magma_A.mat
  • Material/weatherVFX_rain_ashava.mat
  • Material/UberKit_WaterA_LightBlue.mat
  • Material/HeightFieldWaterMaterial_protoDunDarkWater.mat
  • Material/Frac_HeightFieldWaterMaterial.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Scos_Decal_Sea_Debris_D.mat
  • Material/IGC_POP_VFX_snow_4030.mat
  • Material/snow_fracturedPeaks_standard_CSD_fix.mat
  • Material/IGC_PFV_VFX_mb_bloodSplash_dissolve_3240.mat
  • Material/Hawe_Wetlands_Water.mat
  • Material/Scos_Decal_Sea_Debris_Barnacles_B.mat
  • Material/Frac_Icy_HeightFieldWaterMaterial.mat
  • Material/Step_River_Water_A.mat
  • Material/Step_Water_SaltFlats_Pools_D.mat
  • Material/Ancients_Sand_Tar_Puddle_Decal_02.mat
  • Material/IGC_FIG_VFX_snow_AA.mat
  • Material/Ancients_Sand_Tar_Puddle_Decal_03.mat
  • Material/Scos_Decal_Sea_Debris_Driftwood_B.mat
  • Material/IGC_PFV_VFX_snow_1070.mat
  • AudioContext/Wamb_Hawe_Delta.auc
  • AudioContext/Wamb_Hawe_Wetland.auc
  • AudioContext/Wamb_Hawe_Global.auc
  • AudioContext/Wamb_Hawe_SnakeCult.auc
  • AudioContext/Wamb_Hawe_Fens.auc
  • AudioContext/Wamb_Hawe_Coast.auc
  • AudioContext/Wamb_Hawe_CreackingHulls.auc
  • AudioContext/Wamb_Hawe_Bog_Incense_Vision.auc
  • AudioContext/Wamb_Hawe_Verge_Stronghold.auc
  • AudioContext/Wamb_Hawe_ZakarumKeep.auc
  • AudioContext/AmbG_Scosglen_Rain.auc
  • AudioContext/Wamb_Hawe_Dock_Town.auc
  • AudioContext/Wamb_Hawe_Marsh.auc
  • AudioContext/Wamb_Hawe_TreeOfWhispers.auc
  • AudioContext/Wamb_Hawe_RuinedTower_Interior.auc
  • AudioContext/Wamb_Hawe_Plaguemarsh_Swamp.auc
  • AudioContext/Wamb_Hawe_Verge.auc
  • AudioContext/Wamb_Hawe_SnakeCult_Clear.auc
  • AudioContext/Wamb_Hawe_Bloodpox_Basin.auc
  • AudioContext/Wamb_Hawe_Bog.auc
  • AudioContext/Wamb_Hawe_Hungering_Swamp.auc
  • AudioContext/Wamb_Hawe_Zarbinzet.auc
  • AudioContext/Wamb_Hawe_Wejinhani.auc
  • FootstepTable/mnt_stor019_horse_footStep.fst
  • FootstepTable/mnt_stor002_horse.fst
  • FootstepTable/mnt_stor020_horse_footsteps.fst
  • FootstepTable/mnt_stor026_horse_footStep.fst
  • FootstepTable/mnt_stor039_horse_footStep.fst
  • FootstepTable/mnt_stor038_horse_footStep.fst
  • EffectGroup/barb_ironMaelstrom_impact_water.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_water.efg
  • EffectGroup/demon_wurm_intro_dirt_surfacepicker.efg
  • EffectGroup/golem_attk_basic_smash_02_surfacePicker.efg
  • EffectGroup/necro_boneSpear_cast_surfacePicker.efg
  • EffectGroup/barbm_2HS_attk_deathblow_allSurf.efg
  • EffectGroup/vfx_scorpion_summoned_01.efg
  • EffectGroup/classFxKit_burstCone45_generic_new_picker.efg
  • EffectGroup/barbarian_deathBlow_impact_fatal.efg
  • EffectGroup/druid_grizzlyRage_eruption_shockwave_surfacePicker.efg
  • EffectGroup/barbm_2HS_attk_deathblow_portal.efg
  • EffectGroup/S02_bloodseeker_leap_impact_surfacePicker.efg
  • EffectGroup/necro_ironGolem_coneAOE_enhanced_surfacePicker.efg
  • EffectGroup/barb_upheaval_cast_surfacePicker.efg
  • EffectGroup/necro_armyOfTheDead_exploder_spawn_surfacePicker.efg
  • EffectGroup/necro_boneWall_spawn_surfacePicker.efg
  • EffectGroup/barb_upheaval_cast_generic_fire_surfacePicker.efg
  • EffectGroup/necro_boneStorm_aoe_intro_surfacePicker.efg
  • EffectGroup/necro_ironGolem_coneAOE_surfacePicker.efg
  • EffectGroup/barb_lungingStrike_cast_kickUp.efg
  • EffectGroup/S02_Bloodseeker_barb_groundStomp_decalPicker.efg
  • EffectGroup/druid_boulder_cast_surfacePicker.efg
  • EffectGroup/barb_leap_impact_water.efg
  • EffectGroup/fxKit_burstCylindrical_generic_physical_new_picker.efg
  • EffectGroup/necromancerM_STF_attk_bonesplinters_cast_surfacePicker_right.efg
  • EffectGroup/vfxDruid_EarthSpike_surfacePicker.efg
  • EffectGroup/barbm_2HS_attk_deathblow_water.efg
  • EffectGroup/barb_callOfTheAncients_leap_impact.efg
  • EffectGroup/surface_mount_footstep_sprinting_children.efg
  • EffectGroup/golem_attk_basic_smash_01.efg
  • EffectGroup/barbarian_whirlwind_buff_dw.efg
  • EffectGroup/sorc_firewall_decalPicker.efg
  • EffectGroup/legendary_barb_mace2H_001_surfacePicker.efg
  • EffectGroup/barb_callOfTheAncients_ancient_outro_Legendary111.efg
  • EffectGroup/necromancerM_STF_attk_bonesplinters_cast_surfacePicker.efg
  • EffectGroup/druid_trample_loop_surfacePicker.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_v2.efg
  • EffectGroup/barb_ironMaelstrom_archon_bludgeoning_impact.efg
  • EffectGroup/barb_ironSkin_cast.efg
  • EffectGroup/druid_vineCreeper_poisonAttack_dirt_picker.efg
  • EffectGroup/barb_groundStomp_decalPicker.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe.efg
  • EffectGroup/gloves_unique_barb_001_eg.efg
  • EffectGroup/Andariel_P2_attack_AOE.efg
  • EffectGroup/emote_bar006_stor_SurfacePicker.efg
  • EffectGroup/Barbarian_deathBlow_contact.efg
  • EffectGroup/surface_mount_sprint_pickBy.efg
  • EffectGroup/druid_pulverize_surfacePicker.efg
  • EffectGroup/necro_ironGolem_slam_AOE_surfacePicker.efg
  • EffectGroup/legendary_barb_018_burst_AOE.efg
  • EffectGroup/barb_callOfTheAncients_cast_ancient.efg
  • EffectGroup/barb_dismount_intoTheFray_impact_surfacePicker.efg
  • EffectGroup/barbarian_whirlwind_buff.efg
  • EffectGroup/golem_attk_basic_smash_02.efg
  • EffectGroup/barbm_2HS_attk_deathblow.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_exceptSnowSand.efg
  • EffectGroup/barb_upheaval_cast_water.efg
  • EffectGroup/global_blood_pierce_water_picker.efg
  • EffectGroup/druid_vineCreeper_stun_dirt_picker.efg
  • EffectGroup/necro_ironGolem_spawn_surfacePicker.efg
  • EffectGroup/barbarian_whirlwind_buff_2hs.efg
  • EffectGroup/fxKit_burstLine_generic_physical_new_picker.efg
  • EffectGroup/promo_wingsOfTheCreator.efg
  • EffectGroup/barb_groundStomp_water.efg
  • EffectGroup/knight_brute_event_summon_impact_impact_surfacePicker.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_common.efg
  • EffectGroup/barb_groundStomp_AOE.efg
  • EffectGroup/barb_callOfTheAncients_ancient_outro.efg
  • EffectGroup/barb_emote_stor_002_impactSecond_environmentPicker.efg
  • EffectGroup/vfx_scorpion_summoned_03.efg
  • EffectGroup/druid_boulder_proj_surfacePicker.efg
  • EffectGroup/global_blood_blunt_water_picker.efg
  • EffectGroup/barb_impact_trophy_emote_stor_s01_014.efg
  • EffectGroup/vfx_treasurebeast_ore_detonate.efg
  • EffectGroup/barb_emote_stor_002_impact_environmentPicker.efg
  • EffectGroup/vfx_scorpion_summoned_02.efg
  • EffectGroup/barb_callOfTheAncients_leap_impact_surfacePicker.efg
  • EffectGroup/barb_leap_impact_surfacePicker.efg
  • EffectGroup/surface_mount_footstep_sprinting_children_water.efg
  • EffectGroup/S02_Bloodseeker_barb_groundStomp_AOE.efg
  • EffectGroup/necro_boneWall_death_surfacePicker.efg
  • EffectGroup/barbm_2HS_attk_deathblow_water_portal.efg
  • EffectGroup/barb_hammerOfTheAncients_aoe_hardSurface.efg
  • EffectGroup/barb_callOfTheAncients_cast_hero.efg
  • EffectGroup/golem_attk_basic_smash_01_surfacePicker.efg
  • EffectGroup/barb_upheaval_cast_generic_fire_water.efg
  • EffectGroup/fxKit_damaging_burstCylindrical_earth_surface.efg
  • EffectGroup/druid_vineCreeper_stun_aoe_dirtKickup_picker.efg
  • EffectGroup/demon_wurm_outro_dirt_surfacepicker.efg
  • EffectGroup/druid_landslide_slab_surfacePicker.efg
  • EffectGroup/barb_ironMaelstrom_impact_surfacePicker.efg
  • EffectGroup/druid_vineCreeper_passive_vine_dirtKickup_picker.efg
  • EffectGroup/goatmanRanged_1HSpear_att_evade.efg
  • Global/av.glo
  • 55772
    { "__fileName__": "base/meta/Surface/Water.srf", "snoSplashParticle": "EffectGroup/surfaceVFX_water_objectSplash", "snoFootstepEffectLeft": "EffectGroup/surface_water_Footsteps_Splash_l", "snoFootstepEffectRight": "EffectGroup/surface_water_Footsteps_Splash_r", "snoFootstepDragEffect": "EffectGroup/surface_water_footsteps_drag", "snoFootstepTrailEffect": "EffectGroup/surface_water_footsteps_Trail", "snoFootstepLiftEffect": "EffectGroup/surface_water_footLift", "arMountTypeFootsteps": [ { "snoFootstepEffect": "EffectGroup/surface_mount_water_footstep", "snoWalkEffect": "EffectGroup/surface_mount_water_walk_footstep" } ], "fLiquid": true, "fGrass": false }