References to this File
  • MarkerSet/Scos_CMP_TurDulra (Public).mrk
  • MarkerSet/TWN_Helltide_GateScene_Druid.mrk
  • MarkerSet/TWN_Helltide_GateGuards_Druid.mrk
  • MarkerSet/Scos_Cerrigar (Town_Cerrigar_Astaroth_During).mrk
  • MarkerSet/Scos_Strand (Town_Corbach_Base).mrk
  • MarkerSet/Scos_Cerrigar (Cerrigar_Astaroth_NPCS).mrk
  • Actor/LE_NPC_Frac_Attacker_M_01.acr
  • Actor/QST_Hawe_PoisonedHearts_AngryVillagerM_02.acr
  • Actor/DGN_NPC_Kehj_Prisoner_F_01.acr
  • Actor/QST_Hawe_PoisonedHearts_AngryVillagerF_02.acr
  • Actor/NPC_QST_Neyrelle_Combat_Magic.acr
  • Actor/NPC_QST_Scos_Refugee_03.acr
  • Actor/LE_NPC_Step_Attacker_F_01.acr
  • Actor/NPC_QST_Kehj_Tide_Yasir_Follower.acr
  • Actor/TWN_Frac_BearTribe_VLG_M01.acr
  • Actor/DGN_NPC_Hawe_Prisoner_M_01.acr
  • Actor/QST_Kehj_EliasPalace_NobleCombat_02.acr
  • Actor/NPC_QST_Neyrelle_Follower.acr
  • Actor/QST_Step_PoundofFlesh_NizaarCombat.acr
  • Actor/DGN_NPC_Step_Attacker_F_01.acr
  • Actor/DGN_NPC_Scos_Attacker_F_02.acr
  • Actor/NPC_Routine_Swordsman_Guard_Frac.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Omni_F.acr
  • Actor/NPC_Quest_Step_Khelit.acr
  • Actor/CMP_Kehj_Omaths_NPC_M_Zak.acr
  • Actor/DGN_NPC_Step_Prisoner_F_02.acr
  • Actor/Monster_Frac_Prologue_Devmir.acr
  • Actor/QST_Step_PoundofFlesh_NizaarFollower_Armed.acr
  • Actor/QST_Kehj_EliasPalace_NobleCombat_01.acr
  • Actor/NPC_Hawe_Backwater_Bodyguard.acr
  • Actor/SMP_NPC_Kehj_Combat_F_noWpn_01.acr
  • Actor/DGN_NPC_Frac_Prisoner_M_01.acr
  • Actor/QST_Class_Barb_Follower.acr
  • Actor/NPC_Routine_Swordsman_Barbarian_F.acr
  • Actor/CMP_Kehj_Omaths_NPC_M_StepNative.acr
  • Actor/DGN_NPC_Scos_Prisoner_M_01.acr
  • Actor/S03_QST_NPC_M_Frac_DemonMindControlled.acr
  • Actor/CAMP_Step_Cannibal_Recruit_F.acr
  • Actor/NPC_QST_Frac_Prologue_Monk_Follower.acr
  • Actor/DGN_NPC_Frac_Attacker_M_01.acr
  • Actor/NPC_Routine_Swordsman_Barbarian.acr
  • Actor/QST_Class_Barb_Static.acr
  • Actor/QST_Hawe_Bog_GhostWail_f.acr
  • Actor/DGN_NPC_Scos_Attacker_M_01.acr
  • Actor/NPC_QST_Step_Nonbeliever_Hostile.acr
  • Actor/LE_NPC_Hawe_Attacker_M_01.acr
  • Actor/NPC_QST_Neyrelle_Follower_Magic.acr
  • Actor/DGN_NPC_Step_Attacker_M_01.acr
  • Actor/Monster_Frac_Prologue_Stanis.acr
  • Actor/QST_Hawe_ByThree_SurvivorFollower.acr
  • Actor/DGN_NPC_Frac_Attacker_M_02.acr
  • Actor/DGN_NPC_Hawe_Prisoner_F_01.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Omni_M.acr
  • Actor/DGN_NPC_Step_Prisoner_F_01.acr
  • Actor/SMP_NPC_Frac_Combat_M_noWpn_01.acr
  • Actor/DGN_NPC_Frac_Prisoner_M_02.acr
  • Actor/LE_NPC_Frac_Attacker_F_01.acr
  • Actor/CAMP_Step_Cannibal_Prisoner_Follower_M.acr
  • Actor/S03_QST_NPC_F_Scos_DemonMindControlled.acr
  • Actor/NPC_VGN_Frac_Hunter.acr
  • Actor/DGN_NPC_Scos_Prisoner_F_02.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Scos_F.acr
  • Actor/DGN_NPC_Frac_Prisoner_F_01.acr
  • Actor/DGN_NPC_Kehj_Prisoner_M_02.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Step_M.acr
  • Actor/SMP_NPC_Frac_Combat_F_noWpn_01.acr
  • Actor/NPC_QST_Neyrelle_Combat.acr
  • Actor/DGN_NPC_Hawe_Attacker_M_02.acr
  • Actor/QST_Step_MalignDevotion_Mason.acr
  • Actor/LE_NPC_Step_Attacker_M_01.acr
  • Actor/QST_Hawe_Coast_Lyndon_Merchant_F.acr
  • Actor/DGN_NPC_Kehj_Prisoner_M_01.acr
  • Actor/DGN_NPC_Kehj_Attacker_F_02.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Prisoner.acr
  • Actor/DGN_NPC_Step_Attacker_F_02.acr
  • Actor/DGN_NPC_Kehj_Attacker_M_02.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_01.acr
  • Actor/astaroth_boss_stagger_villager_male.acr
  • Actor/LE_NPC_Scos_Attacker_M_01.acr
  • Actor/DGN_NPC_Frac_Attacker_F_02.acr
  • Actor/QST_Hawe_Coast_Lyndon_Merchant_M.acr
  • Actor/LE_NPC_Kehj_Attacker_M_01.acr
  • Actor/DGN_NPC_Hawe_Attacker_M_01.acr
  • Actor/DGN_NPC_Hawe_Prisoner_M_02.acr
  • Actor/NPC_QST_Scos_Refugee_02.acr
  • Actor/TEST_S2_NPC_Hawe_Adventurer_M_Melee.acr
  • Actor/Monster_Frac_Prologue_Isbel.acr
  • Actor/DGN_NPC_Scos_Prisoner_M_02.acr
  • Actor/S03_QST_NPC_M_Scos_DemonMindControlled.acr
  • Actor/SMP_NPC_Step_Combat_F_noWpn_01.acr
  • Actor/NPC_QST_Step_Neighbor_Ghost.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Kehj_M.acr
  • Actor/DGN_NPC_Scos_Prisoner_F_01.acr
  • Actor/NPC_QST_Step_Khenbish.acr
  • Actor/DE_PotentBlood_NPC_F.acr
  • Actor/astaroth_boss_stagger_villager_female.acr
  • Actor/DGN_NPC_Frac_Attacker_F_01.acr
  • Actor/DGN_NPC_Step_Attacker_M_02.acr
  • Actor/SMP_NPC_Hawe_Combat_F_noWpn_01.acr
  • Actor/LTE_Hibernal_FreezingNPC_Frac_M.acr
  • Actor/LTE_Hibernal_FreezingNPC_Frac_F.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Frac_M.acr
  • Actor/SMP_NPC_Hawe_Combat_M_noWpn_01.acr
  • Actor/NPC_QST_Neyrelle_Follower_OneArmed.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Cult_Leader.acr
  • Actor/CMP_Hawe_Crusader_Prisoner_Follower_F.acr
  • Actor/DGN_NPC_Scos_Attacker_F_01.acr
  • Actor/QST_Kehj_EliasPalace_NobleCombat_03.acr
  • Actor/DGN_NPC_Frac_Prisoner_F_02.acr
  • Actor/DGN_NPC_Hawe_Attacker_F_02.acr
  • Actor/DGN_NPC_Kehj_Prisoner_F_02.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Kehj_F.acr
  • Actor/QST_Hawe_DarkPath_Pilgrim_01.acr
  • Actor/LE_NPC_Scos_Attacker_F_01.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Militia_F.acr
  • Actor/SMP_NPC_Scos_Combat_M_noWpn_01.acr
  • Actor/CAMP_Step_Cannibal_Recruit_M.acr
  • Actor/QST_Scos_EverFaithful_Faolan.acr
  • Actor/CAMP_Step_Cannibal_Prisoner_Follower_F.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Hawe_F.acr
  • Actor/DE_LastStand_Follower_Melee.acr
  • Actor/NPC_QST_Step_ScholarPossessed.acr
  • Actor/CAMP_Kehj_Karamat_Miner_M.acr
  • Actor/DGN_NPC_Hawe_Attacker_F_01.acr
  • Actor/QST_Scos_Downs_Artair_Follower.acr
  • Actor/DE_PotentBlood_NPC_M.acr
  • Actor/DGN_NPC_Hawe_Prisoner_F_02.acr
  • Actor/DGN_NPC_Kehj_Attacker_M_01.acr
  • Actor/QST_Hawe_Bog_GhostWail_m.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Scos_M.acr
  • Actor/DGN_NPC_Step_Prisoner_M_01.acr
  • Actor/LE_NPC_Kehj_Attacker_F_01.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Innkeeper_F.acr
  • Actor/DGN_NPC_Kehj_Attacker_F_01.acr
  • Actor/DGN_NPC_Scos_Attacker_M_02.acr
  • Actor/DE_LastStand_NPC_SpeakingHero.acr
  • Actor/SMP_NPC_Kehj_Combat_M_noWpn_01.acr
  • Actor/NPC_QST_Step_Scholar_Follower.acr
  • Actor/CMP_Hawe_Crusader_Prisoner_Follower_M.acr
  • Actor/QST_Hawe_PoisonedHearts_AngryVillagerM_01.acr
  • Actor/SMP_NPC_Scos_Combat_F_noWpn_01.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Hawe_M.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Priest_M.acr
  • Actor/LE_NPC_Hawe_Attacker_F_01.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Priest_F.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Frac_F.acr
  • Actor/SMP_NPC_Step_Combat_M_noWpn_01.acr
  • Actor/NPC_VGN_Frac_HunterB.acr
  • Actor/NPC_QST_Hawe_Kato_Follower.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Militia_M.acr
  • Actor/NPC_Routine_Swordsman_Guard_Frac_F.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Step_F.acr
  • References to other File
  • Power/Generic_NPC_Attack
  • Animation/npcM_combat_1HS_attk_basic
  • Animation/npcF_combat_1HS_attk_basic
  • Power/
  • Power/AnimKey_Walk
  • Animation/npcM_combat_1HS_attk_walk
  • Animation/npcF_combat_1HS_attk_walk
  • Power/AnimKey_Backpedal
  • Animation/npcM_combat_1HS_attk_backpedal
  • Animation/npcF_combat_1HS_attk_backpedal
  • Power/AnimKey_Sprint
  • Animation/npcM_combat_1HS_attk_sprint
  • Animation/npcF_combat_1HS_attk_sprint
  • Power/AnimKey_Neutral
  • Animation/npcM_combat_1HS_attk_idle
  • Animation/npcF_combat_1HS_attk_idle
  • Power/AnimKey_Run
  • Animation/npcM_combat_1HS_attk_run
  • Animation/npcF_combat_1HS_attk_run
  • Power/Generic_NPC_Attack_Magic_Projectile
  • Power/AnimKey_WalkToIdle
  • Animation/npcM_combat_1HS_attk_walkStop
  • Animation/npcF_combat_1HS_attk_walkStop
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcM_combat_1HS_attk_turn_base
  • Animation/npcF_combat_1HS_attk_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_combat_1HS_attk_turn_L
  • Animation/npcF_combat_1HS_attk_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_combat_1HS_attk_turn_R
  • Animation/npcF_combat_1HS_attk_turn_R
  • Power/AnimKey_OmniChannel
  • Animation/npcM_combat_1HS_attk_omniChannel
  • Animation/npcF_combat_1HS_attk_omniChannel
  • Power/AnimKey_Run_Left
  • Animation/npcM_combat_1HS_attk_runL
  • Animation/npcF_combat_1HS_attk_runL
  • Power/AnimKey_Run_Right
  • Animation/npcM_combat_1HS_attk_runR
  • Animation/npcF_combat_1HS_attk_runR
  • Power/AnimKey_Sprint_Left
  • Animation/npcM_combat_1HS_attk_sprint_L
  • Animation/npcF_combat_1HS_attk_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/npcM_combat_1HS_attk_sprint_R
  • Animation/npcF_combat_1HS_attk_sprint_R
  • Power/AnimKey_Walk_Left
  • Animation/npcM_combat_1HS_attk_walk_L
  • Animation/npcF_combat_1HS_attk_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/npcM_combat_1HS_attk_walk_R
  • Animation/npcF_combat_1HS_attk_walk_R
  • Power/AnimKey_RunToIdle
  • Animation/npcM_combat_1HS_attk_runstop
  • Animation/npcF_combat_1HS_attk_runstop
  • Power/AnimKey_SprintToIdle
  • Animation/npcM_combat_1HS_attk_sprintStop
  • Animation/npcF_combat_1HS_attk_sprintStop
  • Power/Death
  • Animation/npcM_combat_1HS_reac_death
  • Animation/npcF_combat_1HS_reac_death
  • Power/Sheath_Weapons
  • Animation/npcM_combat_1HS_event_sheathe
  • Animation/npcF_combat_1HS_event_sheathe
  • Power/Unsheath_Weapons
  • Animation/npcM_combat_1HS_event_unsheathe
  • Animation/npcF_combat_1HS_event_unsheathe
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/Generic_NPC_Attack_Ranged
  • Power/Generic_NPC_Attack_NoDamage
  • Power/Generic_NPC_Attack_TrainMelee
  • 956815
    { "__fileName__": "base/meta/AnimSet/NPC_Combat_1HS.ans", "ptWeaponClasses": [ 1 ], "eAnimsetType": 1, "ptPowerEntryList": [ { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/npcM_combat_1HS_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_combat_1HS_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcM_combat_1HS_attk_walk", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_walk" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcM_combat_1HS_attk_backpedal", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_backpedal" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcM_combat_1HS_attk_sprint", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_sprint" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcM_combat_1HS_attk_idle", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcM_combat_1HS_attk_run", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_run" }, { "snoPower": "Power/Generic_NPC_Attack_Magic_Projectile", "snoAnim": "Animation/npcM_combat_1HS_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcM_combat_1HS_attk_walkStop", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_walkStop" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcM_combat_1HS_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_combat_1HS_attk_turn_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_combat_1HS_attk_turn_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_turn_R" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/npcM_combat_1HS_attk_omniChannel", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_omniChannel" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcM_combat_1HS_attk_runL", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_runL" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcM_combat_1HS_attk_runR", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_runR" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcM_combat_1HS_attk_sprint_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcM_combat_1HS_attk_sprint_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_sprint_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcM_combat_1HS_attk_walk_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcM_combat_1HS_attk_walk_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_walk_R" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcM_combat_1HS_attk_runstop", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_runstop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_combat_1HS_attk_sprintStop", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_sprintStop" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcM_combat_1HS_reac_death", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_reac_death" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcM_combat_1HS_event_sheathe", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_event_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcM_combat_1HS_event_unsheathe", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_event_unsheathe" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcM_combat_1HS_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcM_combat_1HS_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_turn_base" }, { "snoPower": "Power/Generic_NPC_Attack_Ranged", "snoAnim": "Animation/npcM_combat_1HS_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/Generic_NPC_Attack_NoDamage", "snoAnim": "Animation/npcM_combat_1HS_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_basic" }, { "snoPower": "Power/Generic_NPC_Attack_TrainMelee", "snoAnim": "Animation/npcM_combat_1HS_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_basic" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }