References to other File
  • Power/AnimKey_Backpedal
  • Animation/golem_bone_nav_walk_b
  • Power/AnimKey_Flinch_Back
  • Animation/golem_bone_reac_flinch_bwd
  • Power/AnimKey_Flinch_Forward
  • Animation/golem_bone_reac_flinch_fwd
  • Power/AnimKey_Flinch_Left
  • Animation/golem_bone_reac_flinch_left
  • Power/AnimKey_Flinch_Right
  • Animation/golem_bone_reac_flinch_right
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/golem_bone_attk_basic
  • Power/AnimKey_Neutral
  • Animation/golem_bone_nav_Idle
  • Power/AnimKey_Run
  • Animation/golem_bone_nav_run_f
  • Power/AnimKey_Run_Left
  • Animation/golem_bone_nav_run_l
  • Power/AnimKey_Run_Right
  • Animation/golem_bone_nav_run_r
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Sprint
  • Animation/golem_bone_nav_sprint_f
  • Power/AnimKey_Sprint_Left
  • Animation/golem_bone_nav_sprint_l
  • Power/AnimKey_Sprint_Right
  • Animation/golem_bone_nav_sprint_r
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Stunned
  • Animation/golem_bone_reac_stunned
  • Power/AnimKey_Walk
  • Animation/golem_bone_nav_walk_f
  • Power/AnimKey_Walk_Left
  • Animation/golem_bone_nav_walk_l
  • Power/AnimKey_Walk_Right
  • Animation/golem_bone_nav_walk_r
  • Power/AnimKey_Walk_Strafe_Left
  • Power/AnimKey_Walk_Strafe_Right
  • Power/GetHit
  • Animation/golem_bone_reac_gethit_fwd
  • Power/GetHit_Back
  • Animation/golem_bone_reac_gethit_bwd
  • Power/GetHit_Knockback
  • Animation/golem_bone_reac_knockback
  • Power/GetHit_Left
  • Animation/golem_bone_reac_gethit_left
  • Power/GetHit_Right
  • Animation/golem_bone_reac_gethit_right
  • Power/Knockback
  • Power/Summoned_Animating_Ground
  • Animation/golem_bone_event_summoned
  • Power/Necromancer_Golem_Blood_Attack
  • Animation/golem_blood_attk_basic
  • Power/
  • Animation/golem_blood_attk_bloodInfuse
  • Power/
  • Power/
  • Animation/golem_attk_basic
  • Power/Necromancer_Golem_Corpse_Active
  • Animation/golem_bone_attk_taunt
  • Power/AnimKey_Neutral_TurnRight
  • Animation/golem_bone_nav_turn_r
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/golem_bone_nav_turn_l
  • Power/AnimKey_Neutral_TurnBase
  • Animation/golem_bone_nav_turn_base
  • Power/AnimKey_RunToIdle
  • Animation/golem_bone_nav_runstop
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/golem_nav_ADD_basepose
  • Power/Necromancer_Golem_Bone_Attack
  • Animation/golem_attk_bone_basic_02
  • Power/CrowdControl_Knockdown
  • Animation/golem_bone_reac_knockdown
  • Power/Knockback_Pull
  • Animation/golem_bone_reac_pulltoward
  • Power/Necromancer_Golem_Iron_Attack
  • Animation/golem_attk_basic_smash
  • Power/Necromancer_Golem_Iron_Active_Slam
  • Animation/golem_iron_attk_active_slam
  • Power/Summoned_Animating_Magical
  • Power/AnimKey_Dead
  • Animation/golem_event_deadpose
  • Power/Death
  • Animation/golem_bone_event_death
  • Power/Unstoppable_Monster
  • Animation/golem_bone_attk_unstoppable
  • 753825
    { "__fileName__": "base/meta/AnimSet/Necromancer_Golem_Bone.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/golem_bone_nav_walk_b" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/golem_bone_reac_flinch_bwd" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/golem_bone_reac_flinch_fwd" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/golem_bone_reac_flinch_left" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/golem_bone_reac_flinch_right" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/golem_bone_attk_basic" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/golem_bone_nav_Idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/golem_bone_nav_run_f" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/golem_bone_nav_run_l" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/golem_bone_nav_run_r" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/golem_bone_nav_run_l" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/golem_bone_nav_run_r" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/golem_bone_nav_sprint_f" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/golem_bone_nav_sprint_l" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/golem_bone_nav_sprint_r" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/golem_bone_nav_sprint_l" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/golem_bone_nav_sprint_r" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/golem_bone_reac_stunned" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/golem_bone_nav_walk_f" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/golem_bone_nav_walk_l" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/golem_bone_nav_walk_r" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/golem_bone_nav_walk_l" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/golem_bone_nav_walk_r" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/golem_bone_reac_gethit_fwd" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/golem_bone_reac_gethit_bwd" }, { "snoPower": "Power/GetHit_Knockback", "snoAnim": "Animation/golem_bone_reac_knockback" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/golem_bone_reac_gethit_left" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/golem_bone_reac_gethit_right" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/golem_bone_reac_knockback" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/golem_bone_event_summoned" }, { "snoPower": "Power/Necromancer_Golem_Blood_Attack", "snoAnim": "Animation/golem_blood_attk_basic" }, { "snoPower": "Power/", "snoAnim": "Animation/golem_blood_attk_bloodInfuse" }, { "snoPower": "Power/", "snoAnim": "Animation/golem_blood_attk_bloodInfuse" }, { "snoPower": "Power/", "snoAnim": "Animation/golem_attk_basic" }, { "snoPower": "Power/Necromancer_Golem_Corpse_Active", "snoAnim": "Animation/golem_bone_attk_taunt" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/golem_bone_nav_turn_r" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/golem_bone_nav_turn_l" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/golem_bone_nav_turn_base" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/golem_bone_nav_runstop" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/golem_nav_ADD_basepose" }, { "snoPower": "Power/Necromancer_Golem_Bone_Attack", "snoAnim": "Animation/golem_attk_bone_basic_02" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/golem_bone_reac_knockdown" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/golem_bone_reac_pulltoward" }, { "snoPower": "Power/Necromancer_Golem_Iron_Attack", "snoAnim": "Animation/golem_attk_basic_smash" }, { "snoPower": "Power/Necromancer_Golem_Iron_Active_Slam", "snoAnim": "Animation/golem_iron_attk_active_slam" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/golem_bone_event_summoned" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/golem_bone_event_summoned" }, { "snoPower": "Power/AnimKey_Dead", "snoAnim": "Animation/golem_event_deadpose" }, { "snoPower": "Power/Death", "snoAnim": "Animation/golem_bone_event_death" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/golem_bone_attk_unstoppable" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }