References to other File
  • Power/AnimKey_Neutral
  • Animation/Necromancer_SkeletonWarrior_Sword_idle
  • Power/AnimKey_Walk
  • Animation/Necromancer_SkeletonWarrior_Sword_walk
  • Power/AnimKey_Run
  • Animation/Necromancer_SkeletonWarrior_Sword_nav_run
  • Power/GetHit
  • Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_forward
  • Power/Generic_Taunt
  • Animation/skeleton_melee_event_taunt
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/Necromancer_SkeletonWarrior_Sword_walk_left
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/Necromancer_SkeletonWarrior_Sword_walk_right
  • Power/Knockback
  • Animation/Necromancer_SkeletonWarrior_Sword_reac_knockback
  • Power/Summoned_Animating_Ground
  • Animation/Necromancer_SkeletonWarrior_Spawn
  • Power/AnimKey_Sprint
  • Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint
  • Power/AnimKey_Stunned
  • Animation/Necromancer_SkeletonWarrior_Sword_reac_stunned
  • Power/GetHit_Knockback
  • Power/GetHit_Left
  • Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_left
  • Power/GetHit_Right
  • Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_right
  • Power/AnimKey_Backpedal
  • Animation/Necromancer_SkeletonWarrior_Sword_walk_backwards
  • Power/Resurrect
  • Animation/skeleton_melee_event_resurrect
  • Power/GetHit_Back
  • Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_backward
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/Necromancer_SkeletonWarrior_Sword_base_ADDITIVE
  • Power/AnimKey_Flinch_Back
  • Animation/Necromancer_SkeletonWarrior_Sword_flinch_backward
  • Power/AnimKey_Flinch_Forward
  • Animation/Necromancer_SkeletonWarrior_Sword_flinch_forward
  • Power/AnimKey_Flinch_Left
  • Animation/Necromancer_SkeletonWarrior_Sword_flinch_left
  • Power/AnimKey_Flinch_Right
  • Animation/Necromancer_SkeletonWarrior_Sword_flinch_right
  • Power/AnimKey_Run_Left
  • Animation/Necromancer_SkeletonWarrior_Sword_nav_run_left
  • Power/AnimKey_Run_Right
  • Animation/Necromancer_SkeletonWarrior_Sword_nav_run_right
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Sprint_Left
  • Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_l
  • Power/AnimKey_Sprint_Right
  • Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_r
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Walk_Left
  • Power/AnimKey_Walk_Right
  • Power/Necromancer_SkeletonWarrior_Sword_Attack
  • Animation/Necromancer_SkeletonWarrior_Sword_Attack
  • Power/Necromancer_SkeletonWarrior_Sword_Command
  • Animation/Necromancer_SkeletonWarrior_Sword_Command
  • Power/AnimKey_Neutral_TurnBase
  • Animation/Necromancer_SkeletonWarrior_Sword_nav_Turn_Base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/Necromancer_SkeletonWarrior_Sword_nav_Turn_Left
  • Power/AnimKey_Neutral_TurnRight
  • Animation/Necromancer_SkeletonWarrior_Sword_nav_Turn_Right
  • Power/AnimKey_RunToIdle
  • Animation/Necromancer_SkeletonWarrior_Sword_attk_runstop
  • Power/CrowdControl_Knockdown
  • Animation/necromancer_skeletonWarrior_Sword_reac_knockdown
  • Power/Knockback_Pull
  • Animation/necromancer_skeletonwarrior_sword_reac_pullTowards
  • Power/Unstoppable_Monster
  • Animation/skeleton_melee_reac_unstoppable
  • Power/Necromancer_SkeletonWarrior_Sword_Attack_Shadow
  • Animation/Necromancer_SkeletonWarrior_Sword_Attack_shadow
  • 440194
    { "__fileName__": "base/meta/AnimSet/Necromancer_SkeletonWarrior_Sword.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_idle" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_forward" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/skeleton_melee_event_taunt" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_right" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_knockback" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Spawn" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_stunned" }, { "snoPower": "Power/GetHit_Knockback", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_knockback" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_left" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_right" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_backwards" }, { "snoPower": "Power/Resurrect", "snoAnim": "Animation/skeleton_melee_event_resurrect" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_backward" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_base_ADDITIVE" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_flinch_backward" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_flinch_forward" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_flinch_left" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_flinch_right" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run_left" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run_right" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run_left" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run_right" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_l" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_r" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_l" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_r" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_left" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_right" }, { "snoPower": "Power/Necromancer_SkeletonWarrior_Sword_Attack", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_Attack" }, { "snoPower": "Power/Necromancer_SkeletonWarrior_Sword_Command", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_Command" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_Turn_Base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_Turn_Left" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_Turn_Right" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_attk_runstop" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/necromancer_skeletonWarrior_Sword_reac_knockdown" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/necromancer_skeletonwarrior_sword_reac_pullTowards" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/skeleton_melee_reac_unstoppable" }, { "snoPower": "Power/Necromancer_SkeletonWarrior_Sword_Attack_Shadow", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_Attack_shadow" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/Generic_Taunt", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/Generic_Taunt", "flBlendTimeOverride": 0.20000000298023224 } ] } ], "ptPowersToMovementOverrideList": [] }