References to other File
  • Power/AnimKey_Walk
  • Animation/npcC_base_HTH_evnt_walk
  • Power/AnimKey_Run
  • Animation/npcC_base_HTH_evnt_run
  • Power/AnimKey_Dead
  • Animation/npcC_base_HTH_evnt_death
  • Power/Death
  • Power/
  • Animation/npcC_base_HTH_evnt_idle01
  • Power/AnimKey_Sprint
  • Animation/npcC_base_HTH_evnt_sprint
  • Power/AnimKey_Backpedal
  • Animation/npcC_base_HTH_evnt_backpedal
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/npcC_base_HTH_evnt_strafe_left
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/npcC_base_HTH_evnt_strafe_right
  • Power/AnimKey_Inspect_Ground
  • Animation/npcC_base_HTH_evnt_item_inspect_ground
  • Power/AnimKey_Neutral
  • Power/AnimKey_Inspect_EyeLevel
  • Animation/npcC_base_HTH_evnt_item_inspect_eyelevel
  • Power/
  • Animation/npcC_base_HTH_evnt_item_inspect_left
  • Power/
  • Animation/npcC_base_HTH_evnt_item_inspect_right
  • Power/AnimKey_Panic
  • Animation/npcC_base_HTH_evnt_panic
  • Power/AnimKey_exhausted
  • Animation/npcC_base_HTH_evnt_exhausted
  • Power/AnimKey_Dead_Pose
  • Animation/npcC_base_HTH_evnt_dead_facedown
  • Power/
  • Animation/npcC_base_HTH_evnt_item_inspect_sky
  • Power/AnimKey_Inspect_Table
  • Animation/npcC_base_HTH_evnt_item_inspect_table
  • Power/AnimKey_Cower
  • Animation/npcC_base_HTH_evnt_cower
  • Power/AnimKey_AroundFire_Crouch
  • Animation/npcC_base_HTH_evnt_idle_aroundfire_crouch01
  • Power/AnimKey_AroundFire_Stand
  • Animation/npcC_base_HTH_evnt_idle_aroundfire_stand01
  • Power/AnimKey_OnChest_Idle
  • Animation/npcC_base_HTH_evnt_onchest_idle
  • Power/
  • Animation/npcC_base_HTH_evnt_onchest_hide
  • Power/
  • Animation/npcC_base_HTH_evnt_idle_dazed
  • Power/
  • Power/AnimKey_Use_Crouch
  • Animation/npcC_base_HTH_evnt_kneeling_emote_use
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcC_base_HTH_evnt_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcC_base_HTH_evnt_turn_R
  • Power/AnimKey_Run_Left
  • Animation/npcC_base_HTH_evnt_run_left
  • Power/AnimKey_Run_Right
  • Animation/npcC_base_HTH_evnt_run_right
  • Power/AnimKey_RunToIdle
  • Animation/npcC_base_HTH_evnt_runStop
  • Power/AnimKey_Walk_Left
  • Animation/npcC_base_HTH_evnt_walk_left
  • Power/AnimKey_Walk_Right
  • Animation/npcC_base_HTH_evnt_walk_right
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/npcC_base_HTH_evnt_run_downHill
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/npcC_base_HTH_evnt_run_upHill
  • Power/AnimKey_Nav_Sprint_DownHill
  • Animation/npcC_base_HTH_evnt_sprint_downHill
  • Power/AnimKey_Nav_Sprint_UpHill
  • Animation/npcC_base_HTH_evnt_sprint_upHill
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/npcC_base_HTH_evnt_walk_downHill
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/npcC_base_HTH_evnt_walk_upHill
  • Power/AnimKey_Sprint_Left
  • Animation/npcC_base_HTH_evnt_sprint_left
  • Power/AnimKey_Sprint_Right
  • Animation/npcC_base_HTH_evnt_sprint_right
  • Power/AnimKey_Idle_Sad
  • Animation/npcC_base_HTH_evnt_idle_sad
  • Power/AnimKey_WalkToIdle
  • Animation/npcC_base_HTH_evnt_walkStop
  • Power/AnimKey_SprintToIdle
  • Animation/npcC_base_HTH_evnt_sprintStop
  • Power/Unsheath_Weapons
  • Power/AnimKey_Talk_Neutral
  • Animation/npcC_base_HTH_evnt_emote_talk
  • Power/AnimKey_Use
  • Animation/npcC_base_HTH_evnt_emote_use
  • Power/
  • Animation/npcC_base_HTH_evnt_emote_nod_additive
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcC_base_HTH_evnt_turn_base
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/npcC_base_HTH_reac_idle_add_base
  • Power/AnimKey_Point_Eyelevel
  • Animation/npcC_base_HTH_evnt_emote_point_eyelevel
  • Power/AnimKey_Point_Ground
  • Animation/npcC_base_HTH_evnt_emote_point_ground
  • Power/
  • Animation/npcC_base_HTH_evnt_dead_facedown_rollover
  • Power/
  • Animation/npcC_base_HTH_evnt_dead_facedown_rollover_endpose
  • Power/AnimKey_Dead_OnBack
  • Animation/npcC_base_HTH_evnt_sick_prone_onback_dead
  • Power/AnimKey_Dead_Rollover_Sitting
  • Animation/npcC_base_HTH_evnt_dead_sitting_rollover
  • Power/AnimKey_Dead_Rollover_Sitting_Endpose
  • Animation/npcC_base_HTH_evnt_dead_sitting_rollover_endpose
  • Power/
  • Animation/npcC_base_HTH_evnt_dead_sitting
  • Power/AnimKey_Point_Left
  • Animation/npcC_base_HTH_evnt_emote_point_left
  • Power/
  • Animation/npcC_base_HTH_evnt_emote_point_sky
  • Power/AnimKey_Point_Right
  • Animation/npcC_base_HTH_evnt_emote_point_right
  • Power/AnimKey_Talk_ADD_BasePose
  • Animation/npcC_base_HTH_evnt_lipSync_ADD_base_RT
  • Power/AnimKey_Talk_LipSync
  • Animation/npcC_base_HTH_evnt_lipSync_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • 568840
    { "__fileName__": "base/meta/AnimSet/NPC_C_Base_event.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcC_base_HTH_evnt_walk" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcC_base_HTH_evnt_run" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/npcC_base_HTH_evnt_death" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcC_base_HTH_evnt_death" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_idle01" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcC_base_HTH_evnt_sprint" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcC_base_HTH_evnt_backpedal" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/npcC_base_HTH_evnt_strafe_left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/npcC_base_HTH_evnt_strafe_right" }, { "snoPower": "Power/AnimKey_Inspect_Ground", "snoAnim": "Animation/npcC_base_HTH_evnt_item_inspect_ground" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcC_base_HTH_evnt_idle01" }, { "snoPower": "Power/AnimKey_Inspect_EyeLevel", "snoAnim": "Animation/npcC_base_HTH_evnt_item_inspect_eyelevel" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_item_inspect_left" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_item_inspect_right" }, { "snoPower": "Power/AnimKey_Panic", "snoAnim": "Animation/npcC_base_HTH_evnt_panic" }, { "snoPower": "Power/AnimKey_exhausted", "snoAnim": "Animation/npcC_base_HTH_evnt_exhausted" }, { "snoPower": "Power/AnimKey_Dead_Pose", "snoAnim": "Animation/npcC_base_HTH_evnt_dead_facedown" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_item_inspect_sky" }, { "snoPower": "Power/AnimKey_Inspect_Table", "snoAnim": "Animation/npcC_base_HTH_evnt_item_inspect_table" }, { "snoPower": "Power/AnimKey_Cower", "snoAnim": "Animation/npcC_base_HTH_evnt_cower" }, { "snoPower": "Power/AnimKey_AroundFire_Crouch", "snoAnim": "Animation/npcC_base_HTH_evnt_idle_aroundfire_crouch01" }, { "snoPower": "Power/AnimKey_AroundFire_Stand", "snoAnim": "Animation/npcC_base_HTH_evnt_idle_aroundfire_stand01" }, { "snoPower": "Power/AnimKey_OnChest_Idle", "snoAnim": "Animation/npcC_base_HTH_evnt_onchest_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_onchest_hide" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_idle_dazed" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_sprint" }, { "snoPower": "Power/AnimKey_Use_Crouch", "snoAnim": "Animation/npcC_base_HTH_evnt_kneeling_emote_use" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcC_base_HTH_evnt_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcC_base_HTH_evnt_turn_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcC_base_HTH_evnt_run_left" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcC_base_HTH_evnt_run_right" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcC_base_HTH_evnt_runStop" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcC_base_HTH_evnt_walk_left" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcC_base_HTH_evnt_walk_right" }, { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/npcC_base_HTH_evnt_run_downHill" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/npcC_base_HTH_evnt_run_upHill" }, { "snoPower": "Power/AnimKey_Nav_Sprint_DownHill", "snoAnim": "Animation/npcC_base_HTH_evnt_sprint_downHill" }, { "snoPower": "Power/AnimKey_Nav_Sprint_UpHill", "snoAnim": "Animation/npcC_base_HTH_evnt_sprint_upHill" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/npcC_base_HTH_evnt_walk_downHill" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/npcC_base_HTH_evnt_walk_upHill" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcC_base_HTH_evnt_sprint_left" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcC_base_HTH_evnt_sprint_right" }, { "snoPower": "Power/AnimKey_Idle_Sad", "snoAnim": "Animation/npcC_base_HTH_evnt_idle_sad" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcC_base_HTH_evnt_walkStop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcC_base_HTH_evnt_sprintStop" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcC_base_HTH_evnt_idle01" }, { "snoPower": "Power/AnimKey_Talk_Neutral", "snoAnim": "Animation/npcC_base_HTH_evnt_emote_talk" }, { "snoPower": "Power/AnimKey_Use", "snoAnim": "Animation/npcC_base_HTH_evnt_emote_use" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_emote_nod_additive" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcC_base_HTH_evnt_turn_base" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npcC_base_HTH_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Point_Eyelevel", "snoAnim": "Animation/npcC_base_HTH_evnt_emote_point_eyelevel" }, { "snoPower": "Power/AnimKey_Point_Ground", "snoAnim": "Animation/npcC_base_HTH_evnt_emote_point_ground" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_dead_facedown_rollover" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_dead_facedown_rollover_endpose" }, { "snoPower": "Power/AnimKey_Dead_OnBack", "snoAnim": "Animation/npcC_base_HTH_evnt_sick_prone_onback_dead" }, { "snoPower": "Power/AnimKey_Dead_Rollover_Sitting", "snoAnim": "Animation/npcC_base_HTH_evnt_dead_sitting_rollover" }, { "snoPower": "Power/AnimKey_Dead_Rollover_Sitting_Endpose", "snoAnim": "Animation/npcC_base_HTH_evnt_dead_sitting_rollover_endpose" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_dead_sitting" }, { "snoPower": "Power/AnimKey_Point_Left", "snoAnim": "Animation/npcC_base_HTH_evnt_emote_point_left" }, { "snoPower": "Power/", "snoAnim": "Animation/npcC_base_HTH_evnt_emote_point_sky" }, { "snoPower": "Power/AnimKey_Point_Right", "snoAnim": "Animation/npcC_base_HTH_evnt_emote_point_right" }, { "snoPower": "Power/AnimKey_Talk_ADD_BasePose", "snoAnim": "Animation/npcC_base_HTH_evnt_lipSync_ADD_base_RT" }, { "snoPower": "Power/AnimKey_Talk_LipSync", "snoAnim": "Animation/npcC_base_HTH_evnt_lipSync_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcC_base_HTH_evnt_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcC_base_HTH_evnt_turn_base" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }