stl
{ "Desc": "While using this weapon, damaging at least one enemy with {c_important}Rupture{/c} creates a blood pool that inflicts {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} Bleeding damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds. Enemies standing in the pool take {c_number}[Affix_Value_1|%x|]{/c} increased damage." }
579640
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