References to this File
  • MarkerSet/Scos_Cerrigar (Cerrigar_Quest_Start).mrk
  • MarkerSet/Scos_Cerrigar (Cerrigar_Astaroth_NPCS).mrk
  • MarkerSet/Step_KedBardu (Step_Campaign).mrk
  • EffectGroup/Conv_QST_Scos_Bookend.efg
  • Actor/NPC_Hawe_PvP_Vendor_PvP.acr
  • Actor/NPC_Quest_Step_OrbeiJournal.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Guilty_M.acr
  • Actor/QST_Template_DeliverItem_Villager.acr
  • Actor/CMP_Hawe_Crusader_Prisoner_RunAway_M.acr
  • Actor/NPC_Kehj_Villager_M_Ambient.acr
  • Actor/QST_Scos_Eldhaime_Beggar.acr
  • Actor/TWN_Frac_Kyovashad_ELD_M02.acr
  • Actor/NPC_Step_Villager_M_Ambient_QaraYisy__PostFlip_02.acr
  • Actor/NPC_Menestad_VillagerM_NoWander.acr
  • Actor/QST_Template_Questgiver_Follower_Basic.acr
  • Actor/NPC_Frac_Margrave_Priest.acr
  • Actor/QST_Hawe_Delta_03_EliasGhostScroll.acr
  • Actor/NPC_QST_Step_Scholar.acr
  • Actor/NPC_SRoberts_TestWorld_Routine_Laborer.acr
  • Actor/Scos_Pale_Knight_Braestaig_Unique.acr
  • Actor/QST_Template_HiddenQuest_Villager_01.acr
  • Actor/QST_Scos_FTF_Villager_M.acr
  • Actor/QST_Template_TalkToVillagers_Villager_01.acr
  • Actor/NPC_QST_Elias_NonCombat.acr
  • Actor/TechArtTest_npc_vigo_knight.acr
  • Actor/QST_Template_Questgiver_CloneAB.acr
  • Actor/Scos_Pale_Knight_Braestaig.acr
  • Actor/QST_Template_BranchingChoice.acr
  • Actor/QST_Kehj_Caldeum_Knight_Monk.acr
  • Actor/QST_Hawe_Delta_03_EliasGhostWep.acr
  • Actor/Quest_Frac_BrothersBond_BrotherA_Follower.acr
  • Actor/Airidah_boss.acr
  • Actor/Quest_Frac_BrothersBond_BrotherA.acr
  • Actor/QST_Class_Sorc_NPC.acr
  • Actor/Camp_Hawe_KeironsPyre_NPCGhost_01.acr
  • Actor/CAMP_AbandonedLodge_Druid_FakeActor.acr
  • Actor/NPC_Scos_Villager_M_Ambient.acr
  • Actor/NPC_Steppes_Crafter_Occultist.acr
  • Actor/CAMP_AbandonedLodge_Druid_Boss.acr
  • Actor/TechArtTest_npcM_Lyndon.acr
  • Actor/QST_NPC_Orbei_Dying_Spirit.acr
  • Actor/QST_Hell_Main_03_Airidah.acr
  • Actor/npcF_QST_Hawe_Carthas_01.acr
  • Actor/NPC_Steppes_Villager_M_Ambient01.acr
  • Actor/NPC_VGN_Frac_Hunter.acr
  • Actor/QST_Hell_Main_03_Genbar.acr
  • Actor/QST_NPC_Orbei_Dying_Spirit02.acr
  • Actor/NPC_Frac_Priest_M.acr
  • Actor/NPC_Frac_Villager_M_Ambient.acr
  • Actor/LE_LostSoul_NPC_Son.acr
  • Actor/LE_Ambush_Step_NPC_M_01.acr
  • Actor/Scos_Pale_Monk_Braestaig.acr
  • Actor/NPC_Quest_Steppes_Arik.acr
  • Actor/QST_Hawe_Taissa_03_EliasEcho.acr
  • Actor/TEST_S2_NPC_Hawe_Adventurer_M_Melee.acr
  • Actor/Camp_Hawe_KeironsPyre_GhostMitch.acr
  • Actor/NPC_Hawe_Villager_M_Ambient.acr
  • Actor/QST_Hawe_Delta_03_EliasGhost.acr
  • Actor/LE_LostSoul_NPC_Grandfather.acr
  • Actor/LTE_Hibernal_FreezingNPC_Frac_M.acr
  • Actor/LTE_Hibernal_FreezingNPC_Frac_F.acr
  • Actor/NPC_EVT_Sco_Villager_M03.acr
  • Actor/QST_Frac_PaleKnightsKin.acr
  • Actor/TEST_S2_NPC_Hawe_Adventurer_M_Range.acr
  • Actor/NPC_QST_Step_ScholarPossessed.acr
  • Actor/Scos_Pale_Caster_Braestaig.acr
  • Actor/QST_Hell_Main_03_Elias.acr
  • Actor/NPC_Step_Villager_M_Ambient_QaraYisy__PostFlip_01.acr
  • Actor/QST_Scos_Eldhaime_Villager_01.acr
  • Actor/Camp_Hawe_KeironsPyre_GhostMitch_PostBoss.acr
  • Actor/QST_Scos_Eldhaime_Prisoner_01.acr
  • Actor/NPC_VGN_Frac_HunterB.acr
  • Actor/QST_NPC_Kehj_KIA_Blacksmith.acr
  • Actor/Quest_Frac_BrothersBond_BrotherB.acr
  • Actor/NPC_Frac_Margrave_TownsfolkB.acr
  • Actor/NPC_Scos_CAMP_TurDurla_QSTDruid.acr
  • References to other File
  • Power/AnimKey_Walk
  • Animation/npcM_base_HTH_evnt_walk
  • Power/AnimKey_Run
  • Animation/npcM_base_HTH_evnt_run
  • Power/AnimKey_Dead
  • Animation/npcM_base_HTH_evnt_death
  • Power/Death
  • Power/
  • Animation/npcM_base_HTH_evnt_idle01
  • Power/Summoned_Animating_Ground
  • Animation/Omni_Male_NPC_spawn_ground
  • Power/Generic_Taunt
  • Animation/Omni_Male_NPC_taunt
  • Power/AnimKey_Sprint
  • Animation/npcM_base_HTH_evnt_sprint
  • Power/AnimKey_Backpedal
  • Animation/npcM_base_HTH_evnt_backpedal
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/npcM_base_HTH_evnt_strafe_left
  • Power/
  • Animation/npcM_base_HTH_evnt_drown_facedown
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/npcM_base_HTH_evnt_strafe_right
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_blessing_sky
  • Power/AnimKey_Inspect_Ground
  • Animation/npcM_base_HTH_evnt_item_inspect_ground
  • Power/AnimKey_Neutral
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_blessing_right
  • Power/AnimKey_Chant_Ritual_EyeLevel
  • Animation/npcM_base_HTH_evnt_chant_ritual_eyelevel
  • Power/
  • Animation/npcM_base_HTH_evnt_drown_faceup
  • Power/AnimKey_Inspect_EyeLevel
  • Animation/npcM_base_HTH_evnt_item_inspect_eyelevel
  • Power/
  • Animation/npcM_base_HTH_evnt_item_inspect_left
  • Power/
  • Animation/npcM_base_HTH_evnt_item_inspect_right
  • Power/
  • Animation/npcM_base_HTH_evnt_prone_onback
  • Power/AnimKey_Chant_Blessing_EyeLevel
  • Animation/npcM_base_HTH_evnt_chant_blessing_eyelevel
  • Power/AnimKey_Panic
  • Animation/npcM_base_HTH_evnt_panic
  • Power/AnimKey_exhausted
  • Animation/npcM_base_HTH_evnt_exhausted
  • Power/AnimKey_Dead_Pose
  • Animation/npcM_base_HTH_evnt_dead_facedown
  • Power/AnimKey_Chant_Blessing_Ground
  • Animation/npcM_base_HTH_evnt_chant_blessing_ground
  • Power/AnimKey_Chant_Ritual_Ground
  • Animation/npcM_base_HTH_evnt_chant_ritual_ground
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_blessing_left
  • Power/
  • Animation/npcM_base_HTH_evnt_item_inspect_sky
  • Power/AnimKey_Inspect_Table
  • Animation/npcM_base_HTH_evnt_item_inspect_table
  • Power/AnimKey_Chant_Blessing_Table
  • Animation/npcM_base_HTH_evnt_chant_blessing_table
  • Power/AnimKey_Chant_Ritual_Sky
  • Animation/npcM_base_HTH_evnt_chant_ritual_sky
  • Power/AnimKey_Chant_Ritual_Table
  • Animation/npcM_base_HTH_evnt_chant_ritual_table
  • Power/
  • Animation/npcM_base_HTH_evnt_sick_seated_cough
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_blessing_outro
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_ritual_outro
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_ritual_ground_outro
  • Power/AnimKey_Cower
  • Animation/npcM_base_hth_evnt_cowerPhased
  • Power/
  • Animation/npcM_base_HTH_evnt_cower_outro
  • Power/AnimKey_exhausted_Outro
  • Animation/npcM_base_HTH_evnt_exhausted_outro
  • Power/
  • Animation/npcM_base_HTH_evnt_item_inspect_outro
  • Power/
  • Animation/npcM_base_HTH_evnt_item_inspect_ground_outro
  • Power/
  • Animation/npcM_base_HTH_evnt_panic_outro
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_ritual_right
  • Power/AnimKey_AroundFire_Crouch
  • Animation/npcM_base_HTH_evnt_idle_aroundfire_crouch01
  • Power/AnimKey_Sick_Seated_Vomit
  • Animation/npcM_base_HTH_evnt_sick_seated_vomit
  • Power/AnimKey_Idle_Lean
  • Animation/npcM_base_HTH_evnt_idle_lean
  • Power/AnimKey_AroundFire_Stand
  • Animation/npcM_base_HTH_evnt_idle_aroundfire_stand01
  • Power/
  • Animation/npcM_base_HTH_evnt_prone_onback_getup
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_ritual_left
  • Power/AnimKey_Sick_Seated_Convulse
  • Animation/npcM_base_HTH_evnt_sick_seated_convulse
  • Power/AnimKey_Chant_Prayer_Eyelevel
  • Animation/npcM_base_HTH_evnt_chant_prayer_eyelevel
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_prayer_eyelevel_outro
  • Power/
  • Animation/npcM_base_HTH_evnt_seated_headinhands
  • Power/
  • Animation/npcM_base_HTH_evnt_dead_facedown_rollover
  • Power/AnimKey_Sick_Standing_Convulse
  • Animation/npcM_base_HTH_evnt_sick_standing_convulse
  • Power/
  • Animation/npcM_base_HTH_evnt_prone_onchest
  • Power/
  • Animation/npcM_base_HTH_evnt_prone_onchest_getup
  • Power/
  • Animation/npcM_base_HTH_evnt_drown_facedown_idle_land
  • Power/
  • Animation/npcM_base_HTH_evnt_seated_leaningover
  • Power/
  • Animation/npcM_base_HTH_evnt_seated_lookingdown
  • Power/
  • Animation/npcM_base_HTH_evnt_sick_seated_idle
  • Power/
  • Animation/npcM_base_HTH_evnt_drown_faceup_idle_land
  • Power/AnimKey_Sick_Prone_OnBack
  • Animation/npcM_base_HTH_evnt_sick_prone_onback_idle
  • Power/AnimKey_Sick_Standing_Idle
  • Animation/npcM_base_HTH_evnt_sick_standing_idle
  • Power/
  • Animation/npcM_base_HTH_evnt_seated_elbowonknees
  • Power/AnimKey_Sick_Standing_Cough
  • Animation/npcM_base_HTH_evnt_sick_standing_cough
  • Power/AnimKey_Sick_Standing_Vomit
  • Animation/npcM_base_HTH_evnt_sick_standing_vomit
  • Power/AnimKey_Sick_Prone_OnBack_Convulse
  • Animation/npcM_base_HTH_evnt_sick_prone_onback_convulse
  • Power/
  • Animation/npcM_base_HTH_evnt_sick_prone_onback_vomit
  • Power/AnimKey_Sick_Prone_OnBack_Getup
  • Animation/npcM_base_HTH_evnt_sick_prone_onback_getup
  • Power/
  • Animation/npcM_base_HTH_evnt_tiedUp_sitting
  • Power/
  • Animation/npcM_base_HTH_evnt_drown_facedown_settle
  • Power/
  • Animation/npcM_base_HTH_evnt_drown_faceup_settle
  • Power/AnimKey_TiedUp_Outro
  • Animation/npcM_base_HTH_evnt_tiedUp_sitting_outro
  • Power/AnimKey_Idle_HorsePet
  • Animation/npcM_base_HTH_evnt_horse_idle
  • Power/AnimKey_Sick_Prone_OnBack_Cough
  • Animation/npcM_base_HTH_evnt_sick_prone_onback_cough
  • Power/AnimKey_Wounded_Crawl
  • Animation/npcM_base_HTH_evnt_crawl_wounded
  • Power/AnimKey_Wounded_Crawl_Death
  • Animation/npcM_base_HTH_evnt_crawl_death
  • Power/
  • Animation/npcM_base_HTH_evnt_sleep_floor
  • Power/AnimKey_Wounded_Standing_Idle
  • Animation/npcM_base_HTH_evnt_wounded_standing_idle
  • Power/
  • Animation/npcM_base_HTH_evnt_tiedUp_sitting_struggle
  • Power/
  • Animation/npcM_base_HTH_evnt_wounded_walk01
  • Power/AnimKey_Ground_Sleep
  • Animation/npcM_base_HTH_evnt_ground_lay_sleeping
  • Power/AnimKey_Ground_Sit_Crosslegged
  • Animation/npcM_base_HTH_evnt_ground_sit_crosslegged
  • Power/AnimKey_Fall_Backwards
  • Animation/npcM_base_HTH_evnt_fall_backwards
  • Power/
  • Animation/npcM_base_HTH_evnt_ground_sit_crosslegged_getup
  • Power/
  • Animation/npcM_base_HTH_evnt_ground_lay_sleeping_getup
  • Power/AnimKey_OnChest_Idle
  • Animation/npcM_base_HTH_evnt_onchest_idle
  • Power/AnimKey_Ground_Sit_KneesUp
  • Animation/npcM_base_HTH_evnt_ground_sit_kneesup
  • Power/
  • Animation/npcM_base_HTH_evnt_onchest_hide
  • Power/AnimKey_OnChest_Hide_Outro
  • Animation/npcM_base_HTH_evnt_onchest_hide_outro
  • Power/AnimKey_Chant_Ritual_Strong_EyeLevel
  • Animation/npcM_base_HTH_evnt_chant_ritual_strong_eyelevel
  • Power/
  • Animation/npcM_base_HTH_evnt_ground_sit_kneesup_getup
  • Power/
  • Animation/npcM_base_HTH_evnt_chant_ritual_strong_outro
  • Power/AnimKey_Emote_Cry_Collapse
  • Animation/npcM_base_HTH_evnt_emote_cry_collapse
  • Power/AnimKey_Emote_Cry_Collapse_Idle
  • Animation/npcM_base_HTH_evnt_emote_cry_collapse_idle
  • Power/
  • Animation/npcM_base_HTH_evnt_drown_facedown_idle_land_rollover
  • Power/AnimKey_OnChest_Getup
  • Animation/npcM_base_HTH_evnt_onchest_getup
  • Power/
  • Animation/npcM_base_HTH_evnt_drown_facedown_idle_land_rollover_endpose
  • Power/
  • Animation/npcM_base_HTH_evnt_dead_facedown_rollover_endpose
  • Power/AnimKey_Dead_Rollover_Sitting
  • Animation/npcM_base_HTH_evnt_dead_sitting_rollover
  • Power/AnimKey_Dead_Rollover_Sitting_Endpose
  • Animation/npcM_base_HTH_evnt_dead_sitting_rollover_endpose
  • Power/AnimKey_Sick_Prone_OnBack_Death
  • Animation/npcM_base_HTH_evnt_sick_prone_onback_death
  • Power/AnimKey_Sick_Prone_OnBack_Death02
  • Animation/npcM_base_HTH_evnt_sick_prone_onback_death02
  • Power/
  • Animation/npcM_base_HTH_evnt_idle_dazed
  • Power/
  • Animation/npcM_base_HTH_evnt_throw01
  • Power/AnimKey_Wounded_Standing_Idle_Arm
  • Animation/npcM_base_HTH_evnt_wounded_standing_idle_arm
  • Power/AnimKey_Ground_Sit_Headinhands
  • Animation/npcM_base_HTH_evnt_ground_sit_headonfists
  • Power/
  • Animation/npcM_base_HTH_evnt_dead_sitting
  • Power/AnimKey_Dead_OnBack
  • Animation/npcM_base_HTH_evnt_sick_prone_onback_dead
  • Power/
  • Animation/npcM_base_HTH_evnt_item_inspect_table_looponly
  • Power/
  • Animation/npcM_base_HTH_evnt_ground_sit_sad_headonfists
  • Power/AnimKey_Stocks_Idle
  • Animation/npcM_base_HTH_evnt_stocks_idle
  • Power/
  • Animation/npcM_base_HTH_evnt_stocks_gethit
  • Power/
  • Animation/npcM_base_HTH_evnt_stocks_talk01
  • Power/
  • Animation/npcM_base_HTH_evnt_item_inspect_ground_to_idle
  • Power/
  • Animation/npcM_base_HTH_evnt_sick_prone_onback_convulse_arrin
  • Power/
  • Animation/npcM_base_HTH_event_wounded_sit
  • Power/AnimKey_Wounded_Sit_Talk
  • Animation/npcM_base_HTH_event_wounded_sit_talk
  • Power/
  • Power/AnimKey_Walk_Dazed
  • Animation/npcM_base_HTH_evnt_walk_dazed
  • Power/
  • Animation/npcM_base_HTH_evnt_ground_sit_headonfists_talk
  • Power/
  • Animation/npcM_base_HTH_evnt_horse_turn90right
  • Power/
  • Animation/npcM_base_HTH_evnt_wounded_standing_idle_head
  • Power/
  • Animation/npcM_base_HTH_event_wounded_sit_getup
  • Power/
  • Animation/npcM_base_HTH_evnt_horse_turn90left
  • Power/AnimKey_Wounded_Sit_Loop
  • Animation/npcM_base_HTH_event_wounded_sit_loop
  • Power/
  • Animation/npcM_base_HTH_evnt_wounded_walk_head
  • Power/
  • Animation/npcM_base_HTH_evnt_emote_talk_exhausted01
  • Power/
  • Animation/npcM_base_HTH_evnt_ground_sit_headonfists_getup
  • Power/AnimKey_Use_Crouch
  • Animation/npcM_base_HTH_evnt_kneeling_emote_use
  • Power/
  • Animation/npcM_base_HTH_evnt_fall
  • Power/
  • Animation/npcM_base_HTH_evnt_strong_walk
  • Power/
  • Animation/npcM_base_HTH_evnt_wade_chesthigh
  • Power/
  • Animation/npcM_base_HTH_event_wounded_sit_gethit
  • Power/
  • Animation/npcM_base_HTH_evnt_wounded_walk_arm
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_base_HTH_evnt_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_base_HTH_evnt_turn_R
  • Power/AnimKey_Run_Left
  • Animation/npcM_base_HTH_evnt_run_left
  • Power/AnimKey_Run_Right
  • Animation/npcM_base_HTH_evnt_run_right
  • Power/AnimKey_RunToIdle
  • Animation/npcM_base_HTH_evnt_runStop
  • Power/AnimKey_Walk_Left
  • Animation/npcM_base_HTH_evnt_walk_left
  • Power/AnimKey_Walk_Right
  • Animation/npcM_base_HTH_evnt_walk_right
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/npcM_base_HTH_evnt_run_downHill
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/npcM_base_HTH_evnt_run_upHill
  • Power/AnimKey_Nav_Sprint_DownHill
  • Animation/npcM_base_HTH_evnt_sprint_downHill
  • Power/AnimKey_Nav_Sprint_UpHill
  • Animation/npcM_base_HTH_evnt_sprint_upHill
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/npcM_base_HTH_evnt_walk_downHill
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/npcM_base_HTH_evnt_walk_upHill
  • Power/AnimKey_Sprint_Left
  • Animation/npcM_base_HTH_evnt_sprint_left
  • Power/AnimKey_Sprint_Right
  • Animation/npcM_base_HTH_evnt_sprint_right
  • Power/
  • Power/AnimKey_Talk_Strong
  • Animation/npcM_base_HTH_evnt_emote_talk_strong
  • Power/AnimKey_Talk_Angry
  • Animation/npcM_base_HTH_evnt_emote_talk_angry
  • Power/AnimKey_Idle_Angry
  • Animation/npcM_base_HTH_evnt_idle_angry
  • Power/AnimKey_Idle_Sad
  • Animation/npcM_base_HTH_evnt_idle_sad
  • Power/
  • Animation/npcM_base_HTH_evnt_seated_passedout
  • Power/
  • Animation/npcM_base_HTH_evnt_seated_write
  • Power/
  • Animation/npcM_base_HTH_evnt_seated_elbowsontable
  • Power/
  • Animation/npcM_base_HTH_evnt_seated_elbowlean
  • Power/AnimKey_WalkToIdle
  • Animation/npcM_base_HTH_evnt_walkStop
  • Power/
  • Animation/npcM_base_HTH_evnt_walkStart
  • Power/AnimKey_SprintToIdle
  • Animation/npcM_base_HTH_evnt_sprintStop
  • Power/Unsheath_Weapons
  • Power/AnimKey_Talk_Defensive
  • Animation/npcM_base_HTH_evnt_emote_talk_defensive
  • Power/AnimKey_Talk_Gossip
  • Animation/npcM_base_HTH_evnt_emote_talk_gossip
  • Power/AnimKey_Talk_Informative
  • Animation/npcM_base_HTH_evnt_emote_talk_informative
  • Power/AnimKey_Talk_Neutral
  • Animation/npcM_base_HTH_evnt_emote_talk
  • Power/AnimKey_Talk_Pleading
  • Animation/npcM_base_HTH_evnt_emote_talk_pleading
  • Power/AnimKey_Talk_Sad
  • Animation/npcM_base_HTH_evnt_emote_talk_sad
  • Power/AnimKey_Use
  • Animation/npcM_base_HTH_evnt_emote_use
  • Power/AnimKey_Use_Loop
  • Animation/npcM_base_HTH_evnt_emote_use_loop
  • Power/
  • Animation/npcM_base_HTH_evnt_emote_yell_distance
  • Power/
  • Animation/npcM_base_HTH_evnt_emote_nod_additive
  • Power/AnimKey_Chant_Prayer_Eyelevel_Loop
  • Power/
  • Power/AnimKey_Wave
  • Animation/npcM_Base_HTH_sync_npc_wave
  • Power/AnimKey_TestSyncShakeHands_Shaker
  • Animation/npcM_base_HTH_sync_ncp_handShake
  • Power/AnimKey_TestSyncShakeHands_Shakee
  • Animation/npcM02_base_HTH_sync_ncp_handShake
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/npcM_base_HTH_evnt_reac_idle_add_base
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcM_base_HTH_evnt_turn_base
  • Power/
  • Animation/npcM_base_HTH_tiedUpBack_idle
  • Power/
  • Animation/npcM_base_HTH_tiedUpBack_seatedStruggle
  • Power/AnimKey_Sit
  • Animation/npcM_base_HTH_evnt_seated_upright
  • Power/AnimKey_Chop_Log
  • Animation/npcM_farmer_2HS_evnt_chopLog
  • Power/
  • Animation/npcM_farmer_2HS_evnt_chopTree
  • Power/AnimKey_Fishing_Seated_Docks
  • Animation/npcM_base_HTH_evnt_seated_docks_fish
  • Power/AnimKey_Fishing_Seated
  • Animation/npcM_base_HTH_evnt_seated_fish
  • Power/AnimKey_Fishing_Standing
  • Animation/npcM_base_HTH_evnt_standing_fish
  • Power/
  • Power/AnimKey_Flinch_Back
  • Animation/npcM_base_HTH_evnt_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/npcM_base_HTH_evnt_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/npcM_base_HTH_evnt_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/npcM_base_HTH_evnt_reac_flinch_R
  • Power/GetHit_Back
  • Animation/npcM_base_HTH_evnt_reac_gethit_B
  • Power/GetHit_Left
  • Animation/npcM_base_HTH_evnt_react_gethit_L
  • Power/GetHit_Right
  • Animation/npcM_base_HTH_evnt_react_gethit_R
  • Power/GetHit
  • Animation/npcM_base_HTH_evnt_reac_gethit_F
  • Power/AnimKey_ItemGive_Phased
  • Animation/npcM_base_HTH_evnt_itemGive
  • Power/AnimKey_ItemTake_Phased
  • Animation/npcM_base_HTH_evnt_itemTake
  • Power/AnimKey_Use_EyeLevel
  • Animation/npcM_base_hth_event_emote_use_eyeLevel
  • Power/
  • Animation/npcM_base_ui_portrait
  • Power/
  • Animation/npcM_base_HTH_nav_runTrip_to_crawl
  • Power/AnimKey_Chant_Prayer_Kneeling
  • Animation/npcM_base_HTH_evnt_kneeling_chant
  • Power/AnimKey_Emote_Cry_Collapse_Intro
  • Animation/npcM_base_HTH_evnt_emote_cry_collapse_intro
  • Power/AnimKey_Die
  • Animation/npcM_base_HTH_evnt_omnideath
  • Power/Generic_NPC_Attack
  • Animation/npcM_combat_HTH_attk_basic
  • Power/AnimKey_Die_Loop
  • Animation/npcM_base_HTH_evnt_omnideath_loop
  • Power/AnimKey_Talk_ADD_BasePose
  • Animation/npcM_base_HTH_event_lipSync_ADD_base
  • Animation/npcF_base_HTH_evnt_lipSync_ADD_base_RT
  • Power/AnimKey_Talk_LipSync
  • Animation/npcM_base_HTH_event_lipSync
  • Animation/npcF_base_HTH_evnt_lipSync
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/
  • Animation/npcM_Base_HTH_evnt_sick_prone_onback_death_nowater
  • 445780
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"Animation/npcM_base_HTH_evnt_strafe_left" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_drown_facedown" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/npcM_base_HTH_evnt_strafe_right" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_blessing_sky" }, { "snoPower": "Power/AnimKey_Inspect_Ground", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_ground" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcM_base_HTH_evnt_idle01" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_blessing_right" }, { "snoPower": "Power/AnimKey_Chant_Ritual_EyeLevel", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_drown_faceup" }, { "snoPower": "Power/AnimKey_Inspect_EyeLevel", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_left" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_right" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_prone_onback" }, { "snoPower": "Power/AnimKey_Chant_Blessing_EyeLevel", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_blessing_eyelevel" }, { "snoPower": "Power/AnimKey_Panic", "snoAnim": "Animation/npcM_base_HTH_evnt_panic" }, { "snoPower": "Power/AnimKey_exhausted", "snoAnim": "Animation/npcM_base_HTH_evnt_exhausted" }, { "snoPower": "Power/AnimKey_Dead_Pose", "snoAnim": "Animation/npcM_base_HTH_evnt_dead_facedown" }, { "snoPower": "Power/AnimKey_Chant_Blessing_Ground", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_blessing_ground" }, { "snoPower": "Power/AnimKey_Chant_Ritual_Ground", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_ground" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_blessing_left" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_sky" }, { "snoPower": "Power/AnimKey_Inspect_Table", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_table" }, { "snoPower": "Power/AnimKey_Chant_Blessing_Table", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_blessing_table" }, { "snoPower": "Power/AnimKey_Chant_Ritual_Sky", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_sky" }, { "snoPower": "Power/AnimKey_Chant_Ritual_Table", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_table" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_seated_cough" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_blessing_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_ground_outro" }, { "snoPower": "Power/AnimKey_Cower", "snoAnim": "Animation/npcM_base_hth_evnt_cowerPhased" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_cower_outro" }, { "snoPower": "Power/AnimKey_exhausted_Outro", "snoAnim": "Animation/npcM_base_HTH_evnt_exhausted_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_ground_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_panic_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_right" }, { "snoPower": "Power/AnimKey_AroundFire_Crouch", "snoAnim": "Animation/npcM_base_HTH_evnt_idle_aroundfire_crouch01" }, { "snoPower": "Power/AnimKey_Sick_Seated_Vomit", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_seated_vomit" }, { "snoPower": "Power/AnimKey_Idle_Lean", "snoAnim": "Animation/npcM_base_HTH_evnt_idle_lean" }, { "snoPower": "Power/AnimKey_AroundFire_Stand", "snoAnim": "Animation/npcM_base_HTH_evnt_idle_aroundfire_stand01" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_prone_onback_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_left" }, { "snoPower": "Power/AnimKey_Sick_Seated_Convulse", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_seated_convulse" }, { "snoPower": "Power/AnimKey_Chant_Prayer_Eyelevel", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_prayer_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_prayer_eyelevel_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_headinhands" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_dead_facedown_rollover" }, { "snoPower": "Power/AnimKey_Sick_Standing_Convulse", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_standing_convulse" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_prone_onchest" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_prone_onchest_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_drown_facedown_idle_land" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_leaningover" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_lookingdown" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_seated_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_drown_faceup_idle_land" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_prone_onback_idle" }, { "snoPower": "Power/AnimKey_Sick_Standing_Idle", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_standing_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_elbowonknees" }, { "snoPower": "Power/AnimKey_Sick_Standing_Cough", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_standing_cough" }, { "snoPower": "Power/AnimKey_Sick_Standing_Vomit", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_standing_vomit" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Convulse", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_prone_onback_convulse" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_prone_onback_vomit" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Getup", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_prone_onback_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_tiedUp_sitting" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_drown_facedown_settle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_drown_faceup_settle" }, { "snoPower": "Power/AnimKey_TiedUp_Outro", "snoAnim": "Animation/npcM_base_HTH_evnt_tiedUp_sitting_outro" }, { "snoPower": "Power/AnimKey_Idle_HorsePet", "snoAnim": "Animation/npcM_base_HTH_evnt_horse_idle" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Cough", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_prone_onback_cough" }, { "snoPower": "Power/AnimKey_Wounded_Crawl", "snoAnim": "Animation/npcM_base_HTH_evnt_crawl_wounded" }, { "snoPower": "Power/AnimKey_Wounded_Crawl_Death", "snoAnim": "Animation/npcM_base_HTH_evnt_crawl_death" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_sleep_floor" }, { "snoPower": "Power/AnimKey_Wounded_Standing_Idle", "snoAnim": "Animation/npcM_base_HTH_evnt_wounded_standing_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_tiedUp_sitting_struggle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_wounded_walk01" }, { "snoPower": "Power/AnimKey_Ground_Sleep", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_lay_sleeping" }, { "snoPower": "Power/AnimKey_Ground_Sit_Crosslegged", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_crosslegged" }, { "snoPower": "Power/AnimKey_Fall_Backwards", "snoAnim": "Animation/npcM_base_HTH_evnt_fall_backwards" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_crosslegged_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_lay_sleeping_getup" }, { "snoPower": "Power/AnimKey_OnChest_Idle", "snoAnim": "Animation/npcM_base_HTH_evnt_onchest_idle" }, { "snoPower": "Power/AnimKey_Ground_Sit_KneesUp", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_kneesup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_onchest_hide" }, { "snoPower": "Power/AnimKey_OnChest_Hide_Outro", "snoAnim": "Animation/npcM_base_HTH_evnt_onchest_hide_outro" }, { "snoPower": "Power/AnimKey_Chant_Ritual_Strong_EyeLevel", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_strong_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_kneesup_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_strong_outro" }, { "snoPower": "Power/AnimKey_Emote_Cry_Collapse", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_cry_collapse" }, { "snoPower": "Power/AnimKey_Emote_Cry_Collapse_Idle", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_cry_collapse_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_drown_facedown_idle_land_rollover" }, { "snoPower": "Power/AnimKey_OnChest_Getup", "snoAnim": "Animation/npcM_base_HTH_evnt_onchest_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_drown_facedown_idle_land_rollover_endpose" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_dead_facedown_rollover_endpose" }, { "snoPower": "Power/AnimKey_Dead_Rollover_Sitting", "snoAnim": "Animation/npcM_base_HTH_evnt_dead_sitting_rollover" }, { "snoPower": "Power/AnimKey_Dead_Rollover_Sitting_Endpose", "snoAnim": "Animation/npcM_base_HTH_evnt_dead_sitting_rollover_endpose" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Death", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_prone_onback_death" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Death02", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_prone_onback_death02" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_idle_dazed" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_throw01" }, { "snoPower": "Power/AnimKey_Wounded_Standing_Idle_Arm", "snoAnim": "Animation/npcM_base_HTH_evnt_wounded_standing_idle_arm" }, { "snoPower": "Power/AnimKey_Ground_Sit_Headinhands", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_headonfists" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_dead_sitting" }, { "snoPower": "Power/AnimKey_Dead_OnBack", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_prone_onback_dead" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_table_looponly" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_sad_headonfists" }, { "snoPower": "Power/AnimKey_Stocks_Idle", "snoAnim": "Animation/npcM_base_HTH_evnt_stocks_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_stocks_gethit" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_stocks_talk01" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_item_inspect_ground_to_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_sick_prone_onback_convulse_arrin" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_event_wounded_sit" }, { "snoPower": "Power/AnimKey_Wounded_Sit_Talk", "snoAnim": "Animation/npcM_base_HTH_event_wounded_sit_talk" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_sprint" }, { "snoPower": "Power/AnimKey_Walk_Dazed", "snoAnim": "Animation/npcM_base_HTH_evnt_walk_dazed" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_headonfists_talk" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_horse_turn90right" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_wounded_standing_idle_head" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_event_wounded_sit_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_horse_turn90left" }, { "snoPower": "Power/AnimKey_Wounded_Sit_Loop", "snoAnim": "Animation/npcM_base_HTH_event_wounded_sit_loop" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_wounded_walk_head" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_talk_exhausted01" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_ground_sit_headonfists_getup" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/npcM_base_HTH_evnt_kneeling_emote_use" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_fall" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_strong_walk" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_wade_chesthigh" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_event_wounded_sit_gethit" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_wounded_walk_arm" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcM_base_HTH_evnt_run_left" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcM_base_HTH_evnt_run_right" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcM_base_HTH_evnt_runStop" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcM_base_HTH_evnt_walk_left" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcM_base_HTH_evnt_walk_right" }, { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/npcM_base_HTH_evnt_run_downHill" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/npcM_base_HTH_evnt_run_upHill" }, { "snoPower": "Power/AnimKey_Nav_Sprint_DownHill", "snoAnim": "Animation/npcM_base_HTH_evnt_sprint_downHill" }, { "snoPower": "Power/AnimKey_Nav_Sprint_UpHill", "snoAnim": "Animation/npcM_base_HTH_evnt_sprint_upHill" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/npcM_base_HTH_evnt_walk_downHill" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/npcM_base_HTH_evnt_walk_upHill" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcM_base_HTH_evnt_sprint_left" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcM_base_HTH_evnt_sprint_right" }, { "snoPower": "Power/" }, { "snoPower": "Power/AnimKey_Talk_Strong", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_talk_strong" }, { "snoPower": "Power/AnimKey_Talk_Angry", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_talk_angry" }, { "snoPower": "Power/AnimKey_Idle_Angry", "snoAnim": "Animation/npcM_base_HTH_evnt_idle_angry" }, { "snoPower": "Power/AnimKey_Idle_Sad", "snoAnim": "Animation/npcM_base_HTH_evnt_idle_sad" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_passedout" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_write" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_elbowsontable" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_elbowlean" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcM_base_HTH_evnt_walkStop" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_walkStart" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_base_HTH_evnt_sprintStop" }, { "snoPower": "Power/Unsheath_Weapons" }, { "snoPower": "Power/AnimKey_Talk_Defensive", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_talk_defensive" }, { "snoPower": "Power/AnimKey_Talk_Gossip", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_talk_gossip" }, { "snoPower": "Power/AnimKey_Talk_Informative", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_talk_informative" }, { "snoPower": "Power/AnimKey_Talk_Neutral", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_talk" }, { "snoPower": "Power/AnimKey_Talk_Pleading", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_talk_pleading" }, { "snoPower": "Power/AnimKey_Talk_Sad", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_talk_sad" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_use" }, { "snoPower": "Power/AnimKey_Use_Loop", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_use_loop" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_yell_distance" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_nod_additive" }, { "snoPower": "Power/AnimKey_Chant_Prayer_Eyelevel_Loop", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_prayer_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_evnt_chant_ritual_strong_eyelevel" }, { "snoPower": "Power/AnimKey_Wave", "snoAnim": "Animation/npcM_Base_HTH_sync_npc_wave" }, { "snoPower": "Power/AnimKey_TestSyncShakeHands_Shaker", "snoAnim": "Animation/npcM_base_HTH_sync_ncp_handShake" }, { "snoPower": "Power/AnimKey_TestSyncShakeHands_Shakee", "snoAnim": "Animation/npcM02_base_HTH_sync_ncp_handShake" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npcM_base_HTH_evnt_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_base" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_tiedUpBack_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_tiedUpBack_seatedStruggle" }, { "snoPower": "Power/AnimKey_Sit", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_upright" }, { "snoPower": "Power/AnimKey_Chop_Log", "snoAnim": "Animation/npcM_farmer_2HS_evnt_chopLog" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_farmer_2HS_evnt_chopTree" }, { "snoPower": "Power/AnimKey_Fishing_Seated_Docks", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_docks_fish" }, { "snoPower": "Power/AnimKey_Fishing_Seated", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_fish" }, { "snoPower": "Power/AnimKey_Fishing_Standing", "snoAnim": "Animation/npcM_base_HTH_evnt_standing_fish" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_tiedUpBack_idle" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npcM_base_HTH_evnt_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npcM_base_HTH_evnt_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npcM_base_HTH_evnt_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npcM_base_HTH_evnt_reac_flinch_R" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/npcM_base_HTH_evnt_reac_gethit_B" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/npcM_base_HTH_evnt_react_gethit_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/npcM_base_HTH_evnt_react_gethit_R" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npcM_base_HTH_evnt_reac_gethit_F" }, { "snoPower": "Power/AnimKey_ItemGive_Phased", "snoAnim": "Animation/npcM_base_HTH_evnt_itemGive" }, { "snoPower": "Power/AnimKey_ItemTake_Phased", "snoAnim": "Animation/npcM_base_HTH_evnt_itemTake" }, { "snoPower": "Power/AnimKey_Use_EyeLevel", "snoAnim": "Animation/npcM_base_hth_event_emote_use_eyeLevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_ui_portrait" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_nav_runTrip_to_crawl" }, { "snoPower": "Power/AnimKey_Chant_Prayer_Kneeling", "snoAnim": "Animation/npcM_base_HTH_evnt_kneeling_chant" }, { "snoPower": "Power/AnimKey_Emote_Cry_Collapse_Intro", "snoAnim": "Animation/npcM_base_HTH_evnt_emote_cry_collapse_intro" }, { "snoPower": "Power/AnimKey_Die", "snoAnim": "Animation/npcM_base_HTH_evnt_omnideath" }, { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/npcM_combat_HTH_attk_basic" }, { "snoPower": "Power/AnimKey_Die_Loop", "snoAnim": "Animation/npcM_base_HTH_evnt_omnideath_loop" }, { "snoPower": "Power/AnimKey_Talk_ADD_BasePose", "snoAnim": "Animation/npcM_base_HTH_event_lipSync_ADD_base", "snoFemaleOverrideAnim": "Animation/npcF_base_HTH_evnt_lipSync_ADD_base_RT" }, { "snoPower": "Power/AnimKey_Talk_LipSync", "snoAnim": "Animation/npcM_base_HTH_event_lipSync", "snoFemaleOverrideAnim": "Animation/npcF_base_HTH_evnt_lipSync" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcM_base_HTH_evnt_turn_base" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_Base_HTH_evnt_sick_prone_onback_death_nowater" } ], "ptPowersOverrideList": [], "unk_4ff6b8e": [] }