References to other File
  • Power/Camp_Lodge_Boss_Transform_Bear
  • Animation/npcM_base_STF_attk_bigCast_camp_Lodge
  • Power/camp_lodge_boss_windblast
  • Animation/npcM_base_STF_reac_unstoppable
  • Power/camp_lodge_boss_earthprojectile
  • Power/camp_lodge_boss_human_melee
  • Animation/npcM_base_STF_attk_basic
  • Power/AnimKey_Backpedal
  • Animation/npcM_base_STF_attk_backpedal
  • Power/AnimKey_Dead
  • Animation/npcM_base_HTH_evnt_death
  • Power/AnimKey_Flinch_Back
  • Animation/npcM_base_STF_attk_flinch_backward
  • Power/AnimKey_Flinch_Forward
  • Animation/npcM_base_STF_attk_flinch_forward
  • Power/AnimKey_Flinch_Left
  • Animation/npcM_base_STF_attk_flinch_left
  • Power/AnimKey_Flinch_Right
  • Animation/npcM_base_STF_attk_flinch_right
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/npcM_base_STF_attk_omniCast
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/npcM_base_STF_reac_idle_add_base
  • Power/AnimKey_Neutral
  • Animation/npcM_base_STF_attk_idle
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcM_base_STF_attk_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_base_STF_attk_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_base_STF_attk_turn_R
  • Power/AnimKey_OmniChannel
  • Animation/npcM_base_STF_attk_omniChannel
  • Power/AnimKey_Run
  • Animation/npcM_base_STF_attk_run
  • Power/AnimKey_Run_Left
  • Animation/npcM_base_STF_attk_runL
  • Power/AnimKey_Run_Right
  • Animation/npcM_base_STF_attk_runR
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_RunToIdle
  • Animation/npcM_base_STF_attk_runstop
  • Power/AnimKey_Sprint
  • Animation/npcM_base_STF_attk_sprint
  • Power/AnimKey_Sprint_Left
  • Animation/npcM_base_STF_attk_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/npcM_base_STF_attk_sprint_R
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_SprintToIdle
  • Animation/npcM_base_STF_attk_sprintStop
  • Power/
  • Animation/npcM_base_STF_event_standGuard_idle
  • Power/
  • Animation/npcM_base_STF_event_standGuard_walk
  • Power/
  • Animation/npcM_base_STF_event_standGuard_walkStop
  • Power/AnimKey_Stunned
  • Animation/npcM_base_STF_attk_stunned
  • Power/AnimKey_Walk
  • Animation/npcM_base_STF_attk_walk
  • Power/AnimKey_Walk_Left
  • Animation/npcM_base_STF_attk_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/npcM_base_STF_attk_walk_R
  • Power/AnimKey_WalkToIdle
  • Animation/npcM_base_STF_attk_walkStop
  • Power/CrowdControl_Knockdown
  • Animation/npcM_base_STF_reac_knockDown
  • Power/CrowdControl_StunWithIntro
  • Power/Death
  • Animation/npcM_combat_bow_attk_death
  • Power/Generic_NPC_Attack
  • Power/camp_lodge_boss_basic_proj
  • Power/
  • Power/Generic_Taunt
  • Animation/npcM_base_STF_event_taunt
  • Power/GetHit
  • Animation/npcM_base_STF_attk_gethit_forward
  • Power/GetHit_Back
  • Animation/npcM_base_STF_attk_gethit_B
  • Power/GetHit_Left
  • Animation/npcM_base_STF_attk_gethit_left
  • Power/GetHit_Right
  • Animation/npcM_base_STF_attk_gethit_right
  • Power/Knockback
  • Animation/npcM_base_STF_attk_knockback
  • Power/Knockback_Pull
  • Animation/npcM_base_STF_reac_pullToward
  • Power/Summoned_Animating_Ceiling
  • Animation/npcM_base_STF_event_summoned_fall
  • Power/Summoned_Animating_Magical
  • Animation/npcM_base_STF_event_summoned_magic
  • Power/Summoned_Animating_Ground
  • Animation/npcM_base_STF_event_summoned_ground
  • Power/Unstoppable_Monster
  • Power/camp_lodge_boss_windtornados
  • Power/Generic_Stagger
  • Animation/npcM_base_STF_attk_stagger
  • 659550
    { "__fileName__": "base/meta/AnimSet/Camp_Lodge_Boss_Human.ans", "ptWeaponClasses": [ 5 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/Camp_Lodge_Boss_Transform_Bear", "snoAnim": "Animation/npcM_base_STF_attk_bigCast_camp_Lodge" }, { "snoPower": "Power/camp_lodge_boss_windblast", "snoAnim": "Animation/npcM_base_STF_reac_unstoppable" }, { "snoPower": "Power/camp_lodge_boss_earthprojectile", "snoAnim": "Animation/npcM_base_STF_attk_bigCast_camp_Lodge" }, { "snoPower": "Power/camp_lodge_boss_human_melee", "snoAnim": "Animation/npcM_base_STF_attk_basic" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcM_base_STF_attk_backpedal" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/npcM_base_HTH_evnt_death" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npcM_base_STF_attk_flinch_backward" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npcM_base_STF_attk_flinch_forward" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npcM_base_STF_attk_flinch_left" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npcM_base_STF_attk_flinch_right" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/npcM_base_STF_attk_omniCast" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npcM_base_STF_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcM_base_STF_attk_idle" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcM_base_STF_attk_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_base_STF_attk_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_base_STF_attk_turn_R" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/npcM_base_STF_attk_omniChannel" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcM_base_STF_attk_run" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcM_base_STF_attk_runL" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcM_base_STF_attk_runR" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/npcM_base_STF_attk_run" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/npcM_base_STF_attk_run" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcM_base_STF_attk_runstop" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcM_base_STF_attk_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcM_base_STF_attk_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcM_base_STF_attk_sprint_R" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/npcM_base_STF_attk_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/npcM_base_STF_attk_sprint_R" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_base_STF_attk_sprintStop" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_STF_event_standGuard_idle" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_STF_event_standGuard_walk" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_STF_event_standGuard_walkStop" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/npcM_base_STF_attk_stunned" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcM_base_STF_attk_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcM_base_STF_attk_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcM_base_STF_attk_walk_R" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcM_base_STF_attk_walkStop" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/npcM_base_STF_reac_knockDown" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/npcM_base_STF_attk_stunned" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcM_combat_bow_attk_death" }, { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/npcM_base_STF_attk_basic" }, { "snoPower": "Power/camp_lodge_boss_basic_proj", "snoAnim": "Animation/npcM_base_STF_attk_basic" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_base_STF_attk_basic" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/npcM_base_STF_event_taunt" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npcM_base_STF_attk_gethit_forward" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/npcM_base_STF_attk_gethit_B" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/npcM_base_STF_attk_gethit_left" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/npcM_base_STF_attk_gethit_right" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/npcM_base_STF_attk_knockback" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/npcM_base_STF_reac_pullToward" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/npcM_base_STF_event_summoned_fall" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/npcM_base_STF_event_summoned_magic" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/npcM_base_STF_event_summoned_ground" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/npcM_base_STF_reac_unstoppable" }, { "snoPower": "Power/camp_lodge_boss_windtornados", "snoAnim": "Animation/npcM_base_STF_attk_omniCast" }, { "snoPower": "Power/Generic_Stagger", "snoAnim": "Animation/npcM_base_STF_attk_stagger" } ], "ptPowersOverrideList": [], "unk_4ff6b8e": [] }