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References to other File
443411
{
"__fileName__": "base/meta/AnimSet/Necromancer_SkeletonWarrior_Shield.ans",
"ptWeaponClasses": [
0
],
"eAnimsetType": 0,
"ptPowerEntryList": [
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk"
},
{
"snoPower": "Power/AnimKey_Dead",
"snoAnim": "Animation/necro_skeleton_shield_game_idle"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_flinch_backwards"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_flinch_backwards"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_flinch_backwards"
},
{
"snoPower": "Power/AnimKey_Flinch_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_flinch_backwards"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_base_ADDITIVE"
},
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/necro_skeleton_shield_game_idle"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_400"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_L"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_R"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_L"
},
{
"snoPower": "Power/AnimKey_Run_Strafe_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_run_R"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_l"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_r"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_l"
},
{
"snoPower": "Power/AnimKey_Sprint_Strafe_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_nav_sprint_r"
},
{
"snoPower": "Power/AnimKey_Stunned",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_reac_stunned"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk"
},
{
"snoPower": "Power/AnimKey_Walk_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Left",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk_left"
},
{
"snoPower": "Power/AnimKey_Walk_Strafe_Right",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_walk_right"
},
{
"snoPower": "Power/Generic_Taunt",
"snoAnim": "Animation/skeleton_meleeShield_event_taunt"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_gethit_F"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_gethit_L"
},
{
"snoPower": "Power/GetHit_Right",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_gethit_R"
},
{
"snoPower": "Power/Knockback",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_reac_knockback"
},
{
"snoPower": "Power/Resurrect",
"snoAnim": "Animation/skeleton_meleeShield_event_resurrect"
},
{
"snoPower": "Power/Necromancer_SkeletonWarrior_Shield_Attack",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_attk_basic"
},
{
"snoPower": "Power/Necromancer_SkeletonWarrior_Shield_Command",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_Command"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_nav_runstop"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_nav_neutral_base"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_nav_neutral_L"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_nav_neutral_R"
},
{
"snoPower": "Power/Summoned_Animating_Ground",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_event_spawn"
},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_pullTowards"
},
{
"snoPower": "Power/GetHit_Knockback",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_reac_knockback"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/necromancer_skeletonwarrior_shield_reac_gethit_B"
},
{
"snoPower": "Power/CrowdControl_Knockdown",
"snoAnim": "Animation/necromancer_skeletonWarrior_Shield_reac_knockdown"
},
{
"snoPower": "Power/Unstoppable_Monster",
"snoAnim": "Animation/skeleton_melee_reac_unstoppable"
},
{
"snoPower": "Power/Necromancer_SkeletonWarrior_Shield_Attack_Shadow",
"snoAnim": "Animation/Necromancer_SkeletonWarrior_Shield_attk_basic_shadow"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}