References to this File
  • Actor/NPC_Routine_Herbalist_Scos_F.acr
  • Actor/DGN_NPC_Scos_Adventurer_F_02.acr
  • Actor/NPC_Routine_Brewer_Scos_F.acr
  • Actor/LE_Hatchery_Spider_Kehj_NPC_F_02.acr
  • Actor/NPC_Step_Guulrahn_Refugee_Bayarma.acr
  • Actor/TWN_Hawe_TreeOfWhispers_Crafter_Blacksmith.acr
  • Actor/NPC_QST_SRoberts_TestWorld_Illona.acr
  • Actor/TWN_Hawe_Zarbinzet_VLG_F05.acr
  • Actor/TWN_Kehj_Ambient_Villager_F.acr
  • Actor/DGN_NPC_Kehj_Prisoner_F_01.acr
  • Actor/TWN_Frac_Kyovashad_Vendor_Armor.acr
  • Actor/TWN_Frac_Margrave_BDT_F01.acr
  • Actor/LE_Corpse_Hawe_Villager_F_01.acr
  • Actor/QST_Template_Gizmo_QChest_Corpse_F_Kehj.acr
  • Actor/DGN_NPC_Scos_Prisoner_F_01_Invulnerable.acr
  • Actor/QST_Scos_Eldhaime_Prisoner_02.acr
  • Actor/TWN_Frac_Nostrava_Service_Healer.acr
  • Actor/TWN_Frac_Ambient_Priest_F.acr
  • Actor/NPC_Routine_Priest_Frac_F.acr
  • Actor/NPC_Frac_Villager_F_Ambient.acr
  • Actor/DGN_NPC_Hawe_Villager_F_01.acr
  • Actor/TWN_Scos_Marowen_VLG_F04.acr
  • Actor/NPC_Routine_Laborer_Scos_F.acr
  • Actor/QST_Kehj_Zakarum_FetchMinor_01_NPC.acr
  • Actor/NPC_Routine_Begger_Step_F.acr
  • Actor/QST_Template_Gizmo_QChest_Corpse_F_Frac.acr
  • Actor/QST_Hawe_S04_ActorKiraz.acr
  • Actor/NPC_Routine_Guard_Lantern_IronWolf_F.acr
  • Actor/NPC_Routine_MountedTraveler_Hawe_Smuggler_F.acr
  • Actor/TWN_Scos_Tirmair_VLG_F02.acr
  • Actor/OmniPriest_FollowerF_unique_RareSpawn.acr
  • Actor/NPC_Routine_Brewer_Frac_F.acr
  • Actor/QST_Hawe_PoisonedHearts_AngryVillagerF_02.acr
  • Actor/NPC_QST_Hunter_Frac_F.acr
  • Actor/NPC_QST_Neyrelle_Combat_Magic.acr
  • Actor/QST_Scos_Downs_Siofra.acr
  • Actor/NPC_Routine_Guard_Step_F.acr
  • Actor/NPC_Hawe_S05_SickRefugee_F02.acr
  • Actor/TWN_Step_Farobru_VLG_F04.acr
  • Actor/QST_Corpse_Kehj_Armor_01_Tala.acr
  • Actor/NPC_Routine_Guard_Gate_Kehj_F.acr
  • Actor/QST_Step_BloodAndSweat_Tuya.acr
  • Actor/TWN_Frac_Ambient_Elderly_F.acr
  • Actor/TWN_Kehj_Ambient_Elderly_F.acr
  • Actor/NPC_Kehj_Caldeum_Vignette_Widow.acr
  • Actor/TWN_Frac_Malnok_Service_Healer.acr
  • Actor/NPC_Routine_Server_Kehj_F.acr
  • Actor/TWN_Step_Ambient_Elderly_F.acr
  • Actor/Monster_Frac_Prologue_Vani.acr
  • Actor/NPC_Routine_Guard_Gate_Scos_F.acr
  • Actor/NPC_Routine_Herbalist_Step_F.acr
  • Actor/LE_Hatchery_Spider_Frac_NPC_F_03.acr
  • Actor/LE_Hatchery_Spider_Scos_NPC_F.acr
  • Actor/TWN_Step_KedBardu_Service_Healer.acr
  • Actor/TWN_Frac_Kyovashad_VLG_F03.acr
  • Actor/QST_Template_Gizmo_Chest_Corpse_F_Dry.acr
  • Actor/LE_NPC_Step_Attacker_F_01.acr
  • Actor/TWN_Hawe_Zarbinzet_Ambient_Villager_F.acr
  • Actor/TWN_Step_Farobru_Crafter_Blacksmith.acr
  • Actor/Corpse_Frac_Villager_F_01.acr
  • Actor/TWN_Scos_Corbach_VLG_F03.acr
  • Actor/TWN_Frac_Yelesna_VLG_F01.acr
  • Actor/QST_Hawe_Wetlands_FailedCrusader_noArmor_Follower.acr
  • Actor/NPC_Routine_Fishmonger_Step_F.acr
  • Actor/TWN_Scos_Braestaig_ELD_F01.acr
  • Actor/CAMP_Alcarnus_NPC_Necro_Boss_Add_ranged.acr
  • Actor/NPC_Routine_Priest_Scos_F.acr
  • Actor/NPC_Steppes_Villager_F_Ambient02.acr
  • Actor/NPC_Routine_Hunter_Hawe_F.acr
  • Actor/TWN_Frac_Nostrava_Service_StableMaster.acr
  • Actor/TWN_Scos_Corbach_VLG_F05.acr
  • Actor/TWN_Frac_Ambient_Villager_F.acr
  • Actor/NPC_Combat_Ranged_Step_F_01.acr
  • Actor/NPC_Routine_Drunk_Step_F.acr
  • Actor/TechArtTest_npcF_scos_druid.acr
  • Actor/QST_Class_Barb_Corpse_Step_F_02.acr
  • Actor/TWN_Hawe_Zarbinzet_Service_StableMaster.acr
  • Actor/TWN_Hawe_Wejinhani_DeadNPC.acr
  • Actor/TWN_Scos_Ambient_Villager_F.acr
  • Actor/NPCF_Kehj_Dahlgur_IronWolf.acr
  • Actor/QST_Kehj_EliasPalace_NobleCombat_02.acr
  • Actor/LE_Hatchery_Spider_Frac_NPC_F_02.acr
  • Actor/NPC_Routine_Begger_Hawe_F.acr
  • Actor/NPC_Routine_Drunk_Hawe_F.acr
  • Actor/NPC_Step_KedBardu_Gossip_Villager_06.acr
  • Actor/NPC_QST_Neyrelle_Follower.acr
  • Actor/TWN_Scos_Cerrigar_VLG_F11.acr
  • Actor/NPC_Routine_Carpenter_Kehj_F.acr
  • Actor/Corpse_Frac_Priest_F_01.acr
  • Actor/NPC_Frac_Margrave_TortureVictim_Dead_Heretic_F.acr
  • Actor/TWN_Hawe_Zarbinzet_Crafter_Jeweler.acr
  • Actor/TWN_Hawe_Zarbinzet_Ambient_Guard_F.acr
  • Actor/nonCombat_Vhenard_Corpse.acr
  • Actor/NPC_Frac_Prologue_Masha.acr
  • Actor/NPC_QST_Hawe_Wejinhani_ElderOrina.acr
  • Actor/DGN_NPC_Step_Attacker_F_01.acr
  • Actor/DGN_NPC_Scos_Attacker_F_02.acr
  • Actor/TWN_Hawe_Wejinhani_HLR_F02.acr
  • Actor/NPC_Temp_Hawe_Villager_F_02.acr
  • Actor/TWN_Scos_Corbach_VLG_F02.acr
  • Actor/NPC_Steppes_Villager_F_Ambient03.acr
  • Actor/TWN_Scos_Tirmair_Vendor_Armor.acr
  • Actor/QST_S02_Hunter_Follower.acr
  • Actor/TWN_Scos_Cerrigar_VLG_F02.acr
  • Actor/TWN_Scos_Cerrigar_Crafter_Occultist.acr
  • Actor/NPC_Scos_Villager_F_Ambient_ClientEffect.acr
  • Actor/TWN_Kehj_Tarsarak_DNK_F01.acr
  • Actor/Corpse_Kehj_Villager_F_01.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Omni_F.acr
  • Actor/QST_Step_Corpse_Monk_Orbei_F_LoreReward3.acr
  • Actor/TWN_Kehj_GeaKul_Crafter_Blacksmith.acr
  • Actor/LE_Hatchery_Spider_Scos_NPC_F_03.acr
  • Actor/LE_Hatchery_Spider_Hawe_NPC_F_03.acr
  • Actor/TWN_Kehj_Tarsarak_VLG_F10.acr
  • Actor/NPC_Step_KedBardu_Conv_Villager_03a.acr
  • Actor/TWN_Kehj_IronWE_ELD_F02.acr
  • Actor/TWN_Scos_TurDulra_Vendor_Silversmith.acr
  • Actor/NPC_Routine_Villager_Frac_F.acr
  • Actor/Corpse_Frac_Priest_F_01_Snow.acr
  • Actor/QST_Step_Nekhii.acr
  • Actor/NPC_Frac_Prologue_Vani.acr
  • Actor/NPC_Step_South_Nomin.acr
  • Actor/NPC_Routine_MountedTraveler_Hawe_F.acr
  • Actor/TWN_Hawe_Backwater_VLG_F02.acr
  • Actor/NPC_QST_Prava_Wounded_NonCombat.acr
  • Actor/LE_Hatchery_Spider_Kehj_NPC_F_03.acr
  • Actor/NPC_QST_Neyrelle_Combat_OneArmed.acr
  • Actor/TWN_Kehj_GeaKul_VLG_F03.acr
  • Actor/TWN_Kehj_GeaKul_VLG_F08.acr
  • Actor/NPC_Routine_Begger_Frac_F.acr
  • Actor/QST_Kehj_Armor_01_AsaFollower.acr
  • Actor/DGN_NPC_Scos_Villager_F_02.acr
  • Actor/TWN_Kehj_IronWE_VLG_F04.acr
  • Actor/TWN_Hawe_Zarbinzet_CRU_F04.acr
  • Actor/QST_Hawe_SwampsProtection_Infected_F01.acr
  • Actor/Corpse_Step_Miner_F_01.acr
  • Actor/TWN_Frac_Menestad_VLG_F02.acr
  • Actor/TWN_Frac_Nevesk_Crafter_Blacksmith.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_02_Static.acr
  • Actor/NPC_Generic_NoDamage_Step_Villager_F_03.acr
  • Actor/NPC_Routine_Carpenter_Step_F.acr
  • Actor/NPC_Routine_Guard_Lantern_Step_F.acr
  • Actor/NPC_Routine_Laborer_Step_F.acr
  • Actor/Corpse_Step_Barbarian_F_01.acr
  • Actor/DGN_NPC_Frac_Adventurer_F_02.acr
  • Actor/TWN_Hawe_Wejinhani_HNT_F01.acr
  • Actor/NPC_Routine_Priest_Step_F.acr
  • Actor/TWN_Step_Jirandai_Service_Healer.acr
  • Actor/LE_Hatchery_Spider_Step_NPC_F.acr
  • Actor/LE_Ambush_Step_NPC_F02.acr
  • Actor/TWN_Step_Jirandai_MER_F02.acr
  • Actor/TechArtTest_npcF_gulyas.acr
  • Actor/NPC_PVP_Town_Blesser_F.acr
  • Actor/TWN_Frac_Ambient_Militia_1HS_F.acr
  • Actor/TWN_Hawe_Zarbinzet_VLG_F02.acr
  • Actor/npcf_Gulyas.acr
  • Actor/NPC_Step_Villager_F_Ambient_QaraYisu_PostFlip_01.acr
  • Actor/TWN_Scos_Ambient_Druid_2HS_F.acr
  • Actor/S03_NPC_Routine_Guard_Gate_Kehj_F.acr
  • Actor/TWN_Hawe_Zarbinzet_VLG_F03.acr
  • Actor/QST_NPC_Kehj_EliasPalace_Noble_03.acr
  • Actor/TechArtTest_npcF_vhenard.acr
  • Actor/DGN_NPC_Step_Prisoner_F_02.acr
  • Actor/NPC_Routine_Villager_Hawe_F.acr
  • Actor/TWN_Scos_Marowen_Service_Healer.acr
  • Actor/TWN_Frac_Kyovashad_INN_F01.acr
  • Actor/NPC_QST_Kehj_Asyfa.acr
  • Actor/NPC_Routine_Guard_Gate_Hawe_F.acr
  • Actor/NPC_QST_Prava_Censer_NonCombat.acr
  • Actor/QST_Step_FiendSoFamiliar_InjuredRelicHunter.acr
  • Actor/TWN_Hawe_Wejinhani_INN_F01.acr
  • Actor/TWN_Scos_Cerrigar_VLG_F10.acr
  • Actor/NPC_Step_KedBardu_Conv_Villager_01b.acr
  • Actor/QST_Step_South_CPride_BarbCorpse.acr
  • Actor/TWN_Kehj_Tarsarak_Vendor_Silversmith.acr
  • Actor/Corpse_Hawe_Villager_F_01.acr
  • Actor/NPC_Generic_NoDamage_Frac_Villager_F_03.acr
  • Actor/TWN_Kehj_IronWolves_Vendor_Silversmith.acr
  • Actor/TWN_Scos_Braestaig_VLG_F02.acr
  • Actor/NPC_Step_KedBardu_Gossip_Villager_05.acr
  • Actor/TWN_Frac_Yelesna_GRD_F01.acr
  • Actor/TWN_Hawe_Backwater_SLR_F03.acr
  • Actor/NPC_Steppes_Mercenary_Female_01.acr
  • Actor/TWN_Scos_Tirmair_Service_StableMaster.acr
  • Actor/NPC_Step_Villager_F_Ambient_QaraYisu_PostFlip_02.acr
  • Actor/QST_Hawe_Soulrot_Healer.acr
  • Actor/NPC_Routine_Farmer_Step_F.acr
  • Actor/QST_S02_Hunter_Combat.acr
  • Actor/QST_Hawe_Soulrot_Sick_Follower.acr
  • Actor/Corpse_Step_Villager_F_01.acr
  • Actor/LE_Corpse_Frac_Villager_F_01.acr
  • Actor/TWN_Scos_Tirmair_HNT_F01.acr
  • Actor/NPC_Routine_Wagoneer_Frac_F.acr
  • Actor/TWN_Scos_Cerrigar_VLG_F01.acr
  • Actor/NPC_Generic_NoDamage_Scos_Villager_F_01.acr
  • Actor/TWN_Step_Jirandai_VLG_F03.acr
  • Actor/TWN_Hawe_Zarbinzet_CRU_F03.acr
  • Actor/NPC_QST_CraneTribe_Ealda_Follower.acr
  • Actor/SMP_NPC_Kehj_Combat_F_noWpn_01.acr
  • Actor/TWN_Hawe_Wejinhani_Service_Healer.acr
  • Actor/TWN_Scos_Cerrigar_Crafter_Jeweler.acr
  • Actor/NPC_Frac_Prologue_Vendor_Weapons.acr
  • Actor/QST_Template_Gizmo_QChest_Corpse_F_Scos.acr
  • Actor/VGN_Cannibal_Fleeing_Villager_NPC_F_02.acr
  • Actor/TWN_Hawe_Wejinhani_HNT_F02.acr
  • Actor/TWN_Hawe_Wejinhani_Crafter_Alchemist.acr
  • Actor/TWN_Frac_BearTribe_VLG_F03.acr
  • Actor/QST_Class_Barb_Follower.acr
  • Actor/TWN_Scos_Cerrigar_VLG_F12.acr
  • Actor/NPC_Routine_Swordsman_Barbarian_F.acr
  • Actor/QST_Scos_Crone_Villager_F_Ambient.acr
  • Actor/S03_NPC_Routine_Healer_Kehj_F.acr
  • Actor/TWN_Hawe_Backwater_Vendor_Armor.acr
  • Actor/CAMP_Alcarnus_NPC_Necro_Unique_Blood.acr
  • Actor/TWN_Hawe_Ambient_Elderly_F.acr
  • Actor/TWN_Frac_Margrave_VLG_F04.acr
  • Actor/DGN_NPC_Step_Adventurer_F_02.acr
  • Actor/QST_Hell_Knight_Soulstone.acr
  • Actor/S03_Theater_NPC_Kehj_Guard_F.acr
  • Actor/TWN_Frac_Menestad_GRD_F01.acr
  • Actor/TWN_Hawe_Zarbinzet_Vendor_Gambler.acr
  • Actor/CAMP_Step_Cannibal_Recruit_F.acr
  • Actor/TWN_Step_Onyx_Service_Healer.acr
  • Actor/QST_Frac_MaladyoftheSoul_OctaviaPossessed.acr
  • Actor/TWN_Step_Ambient_Villager_F.acr
  • Actor/Corpse_Scos_Hunter_F_01.acr
  • Actor/TWN_Scos_Corbach_VLG_F01.acr
  • Actor/QST_Class_Barb_Static.acr
  • Actor/NPC_Routine_Mason_Scos_F.acr
  • Actor/NPC_Steppes_Guard_F.acr
  • Actor/NPC_Scosglen_Guard_F.acr
  • Actor/QST_S01_Main_01_Frac_Townies03.acr
  • Actor/NPC_QST_Braestaig_Asgail.acr
  • Actor/TWN_Frac_Helltide_Doomsayer.acr
  • Actor/NPC_Routine_Mason_Hawe_F.acr
  • Actor/QST_Template_Gizmo_Chest_Corpse_F_Scos.acr
  • Actor/NPC_QST_Scos_Aria.acr
  • Actor/CAMP_Step_Cannibal_Prisoner_F.acr
  • Actor/TWN_Scos_Braestaig_GRD_F01.acr
  • Actor/NPC_Alchem_QST_Frac_RavenousDead.acr
  • Actor/NPC_SRoberts_TestWorld_Alzbeta.acr
  • Actor/QST_Template_HiddenQuest_Villager_02.acr
  • Actor/NPC_Frac_Priest_F.acr
  • Actor/QST_Template_Gizmo_QChest_Corpse_F_Hawa.acr
  • Actor/QST_Step_Crane_FetchMinor_03_NPC_02.acr
  • Actor/TWN_Frac_Kyovashad_Vendor_Gambler.acr
  • Actor/NPC_Routine_StableHand_Zarbinzet_F.acr
  • Actor/QST_Hawe_Bog_GhostWail_f.acr
  • Actor/NPC_Routine_Villager_Zarbinzet_F.acr
  • Actor/NPC_Routine_Wagoneer_Scos_F.acr
  • Actor/NPC_Routine_Guard_Lantern_Hawe_Backwater_F.acr
  • Actor/Corpse_Frac_Miner_F_01.acr
  • Actor/LE_Corpse_Scos_Villager_F_01.acr
  • Actor/TWN_Frac_Ambient_Militia_2HB_F.acr
  • Actor/NPC_Routine_Mason_Kehj_F.acr
  • Actor/NPC_Routine_MountedTraveler_Frac_F.acr
  • Actor/TWN_Scos_Corbach_FMR_F01.acr
  • Actor/TWN_Scos_Cerrigar_VLG_F04.acr
  • Actor/TWN_Scos_Ambient_Druid_2HB_F.acr
  • Actor/NPC_Frac_Nostrava_Villager_F.acr
  • Actor/NPC_Frac_Guard_F.acr
  • Actor/QST_Template_Gizmo_Chest_Corpse_F_Kehj.acr
  • Actor/NPC_Generic_NoDamage_Kehj_Villager_F_03.acr
  • Actor/TWN_Kehj_Tarsarak_VLG_F09.acr
  • Actor/TWN_Step_Alzuuda_Vendor_PvPCosmetic.acr
  • Actor/TWN_Scos_Ambient_Druid_1HS_F.acr
  • Actor/NPC_Routine_Server_Hawe_F.acr
  • Actor/QST_Scos_Marowen_FetchMinor_05_NPC.acr
  • Actor/Corpse_Frac_Miner_F_01_Snow.acr
  • Actor/QST_Hawe_Soulrot_Sick.acr
  • Actor/NPC_Routine_Brewer_Kehj_F.acr
  • Actor/TWN_Frac_Yelesna_Service_StableMaster.acr
  • Actor/QST_Scos_Eldhaime_Villager_02.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_03.acr
  • Actor/NPC_Frac_Margrave_TownsfolkA.acr
  • Actor/QST_RogueInnerSight_NPC_AkaraGhost.acr
  • Actor/Corpse_Kehj_Sellsword_F_01.acr
  • Actor/TWN_Scos_Cerrigar_MER_F01.acr
  • Actor/Corpse_Hawe_Adventurer_F_01.acr
  • Actor/DGN_NPC_Kehj_Adventurer_F_02.acr
  • Actor/QST_Scos_Blycroft_Davina.acr
  • Actor/QST_Frac_Inheritance_Magdalena_Possessed.acr
  • Actor/NPC_QST_Neyrelle_Follower_Magic.acr
  • Actor/NPC_Combat_Ranged_Scos_F_02.acr
  • Actor/Camp_Hawe_KeironsPyre_NPCGhost_02.acr
  • Actor/Corpse_Scos_Villager_F_01.acr
  • Actor/QST_Step_Corpse_Monk_Orbei_F_01.acr
  • Actor/QST_Step_Guulrahn_Prisoner_F_03.acr
  • Actor/TWN_Frac_Kyovashad_PST_F01.acr
  • Actor/TWN_Hawe_Wejinhani_Ambient_Guard_F.acr
  • Actor/NPC_QST_Rogue_Leyrana.acr
  • Actor/TWN_Hawe_Ambient_Sailor_F01.acr
  • Actor/QST_Step_South_CPride_CannibalBarb_F.acr
  • Actor/TWN_Scos_Tirmair_INN_F01.acr
  • Actor/QST_Hawe_ByThree_SurvivorFollower.acr
  • Actor/QST_Hawe_TheHeretic_Aneta.acr
  • Actor/TWN_Hawe_Wejinhani_Vendor_Silversmith.acr
  • Actor/DGN_NPC_Hawe_Prisoner_F_01.acr
  • Actor/TWN_Frac_Yelesna_GRD_F02.acr
  • Actor/CMP_Hawe_SnakeCultist_NPCF1.acr
  • Actor/DGN_NPC_Scos_Adventurer_F_01.acr
  • Actor/QST_Step_HungerforaNewLife_Oyuun.acr
  • Actor/Corpse_Sanc_Slave_F_01.acr
  • Actor/TWN_Scos_Ambient_Hunter_1HS_F.acr
  • Actor/Quest_Step_Ccanyon_Barb_F_illena.acr
  • Actor/npcF_QST_Hawe_Carthas_01_Follower.acr
  • Actor/VGN_Eldhaime_Goatmen_Villager.acr
  • Actor/Corpse_Scos_Miner_F_01.acr
  • Actor/TWN_Scos_Eldhaime_Vendor_Armor.acr
  • Actor/NPC_Routine_Begger_Kehj_F.acr
  • Actor/TWN_Scos_Corbach_INN_F01.acr
  • Actor/DGN_NPC_Step_Prisoner_F_01.acr
  • Actor/TWN_Step_Jirandai_VLG_F01.acr
  • Actor/QST_Scos_Highlands_APyreofAsh_Firewatch.acr
  • Actor/TWN_Scos_Marowen_VLG_F02.acr
  • Actor/TWN_Kehj_Tarsarak_VLG_F01.acr
  • Actor/TWN_Hawe_Zarbinzet_VLG_F04.acr
  • Actor/TWN_Step_Farobru_VLG_F02.acr
  • Actor/DGN_NPC_Step_Villager_F_01.acr
  • Actor/TWN_Kehj_Tarsarak_VLG_F05.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_02.acr
  • Actor/NPC_QST_Hawe_S04_YoncaFollower.acr
  • Actor/TWN_Frac_Margrave_GRD_F01.acr
  • Actor/TWN_Step_QaraYisu_Vendor_Weapons.acr
  • Actor/NPC_QST_Neyrelle_NonCombat.acr
  • Actor/TWN_Scos_Tirmair_VLG_F03.acr
  • Actor/TWN_Kehj_GeaKul_Service_Healer.acr
  • Actor/TWN_Hawe_Wejinhani_HLR_F01.acr
  • Actor/QST_Hawe_Verge_npcF_Valtha_Boss.acr
  • Actor/LE_NPC_Frac_Attacker_F_01.acr
  • Actor/LE_Villager_Cultist_NPC.acr
  • Actor/LE_Corpse_Kehj_Villager_F_01.acr
  • Actor/npcF_QST_Hawe_Carthas_01.acr
  • Actor/NPC_Routine_MountedTraveler_Kehj_Sellsword_F.acr
  • Actor/DGN_NPC_Hawe_Villager_F_02.acr
  • Actor/TWN_Step_Alzuuda_Crafter_Blacksmith.acr
  • Actor/TWN_Frac_Malnok_Vendor_Armor.acr
  • Actor/TWN_Hawe_Backwater_Vendor_Gambler.acr
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  • Actor/NPC_CAMP_Frac_Nostrava_Innocent_PostFlip.acr
  • Actor/QST_Scos_LochRaeth_Druid_Anthropomancer_Follower.acr
  • Actor/DE_LastStand_NPC_SpeakingHero.acr
  • Actor/zombie_melee_corpse_surprise_frac_villager_f_snow.acr
  • Actor/DGN_NPC_Frac_Villager_F_01.acr
  • Actor/TWN_Kehj_Tarsarak_ELD_F01.acr
  • Actor/NPC_Hawe_Zarbinzet_F_Crusader.acr
  • Actor/TWN_Scos_Marowen_Vendor_Armor.acr
  • Actor/QST_Scos_Eldhaime_Villager_F_Ale.acr
  • Actor/TWN_Kehj_Ambient_Guard_F.acr
  • Actor/TWN_Barbarian_Ambient_F.acr
  • Actor/TWN_Frac_Yelesna_VLG_F02.acr
  • Actor/NPC_Routine_Guard_Hawe_F.acr
  • Actor/Corpse_Kehj_Priest_F_01.acr
  • Actor/DGN_NPC_Scos_Villager_F_01.acr
  • Actor/DGN_NPC_Hawe_Prisoner_F_02_Invulnerable.acr
  • Actor/QST_Frac_DepthsOfDespair_Mother.acr
  • Actor/QST_Template_TalkToVillagers_Villager_02.acr
  • Actor/NPC_Routine_Farmer_Hawe_F.acr
  • Actor/NPC_Generic_NoDamage_Kehj_Villager_F_02.acr
  • Actor/TWN_Frac_Kyovashad_VLG_F02.acr
  • Actor/TWN_Scos_Cerrigar_VLG_F08.acr
  • Actor/NPC_Combat_Ranged_Step_F_02.acr
  • Actor/TWN_Kehj_IronWE_INN_F06.acr
  • Actor/QST_Kehj_Armor_01_Asa_Combat.acr
  • Actor/TWN_Scos_Tirmair_VLG_F01.acr
  • Actor/NPC_QST_Hunter_Step_F.acr
  • Actor/TWN_Frac_Kyovashad_Crafter_Jeweler.acr
  • Actor/CAMP_Lighthouse_Keeper.acr
  • Actor/NPC_Routine_Herbalist_Frac_F.acr
  • Actor/TWN_Scos_Cerrigar_ELD_F02.acr
  • Actor/TWN_Step_KedBardu_Vendor_Weapons.acr
  • Actor/QST_DepthsOfDespair_Octavia_Combat.acr
  • Actor/NPC_QST_Neyrelle_NonCombat_Bracelet.acr
  • Actor/NPC_Kehj_Guard_F.acr
  • Actor/NPC_Routine_Guard_Gate_Frac_F.acr
  • Actor/NPCF_Kehj_Pilgrimage_SickWoman.acr
  • Actor/TWN_Step_Farobru_VLG_F01.acr
  • Actor/TWN_Hawe_Wejinhani_VLG_F01.acr
  • Actor/SMP_NPC_Scos_Combat_F_noWpn_01.acr
  • Actor/nonCombat_Vhenard_RedGhost.acr
  • Actor/NPC_Routine_Guard_Hawe_Wejinhani_F.acr
  • Actor/QST_Hawe_Coast_BroughtToHeel_Glin.acr
  • Actor/QST_Hawe_Soulrot_Villager_01.acr
  • Actor/NPC_Frac_Margrave_TortureVictim_Caged_Heretic_F.acr
  • Actor/NPC_Hawe_Villager_F_Ambient.acr
  • Actor/NPC_Routine_Guard_Lantern_Kehj_F.acr
  • Actor/QST_Scos_Estate_F_Worker.acr
  • Actor/Corpse_Hawe_Witch_F_01.acr
  • Actor/TWN_Kehj_GeaKul_INN_F05.acr
  • Actor/NPC_Routine_Guard_Lantern_Scos_F.acr
  • Actor/TWN_Scos_Cerrigar_GRD_F01.acr
  • Actor/LE_NPC_Hawe_Attacker_F_01.acr
  • Actor/QST_Template_TalkToVillagers_Villager_03.acr
  • Actor/QST_Frac_Inheritance_Magdalena_Axe.acr
  • Actor/NPC_Routine_Brewer_Step_F.acr
  • Actor/TWN_Kehj_GeaKul_ELD_F07.acr
  • Actor/TWN_Step_KedBardu_Crafter_Jeweler.acr
  • Actor/TWN_Scos_Ambient_Druid_F_LE_WoundedDruid.acr
  • Actor/QST_Frac_SangChap_Sister.acr
  • Actor/QST_Hawe_Wetlands_FailedCrusader_01_CrusaderCorpse.acr
  • Actor/LE_Ambush_Step_NPC_F01.acr
  • Actor/DGN_NPC_Hawe_Prisoner_F_01_Invulnerable.acr
  • Actor/NPC_QST_Prava_NonCombat.acr
  • Actor/NPC_Routine_Archer_Frac_Guard_F.acr
  • Actor/QST_Hawe_Soulrot_Villager_01_Flies.acr
  • Actor/TWN_Scos_Cerrigar_Vendor_Weapons.acr
  • Actor/QST_Frac_Rogue_InnerSight_Corpse_Adventurer_F_01.acr
  • Actor/TWN_Frac_BearTribe_VLG_F02.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Priest_F.acr
  • Actor/NPC_Routine_Priest_Hawe_F.acr
  • Actor/LE_Corpse_Frac_Villager_F_01_Snow.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Frac_F.acr
  • Actor/NPC_Kehj_Villager_Vignette_F.acr
  • Actor/TWN_Step_Farobru_VLG_F03.acr
  • Actor/QST_Step_South_FFate_Barb_F_DW.acr
  • Actor/NPC_EVT_Sco_Villager_F01.acr
  • Actor/LE_Hatchery_Spider_Scos_NPC_F_02.acr
  • Actor/TWN_Hawe_Wejinhani_PST_F01.acr
  • Actor/TWN_Scos_Braestaig_Crafter_Blacksmith.acr
  • Actor/TWN_Frac_Ambient_Militia_F_MalnokPostflip.acr
  • Actor/QST_Hawe_ByThree_BarbCorpse.acr
  • Actor/QST_Kehj_Penitent_Suna.acr
  • Actor/QST_Class_Barb_Corpse_Step_F_01.acr
  • Actor/TWN_Kehj_GeaKul_DNK_F04.acr
  • Actor/NPC_Routine_Laborer_Hawe_F.acr
  • Actor/NPC_Routine_Archer_IronWolf.acr
  • Actor/QST_Kehj_Armor_01_InjuredWolves_F.acr
  • Actor/TWN_Frac_Kyovashad_VLG_F05.acr
  • Actor/TWN_Frac_Yelesna_INN_F01.acr
  • Actor/QST_Scos_LochRaeth_Druid_Anthropmancer_Standard.acr
  • Actor/NPC_Generic_NoDamage_Step_Villager_F_02.acr
  • Actor/NPC_QST_CraneTribe_Ealda.acr
  • Actor/LE_LostSoul_NPC_F.acr
  • Actor/QST_Frac_UnFlesh_Yulia.acr
  • Actor/TWN_Frac_Kyovashad_ELD_F01.acr
  • Actor/TWN_Hawe_Zarbinzet_CRU_F02.acr
  • Actor/QST_Frac_Prologue_VaniCorpse.acr
  • Actor/QST_Step_Onyx_FetchMinor_02_NPC.acr
  • Actor/TWN_Kehj_GeaKul_MER_F02.acr
  • Actor/NPC_Routine_Mason_Step_F.acr
  • Actor/NPC_Routine_Fishmonger_Scos_F.acr
  • Actor/TWN_Scos_Marowen_VLG_F03.acr
  • Actor/NPC_Routine_Villager_Step_F.acr
  • Actor/NPC_Routine_Wagoneer_Kehj_F.acr
  • Actor/TWN_Frac_Kyovashad_GRD_F02.acr
  • Actor/NPC_QST_Hawe_Kato_Follower.acr
  • Actor/TWN_Hawe_Zarbinzet_Crafter_Blacksmith.acr
  • Actor/NPC_Steppes_Guard_F_Lantern.acr
  • Actor/TWN_Hawe_Ambient_Guard_F.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_06_Static.acr
  • Actor/TWN_Hawe_Helltide_Doomsayer.acr
  • Actor/zombie_melee_corpse_surprise_scos_villager_f.acr
  • Actor/TWN_Kehj_GeaKul_Crafter_Occultist.acr
  • Actor/TWN_Step_Ambient_Guard_F.acr
  • Actor/NPC_Routine_Wagoneer_Step_F.acr
  • Actor/NPC_Routine_Carpenter_Hawe_F.acr
  • Actor/NPC_Routine_Villager_Scos_F.acr
  • Actor/NPC_Combat_Ranged_Scos_F_03.acr
  • Actor/NPC_Routine_Villager_Kehj_F.acr
  • Actor/TWN_Hawe_Backwater_SLR_F01.acr
  • Actor/TWN_Frac_Kyovashad_Crafter_Alchemist.acr
  • Actor/DE_SoleSurvivor_Adventurer_F.acr
  • Actor/NPCF_Kehj_Oasis_Refugee_02.acr
  • Actor/NPC_Routine_MountedTraveler_Scos_Hunter_F.acr
  • Actor/NPC_Kehj_Pilgrimage_Acolyte.acr
  • Actor/NPC_QST_Neyrelle_NonCombat_OneArmed.acr
  • Actor/LE_Hatchery_Spider_Step_NPC_F_02.acr
  • Actor/TWN_Hawe_Wejinhani_Ambient_Guard_2HT_F.acr
  • Actor/NPC_Routine_Swordsman_Guard_Frac_F.acr
  • Actor/QST_Frac_MaladyoftheSoul_Octavia.acr
  • Actor/QST_RogueInnerSIght_Gizmo_Sign_Corpse_F_Bakira.acr
  • Actor/QST_Step_Corpse_Monk_Orbei_F_LoreReward.acr
  • Actor/TWN_Scos_Ambient_Hunter_F.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Step_F.acr
  • Actor/TWN_Scos_Marowen_INN_F01.acr
  • Actor/NPC_Generic_NoDamage_Scos_Villager_F_03.acr
  • Actor/TWN_Step_Farobru_Vendor_Weapons.acr
  • Actor/DGN_NPC_Frac_Prisoner_F_02_Invulnerable.acr
  • Actor/NPC_QST_Kehj_Pen_Ref2.acr
  • Actor/NPC_Routine_Server_Frac_F.acr
  • Actor/LE_LostSoul_NPC_Mother.acr
  • Actor/NPC_Combat_Ranged_Step_F_03.acr
  • Actor/QST_Template_DesignerVariables_Barb.acr
  • Actor/NPC_Generic_NoDamage_Frac_Villager_F_01.acr
  • Actor/TWN_Hawe_Wejinhani_Ambient_Guard_2HB_F.acr
  • Actor/TWN_Step_Farobru_Vendor_Silversmith.acr
  • Actor/QST_Scos_Braestaig_FetchMinor_07_NPC.acr
  • Actor/DGN_NPC_Frac_Villager_F_02.acr
  • Anim/npcF_mount_nav_gallop.ani
  • Anim/npcF_combat_DW_attk_runR.ani
  • Anim/npcF_base_2HS_event_standGuard_walk_L.ani
  • Anim/npcF_combat_1HS_attk_sprint_L.ani
  • Anim/npcF_Base_HTH_evnt_onchest_idle.ani
  • Anim/npcF_base_HTH_evnt_itemTake.ani
  • Anim/npcF_sad_HTH_nav_run.ani
  • Anim/npcF_suspicious_HTH_nav_turn_L.ani
  • Anim/npcF_combat_bow_reac_gethit_R.ani
  • Anim/npcF_base_STF_attk_basic_camp_alcarnus.ani
  • Anim/npcF_combat_2HS_reac_pullToward.ani
  • Anim/npcF_base_BOW_event_standGuard_unsheathe.ani
  • Anim/npcF_insane_HTH_nav_idle.ani
  • Anim/npcF_1HS_event_talk_RT.ani
  • Anim/npcF_combat_WND_attk_walk_R.ani
  • Anim/npcF_DW_event_turn_L_RT.ani
  • Anim/npcF_combat_1HSSHD_attk_idle.ani
  • Anim/npcF_combat_1HSSHD_reac_flinch_B.ani
  • Anim/npcF_base_HTH_evnt_runStop.ani
  • Anim/IGC_CKC_t3npcf_01_1010.ani
  • Anim/npcF_combat_DW_reac_flinch_L.ani
  • Anim/npcF_base_HTH_evnt_emote_talk_pleading.ani
  • Anim/IGC_PFV_t3isbel_3080.ani
  • Anim/npcF_base_DW_event_standGuard_turn_base.ani
  • Anim/npcF_base_1HS_event_standGuard_walk.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_crosslegged_getup.ani
  • Anim/IGC_CPD_t3npcf_03_1010.ani
  • Anim/npc_corpseChest_nav_turn_L.ani
  • Anim/npcF_Base_HTH_evnt_dead_sitting_rollover_endpose.ani
  • Anim/npcF_Base_HTH_evnt_tiedUp_sitting.ani
  • Anim/npcF_combat_bow_attk_walk_L.ani
  • Anim/npcF_combat_2HT_attk_omniChannel.ani
  • Anim/npcF_base_2HT_event_standGuard_turn_base.ani
  • Anim/npcF_angry_2HT_nav_walk.ani
  • Anim/npcF_beg_HTH_nav_runR.ani
  • Anim/npcF_combat_HTHSHD_attk_runL.ani
  • Anim/npcF_base_HTH_event_summoned_ground.ani
  • Anim/npcF_combat_DW_attk_sprint.ani
  • Anim/npcF_combat_HTH_reac_pullToward.ani
  • Anim/npcF_combat_2HT_attk_runR.ani
  • Anim/npcF_combat_2HS_attk_flinch_right.ani
  • Anim/npcF_combat_DW_attk_walk_L.ani
  • Anim/npcF_combat_DW_reac_gethit_R.ani
  • Anim/npcF_base_STF_attk_stunned.ani
  • Anim/npcF_frail_STF_event_sheathe_RT.ani
  • Anim/npcF_suspicious_HTH_event_itemTake.ani
  • Anim/npcF_frail_STF_reac_knockback_RT.ani
  • Anim/npc_corpseChest_nav_sprint_L.ani
  • Anim/npcF_Base_HTH_evnt_chant_blessing_ground.ani
  • Anim/npcF_base_HTH_evnt_standing_tiedup_death.ani
  • Anim/npcF_base_hth_stand_writingIntro.ani
  • Anim/npcF_combat_1HSSHD_attk_turn_R.ani
  • Anim/npcF_frail_STF_attk_runstop_RT.ani
  • Anim/npcF_STF_event_turn_base_R_RT.ani
  • Anim/npcF_base_STF_event_standGuard_walkStop.ani
  • Anim/npcF_base_1HS_event_standGuard_runStop.ani
  • Anim/npcF_Base_HTH_evnt_strong_walk.ani
  • Anim/npcF_base_HTH_evnt_seated_elbowlean.ani
  • Anim/npcF_base_HTH_evnt_scared_01_talk_RT.ani
  • Anim/npcF_base_HTH_gamble_watchingCrouch_03.ani
  • Anim/npc_corpseChest_reac_gethit_R.ani
  • Anim/npcF_base_STF_attk_turn_R.ani
  • Anim/npcF_wounded_HTH_nav_walk.ani
  • Anim/npcF_combat_bow_event_summoned_magic.ani
  • Anim/npcF_base_2HM_attk_walk.ani
  • Anim/npcF_base_2HT_event_standGuard_walk_R.ani
  • Anim/npcF_base_STF_attk_walk_R.ani
  • Anim/npcF_base_hth_event_kneel_RT.ani
  • Anim/npcF_suspicious_HTH_nav_sprintStop.ani
  • Anim/IGC_CKC_t3neyrelleinjured_1010.ani
  • Anim/npcF_wounded_HTH_evnt_seated_RT.ani
  • Anim/npcF_prava_event_wounded_rollover_idle.ani
  • Anim/npcF_Base_HTH_evnt_chant_blessing_sky.ani
  • Anim/npcF_Base_HTH_evnt_run.ani
  • Anim/npcF_Base_HTH_evnt_sprint.ani
  • Anim/npcF_combat_bow_attk_runL.ani
  • Anim/IGC_PFV_t3oswen_2020.ani
  • Anim/npcF_base_HTH_event_wounded_sit_bandageHead.ani
  • Anim/npcF_wounded_HTH_nav_sprint.ani
  • Anim/npcF_drunk_HTH_event_onGround_daze.ani
  • Anim/npcF_base_STF_attk_stagger.ani
  • Anim/npcF_Base_HTH_evnt_seated_leaningover.ani
  • Anim/npcF_event_corpseEat_RT.ani
  • Anim/npcF_sick_HTH_nav_turn_L.ani
  • Anim/npcF_base_2HT_event_standGuard_talk_RT.ani
  • Anim/npcF_base_BOW_event_standGuard_sheathe.ani
  • Anim/npcF_base_STF_attk_walk.ani
  • Anim/npcF_base_2HT_evnt_dead_rollover.ani
  • Anim/npcF_combat_WND_reac_unstoppable.ani
  • Anim/npcF_combat_2HS_attk_sprintStop.ani
  • Anim/npcF_base_HTH_standing_sweep.ani
  • Anim/npcF_beg_HTH_nav_idle.ani
  • Anim/npcF_combat_2HT_reac_gethit_R.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_dead.ani
  • Anim/npcF_combat_WND_reac_gethit_B.ani
  • Anim/IGC_PFV_t3isbel_3020.ani
  • Anim/npcF_2HM_evnt_turnBase_R_RT.ani
  • Anim/npcF_angry_HTH_evnt_talk_yell.ani
  • Anim/npcF_combat_1HSSHD_reac_unstoppable.ani
  • Anim/npcF_HTH_event_omniCast_RT.ani
  • Anim/npcF_Base_HTH_evnt_emote_yes.ani
  • Anim/npcF_Base_HTH_evnt_onchest_hide_intro.ani
  • Anim/npcF_base_HTH_evnt_run_downHill.ani
  • Anim/npcF_Base_HTH_evnt_emote_point_right.ani
  • Anim/npcF_base_HTH_evnt_standing_worship_trance.ani
  • Anim/npcF_sad_HTH_nav_turn_base.ani
  • Anim/npcF_base_2HT_event_standGuard_walk_B.ani
  • Anim/npcF_base_1HS_evnt_omnideath_loop_RT.ani
  • Anim/npcF_Vhenard_nav_deadpose.ani
  • Anim/npcF_combat_HTHSHD_attk_sprint_R.ani
  • Anim/npcF_base_HTH_evnt_sit_Exhausted.ani
  • Anim/npcF_base_HTH_evnt_standing_musicalLute.ani
  • Anim/npcF_suspicious_HTH_nav_sprint.ani
  • Anim/npcF_base_2HM_attk_sprint.ani
  • Anim/npcF_combat_1HSSHD_attk_runstop.ani
  • Anim/npcF_base_1HS_evnt_omnideath_rollover_endpose_RT.ani
  • Anim/npcF_base_WND_event_standGuard_walk.ani
  • Anim/npcF_wounded_HTH_nav_runstop.ani
  • Anim/npcF_base_hth_sick_prone_onBack_rollOver.ani
  • Anim/npcF_drunk_HTH_nav_walk_R.ani
  • Anim/npcF_combat_HTH_reac_gethit_F.ani
  • Anim/npcF_combat_WND_attk_sprintStop.ani
  • Anim/npcF_combat_HTHSHD_attk_sprint.ani
  • Anim/npcF_Base_HTH_evnt_lantern_attack.ani
  • Anim/npcF_frail_STF_event_walk_L_RT.ani
  • Anim/npcF_base_HTH_evnt_emote_talk_whisper_RT.ani
  • Anim/npc_corpseChest_reac_unstoppable.ani
  • Anim/IGC_PFV_t3isbel_3190.ani
  • Anim/npcF_base_HTH_evnt_omnideath_slow.ani
  • Anim/npcF_Vhenard_attk_omnicast.ani
  • Anim/npcF_combat_1HSSHD_attk_runR.ani
  • Anim/npcF_combat_1HS_event_sheathe.ani
  • Anim/npcF_neyrelle_combat_attk_cast.ani
  • Anim/npcF_combat_2HS_attk_omniCast.ani
  • Anim/npcF_base_BOW_event_standGuard_turn_base.ani
  • Anim/npcF_Base_HTH_event_wounded_sit_getup.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_talk.ani
  • Anim/npcF_drunk_HTH_nav_sprintStop.ani
  • Anim/npcF_combat_HTHSHD_reac_gethit_F.ani
  • Anim/NPC_F_Base_HTH_evnt_onchest_kneel_getup.ani
  • Anim/npcF_base_2HM_attk_turn_R.ani
  • Anim/npcF_Base_HTH_evnt_emote_point_eyelevel.ani
  • Anim/npcF_mount_nav_walk.ani
  • Anim/npcF_base_2HM_reac_gethit_F.ani
  • Anim/npcF_base_HTH_event_crawl_dead_pose_RT.ani
  • Anim/npcF_base_HTH_evnt_turnLoop_L.ani
  • Anim/npcF_combat_1HSSHD_reac_gethit_L.ani
  • Anim/npcF_base_HTH_event_taunt.ani
  • Anim/npcF_base_STF_attk_gethit_B.ani
  • Anim/npcF_base_HTHSHD_event_summoned_magic.ani
  • Anim/npcF_combat_DW_attk_run.ani
  • Anim/npcF_base_HTH_evnt_seated_campfire.ani
  • Anim/npcF_combat_DW_attk_idle.ani
  • Anim/npcF_Base_HTH_evnt_wounded_walk_arm.ani
  • Anim/npcF_base_HTH_evnt_sit_eat.ani
  • Anim/npcF_insane_HTH_nav_walk_B.ani
  • Anim/IGC_PFV_t3isbel_3150.ani
  • Anim/npcF_base_HTH_gamble_watchingCrouch_02.ani
  • Anim/npcF_base_2HM_event_standGuard_run.ani
  • Anim/npcF_combat_2HT_attk_walk_B.ani
  • Anim/npcF_combat_2HT_attk_walk_L.ani
  • Anim/npcF_combat_DW_attk_runL.ani
  • Anim/npcF_base_1HS_evnt_standing_read.ani
  • Anim/npcF_base_1HS_evnt_omnideath_RT.ani
  • Anim/npcF_2HT_event_turnBase_R_RT.ani
  • Anim/npcF_combat_XBOW_attk_walk_R.ani
  • Anim/npcF_base_STF_attk_flinch_forward.ani
  • Anim/npcF_combat_1HSSHD_event_summoned_fall.ani
  • Anim/npcF_drunk_HTH_event_seated_chairFaceDown.ani
  • Anim/npcF_base_STF_reac_death.ani
  • Anim/npcF_mount_nav_walk_R.ani
  • Anim/npcF_frail_HTH_evnt_emote_point_right_RT.ani
  • Anim/npcF_combat_bow_attk_sprintStop.ani
  • Anim/npcF_panic_HTH_event_seated_02.ani
  • Anim/npcF_WND_event_turn_base_L_RT.ani
  • Anim/npcF_Base_HTH_evnt_sleep_floor.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_vomit.ani
  • Anim/npcF_Base_HTH_evnt_horse_idle_no_saddle.ani
  • Anim/npcF_combat_DW_attk_sprintStop.ani
  • Anim/npcF_Base_HTH_evnt_prone_onback_getup.ani
  • Anim/npcF_frail_HTH_evnt_emote_talk_sad_RT.ani
  • Anim/npc_neyrelle_Base_HTH_evnt_idle.ani
  • Anim/IGC_PFV_t3isbel_1060.ani
  • Anim/npc_corpseChest_death.ani
  • Anim/npcF_combat_2HT_attk_walk_R.ani
  • Anim/npcF_base_HTH_event_summoned_fall.ani
  • Anim/npcF_Base_HTH_evnt_chant_blessing_left.ani
  • Anim/conv_keh_cki_neyrelle.ani
  • Anim/npcF_wounded_HTH_nav_sprint_R.ani
  • Anim/npcF_Base_Alchemist_MixPotions.ani
  • Anim/npcF_base_HTH_evnt_seated_withKnife_talk.ani
  • Anim/npcF_Base_HTH_evnt_wounded_standing_idle.ani
  • Anim/npcF_vhenard_deadPose_campaignB.ani
  • Anim/npcF_combat_DW_attk_walk_B.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_headonfists.ani
  • Anim/npcF_base_1HS_event_standGuard_sprint_L.ani
  • Anim/IGC_PFV_t3oswen_3020.ani
  • Anim/npcF_combat_2HT_attk_basic.ani
  • Anim/IGC_PFV_t3isbel_3230.ani
  • Anim/npcF_base_HTH_evnt_sick_seated_idle_phased_sick_offset_RT.ani
  • Anim/npcF_combat_2HT_attk_run.ani
  • Anim/npcF_combat_bow_attk_sprint_L.ani
  • Anim/npcF_base_HTH_evnt_walk_left.ani
  • Anim/npcF_Base_HTH_evnt_idle01_NoFidget.ani
  • Anim/npcF_combat_HTH_attk_walk_L.ani
  • Anim/npcF_base_HTH_evnt_seated_fish.ani
  • Anim/npcF_combat_DW_event_unsheathe.ani
  • Anim/npcF_base_STF_event_standGuard_unsheathe.ani
  • Anim/npcF_base_WND_event_dead_pose.ani
  • Anim/npcF_combat_HTHSHD_reac_gethit_R.ani
  • Anim/npcF_combat_2HT_attk_runL.ani
  • Anim/npcF_2HS_evnt_turnBase_L_RT.ani
  • Anim/npcF_base_HTH_evnt_scared_02_phased_RT.ani
  • Anim/npcF_sick_HTH_event_onGround_painMin.ani
  • Anim/npc_corpseChest_deadPose.ani
  • Anim/npcF_frail_HTH_evnt_emote_cry_collapse_RT.ani
  • Anim/npcF_beg_HTH_nav_walk_R.ani
  • Anim/npcF_combat_1HS_reac_idle_add_base.ani
  • Anim/npcF_combat_1HS_attk_turn_base.ani
  • Anim/npcF_2HT_event_turn_L_RT.ani
  • Anim/npcF_insane_HTH_event_seated_chairFaceDown.ani
  • Anim/npcF_base_BOW_event_standGuard_walkStop.ani
  • Anim/npcF_beg_1HS_event_onGround_grieve.ani
  • Anim/npcF_Base_HTH_evnt_emote_exclamation.ani
  • Anim/npcF_base_XBOW_event_standGuard_unsheathe.ani
  • Anim/npcF_base_HTH_evnt_emote_talk_gossip.ani
  • Anim/npcF_base_HTH_mount_pet.ani
  • Anim/npcF_angry_2HT_nav_idle.ani
  • Anim/npcF_Base_HTH_evnt_sick_seated_convulse.ani
  • Anim/npcF_base_2HM_attk_omniChannel.ani
  • Anim/npcF_base_2HM_attk_walk_R.ani
  • Anim/npcF_combat_2HT_reac_knockDown.ani
  • Anim/npcF_Base_HTH_evnt_drown_faceup_settle.ani
  • Anim/npcF_BOW_event_turn_base_L_RT.ani
  • Anim/npcF_blacksmith_worker_evnt_grindStone_use.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_right.ani
  • Anim/npcF_base_hth_event_kneel_talk.ani
  • Anim/npcF_panic_HTH_nav_sprint_R.ani
  • Anim/npcF_frail_HTH_evnt_useScroll_RT.ani
  • Anim/npcF_DW_event_turn_R_RT.ani
  • Anim/npcF_Base_HTH_evnt_lantern_run.ani
  • Anim/IGC_PFV_t3elenta_3180.ani
  • Anim/npcF_combat_2HT_event_taunt.ani
  • Anim/IGC_CPD_t3npcf_01_1020.ani
  • Anim/npcF_base_ui_portrait.ani
  • Anim/npcF_combat_WND_attk_runL.ani
  • Anim/npcF_base_2HM_event_talk_RT.ani
  • Anim/npcF_base_HTH_evnt_sick_seated_idle_phased_RT.ani
  • Anim/npcF_combat_WND_attk_run.ani
  • Anim/npcF_tiedUpFront_HTH_nav_runR.ani
  • Anim/npcF_combat_2HT_event_summoned_ground.ani
  • Anim/npcF_base_DW_event_dead_pose.ani
  • Anim/npcF_base_XBOW_event_standGuard_sheathe.ani
  • Anim/npcF_combat_1HS_attk_gethit_left.ani
  • Anim/npcF_mount_nav_idle_L.ani
  • Anim/npcF_Base_HTH_evnt_seated_upright.ani
  • Anim/npcF_Base_HTH_evnt_seated_talk.ani
  • Anim/npcF_combat_1HS_attk_turn_R.ani
  • Anim/IGC_PFV_t3oswen_2100.ani
  • Anim/npcF_angry_HTH_nav_runL.ani
  • Anim/npcF_base_HTH_evnt_run_upHill.ani
  • Anim/npcF_frail_STF_attk_flinch_backward_RT.ani
  • Anim/npcF_panic_HTH_nav_runR.ani
  • Anim/npcF_base_HTH_kneeling_mercy.ani
  • Anim/npcF_base_HTH_evnt_seated_ADDITIVE.ani
  • Anim/npcF_combat_bow_attk_sprint_R.ani
  • Anim/npcF_base_XBOW_event_standGuard_idle.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_eyelevel.ani
  • Anim/npcF_HTH_evnt_itemGive_phased_RT.ani
  • Anim/npcF_combat_1HS_reac_knockDown.ani
  • Anim/npcF_Base_HTH_evnt_drown_facedown.ani
  • Anim/npcF_base_HTH_evnt_standing_chant.ani
  • Anim/npcF_Base_HTH_evnt_sick_seated_cough.ani
  • Anim/npcF_frail_HTH_evnt_emote_talk_exhausted02_RT.ani
  • Anim/npcF_Base_HTH_evnt_idle_dazed.ani
  • Anim/npcF_Base_HTH_evnt_emote_talk.ani
  • Anim/npcF_combat_2HT_event_unsheathe.ani
  • Anim/npcF_angry_2HT_event_itemGive.ani
  • Anim/npcF_combat_2HT_reac_flinch_F.ani
  • Anim/npcF_combat_WND_attk_death.ani
  • Anim/npcF_combat_DW_reac_gethit_F.ani
  • Anim/npcF_combat_DW_reac_flinch_F.ani
  • Anim/npcF_combat_2HS_attk_flinch_backward.ani
  • Anim/npcF_Base_HTH_evnt_panic_outro.ani
  • Anim/npcF_combat_XBOW_attk_runR.ani
  • Anim/npcF_tiedUpFront_HTH_nav_run.ani
  • Anim/npc_corpseChest_reac_knockdown.ani
  • Anim/npcF_base_2HT_event_standGuard_unsheathe.ani
  • Anim/IGC_CDG_t3npcf_1010.ani
  • Anim/IGC_PFV_t3isbel_1070.ani
  • Anim/npcF_suspicious_HTH_event_seated_01.ani
  • Anim/IGC_CPD_t3npcf_01_1010.ani
  • Anim/npcF_drunk_HTH_nav_sprint_R.ani
  • Anim/npcF_base_HTH_evnt_emote_talk_sad.ani
  • Anim/npcF_combat_HTHSHD_attk_omniCast.ani
  • Anim/npcF_base_HTH_evnt_idle_sad_talk_RT.ani
  • Anim/npcF_farmer_2HS_evnt_chopTree.ani
  • Anim/npcF_base_2HS_event_standGuard_walk_R.ani
  • Anim/npcF_farmer_1HS_evnt_crouchingHammerGround.ani
  • Anim/npcF_combat_DW_attk_walk_R.ani
  • Anim/npcF_base_HTH_evnt_emote_use_loop.ani
  • Anim/npcF_combat_2HS_attk_basic.ani
  • Anim/npc_corpseChest_nav_sprint_R.ani
  • Anim/npcF_frail_HTH_evnt_idle01_RT.ani
  • Anim/npcF_base_HTH_evnt_run_left.ani
  • Anim/npcF_combat_XBOW_attk_basic.ani
  • Anim/IGC_CDR_t3npcf_02_1010.ani
  • Anim/npcF_angry_HTH_nav_run.ani
  • Anim/npcF_base_STF_attk_walkStop.ani
  • Anim/npcF_mount_nav_idle.ani
  • Anim/npcF_base_2HM_reac_flinch_F.ani
  • Anim/npcF_Base_HTH_evnt_seated_upright_talk.ani
  • Anim/npcF_frail_STF_reac_unstoppable_RT.ani
  • Anim/npcF_frail_STF_attk_basic_RT.ani
  • Anim/npcF_sad_HTH_nav_walk_L.ani
  • Anim/npcF_combat_1HS_attk_walkStop.ani
  • Anim/npcF_combat_DW_event_summoned_fall.ani
  • Anim/IGC_BDD_t3neyrelleinjured_1010.ani
  • Anim/npcF_HTH_event_cutHand.ani
  • Anim/npcF_combat_HTH_attk_basic.ani
  • Anim/npcF_base_HTH_event_summoned_fadeCharge.ani
  • Anim/npcF_base_HTH_evnt_standing_bowNod.ani
  • Anim/npcF_Base_HTH_event_wounded_sit_gethit.ani
  • Anim/npcF_suspicious_HTH_nav_runL.ani
  • Anim/npcF_blacksmith_evnt_talk.ani
  • Anim/npcF_Base_HTH_evnt_lantern_idleoverride.ani
  • Anim/IGC_CFN_t3npcf_02_1010.ani
  • Anim/IGC_CPD_t3npcf_03_1030.ani
  • Anim/npcF_base_HTH_standing_mercy.ani
  • Anim/npcF_base_2HM_attk_idle.ani
  • Anim/npcF_1HS_event_turn_base_R_RT.ani
  • Anim/npcF_base_XBOW_event_standGuard_turn_base.ani
  • Anim/npcF_combat_2HS_reac_knockDown.ani
  • Anim/npc_Gerti_HTH_evnt_emote_talk.ani
  • Anim/npcF_Base_HTH_evnt_emote_laugh.ani
  • Anim/npcF_combat_HTH_attk_walk_B.ani
  • Anim/IGC_CPD_t3npcf_02_1020.ani
  • Anim/npcF_2HM_evnt_turn_R_RT.ani
  • Anim/npcF_combat_XBOW_attk_stunned.ani
  • Anim/IGC_PFV_t3isbel_2100.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_ground_outro.ani
  • Anim/npcF_insane_HTH_event_seated_chairHunch.ani
  • Anim/npcF_Vhenard_attk_turn_base.ani
  • Anim/IGC_PFV_t3elenta_2050.ani
  • Anim/npcF_Base_HTH_event_wounded_sit_talk.ani
  • Anim/npcF_combat_XBOW_reac_idle_add_base.ani
  • Anim/npcF_combat_1HSSHD_attk_sprint_L.ani
  • Anim/npcF_vhenard_deadPose_campaignA.ani
  • Anim/npcF_base_STF_attk_turn_base.ani
  • Anim/npcF_Base_HTH_evnt_cower_outro.ani
  • Anim/npcF_combat_1HSSHD_reac_idle_add_base.ani
  • Anim/npcF_drunk_HTH_nav_walk_B.ani
  • Anim/npcF_combat_2HS_attk_walk_L.ani
  • Anim/npcF_wounded_1HS_nav_idle.ani
  • Anim/npcF_base_HTH_evnt_sit_wipe.ani
  • Anim/npcF_frail_HTH_evnt_sprint_right_RT.ani
  • Anim/npcF_angry_2HT_nav_sprintStop.ani
  • Anim/npcF_base_HTH_evnt_kneeling_worship_openArms.ani
  • Anim/npcF_combat_HTHSHD_reac_idle_add_base.ani
  • Anim/npcF_base_XBOW_event_standGuard_talk_RT.ani
  • Anim/npcF_combat_2HS_attk_gethit_right.ani
  • Anim/npcF_Base_all_evnt_dead_facedown_rollover_endpose_RT.ani
  • Anim/npcF_frail_hth_trav_jumpAcross_RT.ani
  • Anim/npcF_base_DW_evnt_dead_rollover.ani
  • Anim/npcF_combat_XBOW_reac_flinch_F.ani
  • Anim/npcF_base_STF_event_standGuard_sheathe.ani
  • Anim/npcF_base_2HM_event_standGuard_run_L.ani
  • Anim/npcF_1HSSHD_event_turn_R_RT.ani
  • Anim/npcF_sad_HTH_nav_sprint_R.ani
  • Anim/npcF_frail_HTH_evnt_emote_no_RT.ani
  • Anim/npcF_combat_1HS_attk_basic.ani
  • Anim/npcF_Ealda_1HS_nav_idle.ani
  • Anim/npcF_Base_HTH_evnt_cower.ani
  • Anim/npcF_Base_HTH_evnt_emote_cry.ani
  • Anim/npcF_base_HTH_evnt_standing_worship_openArms.ani
  • Anim/npcF_Base_HTH_evnt_walk_dazed.ani
  • Anim/npcF_Base_HTH_evnt_standGuard_atAttention_idle.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_strong_outro.ani
  • Anim/npcF_combat_2HS_attk_walk.ani
  • Anim/npcF_frail_HTH_evnt_emote_talk_whisper_RT.ani
  • Anim/npcF_sick_HTH_nav_sprint.ani
  • Anim/npcF_Base_HTH_evnt_tiedUp_sitting_outro.ani
  • Anim/npcF_1HS_event_idle_RT.ani
  • Anim/npcF_combat_1HS_attk_runR.ani
  • Anim/npcF_angry_2HT_event_seated_02.ani
  • Anim/npcF_mount_nav_idle_R.ani
  • Anim/npcF_frail_STF_attk_turn_L_RT.ani
  • Anim/npcF_mount_nav_walk_L.ani
  • Anim/npcF_1HSSHD_event_turn_L_RT.ani
  • Anim/npcF_Vhenard_reac_death.ani
  • Anim/npcF_wounded_HTH_nav_sprintStop.ani
  • Anim/npcF_vendor_ui_idle_alchemist.ani
  • Anim/npcF_combat_XBOW_attk_turn_L.ani
  • Anim/npcF_tiedUpFront_HTH_nav_sprintR.ani
  • Anim/npcF_sad_HTH_event_seated_02.ani
  • Anim/npcF_base_STF_reac_unstoppable.ani
  • Anim/npcF_combat_2HS_attk_runR.ani
  • Anim/npcF_base_STF_event_standGuard_walk_L.ani
  • Anim/npcF_wounded_HTH_nav_turn_R.ani
  • Anim/npcF_combat_WND_event_taunt.ani
  • Anim/npcF_base_HTH_evnt_dead_facedown.ani
  • Anim/npcF_Vhenard_attk_idle.ani
  • Anim/npcF_combat_2HT_attk_sprint_L.ani
  • Anim/QST_Hawe_TheHeretic_AngryIdle.ani
  • Anim/npcF_sick_HTH_event_onGround_painMax.ani
  • Anim/npcF_panic_HTH_nav_walk_R.ani
  • Anim/npcF_Base_HTH_evnt_onchest_talk02.ani
  • Anim/npcF_combat_bow_reac_gethit_L.ani
  • Anim/npcF_base_STF_attk_runstop.ani
  • Anim/npcF_base_1HS_event_standGuard_death_RT.ani
  • Anim/npcF_angry_2HT_nav_runR.ani
  • Anim/npcF_Base_HTH_evnt_horse_turn90left.ani
  • Anim/npcF_Base_HTH_event_wounded_sit.ani
  • Anim/npcF_combat_HTH_attk_walk.ani
  • Anim/npcF_Base_HTH_evnt_backpedal.ani
  • Anim/npcF_Base_HTH_evnt_exhausted_outro.ani
  • Anim/npcF_base_2HT_event_standGuard_run_L.ani
  • Anim/npcF_suspicious_HTH_nav_turn_R.ani
  • Anim/npcF_angry_HTH_event_seated_01.ani
  • Anim/npcF_frail_HTH_evnt_emote_use_phased_RT.ani
  • Anim/npcF_base_HTH_evnt_itemGive.ani
  • Anim/IGC_PFV_t3oswen_4020.ani
  • Anim/npcF_farmer_2HS_evnt_sawGround.ani
  • Anim/npcF_base_HTH_evnt_standing_cookStir_Large.ani
  • Anim/npcF_drunk_HTH_nav_runstop.ani
  • Anim/npcF_farmer_2HS_evnt_chopLog.ani
  • Anim/npcF_combat_bow_attk_walk_B.ani
  • Anim/npcF_combat_WND_attk_turn_L.ani
  • Anim/npcF_Base_HTH_evnt_emote_cry_collapse_idle.ani
  • Anim/npcF_base_2HM_reac_pullToward.ani
  • Anim/npcF_base_2HT_event_standGuard_atAttention_idle.ani
  • Anim/npcF_mount_nav_gallop_R.ani
  • Anim/npcF_drunk_HTH_nav_runL.ani
  • Anim/npcF_combat_XBOW_attk_sprint_L.ani
  • Anim/npcF_combat_bow_reac_unstoppable.ani
  • Anim/npcF_combat_STF_event_sheathe.ani
  • Anim/npcF_combat_XBOW_event_sheathe.ani
  • Anim/npcF_HTH_evnt_itemTake_phased_RT.ani
  • Anim/npcF_combat_1HSSHD_event_unsheathe.ani
  • Anim/npcF_base_DW_event_standGuard_walk_R.ani
  • Anim/npcF_angry_2HT_nav_turn_base.ani
  • Anim/npcF_Base_HTH_evnt_turn_R_180.ani
  • Anim/npcF_frail_HTH_evnt_walk_right_RT.ani
  • Anim/npcF_sick_HTH_event_onGround_painMax_RT.ani
  • Anim/IGC_PFV_t3oswen_3090.ani
  • Anim/npcF_mount_nav_cantor_L.ani
  • Anim/npcF_Gulyas_attk_directional.ani
  • Anim/npcF_combat_1HS_reac_unstoppable.ani
  • Anim/npcF_hth_trav_slide_down.ani
  • Anim/npcF_frail_STF_attk_gethit_backward_RT.ani
  • Anim/npcF_combat_DW_event_summoned_ground.ani
  • Anim/npcF_combat_HTH_attk_stunned.ani
  • Anim/npcF_Base_HTH_evnt_lantern_turn_R.ani
  • Anim/npcF_combat_WND_attk_runR.ani
  • Anim/npcF_base_STF_attk_sprint.ani
  • Anim/npcF_combat_1HS_attk_sprint_R.ani
  • Anim/npcF_combat_1HSSHD_attk_stunned.ani
  • Anim/npcF_frail_HTH_evnt_item_inspect_table_RT.ani
  • Anim/npcF_base_HTH_evnt_wounded_seated_bandageHead.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_death_nowater.ani
  • Anim/npcF_vendor_ui_idle_blacksmith.ani
  • Anim/npcF_base_HTH_evnt_sprint_downHill.ani
  • Anim/npcF_sick_HTH_nav_sprint_L.ani
  • Anim/npcF_base_HTH_evnt_kneeling_chant.ani
  • Anim/npcF_combat_1HSSHD_attk_omniCast.ani
  • Anim/npcF_combat_HTH_attk_run.ani
  • Anim/npcF_base_HTH_stand_confused.ani
  • Anim/npcF_frail_STF_attk_turn_base_right_RT.ani
  • Anim/npcF_frail_hth_trav_ladder_climbDown_RT.ani
  • Anim/npcF_Base_HTH_evnt_wade_chesthigh.ani
  • Anim/npcF_Base_HTH_evnt_emote_no.ani
  • Anim/npcF_base_STF_event_standGuard_idle.ani
  • Anim/npcF_sick_HTH_nav_walk_B.ani
  • Anim/conv_haw_chn_neyrelle_anim.ani
  • Anim/npcF_combat_HTH_attk_turn_R.ani
  • Anim/npcF_Base_HTH_evnt_turn_R_90.ani
  • Anim/npcF_base_1HS_evnt_standing_read_turn_RT.ani
  • Anim/npcF_base_STF_event_standGuard_turn_base.ani
  • Anim/npcF_combat_WND_reac_gethit_L.ani
  • Anim/npcF_STF_event_talk_RT.ani
  • Anim/npcF_combat_1HSSHD_attk_sprint.ani
  • Anim/npcF_base_HTH_evnt_walk_downHill.ani
  • Anim/npcF_combat_1HS_attk_walk_R.ani
  • Anim/npcF_combat_HTHSHD_attk_runstop.ani
  • Anim/npcF_combat_bow_attk_sprint.ani
  • Anim/npcF_combat_2HT_reac_gethit_B.ani
  • Anim/npcF_sick_HTH_nav_walk_L.ani
  • Anim/npcF_neyrelle_idle_campaign.ani
  • Anim/npcF_base_HTH_evnt_talkScrounge.ani
  • Anim/npc_corpseChest_nav_sprint.ani
  • Anim/npcF_frail_STF_attk_gethit_forward_RT.ani
  • Anim/npcF_base_HTH_evnt_dustWall.ani
  • Anim/npcF_frail_STF_event_runstop_RT.ani
  • Anim/npcF_base_hth_stand_writingLoop.ani
  • Anim/npcF_Base_HTH_evnt_walk.ani
  • Anim/npcF_combat_WND_reac_flinch_R.ani
  • Anim/npcF_2HT_event_turnBase_L_RT.ani
  • Anim/npcF_sad_HTH_event_seated_01.ani
  • Anim/npcF_angry_2HT_event_seated_01.ani
  • Anim/npcF_combat_1HSSHD_reac_gethit_B.ani
  • Anim/npcF_combat_WND_attk_turn_R.ani
  • Anim/npcF_sad_HTH_nav_runL.ani
  • Anim/npcF_frail_HTH_evnt_item_inspect_eyelevel_RT.ani
  • Anim/npcF_combat_HTHSHD_reac_knockback.ani
  • Anim/npcF_drunk_HTH_nav_idle.ani
  • Anim/npcF_base_HTH_evnt_seated_drink.ani
  • Anim/npc_corpseChest_event_summoned_ground.ani
  • Anim/npcF_sad_HTH_nav_turn_L.ani
  • Anim/npcF_combat_XBOW_attk_walk_B.ani
  • Anim/npcF_angry_HTH_nav_walkStop.ani
  • Anim/IGC_PFV_t3elenta_3080.ani
  • Anim/npcF_Ealda_1HS_attk_basic.ani
  • Anim/npcF_1HSSHD_event_turn_base_L_RT.ani
  • Anim/npcF_base_1HS_event_standGuard_sprint.ani
  • Anim/npcF_base_HTH_gamble_watchingStand_03.ani
  • Anim/npcF_base_1HS_event_standGuard_run_R.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_cough.ani
  • Anim/IGC_PFV_t3oswen_3220.ani
  • Anim/npcF_beg_HTH_nav_walk_B.ani
  • Anim/IGC_CSY_t3npcf_01_1010.ani
  • Anim/npcF_base_1HS_event_standGuard_walkStop.ani
  • Anim/npcF_combat_STF_event_unsheathe.ani
  • Anim/npcF_combat_DW_reac_knockDown.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_sad_headonfists.ani
  • Anim/IGC_PFV_t3oswen_3200.ani
  • Anim/IGC_PFV_t3isbel_1065.ani
  • Anim/npcF_mount_nav_trot_L.ani
  • Anim/npcF_panic_HTH_nav_walk.ani
  • Anim/npcF_base_1HS_event_standGuard_turn_L.ani
  • Anim/npcF_frail_STF_attk_gethit_right_RT.ani
  • Anim/npcF_beg_HTH_event_kneel.ani
  • Anim/npcF_mount_hth_event_climb_down_R.ani
  • Anim/npcF_base_HTH_evnt_sick_seated_idle_phased_offset.ani
  • Anim/npcF_base_HTHSHD_event_summoned_fall.ani
  • Anim/npcF_frail_HTH_evnt_walk_left_RT.ani
  • Anim/npcF_Base_HTH_evnt_death.ani
  • Anim/npcF_sick_HTH_nav_runstop.ani
  • Anim/npcF_frail_STF_event_turn_L_RT.ani
  • Anim/npcF_base_HTH_nav_run_onFire.ani
  • Anim/npc_corpseChest_reac_flinch_F.ani
  • Anim/npcF_base_HTH_evnt_seated_eatAtTable.ani
  • Anim/npcF_base_2HM_event_idle_RT.ani
  • Anim/npcF_neyrelle_combat_attk_cast_runes_phased.ani
  • Anim/npcF_base_2HM_event_standGuard_turn_R.ani
  • Anim/npc_corpseChest_attk_surprise_getUp_Phased.ani
  • Anim/npcF_drunk_HTH_nav_turn_L.ani
  • Anim/npcF_combat_2HT_attk_turn_base.ani
  • Anim/npcF_combat_HTHSHD_attk_stunned.ani
  • Anim/npcF_base_HTH_evnt_talkShush.ani
  • Anim/npcF_base_1HS_event_standGuard_sprintStop.ani
  • Anim/npcF_base_STF_attk_turn_L.ani
  • Anim/npcF_vendor_ui_idle_alchemist_intro.ani
  • Anim/npcF_frail_STF_attk_turn_R_RT.ani
  • Anim/npcF_combat_XBOW_attk_sprint.ani
  • Anim/npcF_combat_2HS_attk_flinch_left.ani
  • Anim/npcF_STF_event_turn_base_L_RT.ani
  • Anim/npcF_combat_2HT_attk_omniCast.ani
  • Anim/npcF_Base_HTH_evnt_lantern_yell.ani
  • Anim/npcF_Base_HTH_evnt_emote_talk03.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_kneesup_talk.ani
  • Anim/npcF_combat_bow_attk_omniChannel.ani
  • Anim/npcF_combat_HTHSHD_reac_unstoppable.ani
  • Anim/npcF_frail_hth_trav_slide_down_RT.ani
  • Anim/npcF_Base_HTH_evnt_drown_facedown_idle_land.ani
  • Anim/npc_corpseChest_reac_knockback.ani
  • Anim/npcF_combat_XBOW_attk_sprintStop.ani
  • Anim/npcF_frail_HTH_evnt_emote_talk_informative_RT.ani
  • Anim/npcF_beg_HTH_nav_turn_R.ani
  • Anim/npcF_panic_HTH_nav_idle.ani
  • Anim/npcF_frail_HTH_evnt_emote_talk_scared_RT.ani
  • Anim/npcF_base_2HM_event_standGuard_walk_B.ani
  • Anim/npcF_combat_1HS_attk_run.ani
  • Anim/npcF_combat_XBOW_reac_knockDown.ani
  • Anim/npcF_angry_2HT_nav_turn_R.ani
  • Anim/npcF_beg_HTH_nav_turn_base.ani
  • Anim/npcF_wounded_HTH_nav_walk_B.ani
  • Anim/npcF_Base_HTH_tiedUpStake_idle.ani
  • Anim/npcF_base_HTH_evnt_sick_prone_onback_convulse_arrin.ani
  • Anim/npcF_Base_HTH_evnt_sick_seated_cough_offset.ani
  • Anim/npcF_base_STF_attk_run.ani
  • Anim/npcF_STF_event_idle_RT.ani
  • Anim/npcF_base_WND_event_standGuard_unsheathe.ani
  • Anim/npcF_insane_HTH_event_sit.ani
  • Anim/npcF_Base_HTH_evnt_drown_faceup_idle_land.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_strong_eyelevel.ani
  • Anim/npcF_vendor_ui_idle_generic.ani
  • Anim/npcF_Base_HTH_evnt_seated_upright_intro.ani
  • Anim/npcF_sick_HTH_nav_run.ani
  • Anim/npcF_base_STF_attk_basic.ani
  • Anim/npcF_mount_nav_trot.ani
  • Anim/IGC_CPD_t3npcf_02_1030.ani
  • Anim/npcF_combat_HTH_attk_sprint.ani
  • Anim/npcF_combat_HTH_reac_gethit_L.ani
  • Anim/npcF_suspicious_HTH_nav_turn_base.ani
  • Anim/QST_Hawe_Verge_npcF_Valtha_Boss_attk_fireDash.ani
  • Anim/npcF_combat_1HS_attk_walk_L.ani
  • Anim/npcF_angry_HTH_nav_walk_R.ani
  • Anim/IGC_PFV_t3elenta_2020.ani
  • Anim/npc_corpseChest_attk_basic.ani
  • Anim/npcF_base_HTH_evnt_turnLoop_R.ani
  • Anim/npcF_combat_DW_attk_turn_base.ani
  • Anim/npcF_HTHSHD_event_talk_RT.ani
  • Anim/npcF_beg_HTH_nav_runL.ani
  • Anim/npcF_sick_HTH_nav_idle.ani
  • Anim/npcF_combat_XBOW_attk_sprint_R.ani
  • Anim/npcF_beg_HTH_nav_sprintStop.ani
  • Anim/npcF_base_2HM_reac_idle_add_base.ani
  • Anim/npcF_Base_BOW_evnt_scouting.ani
  • Anim/npcF_base_STF_reac_pullToward.ani
  • Anim/npcF_tiedUpFront_HTH_nav_turn_base.ani
  • Anim/npcF_sad_HTH_nav_idle.ani
  • Anim/npcF_STF_event_turn_R_RT.ani
  • Anim/npcF_combat_1HS_event_summoned_ground.ani
  • Anim/npcF_hth_trav_ladder_climbDown.ani
  • Anim/npcF_base_HTH_evnt_seated_passedout.ani
  • Anim/npcF_frail_HTH_evnt_emote_point_left_RT.ani
  • Anim/npcF_combat_1HS_attk_flinch_forward.ani
  • Anim/npcF_Base_HTH_evnt_onchest_hide.ani
  • Anim/npcF_combat_2HT_attk_sprint_R.ani
  • Anim/npcF_Base_HTH_evnt_seated_upright_outro.ani
  • Anim/npcF_combat_DW_event_summoned_magic.ani
  • Anim/npcF_panic_HTH_event_itemGive.ani
  • Anim/npcF_base_HTH_event_standing_drink.ani
  • Anim/npcF_HTH_evnt_idle_lean_talk_RT.ani
  • Anim/npcF_combat_1HSSHD_attk_run.ani
  • Anim/npcF_combat_bow_attk_run.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_left.ani
  • Anim/npcF_angry_HTH_nav_runR.ani
  • Anim/npcF_base_2HM_event_standGuard_walk_L.ani
  • Anim/npcF_base_2HM_reac_gethit_L.ani
  • Anim/npcF_frail_HTH_evnt_sprint_left_RT.ani
  • Anim/npcF_combat_WND_attk_sprint.ani
  • Anim/npcF_base_HTH_tiedUpStake_talk_RT.ani
  • Anim/npcF_frail_HTH_evnt_itemTake_RT.ani
  • Anim/npcF_base_STF_attk_omniCast.ani
  • Anim/npcF_1HS_attk_combat_practice_ambient.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_right.ani
  • Anim/npcF_mount_hth_event_climb_up_R.ani
  • Anim/npcF_base_STF_attk_flinch_right.ani
  • Anim/npcF_hth_trav_ladder_climbUp.ani
  • Anim/npcF_base_HTH_evnt_idle_sad.ani
  • Anim/npcF_angry_2HT_nav_walk_B.ani
  • Anim/npcF_Base_HTH_evnt_lantern_idle.ani
  • Anim/IGC_PFV_t3elenta_3010.ani
  • Anim/npcF_DW_event_talk_RT.ani
  • Anim/npcF_combat_XBOW_attk_death.ani
  • Anim/npcF_Base_HTH_evnt_ProtectChild.ani
  • Anim/npc_corpseChest_attk_omnichannel.ani
  • Anim/npcF_Base_all_evnt_dead_facedown_rollover_RT.ani
  • Anim/npcF_suspicious_HTH_event_itemGive.ani
  • Anim/npcF_suspicious_HTH_nav_walk.ani
  • Anim/npcF_combat_HTHSHD_attk_runR.ani
  • Anim/npcF_guard_2HT_nav_idle_salute.ani
  • Anim/conv_pro_cpc_prava_01.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_left.ani
  • Anim/npcF_drunk_HTH_nav_turn_R.ani
  • Anim/npcF_base_2HT_event_standGuard_sprint_R.ani
  • Anim/npcF_combat_WND_reac_knockback.ani
  • Anim/IGC_PFV_t3isbel_4060.ani
  • Anim/npcF_sad_HTH_nav_runR.ani
  • Anim/npcF_base_2HT_event_standGuard_walk_L.ani
  • Anim/npcF_base_WND_event_standGuard_walk_L.ani
  • Anim/NPC_F_Base_HTH_evnt_sleep_propped_RT.ani
  • Anim/npcF_panic_HTH_nav_walkStop.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_ground.ani
  • Anim/npcF_angry_HTH_nav_turn_L.ani
  • Anim/npcF_tiedUpFront_HTH_nav_turn_R.ani
  • Anim/npcF_base_HTH_evnt_standing_musicalDrum.ani
  • Anim/npcF_base_HTH_evnt_kneeling_emote_use_talk_RT.ani
  • Anim/npcF_frail_STF_event_run_RT.ani
  • Anim/npcF_mount_hth_event_climb_up_L.ani
  • Anim/npcF_base_HTH_evnt_talkRude.ani
  • Anim/IGC_PFV_t3oswen_1060.ani
  • Anim/npcF_base_2HM_event_standGuard_sprint_R.ani
  • Anim/npcF_Base_HTH_nav_idle_salute.ani
  • Anim/npcF_combat_1HS_attk_walk.ani
  • Anim/npcF_base_HTH_evnt_seated_docks_fish.ani
  • Anim/npcF_Base_HTH_evnt_lantern_inspect_below_outro.ani
  • Anim/npcF_base_STF_attk_sprintStop.ani
  • Anim/npcF_combat_2HT_attk_turn_L.ani
  • Anim/npcF_combat_HTHSHD_attk_run.ani
  • Anim/npcF_wounded_HTH_nav_walk_L.ani
  • Anim/npcF_base_HTH_evnt_barkeep_idle01.ani
  • Anim/npcF_tiedUpFront_HTH_nav_walk_L.ani
  • Anim/npcF_combat_WND_reac_flinch_B.ani
  • Anim/npcF_Base_HTH_evnt_turn_L_90.ani
  • Anim/npcF_frail_STF_event_turn_base_L_RT.ani
  • Anim/npcF_angry_2HT_nav_run.ani
  • Anim/conv_con_cce_neyrelle.ani
  • Anim/npc_corpseChest_reac_pulltoward.ani
  • Anim/npcF_frail_STF_event_sprint_L_RT.ani
  • Anim/npcF_sick_HTH_event_talk.ani
  • Anim/QST_Hawe_Verge_npcF_Valtha_Boss_attk_Summon.ani
  • Anim/npcF_sad_HTH_event_itemTake.ani
  • Anim/npcF_combat_HTH_attk_turn_L.ani
  • Anim/npcF_grateful_HTH_nav_idle.ani
  • Anim/npcF_frail_HTH_evnt_emote_yell_distance_RT.ani
  • Anim/npcF_frail_STF_attk_sheathe_RT.ani
  • Anim/npcF_base_1HS_event_standGuard_walk_L.ani
  • Anim/npcF_Base_HTH_evnt_tiedUp_sitting_talk01.ani
  • Anim/npcF_base_HTH_evnt_sit_wipe_elbow.ani
  • Anim/npcF_frail_STF_event_turn_R_RT.ani
  • Anim/npcF_HTHSHD_event_turn_L_RT.ani
  • Anim/NPC_Gerti_evnt_idle.ani
  • Anim/npcF_base_2HM_event_standGuard_walkStop.ani
  • Anim/npcF_combat_2HT_attk_runstop.ani
  • Anim/npcF_Base_HTH_evnt_kneeling_emote_use.ani
  • Anim/npcF_panic_HTH_nav_run.ani
  • Anim/npcF_combat_BOW_event_sheathe.ani
  • Anim/npcF_combat_BOW_attk_3shotCombo.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_crosslegged_talk.ani
  • Anim/npcF_angry_HTH_nav_runstop.ani
  • Anim/npcF_base_HTH_event_kneeling_help_wounded_RT.ani
  • Anim/IGC_PFV_t3oswen_3190.ani
  • Anim/npcF_suspicious_HTH_nav_walkStop.ani
  • Anim/npcF_frail_STF_event_idle_RT.ani
  • Anim/npcF_combat_1HS_attk_runstop.ani
  • Anim/npcF_frail_STF_attk_taunt_RT.ani
  • Anim/npcF_2HS_evnt_turnBase_R_RT.ani
  • Anim/npcF_base_HTH_tortured_tableFaceUp.ani
  • Anim/npcF_frail_HTH_evnt_run_left_RT.ani
  • Anim/npcF_combat_1HSSHD_attk_turn_base.ani
  • Anim/npcF_combat_HTH_reac_gethit_R.ani
  • Anim/npcF_base_HTH_evnt_emote_cheer_amb_RT.ani
  • Anim/npcF_base_2HS_event_standGuard_turn_base.ani
  • Anim/npcF_Base_HTH_evnt_seated_elbowOnKnees_talk.ani
  • Anim/IGC_CBH_t3neyrelleinjured_1010.ani
  • Anim/npcF_base_HTH_evnt_item_inspect_ground_LoopOnly.ani
  • Anim/npcF_Base_HTH_evnt_idle_aroundfire_stand01.ani
  • Anim/npcF_drunk_HTH_event_vomit.ani
  • Anim/npcF_tiedUpFront_HTH_nav_walk.ani
  • Anim/npcF_suspicious_HTH_nav_sprint_R.ani
  • Anim/npcF_Base_HTH_evnt_seated_lookingdown.ani
  • Anim/npcF_frail_STF_attk_turn_base_RT.ani
  • Anim/npcF_combat_WND_reac_knockDown.ani
  • Anim/npcF_frail_HTH_evnt_item_inspect_ground_RT.ani
  • Anim/npcF_base_2HM_reac_flinch_L.ani
  • Anim/npcF_beg_HTH_event_talk_RT.ani
  • Anim/npcF_combat_HTH_attk_omniChannel.ani
  • Anim/npcF_frail_STF_event_sprint_R_RT.ani
  • Anim/npcF_base_BOW_event_standGuard_walk.ani
  • Anim/npcF_sad_HTH_nav_walk.ani
  • Anim/npcF_base_HTH_evnt_walk_right.ani
  • Anim/npcF_Base_HTH_evnt_horse_idle.ani
  • Anim/npcF_blacksmith_nav_idle.ani
  • Anim/npcF_Base_HTH_evnt_emote_talk04.ani
  • Anim/npcF_combat_WND_attk_stunned.ani
  • Anim/npcF_Base_HTH_evnt_drown_faceup.ani
  • Anim/npcF_BOW_event_turn_L_RT.ani
  • Anim/npcF_base_HTH_evnt_standing_chant_intro.ani
  • Anim/npcF_combat_bow_event_summoned_fall.ani
  • Anim/npcF_Base_HTH_evnt_cower_talk.ani
  • Anim/npcF_base_2HM_event_standGuard_sprintStop.ani
  • Anim/npcF_combat_2HS_attk_sprint_R.ani
  • Anim/npc_corpseChest_taunt_puke.ani
  • Anim/npcF_base_WND_evnt_dead_rollover.ani
  • Anim/npcF_base_2HS_event_standGuard_walk.ani
  • Anim/npcF_angry_2HT_nav_walkStop.ani
  • Anim/npcF_grateful_HTH_event_seated_02.ani
  • Anim/npcF_combat_HTHSHD_attk_sprint_L.ani
  • Anim/npcF_combat_2HS_event_summoned_magic.ani
  • Anim/npcF_base_2HS_event_standGuard_walkStop.ani
  • Anim/npcF_Base_HTH_evnt_sick_standing_cough.ani
  • Anim/npcF_Base_HTH_evnt_emote_talk02.ani
  • Anim/npcF_frail_HTH_evnt_walk_RT.ani
  • Anim/npc_corpseChest_nav_walk_L.ani
  • Anim/npcF_combat_2HS_attk_gethit_forward.ani
  • Anim/npcF_Base_HTH_evnt_chant_prayer_eyelevel.ani
  • Anim/npcF_combat_1HSSHD_attk_death.ani
  • Anim/npcF_combat_WND_attk_walk_L.ani
  • Anim/npcF_HTHSHD_event_turn_R_RT.ani
  • Anim/npcF_tiedupFront_HTH_nav_runstop.ani
  • Anim/npcF_combat_DW_attk_stunned.ani
  • Anim/npcF_base_HTH_evnt_seated_parent_rockingBaby.ani
  • Anim/npcF_base_2HT_event_dead_pose.ani
  • Anim/npcF_base_STF_event_summoned_magic.ani
  • Anim/npcF_combat_WND_attk_omniCast.ani
  • Anim/npcF_base_2HM_event_sheathe.ani
  • Anim/npcF_combat_XBOW_reac_gethit_B.ani
  • Anim/npcF_2HS_evnt_turn_R_RT.ani
  • Anim/conv_hell_cbw_neyrelle.ani
  • Anim/npcF_base_HTH_evnt_standing_cookChop.ani
  • Anim/IGC_PFV_t3isbel_2070.ani
  • Anim/npcF_beg_HTH_nav_walk.ani
  • Anim/QST_Hawe_TheHeretic_TEMP_AnetaAngry.ani
  • Anim/npcF_insane_HTH_nav_run.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_death02.ani
  • Anim/npc_corpseChest_nav_walk_B.ani
  • Anim/npcF_Base_HTH_evnt_dead.ani
  • Anim/npcF_combat_2HT_reac_pullToward.ani
  • Anim/npcF_base_STF_reac_knockDown.ani
  • Anim/npcF_base_HTH_evnt_idle_angry.ani
  • Anim/IGC_CFN_t3npcf_03_1010.ani
  • Anim/npcF_combat_1HS_attk_omniChannel.ani
  • Anim/npcF_blacksmith_worker_evnt_furnace_use.ani
  • Anim/npcF_combat_2HS_attk_runstop.ani
  • Anim/npcF_base_2HM_attk_walkStop.ani
  • Anim/npcF_combat_hth_attk_death.ani
  • Anim/npcF_frail_HTH_evnt_kneeling_emote_use_RT.ani
  • Anim/npcF_panic_HTH_nav_runL.ani
  • Anim/npcF_base_HTH_evnt_seated_leanBack_idle.ani
  • Anim/npcF_base_HTH_event_wounded_sit_bandageLeg.ani
  • Anim/npcF_frail_HTH_evnt_backpedal_RT.ani
  • Anim/npcF_combat_WND_event_summoned_ground.ani
  • Anim/npc_corpseChest_nav_run_L.ani
  • Anim/npcF_combat_DW_reac_flinch_R.ani
  • Anim/npcF_combat_HTH_reac_flinch_L.ani
  • Anim/npc_corpseChest_attk_enraged.ani
  • Anim/npcF_frail_STF_event_walk_B_RT.ani
  • Anim/npcF_frail_HTH_evnt_walkStop_RT.ani
  • Anim/npcF_base_STF_event_summoned_ground.ani
  • Anim/npcF_angry_HTH_nav_sprintStop.ani
  • Anim/npcF_base_2HM_reac_unstoppable.ani
  • Anim/npcF_drunk_HTH_nav_walk.ani
  • Anim/npcF_base_STF_attk_idle.ani
  • Anim/npcF_combat_2HS_event_sheathe.ani
  • Anim/npcF_base_DW_event_standGuard_idle.ani
  • Anim/npcF_farmer_2HT_event_talk.ani
  • Anim/npcF_combat_2HT_event_sheathe.ani
  • Anim/npcF_base_HTHSHD_event_taunt.ani
  • Anim/npcF_base_2HT_event_standGuard_run.ani
  • Anim/npcF_tiedUpFront_HTH_nav_walk_B.ani
  • Anim/npcF_insane_HTH_nav_walkStop.ani
  • Anim/npc_corpseChest_reac_gethit_F.ani
  • Anim/IGC_CPD_t3npcf_01_1030.ani
  • Anim/npcF_base_HTH_evnt_run_right.ani
  • Anim/npcF_base_2HT_event_standGuard_runStop.ani
  • Anim/npcF_tiedUpFront_HTH_nav_sprint.ani
  • Anim/IGC_PFV_t3elenta_4060.ani
  • Anim/npcF_base_HTH_evnt_standing_musicalHum.ani
  • Anim/npcF_combat_1HSSHD_event_sheathe.ani
  • Anim/npcF_base_1HSSHD_event_standGuard_walk_R.ani
  • Anim/npcF_angry_HTH_nav_turn_base.ani
  • Anim/npcF_base_hth_evnt_cowerPhased.ani
  • Anim/IGC_PFV_t3isbel_2020.ani
  • Anim/npcF_base_HTH_evnt_seated_tellStory.ani
  • Anim/npc_Prava_event_HTH_blessing_idle.ani
  • Anim/npcF_base_2HT_event_standGuard_walkStop.ani
  • Anim/npcF_base_2HM_reac_gethit_B.ani
  • Anim/npcF_combat_2HT_attk_idle.ani
  • Anim/npcF_angry_HTH_nav_walk_B.ani
  • Anim/npcF_Base_HTH_evnt_onchest_talk01.ani
  • Anim/npcF_frail_STF_attk_flinch_forward_RT.ani
  • Anim/npcF_combat_1HS_attk_stunned.ani
  • Anim/npcF_sad_HTH_event_itemGive.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_headonfists_getup.ani
  • Anim/npcF_combat_DW_attk_basic.ani
  • Anim/npcF_drunk_HTH_nav_walkStop.ani
  • Anim/npcF_combat_2HS_attk_knockback.ani
  • Anim/npcF_base_XBOW_event_standGuard_turn_L.ani
  • Anim/npcF_Base_HTH_evnt_sprint02.ani
  • Anim/npcF_combat_1HS_reac_pullToward.ani
  • Anim/npcF_combat_2HT_attk_sprintStop.ani
  • Anim/npcF_combat_WND_reac_gethit_R.ani
  • Anim/npcF_combat_1HS_event_summoned_fall.ani
  • Anim/npcF_base_STF_attk_sprint_L.ani
  • Anim/npc_corpseChest_reac_flinch_L.ani
  • Anim/npcF_base_2HM_event_unsheathe.ani
  • Anim/IGC_PFV_t3vani_2030.ani
  • Anim/npcF_base_HTH_evnt_sprintStop.ani
  • Anim/npcF_combat_2HS_attk_gethit_B.ani
  • Anim/npc_corpseChest_event_corpseEat.ani
  • Anim/npcF_base_STF_attk_runR.ani
  • Anim/npcF_base_2HT_event_sheathe_RT.ani
  • Anim/npc_corpseChest_reac_stunned.ani
  • Anim/npcF_beg_HTH_nav_sprint.ani
  • Anim/npcF_angry_2HT_nav_runstop.ani
  • Anim/npcF_combat_XBOW_event_summoned_fall.ani
  • Anim/npcF_Ealda_1HS_event_kick.ani
  • Anim/npcF_combat_HTHSHD_reac_gethit_L.ani
  • Anim/npcF_combat_2HT_attk_turn_R.ani
  • Anim/npc_corpseChest_reac_gethit_B.ani
  • Anim/npcF_combat_DW_attk_omniCast.ani
  • Anim/npcF_farmer_2HT_evnt_standing_shovelShallow.ani
  • Anim/npcF_blacksmith_worker_evnt_hammer_use.ani
  • Anim/npcF_combat_2HS_attk_backpedal.ani
  • Anim/npcF_suspicious_HTH_nav_sprint_L.ani
  • Anim/npcF_Base_HTH_evnt_exhausted.ani
  • Anim/npcF_combat_1HSSHD_attk_sprint_R.ani
  • Anim/npcF_combat_XBOW_event_taunt.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_ground_to_idle.ani
  • Anim/npcF_panic_HTH_nav_turn_L.ani
  • Anim/npc_corpseChest_reac_flinch_R.ani
  • Anim/npcF_base_2HM_attk_omniCast.ani
  • Anim/npcF_farmer_1HS_evnt_standingHammerWall.ani
  • Anim/npcF_combat_1HS_attk_turn_L.ani
  • Anim/npcF_angry_2HT_event_itemTake.ani
  • Anim/npcF_base_HTH_evnt_emote_no_amb_RT.ani
  • Anim/npcF_Base_HTH_evnt_stocks_gethit.ani
  • Anim/npcF_combat_WND_attk_walk_B.ani
  • Anim/npcF_Base_HTH_evnt_sick_seated_convulse_offset.ani
  • Anim/npcF_combat_Bow_reac_idle_add_base.ani
  • Anim/npcF_sad_HTH_nav_walk_R.ani
  • Anim/npcF_combat_XBOW_attk_omniChannel.ani
  • Anim/npcF_base_HTH_evnt_item_examine.ani
  • Anim/npcF_neyrelle_talk_campaign.ani
  • Anim/npcF_angry_2HT_nav_sprint.ani
  • Anim/npcF_base_HTH_tiedUpStake_outro_RT.ani
  • Anim/npcF_combat_2HS_attk_turn_base.ani
  • Anim/npcF_WND_event_turn_R_RT.ani
  • Anim/npcF_base_2HM_attk_walk_B.ani
  • Anim/npcF_angry_HTH_nav_turn_R.ani
  • Anim/npcF_base_STF_attk_runL.ani
  • Anim/npcF_BOW_event_idle_RT.ani
  • Anim/npcF_base_2HT_event_standGuard_idle.ani
  • Anim/npcF_angry_HTH_nav_idle.ani
  • Anim/npcF_base_HTH_evnt_walkStop.ani
  • Anim/npcF_suspicious_HTH_nav_walk_R.ani
  • Anim/npcF_combat_bow_attk_turn_L.ani
  • Anim/npcF_sick_HTH_nav_sprintStop.ani
  • Anim/npcF_combat_1HSSHD_attk_sprintStop.ani
  • Anim/npcF_combat_1HSSHD_reac_pullToward.ani
  • Anim/npcF_frail_HTH_evnt_emote_use_RT.ani
  • Anim/npcF_DW_event_turn_base_L_RT.ani
  • Anim/npcF_combat_2HT_attk_death.ani
  • Anim/npcF_Base_HTH_evnt_idle_aroundfire_crouch01.ani
  • Anim/npcF_1HS_event_turn_R_RT.ani
  • Anim/npcF_base_2HM_reac_knockback.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_getup.ani
  • Anim/npcF_frail_STF_event_talk_RT.ani
  • Anim/npcF_combat_DW_attk_sprint_L.ani
  • Anim/npcF_combat_XBOW_reac_flinch_B.ani
  • Anim/npcF_base_1HS_event_standGuard_run_L.ani
  • Anim/npcF_Base_HTH_evnt_dead_sitting_rollover.ani
  • Anim/npc_corpseChest_idle_add_base.ani
  • Anim/npcF_combat_HTH_attk_runL.ani
  • Anim/npcF_base_2HM_reac_flinch_B.ani
  • Anim/npcF_base_2HT_event_standGuard_run_R.ani
  • Anim/npcF_panic_HTH_event_seated_01.ani
  • Anim/npcF_combat_1HS_attk_gethit_right.ani
  • Anim/npcF_beg_HTH_nav_walkStop.ani
  • Anim/npcF_combat_2HS_attk_omniChannel.ani
  • Anim/npcF_base_hth_evnt_crate_walkIntro.ani
  • Anim/IGC_npcF_BLB_1005.ani
  • Anim/npcF_sick_HTH_nav_walk_R.ani
  • Anim/npcF_drunk_HTH_nav_runR.ani
  • Anim/npcF_combat_XBOW_attk_idle.ani
  • Anim/npcF_combat_HTHSHD_reac_knockDown.ani
  • Anim/npcF_base_2HT_event_standGuard_sprint_L.ani
  • Anim/npcF_base_HTH_evnt_lipSync_ADD_base_RT.ani
  • Anim/npcF_angry_2HT_nav_sprint_L.ani
  • Anim/npcF_combat_1HSSHD_attk_walk.ani
  • Anim/npcF_base_hth_event_emote_use_eyeLevel.ani
  • Anim/npcF_drunk_1HS_event_drink.ani
  • Anim/npcF_base_2HT_event_unsheathe_RT.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_table.ani
  • Anim/npcF_insane_HTH_nav_walk_R.ani
  • Anim/npcF_base_HTH_evnt_lipSync.ani
  • Anim/IGC_PFV_t3elenta_3190.ani
  • Anim/npcF_angry_HTH_event_itemGive.ani
  • Anim/npcF_2HT_event_turn_R_RT.ani
  • Anim/npcF_frail_HTH_evnt_turn_L_RT.ani
  • Anim/npcF_suspicious_HTH_nav_run.ani
  • Anim/npcF_base_HTH_evnt_harvestBush.ani
  • Anim/npcF_frail_STF_attk_flinch_right_RT.ani
  • Anim/npcF_combat_1HSSHD_attk_walk_L.ani
  • Anim/npcF_Base_HTH_evnt_lantern_talk01.ani
  • Anim/npcF_base_2HM_attk_runstop.ani
  • Anim/npcF_base_HTH_evnt_sick_prone_onback_talk_loop.ani
  • Anim/npcF_frail_STF_attk_omniCast_RT.ani
  • Anim/npcF_angry_2HT_nav_walk_R.ani
  • Anim/npcF_frail_STF_event_turn_base_R_RT.ani
  • Anim/npcF_frail_STF_event_walk_RT.ani
  • Anim/npcF_Base_HTH_evnt_strafe_left.ani
  • Anim/npcF_combat_1HSSHD_reac_gethit_F.ani
  • Anim/npcF_Base_1HS_attk_wounded_sit_stomach_getup.ani
  • Anim/npc_corpseChest_event_summoned_fall.ani
  • Anim/npcF_angry_2HT_nav_runL.ani
  • Anim/npcF_Base_HTH_evnt_seated_upright_nointro.ani
  • Anim/npcF_Base_HTH_evnt_sick_seated_vomit_offset.ani
  • Anim/npcF_combat_DW_reac_gethit_B.ani
  • Anim/npcF_combat_HTHSHD_reac_flinch_F.ani
  • Anim/npcF_sick_HTH_nav_walk.ani
  • Anim/npcF_Base_HTH_evnt_idle01.ani
  • Anim/npcF_base_2HM_event_standGuard_walk.ani
  • Anim/npcF_BOW_event_turn_R_RT.ani
  • Anim/npcF_combat_2HT_reac_flinch_L.ani
  • Anim/npcF_base_2HM_attk_turn_L.ani
  • Anim/npcF_combat_2HS_attk_run.ani
  • Anim/npcF_base_HTH_evnt_camel_idle_pet_RT.ani
  • Anim/npcF_base_HTH_evnt_vendorHaggle.ani
  • Anim/npcF_combat_WND_reac_gethit_F.ani
  • Anim/npcF_insane_HTH_nav_runR.ani
  • Anim/npcF_wounded_HTH_nav_runR.ani
  • Anim/npcF_base_HTH_evnt_omnideath_RT.ani
  • Anim/npcF_frail_STF_attk_omniChannel_RT.ani
  • Anim/npcF_combat_WND_event_summoned_magic.ani
  • Anim/npcF_Base_HTH_evnt_emote_cry_collapse.ani
  • Anim/npc_corpseChest_nav_turn_base.ani
  • Anim/npcF_Gulyas_attk_omnicast.ani
  • Anim/npcF_base_2HT_event_standGuard_sheathe.ani
  • Anim/npcF_HTHSHD_event_turn_base_R_RT.ani
  • Anim/npcF_Vhenard_attk_summoning.ani
  • Anim/npcF_2HM_evnt_turn_L_RT.ani
  • Anim/npcF_Prava_HTH_event_wounded_sit_talk.ani
  • Anim/npcF_Base_1HS_attk_wounded_sit_stomach.ani
  • Anim/npcF_Base_HTH_evnt_tiedUp_sitting_talk03.ani
  • Anim/npcF_combat_bow_reac_flinch_R.ani
  • Anim/npcF_base_HTH_gamble_watchingStand_01.ani
  • Anim/npcF_frail_hth_event_emote_use_eyeLevel_RT.ani
  • Anim/npcF_combat_2HS_reac_unstoppable.ani
  • Anim/npcF_blacksmith_worker_evnt_quencher_use.ani
  • Anim/npcF_combat_WND_reac_flinch_F.ani
  • Anim/IGC_PFV_t3isbel_4020.ani
  • Anim/conv_haw_chw_neyrelle_anim.ani
  • Anim/npcF_combat_2HT_reac_idle_add_base.ani
  • Anim/QST_Hawe_Verge_npcF_Valtha_Boss_attk_fireRain.ani
  • Anim/npcF_base_2HM_attk_run.ani
  • Anim/npcF_Base_HTH_evnt_emote_wave.ani
  • Anim/npcF_combat_1HS_attk_flinch_right.ani
  • Anim/npcF_frail_HTH_evnt_turn_R_RT.ani
  • Anim/npcF_frail_STF_event_turn_base_RT.ani
  • Anim/npcF_Base_HTH_evnt_tiedUp_sitting_talk02.ani
  • Anim/npcF_combat_XBOW_attk_runL.ani
  • Anim/npcF_combat_1HS_attk_strafe_left.ani
  • Anim/npcF_base_1HS_event_standGuard_sprint_R.ani
  • Anim/npcF_combat_HTH_attk_walk_R.ani
  • Anim/npcF_2HS_event_talk_RT.ani
  • Anim/npcF_panic_HTH_nav_walk_L.ani
  • Anim/npcF_base_STF_attk_bigCast_camp_alcarnus.ani
  • Anim/npcF_HTHSHD_event_idle_RT.ani
  • Anim/npcF_base_HTH_standing_rake.ani
  • Anim/npcF_frail_STF_event_runL_RT.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_outro.ani
  • Anim/npcF_Base_HTH_evnt_dead_facedown_rollover_endpose.ani
  • Anim/npcF_combat_DW_attk_sprint_R.ani
  • Anim/npcF_base_HTH_evnt_sprint_upHill.ani
  • Anim/npcF_frail_HTH_evnt_itemGive_RT.ani
  • Anim/npcF_base_WND_event_standGuard_walk_R.ani
  • Anim/npcF_Base_HTH_evnt_dead_facedown_rollover.ani
  • Anim/npcF_base_2HM_attk_turn_base.ani
  • Anim/npcF_base_HTH_evnt_harvestTree.ani
  • Anim/npcF_sick_HTH_nav_turn_R.ani
  • Anim/npcF_hth_trav_ropeAcross.ani
  • Anim/npcF_angry_HTH_event_itemTake.ani
  • Anim/npcF_2HT_event_lipSync_ADD_base_RT.ani
  • Anim/npcF_frail_HTH_evnt_emote_yes_RT.ani
  • Anim/npcF_base_HTH_evnt_emote_talk_defensive.ani
  • Anim/npcF_Base_HTH_evnt_drown_facedown_idle_land_rollover.ani
  • Anim/npcF_angry_HTH_evnt_slapBackhand.ani
  • Anim/IGC_PFV_t3isbel_3200.ani
  • Anim/npcF_combat_XBOW_attk_walkStop.ani
  • Anim/npcF_panic_HTH_nav_runstop.ani
  • Anim/npcF_base_HTH_evnt_talkInjured.ani
  • Anim/npcF_vendor_ui_idle_generic_intro.ani
  • Anim/npcF_combat_XBOW_reac_gethit_F.ani
  • Anim/npcF_base_HTH_evnt_barkeep_talk.ani
  • Anim/npcF_base_HTH_evnt_sprint_right.ani
  • Anim/npcF_base_HTH_attk_bloodySummon_camp_alcarnus.ani
  • Anim/npcF_base_HTH_tortured_wallIdle01.ani
  • Anim/npcF_combat_bow_attk_basic.ani
  • Anim/npcF_frail_STF_attk_gethit_left_RT.ani
  • Anim/npcF_base_2HM_attk_basic.ani
  • Anim/npcF_Base_HTH_evnt_dead_sitting.ani
  • Anim/npcF_farmer_2HT_evnt_kneeling_shovel.ani
  • Anim/npcF_mount_nav_gallop_L.ani
  • Anim/npcF_combat_HTHSHD_reac_gethit_B.ani
  • Anim/npcF_combat_bow_attk_walk.ani
  • Anim/npcF_drunk_HTH_event_onGround_passOut.ani
  • Anim/IGC_PFV_t3oswen_2080.ani
  • Anim/npcF_combat_2HT_reac_knockback.ani
  • Anim/npcF_Base_HTH_evnt_chant_blessing_table.ani
  • Anim/npcF_combat_WND_attk_walkStop.ani
  • Anim/npcF_base_1HSSHD_event_standGuard_walk.ani
  • Anim/npcF_combat_1HSSHD_event_summoned_ground.ani
  • Anim/npcF_Base_HTH_evnt_drown_facedown_settle.ani
  • Anim/npcF_frail_HTH_evnt_emote_cry_RT.ani
  • Anim/npcF_base_STF_attk_flinch_backward.ani
  • Anim/npcF_base_DW_event_standGuard_unsheathe.ani
  • Anim/npcF_base_2HM_event_standGuard_runStop.ani
  • Anim/npcF_combat_XBOW_attk_turn_R.ani
  • Anim/npc_corpseChest_nav_walk.ani
  • Anim/npcF_prava_event_Offhand_blessing.ani
  • Anim/npcF_combat_DW_reac_gethit_L.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_table_looponly.ani
  • Anim/IGC_PFV_t3elenta_4020.ani
  • Anim/npcF_mount_nav_cantor.ani
  • Anim/npcF_combat_DW_reac_unstoppable.ani
  • Anim/npcF_blacksmith_worker_nav_walk.ani
  • Anim/npcF_combat_DW_attk_death.ani
  • Anim/npcF_base_WND_event_standGuard_turn_base.ani
  • Anim/npcF_1HSSHD_event_idle_RT.ani
  • Anim/npcF_drunk_HTH_nav_walk_L.ani
  • Anim/npcF_frail_HTH_evnt_emote_talk_gossip_RT.ani
  • Anim/npcF_Base_HTH_evnt_sick_standing_convulse.ani
  • Anim/npcF_angry_HTH_event_seated_02.ani
  • Anim/npcF_base_HTH_evnt_useScroll.ani
  • Anim/npcF_combat_WND_attk_basic.ani
  • Anim/npcF_sad_HTH_nav_walkStop.ani
  • Anim/npcF_combat_XBOW_reac_flinch_L.ani
  • Anim/npcF_base_2HM_event_summoned_fall.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_eyelevel.ani
  • Anim/npcF_base_1HS_event_standGuard_unsheathe.ani
  • Anim/npcF_Base_HTH_evnt_fall_backwards.ani
  • Anim/npcF_Base_HTH_evnt_seated_phased.ani
  • Anim/npcF_HTHSHD_event_turn_base_L_RT.ani
  • Anim/npcF_combat_DW_event_sheathe.ani
  • Anim/npcF_base_STF_attk_walk_L.ani
  • Anim/npcF_DW_event_turn_base_R_RT.ani
  • Anim/npcF_Valtha_boss_QST_Hawe_Verge_attk_basic.ani
  • Anim/npcF_tiedupFront_HTH_nav_walkStop.ani
  • Anim/npcF_combat_2HT_event_summoned_fall.ani
  • Anim/npcF_combat_WND_attk_turn_base.ani
  • Anim/npcF_base_DW_event_standGuard_walk_L.ani
  • Anim/npcF_base_HTH_stand_listening.ani
  • Anim/npc_corpseChest_nav_idle.ani
  • Anim/npcF_combat_bow_attk_walk_R.ani
  • Anim/npcF_Base_HTH_evnt_tiedUp_sitting_struggle.ani
  • Anim/npcF_combat_2HS_event_summoned_ground.ani
  • Anim/npcF_wounded_HTH_event_itemGive.ani
  • Anim/npcF_insane_HTH_nav_runL.ani
  • Anim/npcF_combat_WND_reac_pullToward.ani
  • Anim/npcF_base_STF_attk_knockback.ani
  • Anim/npcF_base_2HM_reac_gethit_R.ani
  • Anim/npcF_base_XBOW_event_standGuard_walkStop.ani
  • Anim/npcF_insane_HTH_nav_walk_L.ani
  • Anim/npcF_angry_HTH_nav_sprint.ani
  • Anim/npcF_combat_1HS_reac_death.ani
  • Anim/npc_corpseChest_nav_turn_R.ani
  • Anim/npcF_BOW_event_talk_RT.ani
  • Anim/npcF_WND_event_idle_RT.ani
  • Anim/npcF_base_HTH_evnt_emote_talk_angry.ani
  • Anim/npcF_sad_HTH_nav_turn_R.ani
  • Anim/npcF_hth_trav_climb_down.ani
  • Anim/npcF_beg_1HS_event_onGround_depress.ani
  • Anim/npcF_insane_HTH_event_seated_chairFaceUp.ani
  • Anim/npcF_combat_2HS_attk_sprint.ani
  • Anim/npcF_sick_HTH_nav_runL.ani
  • Anim/npcF_base_HTH_evnt_seated_drink_talk.ani
  • Anim/npcF_combat_1HS_attk_gethit_B.ani
  • Anim/npcF_combat_1HS_attk_strafe_right.ani
  • Anim/npcF_frail_HTH_evnt_emote_wave_RT.ani
  • Anim/npcF_1HSSHD_event_talk_RT.ani
  • Anim/npcF_frail_STF_reac_knockDown_RT.ani
  • Anim/npcF_panic_HTH_nav_walk_B.ani
  • Anim/npcF_Base_HTH_evnt_lantern_walk_R.ani
  • Anim/npcF_tiedUpFront_HTH_nav_idle.ani
  • Anim/npcF_Base_HTH_evnt_lantern_turn_L.ani
  • Anim/npcF_base_2HM_event_standGuard_run_R.ani
  • Anim/npcF_base_HTH_gamble_idle.ani
  • Anim/npcF_base_1HSSHD_event_standGuard_walkStop.ani
  • Anim/npcF_base_XBOW_event_standGuard_walk_L.ani
  • Anim/npcF_base_HTH_evnt_emote_talk_informative.ani
  • Anim/npcF_base_HTH_evnt_seated_withKnife_idle.ani
  • Anim/npcF_combat_WND_reac_flinch_L.ani
  • Anim/npcF_combat_1HS_attk_flinch_left.ani
  • Anim/npcF_combat_HTH_reac_gethit_B.ani
  • Anim/npcF_base_2HM_attk_walk_L.ani
  • Anim/npcF_base_HTH_evnt_item_inspect_table_talk_RT.ani
  • Anim/npcF_base_HTH_evnt_kneeling_worship_closedArms_outro.ani
  • Anim/npcF_frail_HTH_evnt_emote_point_eyelevel_RT.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_kneesup.ani
  • Anim/npcF_1HSSHD_event_turn_base_R_RT.ani
  • Anim/npcF_combat_1HS_attk_gethit_forward.ani
  • Anim/npcF_combat_WND_attk_sprint_L.ani
  • Anim/npcF_combat_HTH_attk_walkStop.ani
  • Anim/npcF_frail_STF_event_sprint_RT.ani
  • Anim/npcF_beg_HTH_event_seated_depress.ani
  • Anim/npcF_base_2HM_attk_sprintStop.ani
  • Anim/npcF_combat_bow_attk_walkStop.ani
  • Anim/npcF_combat_2HS_event_unsheathe.ani
  • Anim/npcF_base_2HM_event_standGuard_sprint_L.ani
  • Anim/npcF_combat_WND_event_sheathe.ani
  • Anim/npc_corpseChest_nav_run.ani
  • Anim/IGC_PFV_t3oswen_2070.ani
  • Anim/npcF_base_HTH_evnt_harvestGround.ani
  • Anim/npcF_Base_HTH_evnt_prone_onchest.ani
  • Anim/npcF_base_HTH_evnt_standing_fish.ani
  • Anim/npcF_frail_HTH_evnt_itemGive_phased_RT.ani
  • Anim/npcF_tiedUpFront_HTH_nav_runL.ani
  • Anim/npcF_2HS_evnt_idle_RT.ani
  • Anim/npcF_sick_HTH_nav_walkStop.ani
  • Anim/npcF_combat_BOW_event_unsheathe.ani
  • Anim/npcF_combat_bow_reac_knockDown.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_outro.ani
  • Anim/npcF_combat_2HT_reac_gethit_F.ani
  • Anim/npcF_combat_HTH_attk_sprint_R.ani
  • Anim/npcF_base_2HT_event_standGuard_turn_R.ani
  • Anim/npcF_base_HTH_event_summoned_ground_phased.ani
  • Anim/npcF_frail_HTH_evnt_run_right_RT.ani
  • Anim/npcF_combat_XBOW_reac_gethit_R.ani
  • Anim/npcF_Base_HTH_evnt_sick_standing_idle.ani
  • Anim/npcF_base_HTH_evnt_idle_emote_laugh_amb_RT.ani
  • Anim/npcF_drunk_HTH_nav_run.ani
  • Anim/npcF_Base_HTH_evnt_ground_lay_sleeping_getup.ani
  • Anim/npcF_1HS_event_turn_base_L_RT.ani
  • Anim/npcF_base_HTH_event_wounded_sit_loop.ani
  • Anim/npcF_base_HTH_evnt_omnideath_loop_RT.ani
  • Anim/npcF_combat_2HS_attk_walkStop.ani
  • Anim/npcF_Base_HTH_evnt_wounded_standing_idle_arm.ani
  • Anim/npcF_base_2HT_event_standGuard_death_RT.ani
  • Anim/npcF_base_2HM_event_standGuard_unsheathe.ani
  • Anim/npcF_Base_HTH_evnt_chant_blessing_right.ani
  • Anim/npcF_combat_1HSSHD_reac_flinch_F.ani
  • Anim/npcF_suspicious_HTH_nav_runR.ani
  • Anim/npcF_panic_HTH_nav_turn_R.ani
  • Anim/npcF_angry_2HT_nav_turn_L.ani
  • Anim/npcF_base_HTH_evnt_sprint_left.ani
  • Anim/npcF_base_HTH_evnt_seated_eat.ani
  • Anim/npcF_frail_HTH_evnt_sprint_RT.ani
  • Anim/npcF_tiedupFront_HTH_nav_sprintstop.ani
  • Anim/npcF_sad_HTH_nav_sprint_L.ani
  • Anim/npcF_combat_HTH_reac_knockDown.ani
  • Anim/npcF_combat_WND_reac_idle_add_base.ani
  • Anim/npcF_insane_HTH_event_talk.ani
  • Anim/npcF_base_HTH_evnt_emote_use_phased.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_death.ani
  • Anim/npcF_combat_1HS_attk_idle.ani
  • Anim/npcF_neyrelle_hth_nav_idlePanic.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_headonfists_talk.ani
  • Anim/npcF_2HM_evnt_turnBase_L_RT.ani
  • Anim/IGC_PFV_t3oswen_3050.ani
  • Anim/npcF_base_BOW_event_standGuard_walk_L.ani
  • Anim/npcF_Base_all_evnt_dead_facedown_RT.ani
  • Anim/npcF_Base_HTH_evnt_prone_onback.ani
  • Anim/npcF_base_2HM_event_standGuard_turn_L.ani
  • Anim/npcF_beg_HTH_nav_turn_L.ani
  • Anim/npcF_wounded_HTH_event_itemTake.ani
  • Anim/npcF_combat_HTH_reac_knockback.ani
  • Anim/npc_corpseChest_attk_omnicast.ani
  • Anim/npcF_base_WND_event_standGuard_walkStop.ani
  • Anim/npcF_combat_2HS_attk_gethit_left.ani
  • Anim/npcF_base_HTH_evnt_scared_02_talk_RT.ani
  • Anim/npcF_combat_XBOW_reac_flinch_R.ani
  • Anim/npcF_drunk_HTH_event_seated_chairHunch.ani
  • Anim/npcF_wounded_HTH_nav_turn_base.ani
  • Anim/npcF_2HS_evnt_turn_L_RT.ani
  • Anim/npcF_base_hth_sick_prone_onBack_rollOver_endPose.ani
  • Anim/npcF_base_hth_evnt_crate_walkOutro.ani
  • Anim/npcF_sick_HTH_nav_turn_base.ani
  • Anim/npcF_base_HTH_evnt_talkScared.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_kneesup_getup.ani
  • Anim/npcF_base_WND_event_standGuard_sheathe.ani
  • Anim/npcF_frail_HTH_evnt_emote_talk_defensive_RT.ani
  • Anim/npcF_frail_HTH_evnt_emote_talk_angry_RT.ani
  • Anim/npcF_combat_XBOW_event_summoned_magic.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_convulse.ani
  • Anim/npc_corpseChest_event_summoned_magic.ani
  • Anim/npcF_base_HTH_event_dead_pose.ani
  • Anim/npcF_2HT_event_idle.ani
  • Anim/npcF_Base_HTH_event_wounded_sit_nointro.ani
  • Anim/npcF_base_HTH_evnt_dustTable.ani
  • Anim/npcF_wounded_HTH_nav_walk_R.ani
  • Anim/npcF_combat_bow_event_taunt.ani
  • Anim/npcF_combat_DW_reac_idle_add_base.ani
  • Anim/npcF_combat_HTH_reac_unstoppable.ani
  • Anim/npcF_base_HTH_event_bed_lay_sleeping_left.ani
  • Anim/npcF_frail_hth_evnt_cowerPhased_RT.ani
  • Anim/npcF_WND_event_turn_base_R_RT.ani
  • Anim/npcF_sick_HTH_nav_sprint_R.ani
  • Anim/npcF_base_STF_attk_flinch_left.ani
  • Anim/npcF_Base_HTH_evnt_chant_blessing_eyelevel.ani
  • Anim/npcF_frail_HTH_evnt_runStop_RT.ani
  • Anim/npcF_Base_HTH_evnt_emote_cry02.ani
  • Anim/npcF_Base_HTH_evnt_stocks_talk01.ani
  • Anim/npcF_base_HTH_evnt_standing_parent_rockingBaby.ani
  • Anim/npcF_sick_HTH_nav_runR.ani
  • Anim/npcF_Base_HTH_evnt_lantern_walk_L.ani
  • Anim/npcF_combat_1HSSHD_attk_basic.ani
  • Anim/DE_PotentBlood_Hunter_F_Channel_Loop.ani
  • Anim/npcF_base_2HM_event_standGuard_walk_R.ani
  • Anim/npcF_Base_HTH_evnt_lantern_inspect_below.ani
  • Anim/npcF_base_2HM_event_standGuard_sprint.ani
  • Anim/npcF_base_DW_event_standGuard_walkStop.ani
  • Anim/npcF_combat_HTH_attk_idle.ani
  • Anim/npcF_combat_HTH_attk_sprintStop.ani
  • Anim/npcF_BOW_event_turn_base_R_RT.ani
  • Anim/npcF_frail_STF_event_idle_add_base_RT.ani
  • Anim/npcF_wounded_HTH_nav_runL.ani
  • Anim/npcF_Base_HTH_evnt_sick_seated_vomit.ani
  • Anim/npcF_frail_STF_attk_walkStop_RT.ani
  • Anim/npcF_combat_2HS_event_taunt.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_kneesup_talk_idle.ani
  • Anim/npcF_base_1HS_event_standGuard_turn_R.ani
  • Anim/npcF_combat_2HT_attk_stunned.ani
  • Anim/npcF_base_HTH_evnt_emote_cheer.ani
  • Anim/npcF_combat_2HT_event_summoned_magic.ani
  • Anim/NPC_F_Base_HTH_evnt_kneel_loop.ani
  • Anim/npc_corpseChest_nav_walk_R.ani
  • Anim/npcF_base_XBOW_event_standGuard_turn_R.ani
  • Anim/npcF_drunk_HTH_nav_turn_base.ani
  • Anim/npcF_combat_XBOW_attk_turn_base.ani
  • Anim/npcF_frail_HTH_evnt_itemTake_phased_RT.ani
  • Anim/IGC_PFV_t3oswen_2030.ani
  • Anim/npcF_frail_HTH_evnt_talk_RT.ani
  • Anim/npcF_Base_HTH_evnt_seated_headinhands.ani
  • Anim/npcF_combat_1HSSHD_attk_walk_R.ani
  • Anim/npcF_base_1HS_evnt_kneeling_shovel.ani
  • Anim/npcF_combat_2HS_attk_runL.ani
  • Anim/npcF_base_STF_event_standGuard_walk.ani
  • Anim/npcF_Base_HTH_evnt_lantern_run_R.ani
  • Anim/npcF_base_2HM_event_summoned_ground.ani
  • Anim/npcF_combat_WND_attk_walk.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_ground_outro.ani
  • Anim/npcF_base_2HM_reac_knockDown.ani
  • Anim/npcF_wounded_HTH_nav_idle.ani
  • Anim/npcF_panic_HTH_nav_turn_base.ani
  • Anim/npcF_base_STF_event_standGuard_walk_R.ani
  • Anim/IGC_PFV_t3oswen_4010.ani
  • Anim/npcF_Base_HTH_evnt_crawl_death.ani
  • Anim/npcF_Base_HTH_evnt_chant_prayer_eyelevel_outro.ani
  • Anim/npcM_base_STF_attk_bigCast_camp_Lodge.ani
  • Anim/npcF_combat_bow_attk_turn_R.ani
  • Anim/npcF_combat_1HS_event_unsheathe.ani
  • Anim/npcF_Base_HTH_evnt_ground_sit_crosslegged.ani
  • Anim/npcF_combat_XBOW_attk_walk.ani
  • Anim/npcF_tiedUpFront_HTH_nav_turn_L.ani
  • Anim/npcF_beg_HTH_nav_runstop.ani
  • Anim/npcF_Base_HTH_evnt_chant_blessing_outro.ani
  • Anim/npcF_combat_XBOW_attk_omniCast.ani
  • Anim/npcF_combat_2HT_reac_flinch_B.ani
  • Anim/npcF_combat_BOW_attk_idle.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_table.ani
  • Anim/npcF_combat_2HT_attk_walk.ani
  • Anim/npcF_Vhenard_attk_groundWriting.ani
  • Anim/npcF_Base_HTH_evnt_chant_blessing_table_to_idle.ani
  • Anim/npcF_Base_HTH_evnt_emote_use.ani
  • Anim/NPC_F_Base_HTH_evnt_onchest_kneel.ani
  • Anim/npcF_combat_1HS_attk_omniCast.ani
  • Anim/npcF_Base_HTH_evnt_fall.ani
  • Anim/npcF_combat_HTHSHD_reac_pullToward.ani
  • Anim/npcF_sick_HTH_event_inPain.ani
  • Anim/npcF_base_2HM_attk_sprint_L.ani
  • Anim/npcF_combat_2HS_attk_stunned.ani
  • Anim/npcF_frail_HTH_evnt_emote_point_ground_RT.ani
  • Anim/npcF_frail_STF_attk_unsheathe_RT.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_sky.ani
  • Anim/npcF_suspicious_HTH_nav_runstop.ani
  • Anim/npcF_base_2HM_attk_sprint_R.ani
  • Anim/npcF_base_HTH_event_wounded_sit_bandageArm.ani
  • Anim/npcF_Base_HTH_evnt_throw01.ani
  • Anim/npcF_Base_HTH_evnt_onchest_getup.ani
  • Anim/npcF_base_HTH_evnt_kneeling_chant_talk.ani
  • Anim/npcF_base_2HM_event_standGuard_idle.ani
  • Anim/npcF_WND_event_talk_RT.ani
  • Anim/npcF_combat_2HT_reac_unstoppable.ani
  • Anim/npcF_base_1HSSHD_event_standGuard_sheathe.ani
  • Anim/npcF_base_1HS_event_standGuard_walk_B.ani
  • Anim/npcF_base_1HS_evnt_standing_readTalk.ani
  • Anim/npcF_combat_WND_event_unsheathe.ani
  • Anim/npcF_base_HTH_evnt_talkConfident.ani
  • Anim/npcF_hth_trav_jumpAcross.ani
  • Anim/npcF_combat_XBOW_reac_pullToward.ani
  • Anim/npcF_combat_2HT_attk_sprint.ani
  • Anim/npcF_base_HTH_nav_walk_carryFront.ani
  • Anim/npcF_beg_HTH_nav_sprint_R.ani
  • Anim/IGC_CDR_t3npcf_01_1010.ani
  • Anim/npcF_angry_HTH_evnt_slapForwards.ani
  • Anim/npcF_mount_nav_trot_R.ani
  • Anim/npcF_panic_HTH_nav_sprintStop.ani
  • Anim/npcF_combat_1HSSHD_event_summoned_magic.ani
  • Anim/npcF_Base_1HS_attk_wounded_standing_idle_stomach.ani
  • Anim/npcF_beg_HTH_event_onGround_depress.ani
  • Anim/npcF_combat_2HS_attk_sprint_L.ani
  • Anim/npcF_base_HTH_event_sick_seated_talk_offset.ani
  • Anim/npcF_combat_1HS_attk_sprintStop.ani
  • Anim/npcF_combat_2HS_attk_turn_R.ani
  • Anim/npcF_farmer_1HS_evnt_standingHammerTable.ani
  • Anim/npcF_combat_HTH_attk_omniCast.ani
  • Anim/npcF_Base_HTH_evnt_sick_seated_idle.ani
  • Anim/npcF_base_XBOW_event_standGuard_walk.ani
  • Anim/npcF_combat_DW_attk_walkStop.ani
  • Anim/npcF_wounded_HTH_nav_walkStop.ani
  • Anim/npcF_frail_STF_attk_idle_RT.ani
  • Anim/npcF_base_HTH_evnt_scared_01_phased_RT.ani
  • Anim/npcF_beg_HTH_nav_sprint_L.ani
  • Anim/npcF_base_1HS_evnt_omnideath_rollover_RT.ani
  • Anim/npcF_Base_HTH_evnt_drown_facedown_idle_land_rollover_endpose.ani
  • Anim/npcF_base_1HSSHD_event_standGuard_walk_L.ani
  • Anim/npcF_combat_2HS_attk_walk_R.ani
  • Anim/npcF_drunk_HTH_nav_sprint.ani
  • Anim/npcF_Base_HTH_evnt_strafe_right.ani
  • Anim/npcF_angry_2HT_nav_sprint_R.ani
  • Anim/npcF_base_HTH_evnt_vendorEntice.ani
  • Anim/npcF_combat_2HS_attk_flinch_forward.ani
  • Anim/npcF_combat_1HS_event_summoned_magic.ani
  • Anim/npcF_combat_XBOW_event_unsheathe.ani
  • Anim/npcF_combat_HTH_reac_flinch_R.ani
  • Anim/npcF_base_STF_reac_idle_add_base.ani
  • Anim/npcF_vendor_ui_idle_blacksmith_intro.ani
  • Anim/npcF_base_HTH_evnt_vendorBuy.ani
  • Anim/npcF_combat_WND_attk_sprint_R.ani
  • Anim/npcF_base_HTH_evnt_camel_idle_talk_RT.ani
  • Anim/npcF_Base_HTH_evnt_horse_turn90right.ani
  • Anim/npcF_angry_2HT_nav_walk_L.ani
  • Anim/npcF_suspicious_HTH_event_seated_02.ani
  • Anim/npcF_combat_2HT_reac_gethit_L.ani
  • Anim/npcF_base_STF_attk_gethit_left.ani
  • Anim/npcF_combat_XBOW_attk_runstop.ani
  • Anim/npcF_combat_HTH_attk_sprint_L.ani
  • Anim/npcF_frail_STF_event_walk_R_RT.ani
  • Anim/npcF_Base_HTH_evnt_wounded_walk_head.ani
  • Anim/npcF_combat_HTHSHD_reac_flinch_R.ani
  • Anim/IGC_CFB_t3neyrelle_1010.ani
  • Anim/npcF_combat_2HS_reac_idle_add_base.ani
  • Anim/npcF_angry_HTH_nav_sprint_R.ani
  • Anim/npcF_sad_HTH_nav_sprintStop.ani
  • Anim/npcF_Base_HTH_evnt_emote_talk_exhausted01.ani
  • Anim/npcF_base_STF_event_taunt.ani
  • Anim/npcF_2HT_event_lipSync_RT.ani
  • Anim/npcF_base_2HM_attk_runR.ani
  • Anim/npcF_base_2HM_event_standGuard_turn_base.ani
  • Anim/npcF_combat_2HT_attk_walkStop.ani
  • Anim/IGC_PFV_t3oswen_1070.ani
  • Anim/npcF_panic_HTH_nav_sprint_L.ani
  • Anim/npcF_combat_1HSSHD_reac_knockback.ani
  • Anim/IGC_PFV_t3elenta_2100.ani
  • Anim/npcF_base_DW_evnt_dead_endpose.ani
  • Anim/npcF_combat_bow_attk_stunned.ani
  • Anim/npcF_combat_bow_attk_turn_base.ani
  • Anim/npcF_combat_bow_reac_knockback.ani
  • Anim/npcF_base_1HS_event_standGuard_idle.ani
  • Anim/npc_corpseChest_nav_run_R.ani
  • Anim/npcF_combat_1HSSHD_attk_omniChannel.ani
  • Anim/npcF_base_HTH_tortured_burnStand.ani
  • Anim/npcF_angry_HTH_nav_walk.ani
  • Anim/npcF_base_2HM_reac_flinch_R.ani
  • Anim/npcF_combat_bow_event_summoned_ground.ani
  • Anim/npcF_combat_1HSSHD_attk_runL.ani
  • Anim/npcF_combat_XBOW_attk_run.ani
  • Anim/npcF_combat_1HS_attk_flinch_backward.ani
  • Anim/npcF_base_WND_evnt_dead_endpose.ani
  • Anim/npcF_Base_HTH_evnt_wounded_walk01.ani
  • Anim/npcF_combat_bow_reac_flinch_L.ani
  • Anim/npcF_frail_STF_event_unsheathe_RT.ani
  • Anim/npcF_mount_nav_cantor_R.ani
  • Anim/npcF_drunk_HTH_evnt_talk.ani
  • Anim/npcF_combat_DW_event_taunt.ani
  • Anim/npcF_combat_HTHSHD_attk_sprintStop.ani
  • Anim/npcF_combat_XBOW_reac_gethit_L.ani
  • Anim/npcF_frail_HTH_evnt_turn_base_RT.ani
  • Anim/npcF_grateful_HTH_event_itemGive.ani
  • Anim/npcF_base_1HS_event_standGuard_sheathe.ani
  • Anim/npcF_Base_HTH_evnt_prone_onchest_getup.ani
  • Anim/npcF_combat_bow_reac_gethit_B.ani
  • Anim/npcF_combat_DW_attk_turn_L.ani
  • Anim/npcF_combat_2HS_attk_turn_L.ani
  • Anim/npcF_combat_bow_reac_pullToward.ani
  • Anim/npcF_base_HTH_evnt_seated_write.ani
  • Anim/npcF_base_STF_event_summoned_fall.ani
  • Anim/npcF_Base_HTH_evnt_panic.ani
  • Anim/npcF_base_HTH_evnt_standing_worship_closedArms.ani
  • Anim/npcF_base_1HS_event_standGuard_walk_R.ani
  • Anim/npcF_base_DW_event_standGuard_sheathe.ani
  • Anim/npcF_base_2HM_attk_stunned.ani
  • Anim/npcF_frail_STF_event_runR_RT.ani
  • Anim/npcF_beg_HTH_event_onGround_grieve.ani
  • Anim/npcF_base_HTH_evnt_reac_idle_add_base.ani
  • Anim/npcF_HTH_evnt_stocks_freed.ani
  • Anim/IGC_PFV_t3elenta_1070.ani
  • Anim/npcF_combat_DW_attk_omniChannel.ani
  • Anim/npcF_combat_HTH_reac_flinch_B.ani
  • Anim/npcF_combat_DW_attk_walk.ani
  • Anim/npcF_Base_HTH_evnt_emote_talk_strong.ani
  • Anim/npcF_combat_1HS_attk_runL.ani
  • Anim/npcF_combat_1HSSHD_event_taunt.ani
  • Anim/npcF_combat_XBOW_reac_unstoppable.ani
  • Anim/npcF_Base_HTH_evnt_lantern_run_L.ani
  • Anim/npc_Octavia_1HS_evnt_standing_read_campaign.ani
  • Anim/npcF_combat_1HSSHD_reac_gethit_R.ani
  • Anim/npc_corpseChest_reac_gethit_L.ani
  • Anim/npcF_base_2HS_event_standGuard_sheathe.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_death_phased_RT.ani
  • Anim/npcF_combat_HTHSHD_reac_flinch_B.ani
  • Anim/npcF_combat_XBOW_attk_walk_L.ani
  • Anim/npcF_wounded_HTH_nav_sprint_L.ani
  • Anim/npcF_base_HTH_event_sick_seated_talk_RT.ani
  • Anim/npcF_tiedUpFront_HTH_nav_sprintL.ani
  • Anim/npcF_Base_HTH_evnt_stocks_idle.ani
  • Anim/npcF_combat_bow_attk_runstop.ani
  • Anim/npcF_Base_HTH_evnt_emote_point_ground.ani
  • Anim/npcF_Base_HTH_evnt_turn_L_180.ani
  • Anim/npcF_base_1HS_evnt_seated_read.ani
  • Anim/npcF_beg_HTH_nav_run.ani
  • Anim/npcF_base_HTH_evnt_tie.ani
  • Anim/npcF_base_2HT_event_standGuard_sprint.ani
  • Anim/npcF_suspicious_HTH_nav_walk_L.ani
  • Anim/npcF_combat_bow_attk_omniCast.ani
  • Anim/npcF_base_2HM_event_taunt.ani
  • Anim/npcF_combat_bow_reac_flinch_F.ani
  • Anim/npcF_frail_HTH_evnt_idle_add_base_RT.ani
  • Anim/npcF_base_STF_attk_backpedal.ani
  • Anim/npcF_combat_DW_attk_runstop.ani
  • Anim/npcF_suspicious_HTH_nav_walk_B.ani
  • Anim/npcF_base_XBOW_event_standGuard_walk_R.ani
  • Anim/npcF_base_HTH_evnt_standing_cookStir_Small.ani
  • Anim/npcF_combat_1HS_attk_backpedal.ani
  • Anim/npcF_base_1HSSHD_event_standGuard_unsheathe.ani
  • Anim/npcF_combat_2HS_attk_idle.ani
  • Anim/npcF_base_2HM_attk_death.ani
  • Anim/npcF_combat_DW_reac_flinch_B.ani
  • Anim/npcF_combat_HTHSHD_attk_walk_B.ani
  • Anim/npcF_Base_HTH_evnt_strong_idle01.ani
  • Anim/npcF_combat_bow_attk_death.ani
  • Anim/npcF_worker_evnt_hammer_use.ani
  • Anim/npcF_combat_2hs_attk_death.ani
  • Anim/npcF_base_1HS_event_standGuard_run.ani
  • Anim/npcF_combat_1HS_event_taunt.ani
  • Anim/npcF_combat_2HT_reac_flinch_R.ani
  • Anim/npcF_frail_STF_attk_turn_base_left_RT.ani
  • Anim/npcF_combat_WND_attk_idle.ani
  • Anim/npcF_base_1HSSHD_event_standGuard_turn_base.ani
  • Anim/npcF_base_2HS_event_standGuard_unsheathe.ani
  • Anim/npcF_sad_HTH_nav_walk_B.ani
  • Anim/npcF_base_HTH_gamble_gambleRollingDice.ani
  • Anim/npcF_WND_event_turn_L_RT.ani
  • Anim/npcF_base_2HT_evnt_dead_endpose.ani
  • Anim/npcF_Base_HTH_evnt_crawl_wounded.ani
  • Anim/npcF_Base_HTH_evnt_emote_point_sky.ani
  • Anim/npcF_farmer_2HS_evnt_sawTable.ani
  • Anim/npcF_Base_HTH_evnt_item_inspect_sky.ani
  • Anim/npcF_combat_1HS_attk_sprint.ani
  • Anim/npcF_suspicious_HTH_nav_idle.ani
  • Anim/npcF_sad_HTH_nav_sprint.ani
  • Anim/npcF_base_STF_attk_gethit_forward.ani
  • Anim/npcF_hth_trav_crawl.ani
  • Anim/npcF_Base_HTH_evnt_chant_ritual_ground.ani
  • Anim/npcF_combat_1HSSHD_reac_flinch_R.ani
  • Anim/npcF_base_HTH_evnt_wounded_seated_bandageLeg.ani
  • Anim/npcF_combat_DW_reac_pullToward.ani
  • Anim/IGC_HSS_t3neyrelle_1090.ani
  • Anim/npcF_wounded_HTH_nav_run.ani
  • Anim/npcF_Vhenard_reac_bossPhaseTransition.ani
  • Anim/npcF_base_DW_event_standGuard_walk.ani
  • Anim/npcF_combat_HTH_attk_turn_base.ani
  • Anim/npcF_base_2HT_event_standGuard_turn_L.ani
  • Anim/npcF_1HS_event_turn_L_RT.ani
  • Anim/npcF_base_2HM_event_standGuard_sheathe.ani
  • Anim/npcF_Base_HTH_evnt_idle_lean01.ani
  • Anim/npcF_Base_HTH_evnt_ground_lay_sleeping.ani
  • Anim/npcF_angry_2HT_event_talk_RT.ani
  • Anim/npcF_insane_HTH_nav_runstop.ani
  • Anim/npcF_combat_DW_reac_knockback.ani
  • Anim/npcF_STF_event_turn_L_RT.ani
  • Anim/npcF_combat_bow_reac_flinch_B.ani
  • Anim/npcF_combat_HTHSHD_attk_death.ani
  • Anim/npcF_base_HTH_mount_groom.ani
  • Anim/npcF_Base_HTH_evnt_emote_point_left.ani
  • Anim/npcF_combat_HTH_reac_idle_add_base.ani
  • Anim/npcF_drunk_HTH_nav_sprint_L.ani
  • Anim/npcF_base_2HM_attk_runL.ani
  • Anim/npcF_combat_XBOW_reac_knockback.ani
  • Anim/npc_corpseChest_reac_flinch_B.ani
  • Anim/npcF_combat_WND_attk_runstop.ani
  • Anim/npcF_Base_HTH_evnt_sick_standing_vomit.ani
  • Anim/npcF_base_HTH_nav_crawl.ani
  • Anim/npcF_combat_1HS_attk_knockback.ani
  • Anim/npcF_base_2HM_event_summoned_magic.ani
  • Anim/npcF_frail_STF_attk_flinch_left_RT.ani
  • Anim/QST_Hawe_Verge_npcF_Valtha_Boss_attk_explodeMinion.ani
  • Anim/npcF_Base_HTH_evnt_seated_elbowonknees.ani
  • Anim/npcF_combat_WND_event_summoned_fall.ani
  • Anim/npcF_combat_HTHSHD_reac_flinch_L.ani
  • Anim/npcF_Base_HTH_evnt_lantern_walk.ani
  • Anim/npcF_base_HTH_evnt_sit_cold.ani
  • Anim/npcF_combat_1HSSHD_attk_walkStop.ani
  • Anim/npcF_base_2HM_event_standGuard_death_RT.ani
  • Anim/npcF_combat_bow_reac_gethit_F.ani
  • Anim/CAMP_Step_Cannibal_Recruit_Consume_F.ani
  • Anim/npcF_beg_HTH_event_seated_grieve.ani
  • Anim/npcF_base_HTH_nav_runTrip_to_crawl.ani
  • Anim/npcF_base_BOW_event_runStop_RT.ani
  • Anim/npcF_base_STF_attk_omniChannel.ani
  • Anim/npcF_panic_HTH_nav_sprint.ani
  • Anim/npcF_base_1HS_event_standGuard_turn_base.ani
  • Anim/npcF_Base_HTH_evnt_onchest_hide_idle.ani
  • Anim/npcF_base_HTH_evnt_wounded_standing_bandageArm.ani
  • Anim/npcF_combat_XBOW_event_summoned_ground.ani
  • Anim/npcF_2HT_event_talk.ani
  • Anim/npc_corpseChest_attk_surprise_getUp.ani
  • Anim/npcF_Base_HTH_evnt_chant_blessing_ground_outro.ani
  • Anim/npcF_base_HTHSHD_event_summoned_ground.ani
  • Anim/npcF_hth_trav_climb_up.ani
  • Anim/npcF_beg_HTH_nav_walk_L.ani
  • Anim/npcF_angry_HTH_nav_sprint_L.ani
  • Anim/npcF_base_STF_attk_sprint_R.ani
  • Anim/npcF_combat_1HSSHD_attk_walk_B.ani
  • Anim/npcF_Base_HTH_evnt_onchest_hide_outro.ani
  • Anim/npcF_insane_HTH_nav_walk.ani
  • Anim/npcF_Base_HTH_evnt_sick_prone_onback_idle.ani
  • Anim/npcF_base_HTH_evnt_turn_base.ani
  • Anim/npcF_drunk_HTH_event_seated_chairFaceUp.ani
  • Anim/npcF_panic_HTH_nav_idle_campaign.ani
  • Anim/npcF_combat_1HSSHD_reac_knockDown.ani
  • Anim/npcF_base_HTH_evnt_wounded_seated_bandageArm.ani
  • Anim/npcF_combat_HTH_attk_runstop.ani
  • Anim/npcF_base_HTH_evnt_kneeling_worship_closedArms.ani
  • Anim/npcF_beg_1HS_event_seated_depress.ani
  • Anim/npcF_combat_DW_attk_turn_R.ani
  • Anim/npcF_Base_HTH_evnt_lantern_turn_neutral.ani
  • Anim/IGC_CFB_t3npcf_01_1010.ani
  • Anim/npcF_base_HTH_evnt_walk_upHill.ani
  • Anim/npcF_base_STF_attk_gethit_right.ani
  • Anim/npcF_panic_HTH_event_itemTake.ani
  • Anim/npcF_base_HTH_gamble_watchingCrouch_01.ani
  • Anim/npcF_wounded_HTH_nav_turn_L.ani
  • Anim/npcF_beg_1HS_nav_idle.ani
  • Anim/npcF_combat_1HSSHD_reac_flinch_L.ani
  • Anim/npcF_combat_HTH_reac_flinch_F.ani
  • Anim/npcF_angry_HTH_nav_walk_L.ani
  • Anim/npcF_Base_HTH_evnt_tiedUp_sitting_talk04.ani
  • Anim/npcF_base_HTH_evnt_emote_yell_distance.ani
  • Anim/npcF_base_HTH_event_summoned_magic.ani
  • Anim/npcF_base_hth_stand_writinOutro.ani
  • Anim/npcF_frail_HTH_evnt_run_RT.ani
  • Anim/npcF_tiedupFront_HTH_nav_walk_R.ani
  • Anim/IGC_PFV_t3oswen_3080.ani
  • Anim/npcF_combat_bow_attk_runR.ani
  • Anim/npcF_base_2HT_event_standGuard_walk.ani
  • Anim/npcF_combat_WND_attk_omniChannel.ani
  • Anim/npcF_base_HTH_evnt_standing_musicalDance.ani
  • Anim/npcF_combat_2HS_event_summoned_fall.ani
  • Anim/npcF_sad_HTH_nav_runstop.ani
  • Anim/npcF_base_BOW_event_standGuard_walk_R.ani
  • Anim/npcF_combat_HTH_attk_runR.ani
  • Anim/npcF_combat_1HSSHD_attk_turn_L.ani
  • Anim/npcF_frail_HTH_evnt_emote_point_sky_RT.ani
  • Anim/npcF_DW_event_idle_RT.ani
  • Anim/npcF_Base_HTH_evnt_wounded_standing_idle_head.ani
  • Anim/IGC_CPD_t3npcf_03_1020.ani
  • 471726
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