References to other File
  • Power/AnimKey_Walk
  • Animation/npc_airidah _nav_walk
  • Power/AnimKey_Backpedal
  • Power/GetHit
  • Animation/npcF_combat_1HS_attk_gethit_forward
  • Power/GetHit_Back
  • Animation/npcF_combat_1HS_attk_gethit_B
  • Power/AnimKey_Sprint
  • Animation/npc_airidah _nav_run
  • Power/AnimKey_Neutral
  • Animation/npc_airidah _nav_idle
  • Power/AnimKey_Dead
  • Animation/npc_airidah_reac_death
  • Power/AnimKey_Run
  • Power/GetHit_Left
  • Animation/npcF_combat_1HS_attk_gethit_left
  • Power/AnimKey_Flinch_Back
  • Animation/npc_airidah _reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/npc_airidah _reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/npc_airidah _reac_flinch_L
  • Power/GetHit_Right
  • Animation/npcF_combat_1HS_attk_gethit_right
  • Power/AnimKey_Flinch_Right
  • Animation/npc_airidah _reac_flinch_R
  • Power/AnimKey_Wounded_Standing_Idle
  • Animation/npc_airidah_nav_idle_wounded
  • Power/
  • Animation/npcF_Base_1HS_attk_wounded_sit_stomach
  • Power/
  • Animation/npcF_Base_1HS_attk_wounded_sit_stomach_getup
  • Power/AnimKey_WalkToIdle
  • Animation/npc_airidah _nav_runStop
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npc_airidah _nav_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npc_airidah _nav_turn_l
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npc_airidah _nav_turn_r
  • Power/AnimKey_Run_Left
  • Animation/npc_airidah _nav_run_l
  • Power/AnimKey_Run_Right
  • Animation/npc_airidah _nav_run_r
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_Walk_Left
  • Animation/npc_airidah _nav_walk_l
  • Power/AnimKey_Walk_Right
  • Animation/npc_airidah _nav_walk_r
  • Power/CrowdControl_Knockdown
  • Animation/npcF_combat_1HS_reac_knockDown
  • Power/CrowdControl_StunWithIntro
  • Animation/npcF_combat_1HS_attk_stunned
  • Power/Death
  • Animation/npc_airidah_event_deadpose
  • Power/Knockback
  • Power/Knockback_Pull
  • Animation/npcF_combat_1HS_reac_pullToward
  • Power/Summoned_Animating_Ceiling
  • Animation/npcF_combat_1HS_event_summoned_fall
  • Power/Summoned_Animating_Magical
  • Animation/npcF_combat_1HS_event_summoned_magic
  • Power/Summoned_Animating_Ground
  • Animation/npcF_combat_1HS_event_summoned_ground
  • Power/Unstoppable_Monster
  • Animation/npcF_combat_1HS_reac_unstoppable
  • Power/AnimKey_RunToIdle
  • Power/AnimKey_SprintToIdle
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_Talk
  • Animation/npc_airidah _event_talk_01
  • Power/Airidah_Boss_Wind_Vortex
  • Animation/npc_airidah _attk_WindVortex
  • Power/Airidah_Boss_Lightning_Strike
  • Animation/npc_airidah _attk_LightningStrike
  • Power/Airidah_Boss_Ballad_Of_The_Spirits
  • Animation/npc_airidah _attk_Ballad
  • Power/Airidah_Boss_Teleport
  • Animation/npc_airidah _nav_teleport
  • Power/Airidah_Boss_Setup
  • Power/Airidah_Boss_Death_EndMusicOverride
  • Power/Airidah_Boss_Stagger
  • Animation/npc_airidah _react_stagger
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/AnimKey_Die
  • Power/AnimKey_Die_Loop
  • Power/EGD_BossAffix_Airidah_Boss_Wind_Vortex
  • 732796
    { "__fileName__": "base/meta/AnimSet/NPC_Airidah_Base_combat.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npc_airidah _nav_walk" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npc_airidah _nav_walk" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npcF_combat_1HS_attk_gethit_forward" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/npcF_combat_1HS_attk_gethit_B" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npc_airidah _nav_run" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npc_airidah _nav_idle" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/npc_airidah_reac_death" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npc_airidah _nav_run" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/npcF_combat_1HS_attk_gethit_left" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npc_airidah _reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npc_airidah _reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npc_airidah _reac_flinch_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/npcF_combat_1HS_attk_gethit_right" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npc_airidah _reac_flinch_R" }, { "snoPower": "Power/AnimKey_Wounded_Standing_Idle", "snoAnim": "Animation/npc_airidah_nav_idle_wounded" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_1HS_attk_wounded_sit_stomach" }, { "snoPower": "Power/", "snoAnim": "Animation/npcF_Base_1HS_attk_wounded_sit_stomach_getup" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npc_airidah _nav_runStop" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npc_airidah _nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npc_airidah _nav_turn_l" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npc_airidah _nav_turn_r" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npc_airidah _nav_run_l" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npc_airidah _nav_run_r" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npc_airidah _nav_run_l" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npc_airidah _nav_run_r" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npc_airidah _nav_walk_l" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npc_airidah _nav_walk_r" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/npcF_combat_1HS_reac_knockDown" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/npcF_combat_1HS_attk_stunned" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npc_airidah_event_deadpose" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/npcF_combat_1HS_reac_knockDown" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/npcF_combat_1HS_reac_pullToward" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/npcF_combat_1HS_event_summoned_fall" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/npcF_combat_1HS_event_summoned_magic" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/npcF_combat_1HS_event_summoned_ground" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/npcF_combat_1HS_reac_unstoppable" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npc_airidah _nav_runStop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npc_airidah _nav_runStop" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npc_airidah _nav_idle" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/npc_airidah _event_talk_01" }, { "snoPower": "Power/Airidah_Boss_Wind_Vortex", "snoAnim": "Animation/npc_airidah _attk_WindVortex" }, { "snoPower": "Power/Airidah_Boss_Lightning_Strike", "snoAnim": "Animation/npc_airidah _attk_LightningStrike" }, { "snoPower": "Power/Airidah_Boss_Ballad_Of_The_Spirits", "snoAnim": "Animation/npc_airidah _attk_Ballad" }, { "snoPower": "Power/Airidah_Boss_Teleport", "snoAnim": "Animation/npc_airidah _nav_teleport" }, { "snoPower": "Power/Airidah_Boss_Setup", "snoAnim": "Animation/npc_airidah _nav_idle" }, { "snoPower": "Power/Airidah_Boss_Death_EndMusicOverride", "snoAnim": "Animation/npc_airidah _nav_teleport" }, { "snoPower": "Power/Airidah_Boss_Stagger", "snoAnim": "Animation/npc_airidah _react_stagger" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npc_airidah _nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npc_airidah _nav_turn_base" }, { "snoPower": "Power/AnimKey_Die", "snoAnim": "Animation/npc_airidah_reac_death" }, { "snoPower": "Power/AnimKey_Die_Loop", "snoAnim": "Animation/npc_airidah_event_deadpose" }, { "snoPower": "Power/EGD_BossAffix_Airidah_Boss_Wind_Vortex", "snoAnim": "Animation/npc_airidah _attk_WindVortex" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }