654557
{ "__fileName__": "base/meta/AnimSet/NPC_F_Base_nonCombat_1HS_DONOTUSE.ans", "ptWeaponClasses": [ 1 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_walk_B" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_idle" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_turn_R" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_run" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_run_L" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_run_R" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_sprint_R" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_walk_R" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcF_Base_HTH_evnt_death" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_runStop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_sprintStop" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_walkStop" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_unsheathe" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcF_base_1HS_event_standGuard_turn_base" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }