References to this File
  • Actor/NPC_Quest_Step_Daruuk.acr
  • Actor/QST_Scos_Eldhaime_Prisoner_02.acr
  • Actor/NPC_Frac_Villager_F_Ambient.acr
  • Actor/NPC_Kehj_Caldeum_Vignette_Widow.acr
  • Actor/NPC_Steppes_Villager_F_Ambient02.acr
  • Actor/nonCombat_Vhenard_Corpse.acr
  • Actor/TechArtTest_npc_taissa_ritual.acr
  • Actor/NPC_Quest_Step_Khelit.acr
  • Actor/LE_Ambush_Step_NPC_F02.acr
  • Actor/TechArtTest_npcF_gulyas.acr
  • Actor/NPC_Step_Villager_F_Ambient_QaraYisu_PostFlip_01.acr
  • Actor/TechArtTest_npcF_vhenard.acr
  • Actor/NPC_Step_Villager_F_Ambient_QaraYisu_PostFlip_02.acr
  • Actor/QST_Scos_Crone_Villager_F_Ambient.acr
  • Actor/NPC_Frac_Priest_F.acr
  • Actor/QST_Scos_Eldhaime_Villager_02.acr
  • Actor/NPC_Frac_Margrave_TownsfolkA.acr
  • Actor/QST_RogueInnerSight_NPC_AkaraGhost.acr
  • Actor/Camp_Hawe_KeironsPyre_NPCGhost_02.acr
  • Actor/npc_sightless_eye_airidah.acr
  • Actor/TWN_Scos_Tirmair_VLG_F03.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Guilty_F.acr
  • Actor/CMP_Hawe_Crusader_Prisoner_RunAway_F.acr
  • Actor/DGN_Step_GenericVillager_F_01.acr
  • Actor/NPC_EVT_Sco_Villager_F03.acr
  • Actor/NPC_Kehj_Villager_F_Ambient.acr
  • Actor/Quest_NPC_Timue.acr
  • Actor/VGN_Cannibal_Fleeing_Villager_NPC_F.acr
  • Actor/NPC_Steppes_Villager_F_Ambient01.acr
  • Actor/NPC_Scos_Villager_F_Ambient.acr
  • Actor/LE_LostSoul_NPC_Wife.acr
  • Actor/DRV_SealedChest_MagicWords_NPC.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Cult_Leader.acr
  • Actor/npcF_vhenard_boss.acr
  • Actor/QST_Scos_Eldhaime_Villager_F_Ale.acr
  • Actor/NPC_Hawe_Villager_F_Ambient.acr
  • Actor/LE_Ambush_Step_NPC_F01.acr
  • Actor/NPC_EVT_Sco_Villager_F01.acr
  • Actor/TWN_Frac_Kyovashad_ELD_F01.acr
  • Actor/LE_LostSoul_NPC_Mother.acr
  • References to other File
  • Power/AnimKey_Walk
  • Animation/npcF_Base_HTH_evnt_walk
  • Power/AnimKey_Run
  • Animation/npcF_Base_HTH_evnt_run
  • Power/AnimKey_Dead
  • Animation/npcF_Base_HTH_evnt_death
  • Power/Death
  • Power/
  • Animation/npcF_Base_HTH_evnt_idle01
  • Power/Summoned_Animating_Ground
  • Animation/Omni_Male_NPC_spawn_ground
  • Power/Generic_Taunt
  • Animation/Omni_Male_NPC_taunt
  • Power/AnimKey_Sprint
  • Animation/npcF_Base_HTH_evnt_sprint
  • Power/AnimKey_Backpedal
  • Animation/npcF_Base_HTH_evnt_backpedal
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/npcF_Base_HTH_evnt_strafe_left
  • Power/
  • Animation/npcF_Base_HTH_evnt_drown_facedown
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/npcF_Base_HTH_evnt_strafe_right
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_blessing_sky
  • Power/AnimKey_Inspect_Ground
  • Animation/npcF_Base_HTH_evnt_item_inspect_ground
  • Power/AnimKey_Neutral
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_blessing_right
  • Power/AnimKey_Chant_Ritual_EyeLevel
  • Animation/npcF_Base_HTH_evnt_chant_ritual_eyelevel
  • Power/
  • Animation/npcF_Base_HTH_evnt_drown_faceup
  • Power/AnimKey_Inspect_EyeLevel
  • Animation/npcF_Base_HTH_evnt_item_inspect_eyelevel
  • Power/
  • Animation/npcF_Base_HTH_evnt_item_inspect_left
  • Power/
  • Animation/npcF_Base_HTH_evnt_item_inspect_right
  • Power/
  • Animation/npcF_Base_HTH_evnt_prone_onback
  • Power/AnimKey_Chant_Blessing_EyeLevel
  • Animation/npcF_Base_HTH_evnt_chant_blessing_eyelevel
  • Power/AnimKey_Panic
  • Animation/npcF_Base_HTH_evnt_panic
  • Power/AnimKey_exhausted
  • Animation/npcF_Base_HTH_evnt_exhausted
  • Power/AnimKey_Dead_Pose
  • Animation/npcF_Base_HTH_evnt_dead
  • Power/AnimKey_Chant_Blessing_Ground
  • Animation/npcF_Base_HTH_evnt_chant_blessing_ground
  • Power/AnimKey_Chant_Ritual_Ground
  • Animation/npcF_Base_HTH_evnt_chant_ritual_ground
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_blessing_left
  • Power/
  • Animation/npcF_Base_HTH_evnt_item_inspect_sky
  • Power/AnimKey_Inspect_Table
  • Animation/npcF_Base_HTH_evnt_item_inspect_table
  • Power/AnimKey_Chant_Blessing_Table
  • Animation/npcF_Base_HTH_evnt_chant_blessing_table
  • Power/AnimKey_Chant_Ritual_Sky
  • Animation/npcF_Base_HTH_evnt_chant_ritual_sky
  • Power/AnimKey_Chant_Ritual_Table
  • Animation/npcF_Base_HTH_evnt_chant_ritual_table
  • Power/
  • Animation/npcF_Base_HTH_evnt_sick_seated_cough
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_blessing_outro
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_blessing_ground_outro
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_ritual_outro
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_ritual_ground_outro
  • Power/AnimKey_Cower
  • Animation/npcF_Base_HTH_evnt_cower
  • Power/
  • Animation/npcF_Base_HTH_evnt_cower_outro
  • Power/AnimKey_exhausted_Outro
  • Animation/npcF_Base_HTH_evnt_exhausted_outro
  • Power/
  • Animation/npcF_Base_HTH_evnt_item_inspect_outro
  • Power/
  • Animation/npcF_Base_HTH_evnt_item_inspect_ground_outro
  • Power/
  • Animation/npcF_Base_HTH_evnt_panic_outro
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_ritual_right
  • Power/AnimKey_AroundFire_Crouch
  • Animation/npcF_Base_HTH_evnt_idle_aroundfire_crouch01
  • Power/AnimKey_Sick_Seated_Vomit
  • Animation/npcF_Base_HTH_evnt_sick_seated_vomit
  • Power/AnimKey_Idle_Lean
  • Animation/npcF_Base_HTH_evnt_idle_lean01
  • Power/AnimKey_AroundFire_Stand
  • Animation/npcF_Base_HTH_evnt_idle_aroundfire_stand01
  • Power/
  • Animation/npcF_Base_HTH_evnt_prone_onback_getup
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_ritual_left
  • Power/AnimKey_Sick_Seated_Convulse
  • Animation/npcF_Base_HTH_evnt_sick_seated_convulse
  • Power/AnimKey_Chant_Prayer_Eyelevel
  • Animation/npcF_Base_HTH_evnt_chant_prayer_eyelevel
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_prayer_eyelevel_outro
  • Power/
  • Animation/npcF_Base_HTH_evnt_seated_headinhands
  • Power/
  • Animation/npcF_Base_HTH_evnt_dead_facedown_rollover
  • Power/AnimKey_Sick_Standing_Convulse
  • Animation/npcF_Base_HTH_evnt_sick_standing_convulse
  • Power/
  • Animation/npcF_Base_HTH_evnt_prone_onchest
  • Power/
  • Animation/npcF_Base_HTH_evnt_prone_onchest_getup
  • Power/
  • Animation/npcF_Base_HTH_evnt_drown_facedown_idle_land
  • Power/
  • Animation/npcF_Base_HTH_evnt_seated_leaningover
  • Power/
  • Animation/npcF_Base_HTH_evnt_seated_lookingdown
  • Power/
  • Animation/npcF_Base_HTH_evnt_sick_seated_idle
  • Power/
  • Animation/npcF_Base_HTH_evnt_drown_faceup_idle_land
  • Power/AnimKey_Sick_Prone_OnBack
  • Animation/npcF_Base_HTH_evnt_sick_prone_onback_idle
  • Power/AnimKey_Sick_Standing_Idle
  • Animation/npcF_Base_HTH_evnt_sick_standing_idle
  • Power/
  • Animation/npcF_Base_HTH_evnt_seated_elbowonknees
  • Power/AnimKey_Sick_Standing_Cough
  • Animation/npcF_Base_HTH_evnt_sick_standing_cough
  • Power/AnimKey_Sick_Standing_Vomit
  • Animation/npcF_Base_HTH_evnt_sick_standing_vomit
  • Power/AnimKey_Sick_Prone_OnBack_Convulse
  • Animation/npcF_Base_HTH_evnt_sick_prone_onback_convulse
  • Power/
  • Animation/npcF_Base_HTH_evnt_sick_prone_onback_vomit
  • Power/AnimKey_Sick_Prone_OnBack_Getup
  • Animation/npcF_Base_HTH_evnt_sick_prone_onback_getup
  • Power/
  • Animation/npcF_Base_HTH_evnt_tiedUp_sitting
  • Power/
  • Animation/npcF_Base_HTH_evnt_drown_facedown_settle
  • Power/
  • Animation/npcF_Base_HTH_evnt_drown_faceup_settle
  • Power/AnimKey_TiedUp_Outro
  • Animation/npcF_Base_HTH_evnt_tiedUp_sitting_outro
  • Power/AnimKey_Idle_HorsePet
  • Animation/npcF_Base_HTH_evnt_horse_idle
  • Power/AnimKey_Sick_Prone_OnBack_Cough
  • Animation/npcF_Base_HTH_evnt_sick_prone_onback_cough
  • Power/AnimKey_Wounded_Crawl
  • Animation/npcF_Base_HTH_evnt_crawl_wounded
  • Power/AnimKey_Wounded_Crawl_Death
  • Animation/npcF_Base_HTH_evnt_crawl_death
  • Power/
  • Animation/npcF_Base_HTH_evnt_sleep_floor
  • Power/AnimKey_Wounded_Standing_Idle
  • Animation/npcF_Base_HTH_evnt_wounded_standing_idle
  • Power/
  • Animation/npcF_Base_HTH_evnt_tiedUp_sitting_struggle
  • Power/
  • Animation/npcF_Base_HTH_evnt_wounded_walk01
  • Power/AnimKey_Ground_Sleep
  • Animation/npcF_Base_HTH_evnt_ground_lay_sleeping
  • Power/AnimKey_Ground_Sit_Crosslegged
  • Animation/npcF_Base_HTH_evnt_ground_sit_crosslegged
  • Power/AnimKey_Fall_Backwards
  • Animation/npcF_Base_HTH_evnt_fall_backwards
  • Power/
  • Animation/npcF_Base_HTH_evnt_ground_sit_crosslegged_getup
  • Power/
  • Animation/npcF_Base_HTH_evnt_ground_lay_sleeping_getup
  • Power/AnimKey_OnChest_Idle
  • Animation/npcF_Base_HTH_evnt_onchest_idle
  • Power/AnimKey_Ground_Sit_KneesUp
  • Animation/npcF_Base_HTH_evnt_ground_sit_kneesup
  • Power/
  • Animation/npcF_Base_HTH_evnt_onchest_hide
  • Power/AnimKey_OnChest_Hide_Outro
  • Animation/npcF_Base_HTH_evnt_onchest_hide_outro
  • Power/AnimKey_Chant_Ritual_Strong_EyeLevel
  • Animation/npcF_Base_HTH_evnt_chant_ritual_strong_eyelevel
  • Power/
  • Animation/npcF_Base_HTH_evnt_ground_sit_kneesup_getup
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_ritual_strong_outro
  • Power/AnimKey_Emote_Cry_Collapse
  • Animation/npcF_Base_HTH_evnt_emote_cry_collapse
  • Power/AnimKey_Emote_Cry_Collapse_Idle
  • Animation/npcF_Base_HTH_evnt_emote_cry_collapse_idle
  • Power/
  • Animation/npcF_Base_HTH_evnt_drown_facedown_idle_land_rollover
  • Power/AnimKey_OnChest_Getup
  • Animation/npcF_Base_HTH_evnt_onchest_getup
  • Power/
  • Animation/npcF_Base_HTH_evnt_drown_facedown_idle_land_rollover_endpose
  • Power/
  • Animation/npcF_Base_HTH_evnt_dead_facedown_rollover_endpose
  • Power/AnimKey_Dead_Rollover_Sitting
  • Animation/npcF_Base_HTH_evnt_dead_sitting_rollover
  • Power/AnimKey_Dead_Rollover_Sitting_Endpose
  • Animation/npcF_Base_HTH_evnt_dead_sitting_rollover_endpose
  • Power/AnimKey_Sick_Prone_OnBack_Death
  • Animation/npcF_Base_HTH_evnt_sick_prone_onback_death
  • Power/AnimKey_Sick_Prone_OnBack_Death02
  • Animation/npcF_Base_HTH_evnt_sick_prone_onback_death02
  • Power/
  • Animation/npcF_Base_HTH_evnt_idle_dazed
  • Power/
  • Animation/npcF_Base_HTH_evnt_throw01
  • Power/AnimKey_Wounded_Standing_Idle_Arm
  • Animation/npcF_Base_HTH_evnt_wounded_standing_idle_arm
  • Animation/npcF_Base_HTH_evnt_strong_idle01
  • Power/AnimKey_Ground_Sit_Headinhands
  • Animation/npcF_Base_HTH_evnt_ground_sit_headonfists
  • Power/
  • Animation/npcF_Base_HTH_evnt_dead_sitting
  • Power/AnimKey_Dead_OnBack
  • Animation/npcF_Base_HTH_evnt_sick_prone_onback_dead
  • Power/
  • Animation/npcF_Base_HTH_evnt_item_inspect_table_looponly
  • Power/
  • Animation/npcF_Base_HTH_evnt_chant_blessing_table_to_idle
  • Power/
  • Animation/npcF_Base_HTH_evnt_ground_sit_sad_headonfists
  • Power/
  • Animation/npcF_Base_HTH_evnt_stocks_gethit
  • Power/AnimKey_Stocks_Idle
  • Animation/npcF_Base_HTH_evnt_stocks_idle
  • Power/
  • Animation/npcF_Base_HTH_evnt_stocks_talk01
  • Power/
  • Animation/npcF_Base_HTH_evnt_item_inspect_ground_to_idle
  • Power/
  • Animation/npcF_Base_HTH_event_wounded_sit
  • Power/AnimKey_Wounded_Sit_Talk
  • Animation/npcF_Base_HTH_event_wounded_sit_talk
  • Power/
  • Animation/npcF_Base_HTH_evnt_sprint02
  • Power/
  • Animation/npcF_Base_HTH_evnt_horse_turn90right
  • Power/
  • Animation/npcF_Base_HTH_evnt_turn_L_90
  • Power/
  • Animation/npcF_Base_HTH_evnt_turn_R_90
  • Power/
  • Animation/npcF_Base_HTH_evnt_turn_L_180
  • Power/
  • Animation/npcF_Base_HTH_evnt_turn_R_180
  • Power/
  • Animation/npcF_Base_HTH_evnt_wounded_standing_idle_head
  • Power/AnimKey_Talk_Strong
  • Animation/npcF_Base_HTH_evnt_emote_talk_strong
  • Power/
  • Animation/npcF_Base_HTH_evnt_emote_talk_exhausted01
  • Power/
  • Animation/npcF_Base_HTH_evnt_fall
  • Power/
  • Animation/npcF_Base_HTH_evnt_ground_sit_headonfists_talk
  • Power/
  • Animation/npcF_Base_HTH_evnt_ground_sit_headonfists_getup
  • Power/AnimKey_Walk_Dazed
  • Animation/npcF_Base_HTH_evnt_walk_dazed
  • Power/
  • Animation/npcF_Base_HTH_event_wounded_sit_gethit
  • Power/
  • Animation/npcF_Base_HTH_event_wounded_sit_getup
  • Power/
  • Animation/npcF_Base_HTH_evnt_wounded_walk_head
  • Power/
  • Animation/npcF_Base_HTH_evnt_wounded_walk_arm
  • Power/
  • Animation/npcF_Base_HTH_evnt_horse_turn90left
  • Power/AnimKey_Use_Crouch
  • Animation/npcF_Base_HTH_evnt_kneeling_emote_use
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/npcF_base_HTH_evnt_run_downHill
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/npcF_base_HTH_evnt_run_upHill
  • Power/AnimKey_Nav_Sprint_DownHill
  • Animation/npcF_base_HTH_evnt_sprint_downHill
  • Power/AnimKey_Nav_Sprint_UpHill
  • Animation/npcF_base_HTH_evnt_sprint_upHill
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/npcF_base_HTH_evnt_walk_downHill
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/npcF_base_HTH_evnt_walk_upHill
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcF_base_HTH_evnt_turnLoop_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcF_base_HTH_evnt_turnLoop_R
  • Power/AnimKey_Run_Left
  • Animation/npcF_base_HTH_evnt_run_left
  • Power/AnimKey_Run_Right
  • Animation/npcF_base_HTH_evnt_run_right
  • Power/AnimKey_RunToIdle
  • Animation/npcF_base_HTH_evnt_runStop
  • Power/
  • Animation/npcF_base_HTH_nav_runTrip_to_crawl
  • Power/AnimKey_Sprint_Left
  • Animation/npcF_base_HTH_evnt_sprint_left
  • Power/AnimKey_Sprint_Right
  • Animation/npcF_base_HTH_evnt_sprint_right
  • Power/
  • Animation/npcF_Base_HTH_evnt_strong_walk
  • Power/
  • Animation/npcF_Base_HTH_evnt_wade_chesthigh
  • Power/AnimKey_Walk_Left
  • Animation/npcF_base_HTH_evnt_walk_left
  • Power/AnimKey_Walk_Right
  • Animation/npcF_base_HTH_evnt_walk_right
  • Power/AnimKey_Wounded_Sit_Loop
  • Animation/npcF_base_HTH_event_wounded_sit_loop
  • Power/AnimKey_Talk_Angry
  • Animation/npcF_base_HTH_evnt_emote_talk_angry
  • Power/AnimKey_Idle_Angry
  • Animation/npcF_base_HTH_evnt_idle_angry
  • Power/AnimKey_Idle_Sad
  • Animation/npcF_base_HTH_evnt_idle_sad
  • Power/AnimKey_WalkToIdle
  • Animation/npcF_base_HTH_evnt_walkStop
  • Power/AnimKey_SprintToIdle
  • Animation/npcF_base_HTH_evnt_sprintStop
  • Power/Player_Traversal_ClimbDown
  • Animation/npcF_hth_trav_climb_down
  • Power/Player_Traversal_ClimbUp
  • Animation/npcF_hth_trav_climb_up
  • Power/AnimKey_Chant_Prayer_Eyelevel_Loop
  • Power/
  • Power/AnimKey_Wave
  • Animation/rogF_hth_sync_npc_wave
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcF_base_HTH_evnt_turn_base
  • Power/AnimKey_Sit
  • Animation/npcM_base_HTH_evnt_seated_upright
  • Power/
  • Animation/npcM_base_HTH_tiedUpBack_idle
  • Power/AnimKey_ItemGive_Phased
  • Animation/npcF_base_HTH_evnt_itemGive
  • Power/AnimKey_ItemTake_Phased
  • Animation/npcF_base_HTH_evnt_itemTake
  • Power/AnimKey_Use_EyeLevel
  • Animation/npcF_base_hth_event_emote_use_eyeLevel
  • Power/
  • Animation/npcF_Base_HTH_evnt_ProtectChild
  • Power/
  • Animation/npcF_base_ui_portrait
  • Power/
  • Power/AnimKey_Chant_Prayer_Kneeling
  • Animation/npcF_base_HTH_evnt_kneeling_chant
  • Power/AnimKey_Die
  • Animation/npcF_base_HTH_evnt_omnideath_RT
  • Power/Generic_NPC_Attack
  • Animation/npcF_combat_HTH_attk_basic
  • Power/AnimKey_Talk_ADD_BasePose
  • Animation/npcF_base_HTH_evnt_lipSync_ADD_base_RT
  • Power/AnimKey_Talk_LipSync
  • Animation/npcF_base_HTH_evnt_lipSync
  • Power/AnimKey_Die_Loop
  • Animation/npcF_base_HTH_evnt_omnideath_loop_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/GetHit
  • Animation/npcM_base_HTH_evnt_reac_gethit_F
  • Power/
  • Animation/npcF_Base_HTH_evnt_sick_prone_onback_death_nowater
  • 469231
    { "__fileName__": "base/meta/AnimSet/NPC_F_Base_event.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcF_Base_HTH_evnt_walk" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcF_Base_HTH_evnt_run" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/npcF_Base_HTH_evnt_death" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcF_Base_HTH_evnt_death" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_idle01" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/Omni_Male_NPC_spawn_ground" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/Omni_Male_NPC_taunt" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcF_Base_HTH_evnt_sprint" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcF_Base_HTH_evnt_backpedal" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/npcF_Base_HTH_evnt_strafe_left" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_drown_facedown" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/npcF_Base_HTH_evnt_strafe_right" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_blessing_sky" }, { "snoPower": "Power/AnimKey_Inspect_Ground", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_ground" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcF_Base_HTH_evnt_idle01" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_blessing_right" }, { "snoPower": "Power/AnimKey_Chant_Ritual_EyeLevel", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_drown_faceup" }, { "snoPower": "Power/AnimKey_Inspect_EyeLevel", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_left" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_right" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_prone_onback" }, { "snoPower": "Power/AnimKey_Chant_Blessing_EyeLevel", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_blessing_eyelevel" }, { "snoPower": "Power/AnimKey_Panic", "snoAnim": "Animation/npcF_Base_HTH_evnt_panic" }, { "snoPower": "Power/AnimKey_exhausted", "snoAnim": "Animation/npcF_Base_HTH_evnt_exhausted" }, { "snoPower": "Power/AnimKey_Dead_Pose", "snoAnim": "Animation/npcF_Base_HTH_evnt_dead" }, { "snoPower": "Power/AnimKey_Chant_Blessing_Ground", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_blessing_ground" }, { "snoPower": "Power/AnimKey_Chant_Ritual_Ground", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_ground" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_blessing_left" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_sky" }, { "snoPower": "Power/AnimKey_Inspect_Table", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_table" }, { "snoPower": "Power/AnimKey_Chant_Blessing_Table", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_blessing_table" }, { "snoPower": "Power/AnimKey_Chant_Ritual_Sky", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_sky" }, { "snoPower": "Power/AnimKey_Chant_Ritual_Table", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_table" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_seated_cough" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_blessing_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_blessing_ground_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_ground_outro" }, { "snoPower": "Power/AnimKey_Cower", "snoAnim": "Animation/npcF_Base_HTH_evnt_cower" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_cower_outro" }, { "snoPower": "Power/AnimKey_exhausted_Outro", "snoAnim": "Animation/npcF_Base_HTH_evnt_exhausted_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_ground_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_panic_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_right" }, { "snoPower": "Power/AnimKey_AroundFire_Crouch", "snoAnim": "Animation/npcF_Base_HTH_evnt_idle_aroundfire_crouch01" }, { "snoPower": "Power/AnimKey_Sick_Seated_Vomit", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_seated_vomit" }, { "snoPower": "Power/AnimKey_Idle_Lean", "snoAnim": "Animation/npcF_Base_HTH_evnt_idle_lean01" }, { "snoPower": "Power/AnimKey_AroundFire_Stand", "snoAnim": "Animation/npcF_Base_HTH_evnt_idle_aroundfire_stand01" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_prone_onback_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_left" }, { "snoPower": "Power/AnimKey_Sick_Seated_Convulse", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_seated_convulse" }, { "snoPower": "Power/AnimKey_Chant_Prayer_Eyelevel", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_prayer_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_prayer_eyelevel_outro" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_seated_headinhands" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_dead_facedown_rollover" }, { "snoPower": "Power/AnimKey_Sick_Standing_Convulse", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_standing_convulse" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_prone_onchest" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_prone_onchest_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_drown_facedown_idle_land" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_seated_leaningover" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_seated_lookingdown" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_seated_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_drown_faceup_idle_land" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_prone_onback_idle" }, { "snoPower": "Power/AnimKey_Sick_Standing_Idle", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_standing_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_seated_elbowonknees" }, { "snoPower": "Power/AnimKey_Sick_Standing_Cough", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_standing_cough" }, { "snoPower": "Power/AnimKey_Sick_Standing_Vomit", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_standing_vomit" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Convulse", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_prone_onback_convulse" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_prone_onback_vomit" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Getup", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_prone_onback_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_tiedUp_sitting" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_drown_facedown_settle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_drown_faceup_settle" }, { "snoPower": "Power/AnimKey_TiedUp_Outro", "snoAnim": "Animation/npcF_Base_HTH_evnt_tiedUp_sitting_outro" }, { "snoPower": "Power/AnimKey_Idle_HorsePet", "snoAnim": "Animation/npcF_Base_HTH_evnt_horse_idle" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Cough", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_prone_onback_cough" }, { "snoPower": "Power/AnimKey_Wounded_Crawl", "snoAnim": "Animation/npcF_Base_HTH_evnt_crawl_wounded" }, { "snoPower": "Power/AnimKey_Wounded_Crawl_Death", "snoAnim": "Animation/npcF_Base_HTH_evnt_crawl_death" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_sleep_floor" }, { "snoPower": "Power/AnimKey_Wounded_Standing_Idle", "snoAnim": "Animation/npcF_Base_HTH_evnt_wounded_standing_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_tiedUp_sitting_struggle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_wounded_walk01" }, { "snoPower": "Power/AnimKey_Ground_Sleep", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_lay_sleeping" }, { "snoPower": "Power/AnimKey_Ground_Sit_Crosslegged", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_sit_crosslegged" }, { "snoPower": "Power/AnimKey_Fall_Backwards", "snoAnim": "Animation/npcF_Base_HTH_evnt_fall_backwards" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_sit_crosslegged_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_lay_sleeping_getup" }, { "snoPower": "Power/AnimKey_OnChest_Idle", "snoAnim": "Animation/npcF_Base_HTH_evnt_onchest_idle" }, { "snoPower": "Power/AnimKey_Ground_Sit_KneesUp", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_sit_kneesup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_onchest_hide" }, { "snoPower": "Power/AnimKey_OnChest_Hide_Outro", "snoAnim": "Animation/npcF_Base_HTH_evnt_onchest_hide_outro" }, { "snoPower": "Power/AnimKey_Chant_Ritual_Strong_EyeLevel", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_strong_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_sit_kneesup_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_strong_outro" }, { "snoPower": "Power/AnimKey_Emote_Cry_Collapse", "snoAnim": "Animation/npcF_Base_HTH_evnt_emote_cry_collapse" }, { "snoPower": "Power/AnimKey_Emote_Cry_Collapse_Idle", "snoAnim": "Animation/npcF_Base_HTH_evnt_emote_cry_collapse_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_drown_facedown_idle_land_rollover" }, { "snoPower": "Power/AnimKey_OnChest_Getup", "snoAnim": "Animation/npcF_Base_HTH_evnt_onchest_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