References to other File
  • Power/AnimKey_Neutral
  • Animation/skeleton_boss_nav_idle
  • Power/AnimKey_Walk
  • Animation/skeleton_boss_nav_walk
  • Power/AnimKey_Run
  • Power/skeleton_boss_lobbed_attack
  • Animation/skeleton_boss_attk_cast_storm
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/skeleton_boss_nav_strafe_L
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/skeleton_boss_nav_strafe_R
  • Power/AnimKey_Backpedal
  • Animation/skeleton_boss_nav_walk_B
  • Power/Skeleton_boss_death
  • Animation/skeleton_boss_reac_death
  • Power/skeleton_boss_bonewall
  • Animation/skeleton_boss_attk_cast_bonewall
  • Power/skeleton_boss_teleport
  • Animation/skeleton_boss_attk_cast_teleport
  • Power/skeleton_boss_rez_skeletons
  • Animation/skeleton_boss_attk_cast_summon
  • Power/AnimKey_Walk_Left
  • Animation/skeleton_boss_nav_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/skeleton_boss_nav_walk_R
  • Power/Death
  • Power/skeleton_boss_summon_skeletons
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/skeleton_boss_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/skeleton_boss_nav_turn_R
  • Power/
  • Animation/necropolis_guardian_attk_wave_phases
  • Power/
  • Animation/necropolis_guardian_attk_melee
  • Power/
  • Power/skeleton_boss_stagger
  • Animation/skeleton_boss_reac_stagger
  • Power/Skeleton_Boss_Capstone_Intro
  • Animation/skeleton_boss_capstone_intro
  • Power/Skeleton_Boss_IntroActor_Capstone_Intro
  • Power/skeleton_boss_capstone_wave_noTeleport
  • Animation/necropolis_guardian_capstone_wave
  • Power/skeleton_boss_capstone_melee_attack
  • Animation/necropolis_guardian_capstone_attk_melee
  • Power/skeleton_boss_capstone_rez_skeletons
  • Power/
  • Animation/necropolis_guardian_capstone_wave_teleport
  • Power/skeleton_boss_capstone_wave_teleportTriple
  • Power/skeleton_boss_capstone_wave_cloneAttk
  • Power/skeleton_boss_Capstone_lobbed_attack
  • Power/skeleton_boss_capstone_bonewall_circle
  • Power/skeleton_boss_capstone_bonewall_explode
  • Power/skeleton_boss_capstone_bonewall_sun
  • Power/skeleton_boss_teleport_to_target
  • Power/Skeleton_Boss_Capstone_Intro_USZ
  • Power/skeleton_boss_capstone_stagger
  • Power/
  • 843515
    { "__fileName__": "base/meta/AnimSet/necropolis_guardian.ans", "ptWeaponClasses": [ 0 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/skeleton_boss_nav_idle" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/skeleton_boss_nav_walk" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/skeleton_boss_nav_walk" }, { "snoPower": "Power/skeleton_boss_lobbed_attack", "snoAnim": "Animation/skeleton_boss_attk_cast_storm" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/skeleton_boss_nav_strafe_L" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/skeleton_boss_nav_strafe_R" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/skeleton_boss_nav_walk_B" }, { "snoPower": "Power/Skeleton_boss_death", "snoAnim": "Animation/skeleton_boss_reac_death" }, { "snoPower": "Power/skeleton_boss_bonewall", "snoAnim": "Animation/skeleton_boss_attk_cast_bonewall" }, { "snoPower": "Power/skeleton_boss_teleport", "snoAnim": "Animation/skeleton_boss_attk_cast_teleport" }, { "snoPower": "Power/skeleton_boss_rez_skeletons", "snoAnim": "Animation/skeleton_boss_attk_cast_summon" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/skeleton_boss_nav_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/skeleton_boss_nav_walk_R" }, { "snoPower": "Power/Death", "snoAnim": "Animation/skeleton_boss_reac_death" }, { "snoPower": "Power/skeleton_boss_summon_skeletons", "snoAnim": "Animation/skeleton_boss_attk_cast_summon" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/skeleton_boss_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/skeleton_boss_nav_turn_R" }, { "snoPower": "Power/", "snoAnim": "Animation/necropolis_guardian_attk_wave_phases" }, { "snoPower": "Power/", "snoAnim": "Animation/necropolis_guardian_attk_melee" }, { "snoPower": "Power/", "snoAnim": "Animation/skeleton_boss_attk_cast_teleport" }, { "snoPower": "Power/skeleton_boss_stagger", "snoAnim": "Animation/skeleton_boss_reac_stagger" }, { "snoPower": "Power/Skeleton_Boss_Capstone_Intro", "snoAnim": "Animation/skeleton_boss_capstone_intro" }, { "snoPower": "Power/Skeleton_Boss_IntroActor_Capstone_Intro", "snoAnim": "Animation/skeleton_boss_capstone_intro" }, { "snoPower": "Power/skeleton_boss_capstone_wave_noTeleport", "snoAnim": "Animation/necropolis_guardian_capstone_wave" }, { "snoPower": "Power/skeleton_boss_capstone_melee_attack", "snoAnim": "Animation/necropolis_guardian_capstone_attk_melee" }, { "snoPower": "Power/skeleton_boss_capstone_rez_skeletons", "snoAnim": "Animation/skeleton_boss_attk_cast_summon" }, { "snoPower": "Power/", "snoAnim": "Animation/necropolis_guardian_capstone_wave_teleport" }, { "snoPower": "Power/skeleton_boss_capstone_wave_teleportTriple", "snoAnim": "Animation/necropolis_guardian_capstone_wave_teleport" }, { "snoPower": "Power/skeleton_boss_capstone_wave_cloneAttk", "snoAnim": "Animation/necropolis_guardian_capstone_wave_teleport" }, { "snoPower": "Power/skeleton_boss_Capstone_lobbed_attack", "snoAnim": "Animation/skeleton_boss_attk_cast_storm" }, { "snoPower": "Power/skeleton_boss_capstone_bonewall_circle", "snoAnim": "Animation/skeleton_boss_attk_cast_bonewall" }, { "snoPower": "Power/skeleton_boss_capstone_bonewall_explode", "snoAnim": "Animation/skeleton_boss_attk_cast_bonewall" }, { "snoPower": "Power/skeleton_boss_capstone_bonewall_sun", "snoAnim": "Animation/skeleton_boss_attk_cast_bonewall" }, { "snoPower": "Power/skeleton_boss_teleport_to_target", "snoAnim": "Animation/skeleton_boss_attk_cast_teleport" }, { "snoPower": "Power/Skeleton_Boss_Capstone_Intro_USZ", "snoAnim": "Animation/skeleton_boss_capstone_intro" }, { "snoPower": "Power/skeleton_boss_capstone_stagger", "snoAnim": "Animation/skeleton_boss_reac_stagger" }, { "snoPower": "Power/", "snoAnim": "Animation/skeleton_boss_attk_cast_summon" } ], "ptPowersOverrideList": [ { "snoPowerFrom": "Power/AnimKey_Walk", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/skeleton_boss_lobbed_attack", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_summon_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/skeleton_boss_bonewall", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_rez_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_teleport", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_stagger", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Left", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Right", "flBlendTimeOverride": 1 } ] }, { "snoPowerFrom": "Power/AnimKey_Run", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/skeleton_boss_lobbed_attack", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_summon_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_bonewall", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_rez_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_teleport", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_stagger", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Left", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Right", "flBlendTimeOverride": 1 } ] }, { "snoPowerFrom": "Power/AnimKey_Neutral", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_lobbed_attack", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_summon_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_bonewall", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_rez_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_teleport", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_stagger", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Left", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Right", "flBlendTimeOverride": 1 } ] }, { "snoPowerFrom": "Power/AnimKey_Walk_Strafe_Left", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/skeleton_boss_lobbed_attack", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_summon_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_bonewall", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_rez_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_teleport", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_stagger", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Left", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Right", "flBlendTimeOverride": 0.1599999964237213 } ] }, { "snoPowerFrom": "Power/AnimKey_Walk_Strafe_Right", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/skeleton_boss_lobbed_attack", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_summon_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_bonewall", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_rez_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_teleport", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_stagger", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Left", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Right", "flBlendTimeOverride": 0.1599999964237213 } ] }, { "snoPowerFrom": "Power/AnimKey_Backpedal", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/skeleton_boss_lobbed_attack", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_summon_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_bonewall", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_rez_skeletons", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_teleport", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/skeleton_boss_stagger", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Left", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Right", "flBlendTimeOverride": 0.1599999964237213 } ] }, { "snoPowerFrom": "Power/skeleton_boss_lobbed_attack", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Backpedal", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Left", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Right", "flBlendTimeOverride": 0.1599999964237213 } ] }, { "snoPowerFrom": "Power/skeleton_boss_bonewall", "ptBlendOverrideEntries": [ { "snoPowerTo": "Power/AnimKey_Neutral", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Run", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Left", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": "Power/AnimKey_Walk_Strafe_Right", "flBlendTimeOverride": 0.1599999964237213 }, { "snoPowerTo": 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"flBlendTimeOverride": 1 }, { "snoPowerTo": "Power/AnimKey_Walk_Right", "flBlendTimeOverride": 1 } ] } ], "ptPowersToMovementOverrideList": [ { "snoPowerFrom": "Power/AnimKey_Neutral", "flToMovementBlendTimeOverride": 0.1599999964237213 }, { "snoPowerFrom": "Power/AnimKey_Run", "flToMovementBlendTimeOverride": 1 }, { "snoPowerFrom": "Power/AnimKey_Walk_Strafe_Left", "flToMovementBlendTimeOverride": 1 }, { "snoPowerFrom": "Power/AnimKey_Walk_Strafe_Right", "flToMovementBlendTimeOverride": 1 }, { "snoPowerFrom": "Power/AnimKey_Backpedal", "flToMovementBlendTimeOverride": 1 }, { "snoPowerFrom": "Power/AnimKey_Walk", "flToMovementBlendTimeOverride": 1 }, { "snoPowerFrom": "Power/skeleton_boss_lobbed_attack", "flToMovementBlendTimeOverride": 0.1599999964237213 }, { "snoPowerFrom": "Power/skeleton_boss_bonewall", "flToMovementBlendTimeOverride": 0.1599999964237213 }, { "snoPowerFrom": "Power/skeleton_boss_rez_skeletons", "flToMovementBlendTimeOverride": 0.1599999964237213 }, { 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