References to this File
References to other File
440194
{
"__fileName__": "base/meta/AnimSet/Necromancer_SkeletonWarrior_Sword.ans",
"ptWeaponClasses": [
0
],
"eAnimsetType": 0,
"ptPowerEntryList": [
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_idle"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_forward"
},
{
"snoPower": "Power/Generic_Taunt",
"snoAnim": "Animation/skeleton_melee_event_taunt"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_left"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_right"
},
{
"snoPower": "Power/Knockback",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_knockback"
},
{
"snoPower": "Power/Summoned_Animating_Ground",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Spawn"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint"
},
{
"snoPower": "Power/AnimKey_Stunned",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_stunned"
},
{
"snoPower": "Power/GetHit_Knockback",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_knockback"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_left"
},
{
"snoPower": "Power/GetHit_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_right"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_backwards"
},
{
"snoPower": "Power/Resurrect",
"snoAnim": "Animation/skeleton_melee_event_resurrect"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_reac_gethit_backward"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_base_ADDITIVE"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_flinch_backward"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_flinch_forward"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_flinch_left"
},
{
"snoPower": "Power/AnimKey_Flinch_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_flinch_right"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run_left"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run_right"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run_left"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_run_right"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_l"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_r"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_l"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_sprint_r"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_left"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_walk_right"
},
{
"snoPower": "Power/Necromancer_SkeletonWarrior_Sword_Attack",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_Attack"
},
{
"snoPower": "Power/Necromancer_SkeletonWarrior_Sword_Command",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_Command"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_Turn_Base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_Turn_Left"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_nav_Turn_Right"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_attk_runstop"
},
{
"snoPower": "Power/CrowdControl_Knockdown",
"snoAnim": "Animation/necromancer_skeletonWarrior_Sword_reac_knockdown"
},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/necromancer_skeletonwarrior_sword_reac_pullTowards"
},
{
"snoPower": "Power/Unstoppable_Monster",
"snoAnim": "Animation/skeleton_melee_reac_unstoppable"
},
{
"snoPower": "Power/Necromancer_SkeletonWarrior_Sword_Attack_Shadow",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Sword_Attack_shadow"
}
],
"ptPowersOverrideList": [
{
"snoPowerFrom": "Power/Generic_Taunt",
"ptBlendOverrideEntries": [
{
"snoPowerTo": "Power/Generic_Taunt",
"flBlendTimeOverride": 0.20000000298023224
}
]
}
],
"ptPowersToMovementOverrideList": []
}