_drown_facedown_idle_land_rollover_endpose" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_dead_facedown_rollover_endpose" }, { "snoPower": "Power/AnimKey_Dead_Rollover_Sitting", "snoAnim": "Animation/npcF_Base_HTH_evnt_dead_sitting_rollover" }, { "snoPower": "Power/AnimKey_Dead_Rollover_Sitting_Endpose", "snoAnim": "Animation/npcF_Base_HTH_evnt_dead_sitting_rollover_endpose" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Death", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_prone_onback_death" }, { "snoPower": "Power/AnimKey_Sick_Prone_OnBack_Death02", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_prone_onback_death02" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_idle_dazed" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_throw01" }, { "snoPower": "Power/AnimKey_Wounded_Standing_Idle_Arm", "snoAnim": "Animation/npcF_Base_HTH_evnt_wounded_standing_idle_arm" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcF_Base_HTH_evnt_strong_idle01" }, { "snoPower": "Power/AnimKey_Ground_Sit_Headinhands", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_sit_headonfists" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_dead_sitting" }, { "snoPower": "Power/AnimKey_Dead_OnBack", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_prone_onback_dead" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_table_looponly" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_blessing_table_to_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_sit_sad_headonfists" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_stocks_gethit" }, { "snoPower": "Power/AnimKey_Stocks_Idle", "snoAnim": "Animation/npcF_Base_HTH_evnt_stocks_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_stocks_talk01" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_item_inspect_ground_to_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_event_wounded_sit" }, { "snoPower": "Power/AnimKey_Wounded_Sit_Talk", "snoAnim": "Animation/npcF_Base_HTH_event_wounded_sit_talk" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_sprint02" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_horse_turn90right" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_turn_L_90" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_turn_R_90" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_turn_L_180" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_turn_R_180" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_wounded_standing_idle_head" }, { "snoPower": "Power/AnimKey_Talk_Strong", "snoAnim": "Animation/npcF_Base_HTH_evnt_emote_talk_strong" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_emote_talk_exhausted01" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_fall" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_sit_headonfists_talk" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_ground_sit_headonfists_getup" }, { "snoPower": "Power/AnimKey_Walk_Dazed", "snoAnim": "Animation/npcF_Base_HTH_evnt_walk_dazed" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_event_wounded_sit_gethit" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_event_wounded_sit_getup" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_wounded_walk_head" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_wounded_walk_arm" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_horse_turn90left" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/npcF_Base_HTH_evnt_kneeling_emote_use" }, { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/npcF_base_HTH_evnt_run_downHill" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/npcF_base_HTH_evnt_run_upHill" }, { "snoPower": "Power/AnimKey_Nav_Sprint_DownHill", "snoAnim": "Animation/npcF_base_HTH_evnt_sprint_downHill" }, { "snoPower": "Power/AnimKey_Nav_Sprint_UpHill", "snoAnim": "Animation/npcF_base_HTH_evnt_sprint_upHill" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/npcF_base_HTH_evnt_walk_downHill" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/npcF_base_HTH_evnt_walk_upHill" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcF_base_HTH_evnt_turnLoop_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcF_base_HTH_evnt_turnLoop_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcF_base_HTH_evnt_run_left" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcF_base_HTH_evnt_run_right" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcF_base_HTH_evnt_runStop" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_base_HTH_nav_runTrip_to_crawl" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcF_base_HTH_evnt_sprint_left" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcF_base_HTH_evnt_sprint_right" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_strong_walk" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_wade_chesthigh" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcF_base_HTH_evnt_walk_left" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcF_base_HTH_evnt_walk_right" }, { "snoPower": "Power/AnimKey_Wounded_Sit_Loop", "snoAnim": "Animation/npcF_base_HTH_event_wounded_sit_loop" }, { "snoPower": "Power/AnimKey_Talk_Angry", "snoAnim": "Animation/npcF_base_HTH_evnt_emote_talk_angry" }, { "snoPower": "Power/AnimKey_Idle_Angry", "snoAnim": "Animation/npcF_base_HTH_evnt_idle_angry" }, { "snoPower": "Power/AnimKey_Idle_Sad", "snoAnim": "Animation/npcF_base_HTH_evnt_idle_sad" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcF_base_HTH_evnt_walkStop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcF_base_HTH_evnt_sprintStop" }, { "snoPower": "Power/Player_Traversal_ClimbDown", "snoAnim": "Animation/npcF_hth_trav_climb_down" }, { "snoPower": "Power/Player_Traversal_ClimbUp", "snoAnim": "Animation/npcF_hth_trav_climb_up" }, { "snoPower": "Power/AnimKey_Chant_Prayer_Eyelevel_Loop", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_prayer_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_chant_ritual_strong_eyelevel" }, { "snoPower": "Power/AnimKey_Wave", "snoAnim": "Animation/rogF_hth_sync_npc_wave" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcF_base_HTH_evnt_turn_base" }, { "snoPower": "Power/AnimKey_Sit", "snoAnim": "Animation/npcM_base_HTH_evnt_seated_upright" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_HTH_tiedUpBack_idle" }, { "snoPower": "Power/AnimKey_ItemGive_Phased", "snoAnim": "Animation/npcF_base_HTH_evnt_itemGive" }, { "snoPower": "Power/AnimKey_ItemTake_Phased", "snoAnim": "Animation/npcF_base_HTH_evnt_itemTake" }, { "snoPower": "Power/AnimKey_Use_EyeLevel", "snoAnim": "Animation/npcF_base_hth_event_emote_use_eyeLevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_ProtectChild" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_base_ui_portrait" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_base_HTH_nav_runTrip_to_crawl" }, { "snoPower": "Power/AnimKey_Chant_Prayer_Kneeling", "snoAnim": "Animation/npcF_base_HTH_evnt_kneeling_chant" }, { "snoPower": "Power/AnimKey_Die", "snoAnim": "Animation/npcF_base_HTH_evnt_omnideath_RT" }, { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/npcF_combat_HTH_attk_basic" }, { "snoPower": "Power/AnimKey_Talk_ADD_BasePose", "snoAnim": "Animation/npcF_base_HTH_evnt_lipSync_ADD_base_RT" }, { "snoPower": "Power/AnimKey_Talk_LipSync", "snoAnim": "Animation/npcF_base_HTH_evnt_lipSync" }, { "snoPower": "Power/AnimKey_Die_Loop", "snoAnim": "Animation/npcF_base_HTH_evnt_omnideath_loop_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcF_base_HTH_evnt_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcF_base_HTH_evnt_turn_base" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npcM_base_HTH_evnt_reac_gethit_F" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_HTH_evnt_sick_prone_onback_death_nowater" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/AnimKey_Chant_Blessing_Table", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/", "flBlendTimeOverride": 0.800000011920929 } ] }, { "snoPowerFrom": "Power/", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Chant_Blessing_Table", "flBlendTimeOverride": 0.800000011920929 } ] } ], "ptPowersToMovementOverrideList": [] }