374473
{ "__fileName__": "base/meta/AnimSet/skeleton_ranged_death.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/AnimKey_Dead_Pose", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/Death", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/Death_Cold", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/Death_Fire", "snoAnim": "Animation/skeleton_ranged_reac_death_fire" }, { "snoPower": "Power/Death_Frozen", "snoAnim": "Animation/skeleton_ranged_reac_death_frozen" }, { "snoPower": "Power/Death_Holy", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/Death_Lightning", "snoAnim": "Animation/skeleton_ranged_reac_death_lightning" }, { "snoPower": "Power/Death_Poison", "snoAnim": "Animation/skeleton_ranged_reac_death_poison" }, { "snoPower": "Power/Death_Shadow", "snoAnim": "Animation/skeleton_ranged_reac_death_shadow" }, { "snoPower": "Power/Death_Crushed", "snoAnim": "Animation/skeleton_ranged_reac_death_crushed" }, { "snoPower": "Power/death_cutInHalf_physical_default", "snoAnim": "Animation/skeleton_ranged_reac_death_cutInHalf" }, { "snoPower": "Power/death_decapitate_physical_default", "snoAnim": "Animation/skeleton_ranged_reac_death_decapitate" }, { "snoPower": "Power/", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/death_gib_lightning_default", "snoAnim": "Animation/skeleton_ranged_reac_death_gib_lightning" }, { "snoPower": "Power/death_gib_physical_default", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/death_gib_physical_muscle", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/death_gib_physical_skeleton", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/death_lowerBody_physical_default", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/", "snoAnim": "Animation/skeleton_ranged_reac_death" }, { "snoPower": "Power/death_roadkill_physical_default", "snoAnim": "Animation/skeleton_ranged_reac_death_roadkill" }, { "snoPower": "Power/death_gib_fire", "snoAnim": "Animation/skeleton_ranged_reac_death_gib_fire" }, { "snoPower": "Power/", "snoAnim": "Animation/skeleton_ranged_reac_death_gib_poison" }, { "snoPower": "Power/death_gib_shadow", "snoAnim": "Animation/skeleton_ranged_reac_death_gib_shadow" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }