References to other File
  • Power/AnimKey_Backpedal
  • Animation/Necromancer_SkeletonWarrior_Shield_walk
  • Power/AnimKey_Dead
  • Animation/necro_skeleton_shield_game_idle
  • Power/AnimKey_Flinch_Back
  • Animation/Necromancer_SkeletonWarrior_Shield_flinch_backwards
  • Power/AnimKey_Flinch_Forward
  • Power/AnimKey_Flinch_Left
  • Power/AnimKey_Flinch_Right
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/Necromancer_SkeletonWarrior_Shield_base_ADDITIVE
  • Power/AnimKey_Neutral
  • Power/AnimKey_Run
  • Animation/Necromancer_SkeletonWarrior_Shield_run_400
  • Power/AnimKey_Run_Left
  • Animation/Necromancer_SkeletonWarrior_Shield_run_L
  • Power/AnimKey_Run_Right
  • Animation/Necromancer_SkeletonWarrior_Shield_run_R
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Sprint
  • Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint
  • Power/AnimKey_Sprint_Left
  • Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_l
  • Power/AnimKey_Sprint_Right
  • Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_r
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Stunned
  • Animation/Necromancer_SkeletonWarrior_Shield_reac_stunned
  • Power/AnimKey_Walk
  • Power/AnimKey_Walk_Left
  • Power/AnimKey_Walk_Right
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/Necromancer_SkeletonWarrior_Shield_walk_left
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/Necromancer_SkeletonWarrior_Shield_walk_right
  • Power/Generic_Taunt
  • Animation/skeleton_meleeShield_event_taunt
  • Power/GetHit
  • Animation/necromancer_skeletonwarrior_shield_reac_gethit_F
  • Power/GetHit_Left
  • Animation/necromancer_skeletonwarrior_shield_reac_gethit_L
  • Power/GetHit_Right
  • Animation/necromancer_skeletonwarrior_shield_reac_gethit_R
  • Power/Knockback
  • Animation/Necromancer_SkeletonWarrior_Shield_reac_knockback
  • Power/Resurrect
  • Animation/skeleton_meleeShield_event_resurrect
  • Power/Necromancer_SkeletonWarrior_Shield_Attack
  • Animation/Necromancer_SkeletonWarrior_Shield_attk_basic
  • Power/Necromancer_SkeletonWarrior_Shield_Command
  • Animation/Necromancer_SkeletonWarrior_Shield_Command
  • Power/AnimKey_RunToIdle
  • Animation/necromancer_skeletonwarrior_shield_nav_runstop
  • Power/AnimKey_Neutral_TurnBase
  • Animation/necromancer_skeletonwarrior_shield_nav_neutral_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/necromancer_skeletonwarrior_shield_nav_neutral_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/necromancer_skeletonwarrior_shield_nav_neutral_R
  • Power/Summoned_Animating_Ground
  • Animation/necromancer_skeletonwarrior_shield_event_spawn
  • Power/Knockback_Pull
  • Animation/necromancer_skeletonwarrior_shield_reac_pullTowards
  • Power/GetHit_Knockback
  • Power/GetHit_Back
  • Animation/necromancer_skeletonwarrior_shield_reac_gethit_B
  • Power/CrowdControl_Knockdown
  • Animation/necromancer_skeletonWarrior_Shield_reac_knockdown
  • Power/Unstoppable_Monster
  • Animation/skeleton_melee_reac_unstoppable
  • Power/Necromancer_SkeletonWarrior_Shield_Attack_Shadow
  • Animation/Necromancer_SkeletonWarrior_Shield_attk_basic_shadow
  • 443411
    { "__fileName__": "base/meta/AnimSet/Necromancer_SkeletonWarrior_Shield.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/necro_skeleton_shield_game_idle" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_flinch_backwards" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_flinch_backwards" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_flinch_backwards" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_flinch_backwards" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_base_ADDITIVE" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/necro_skeleton_shield_game_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_400" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_R" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_L" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_R" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_l" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_r" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_l" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_r" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_reac_stunned" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk_left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk_right" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/skeleton_meleeShield_event_taunt" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_gethit_F" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_gethit_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_gethit_R" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_reac_knockback" }, { "snoPower": "Power/Resurrect", "snoAnim": "Animation/skeleton_meleeShield_event_resurrect" }, { "snoPower": "Power/Necromancer_SkeletonWarrior_Shield_Attack", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_attk_basic" }, { "snoPower": "Power/Necromancer_SkeletonWarrior_Shield_Command", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_Command" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_nav_runstop" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_nav_neutral_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_nav_neutral_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_nav_neutral_R" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_event_spawn" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_pullTowards" }, { "snoPower": "Power/GetHit_Knockback", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_reac_knockback" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_gethit_B" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/necromancer_skeletonWarrior_Shield_reac_knockdown" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/skeleton_melee_reac_unstoppable" }, { "snoPower": "Power/Necromancer_SkeletonWarrior_Shield_Attack_Shadow", "snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_attk_basic_shadow" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }