References to this File
  • MarkerSet/QST_Kehj_Penitent_02_Cellar_Contents.mrk
  • MarkerSet/Step_South (Town_Jirandai_Base).mrk
  • MarkerSet/Kehj_Oasis (Town_IronWolvesEncamp_Base).mrk
  • MarkerSet/Scos_Cerrigar (Town_Cerrigar_Astaroth_Post).mrk
  • Actor/LE_NPC_Frac_Attacker_M_01.acr
  • Actor/DGN_NPC_Scos_Adventurer_F_02.acr
  • Actor/QST_Hawe_PoisonedHearts_AngryVillagerM_02.acr
  • Actor/DGN_NPC_Kehj_Prisoner_F_01.acr
  • Actor/DGN_NPC_Scos_Adventurer_M_01.acr
  • Actor/QST_Hawe_PoisonedHearts_AngryVillagerF_02.acr
  • Actor/NPC_QST_Neyrelle_Combat_Magic.acr
  • Actor/NPC_QST_Scos_Refugee_03.acr
  • Actor/QST_Scos_Downs_Siofra.acr
  • Actor/QST_Hawe_DarkPath_Pilgrim_02.acr
  • Actor/LE_NPC_Step_Attacker_F_01.acr
  • Actor/NPC_QST_Kehj_Tide_Yasir_Follower.acr
  • Actor/TWN_Frac_BearTribe_VLG_M01.acr
  • Actor/DGN_NPC_Hawe_Prisoner_M_01.acr
  • Actor/NPCF_Kehj_Dahlgur_IronWolf.acr
  • Actor/QST_Kehj_EliasPalace_NobleCombat_02.acr
  • Actor/NPC_QST_Neyrelle_Follower.acr
  • Actor/QST_Step_PoundofFlesh_NizaarCombat.acr
  • Actor/DGN_NPC_Step_Attacker_F_01.acr
  • Actor/NPC_QST_Helltide_Pira.acr
  • Actor/DGN_NPC_Scos_Attacker_F_02.acr
  • Actor/NPC_QST_Step_Scholar.acr
  • Actor/NPC_Routine_Swordsman_Guard_Frac.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Omni_F.acr
  • Actor/DGN_NPC_Frac_Adventurer_M_01.acr
  • Actor/NPC_Quest_Step_Khelit.acr
  • Actor/NPC_Frac_Prologue_Monk.acr
  • Actor/CMP_Kehj_Omaths_NPC_M_Zak.acr
  • Actor/DGN_NPC_Frac_Adventurer_F_02.acr
  • Actor/DGN_NPC_Step_Prisoner_F_02.acr
  • Actor/Monster_Frac_Prologue_Devmir.acr
  • Actor/QST_Step_PoundofFlesh_NizaarFollower_Armed.acr
  • Actor/QST_Kehj_EliasPalace_NobleCombat_01.acr
  • Actor/NPC_Hawe_Backwater_Bodyguard.acr
  • Actor/SMP_NPC_Kehj_Combat_F_noWpn_01.acr
  • Actor/DGN_NPC_Frac_Prisoner_M_01.acr
  • Actor/QST_Class_Barb_Follower.acr
  • Actor/NPC_Routine_Swordsman_Barbarian_F.acr
  • Actor/DGN_NPC_Step_Adventurer_F_02.acr
  • Actor/CMP_Kehj_Omaths_NPC_M_StepNative.acr
  • Actor/DGN_NPC_Scos_Prisoner_M_01.acr
  • Actor/S03_QST_NPC_M_Frac_DemonMindControlled.acr
  • Actor/CAMP_Step_Cannibal_Recruit_F.acr
  • Actor/NPC_QST_Frac_Prologue_Monk_Follower.acr
  • Actor/DGN_NPC_Frac_Attacker_M_01.acr
  • Actor/NPC_Routine_Swordsman_Barbarian.acr
  • Actor/QST_Class_Barb_Static.acr
  • Actor/QST_Hawe_Bog_GhostWail_f.acr
  • Actor/DGN_NPC_Scos_Attacker_M_01.acr
  • Actor/NPC_QST_Step_Nonbeliever_Hostile.acr
  • Actor/LE_NPC_Hawe_Attacker_M_01.acr
  • Actor/DGN_NPC_Kehj_Adventurer_F_02.acr
  • Actor/NPC_QST_Neyrelle_Follower_Magic.acr
  • Actor/Frac_Prologue_NewGuard.acr
  • Actor/DGN_NPC_Step_Attacker_M_01.acr
  • Actor/Monster_Frac_Prologue_Stanis.acr
  • Actor/QST_Hawe_ByThree_SurvivorFollower.acr
  • Actor/DGN_NPC_Frac_Attacker_M_02.acr
  • Actor/DGN_NPC_Hawe_Prisoner_F_01.acr
  • Actor/DGN_NPC_Scos_Adventurer_F_01.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Omni_M.acr
  • Actor/DGN_NPC_Kehj_Adventurer_M_01.acr
  • Actor/DGN_NPC_Step_Prisoner_F_01.acr
  • Actor/SMP_NPC_Frac_Combat_M_noWpn_01.acr
  • Actor/DGN_NPC_Frac_Prisoner_M_02.acr
  • Actor/NPC_QST_Neyrelle_NonCombat.acr
  • Actor/DGN_NPC_Hawe_Adventurer_M_01.acr
  • Actor/LE_NPC_Frac_Attacker_F_01.acr
  • Actor/CAMP_Step_Cannibal_Prisoner_Follower_M.acr
  • Actor/DGN_NPC_Hawe_Adventurer_M_02.acr
  • Actor/S03_QST_NPC_F_Scos_DemonMindControlled.acr
  • Actor/DGN_NPC_Scos_Prisoner_F_02.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Scos_F.acr
  • Actor/DGN_NPC_Frac_Prisoner_F_01.acr
  • Actor/DGN_NPC_Kehj_Prisoner_M_02.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Step_M.acr
  • Actor/SMP_NPC_Frac_Combat_F_noWpn_01.acr
  • Actor/NPC_QST_Step_HandofZakarum_Ghost.acr
  • Actor/DGN_NPC_Step_Adventurer_F_01.acr
  • Actor/NPC_QST_Neyrelle_Combat.acr
  • Actor/DGN_NPC_Hawe_Attacker_M_02.acr
  • Actor/QST_Step_MalignDevotion_Mason.acr
  • Actor/LE_NPC_Step_Attacker_M_01.acr
  • Actor/QST_Hawe_Coast_Lyndon_Merchant_F.acr
  • Actor/DGN_NPC_Kehj_Prisoner_M_01.acr
  • Actor/DGN_NPC_Kehj_Attacker_F_02.acr
  • Actor/NPC_QST_Step_Marketgoer_Ghost.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Prisoner.acr
  • Actor/DGN_NPC_Step_Attacker_F_02.acr
  • Actor/DGN_NPC_Kehj_Attacker_M_02.acr
  • Actor/TWN_Frac_Kyovashad_ELD_M03.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_01.acr
  • Actor/astaroth_boss_stagger_villager_male.acr
  • Actor/LE_NPC_Scos_Attacker_M_01.acr
  • Actor/DGN_NPC_Frac_Attacker_F_02.acr
  • Actor/DGN_NPC_Hawe_Adventurer_F_02.acr
  • Actor/QST_Hawe_Coast_Lyndon_Merchant_M.acr
  • Actor/LE_NPC_Kehj_Attacker_M_01.acr
  • Actor/DGN_NPC_Hawe_Attacker_M_01.acr
  • Actor/DGN_NPC_Hawe_Prisoner_M_02.acr
  • Actor/NPC_QST_Scos_Refugee_02.acr
  • Actor/TEST_S2_NPC_Hawe_Adventurer_M_Melee.acr
  • Actor/Monster_Frac_Prologue_Isbel.acr
  • Actor/DGN_NPC_Scos_Prisoner_M_02.acr
  • Actor/S03_QST_NPC_M_Scos_DemonMindControlled.acr
  • Actor/SMP_NPC_Step_Combat_F_noWpn_01.acr
  • Actor/NPC_QST_Step_Neighbor_Ghost.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Kehj_M.acr
  • Actor/DGN_NPC_Scos_Prisoner_F_01.acr
  • Actor/QST_Hawe_AtAnyCost_Swordsman.acr
  • Actor/NPC_QST_Step_Khenbish.acr
  • Actor/DE_PotentBlood_NPC_F.acr
  • Actor/NPC_QST_Step_Nonbeliever_Ghost.acr
  • Actor/astaroth_boss_stagger_villager_female.acr
  • Actor/DGN_NPC_Frac_Attacker_F_01.acr
  • Actor/DGN_NPC_Step_Attacker_M_02.acr
  • Actor/SMP_NPC_Hawe_Combat_F_noWpn_01.acr
  • Actor/LTE_Hibernal_FreezingNPC_Frac_M.acr
  • Actor/LTE_Hibernal_FreezingNPC_Frac_F.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Frac_M.acr
  • Actor/SMP_NPC_Hawe_Combat_M_noWpn_01.acr
  • Actor/NPC_QST_Kehj_EliasPalace_Nomad_01.acr
  • Actor/NPC_QST_Neyrelle_Follower_OneArmed.acr
  • Actor/DGN_NPC_Kehj_Adventurer_F_01.acr
  • Actor/DGN_NPC_Step_Adventurer_M_02.acr
  • Actor/NPC_QST_SignoftheTimes_Nairne_Follower.acr
  • Actor/CMP_Hawe_Crusader_Prisoner_Follower_F.acr
  • Actor/DGN_NPC_Scos_Attacker_F_01.acr
  • Actor/QST_Kehj_EliasPalace_NobleCombat_03.acr
  • Actor/DGN_NPC_Frac_Prisoner_F_02.acr
  • Actor/DGN_NPC_Hawe_Attacker_F_02.acr
  • Actor/DGN_NPC_Kehj_Prisoner_F_02.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Kehj_F.acr
  • Actor/QST_Hawe_DarkPath_Pilgrim_01.acr
  • Actor/LE_NPC_Scos_Attacker_F_01.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Militia_F.acr
  • Actor/QST_Step_Coast_FetchMinor_05_NPC.acr
  • Actor/NPC_QST_Kehj_Infection_Mahjoob_wFlies.acr
  • Actor/SMP_NPC_Scos_Combat_M_noWpn_01.acr
  • Actor/CAMP_Step_Cannibal_Recruit_M.acr
  • Actor/QST_Scos_EverFaithful_Faolan.acr
  • Actor/CAMP_Step_Cannibal_Prisoner_Follower_F.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Hawe_F.acr
  • Actor/DE_LastStand_Follower_Melee.acr
  • Actor/NPC_QST_Step_ScholarPossessed.acr
  • Actor/CAMP_Kehj_Karamat_Miner_M.acr
  • Actor/DGN_NPC_Hawe_Attacker_F_01.acr
  • Actor/DGN_NPC_Frac_Adventurer_F_01.acr
  • Actor/QST_Scos_Downs_Artair_Follower.acr
  • Actor/DE_PotentBlood_NPC_M.acr
  • Actor/DGN_NPC_Hawe_Prisoner_F_02.acr
  • Actor/NPC_QST_Hawe_Kato.acr
  • Actor/DGN_NPC_Kehj_Attacker_M_01.acr
  • Actor/QST_Hawe_Bog_GhostWail_m.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Scos_M.acr
  • Actor/DGN_NPC_Step_Prisoner_M_01.acr
  • Actor/DGN_NPC_Hawe_Adventurer_F_01.acr
  • Actor/LE_NPC_Kehj_Attacker_F_01.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Innkeeper_F.acr
  • Actor/DGN_NPC_Kehj_Attacker_F_01.acr
  • Actor/Frac_Prologue_OldGuard.acr
  • Actor/DGN_NPC_Scos_Attacker_M_02.acr
  • Actor/DE_LastStand_NPC_SpeakingHero.acr
  • Actor/SMP_NPC_Kehj_Combat_M_noWpn_01.acr
  • Actor/NPC_QST_Step_Scholar_Follower.acr
  • Actor/CMP_Hawe_Crusader_Prisoner_Follower_M.acr
  • Actor/DGN_NPC_Step_Adventurer_M_01.acr
  • Actor/NPC_QST_Neyrelle_NonCombat_Bracelet.acr
  • Actor/QST_Hawe_PoisonedHearts_AngryVillagerM_01.acr
  • Actor/SMP_NPC_Scos_Combat_F_noWpn_01.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Hawe_M.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Priest_M.acr
  • Actor/LE_NPC_Hawe_Attacker_F_01.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Priest_F.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Frac_F.acr
  • Actor/DGN_NPC_Frac_Adventurer_M_02.acr
  • Actor/SMP_NPC_Step_Combat_M_noWpn_01.acr
  • Actor/TWN_Frac_Kyovashad_VLG_F05.acr
  • Actor/DGN_NPC_Scos_Adventurer_M_02.acr
  • Actor/NPC_QST_Hawe_Kato_Follower.acr
  • Actor/TWN_Frac_Kyovashad_PST_M01.acr
  • Actor/DGN_NPC_Kehj_Adventurer_M_02.acr
  • Actor/NPC_QST_Kehj_Infection_Mahjoob.acr
  • Actor/NPC_CAMP_Frac_Nostrava_Crazed_Militia_M.acr
  • Actor/NPC_Routine_Swordsman_Guard_Frac_F.acr
  • Actor/VGN_LilithShrine_Ambush_Villager_Step_F.acr
  • References to other File
  • Power/AnimKey_Neutral
  • Animation/npcM_1HS_event_idle
  • Animation/npcF_1HS_event_idle_RT
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcM_base_1HS_event_standGuard_turn_base
  • Animation/npcF_base_1HS_event_standGuard_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_1HS_event_turn_L
  • Animation/npcF_1HS_event_turn_L_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_1HS_event_turn_R
  • Animation/npcF_1HS_event_turn_R_RT
  • Power/AnimKey_Walk
  • Animation/npcM_base_1HS_event_standGuard_walk
  • Animation/npcF_base_1HS_event_standGuard_walk
  • Power/AnimKey_Walk_Left
  • Animation/npcM_base_1HS_event_standGuard_walk_L
  • Animation/npcF_base_1HS_event_standGuard_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/npcM_base_1HS_event_standGuard_walk_R
  • Animation/npcF_base_1HS_event_standGuard_walk_R
  • Power/AnimKey_WalkToIdle
  • Animation/npcM_base_1HS_event_standGuard_walkStop
  • Animation/npcF_base_1HS_event_standGuard_walkStop
  • Power/Sheath_Weapons
  • Animation/npcM_base_1HS_event_standGuard_sheathe
  • Animation/npcF_base_1HS_event_standGuard_sheathe
  • Power/Unsheath_Weapons
  • Animation/npcM_base_1HS_event_standGuard_unsheathe
  • Animation/npcF_base_1HS_event_standGuard_unsheathe
  • Power/AnimKey_Flinch_Back
  • Animation/npcM_combat_1HS_attk_flinch_backward
  • Animation/npcF_combat_1HS_attk_flinch_backward
  • Power/AnimKey_Flinch_Forward
  • Animation/npcM_combat_1HS_attk_flinch_forward
  • Animation/npcF_combat_1HS_attk_flinch_forward
  • Power/AnimKey_Flinch_Left
  • Animation/npcM_combat_1HS_attk_flinch_left
  • Animation/npcF_combat_1HS_attk_flinch_left
  • Power/AnimKey_Flinch_Right
  • Animation/npcM_combat_1HS_attk_flinch_right
  • Animation/npcF_combat_1HS_attk_flinch_right
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/npcM_combat_1HS_reac_idle_add_base
  • Animation/npcF_combat_1HS_reac_idle_add_base
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/npcM_combat_1HS_attk_omniCast
  • Animation/npcF_combat_1HS_attk_omniCast
  • Power/AnimKey_Idle_ADD_BasePose
  • Power/AnimKey_Stunned
  • Animation/npcM_combat_1HS_attk_stunned
  • Animation/npcF_combat_1HS_attk_stunned
  • Power/CrowdControl_Knockdown
  • Animation/npcM_combat_1HS_reac_knockDown
  • Animation/npcF_combat_1HS_reac_knockDown
  • Power/CrowdControl_StunWithIntro
  • Power/Generic_Taunt
  • Animation/npcM_combat_1HS_event_taunt
  • Animation/npcF_combat_1HS_event_taunt
  • Power/GetHit
  • Animation/npcM_combat_1HS_attk_gethit_forward
  • Animation/npcF_combat_1HS_attk_gethit_forward
  • Power/GetHit_Back
  • Animation/npcM_combat_1HS_attk_gethit_B
  • Animation/npcF_combat_1HS_attk_gethit_B
  • Power/GetHit_Left
  • Animation/npcM_combat_1HS_attk_gethit_left
  • Animation/npcF_combat_1HS_attk_gethit_left
  • Power/GetHit_Right
  • Animation/npcM_combat_1HS_attk_gethit_right
  • Animation/npcF_combat_1HS_attk_gethit_right
  • Power/Knockback
  • Animation/npcM_combat_1HS_attk_knockback
  • Animation/npcF_combat_1HS_attk_knockback
  • Power/Knockback_Pull
  • Animation/npcM_combat_1HS_reac_pullToward
  • Animation/npcF_combat_1HS_reac_pullToward
  • Power/Summoned_Animating_Ceiling
  • Animation/npcM_combat_1HS_event_summoned_fall
  • Animation/npcF_combat_1HS_event_summoned_fall
  • Power/Summoned_Animating_Ground
  • Animation/npcM_combat_1HS_event_summoned_ground
  • Animation/npcF_combat_1HS_event_summoned_ground
  • Power/Summoned_Animating_Magical
  • Animation/npcM_combat_1HS_event_summoned_magic
  • Animation/npcF_combat_1HS_event_summoned_magic
  • Power/Unstoppable_Monster
  • Animation/npcM_combat_1HS_reac_unstoppable
  • Animation/npcF_combat_1HS_reac_unstoppable
  • Power/AnimKey_SprintToIdle
  • Animation/npcM_combat_1HS_attk_sprintStop
  • Animation/npcF_combat_1HS_attk_sprintStop
  • Power/AnimKey_Run
  • Animation/npcM_combat_1HS_attk_run
  • Animation/npcF_combat_1HS_attk_run
  • Power/AnimKey_Run_Left
  • Animation/npcM_combat_1HS_attk_runL
  • Animation/npcF_combat_1HS_attk_runL
  • Power/AnimKey_Run_Right
  • Animation/npcM_combat_1HS_attk_runR
  • Animation/npcF_combat_1HS_attk_runR
  • Power/AnimKey_RunToIdle
  • Animation/npcM_combat_1HS_attk_runstop
  • Animation/npcF_combat_1HS_attk_runstop
  • Power/AnimKey_Sprint
  • Animation/npcM_combat_1HS_attk_sprint
  • Animation/npcF_combat_1HS_attk_sprint
  • Power/AnimKey_Sprint_Left
  • Animation/npcM_combat_1HS_attk_sprint_L
  • Animation/npcF_combat_1HS_attk_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/npcM_combat_1HS_attk_sprint_R
  • Animation/npcF_combat_1HS_attk_sprint_R
  • Power/Death
  • Animation/npcM_combat_1HS_reac_death
  • Animation/npcF_combat_1HS_reac_death
  • Power/AnimKey_Backpedal
  • Animation/npcM_combat_1HS_attk_backpedal
  • Animation/npcF_combat_1HS_attk_backpedal
  • Power/AnimKey_Talk
  • Animation/npcM_1HS_event_talk
  • Animation/npcF_1HS_event_talk_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/npcM_1HS_event_turn_base_L
  • Animation/npcF_1HS_event_turn_base_L_RT
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/npcM_1HS_event_turn_base_R
  • Animation/npcF_1HS_event_turn_base_R_RT
  • 956817
    { "__fileName__": "base/meta/AnimSet/NPC_NonCombat_1HS.ans", "ptWeaponClasses": [ 1 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcM_1HS_event_idle", "snoFemaleOverrideAnim": "Animation/npcF_1HS_event_idle_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcM_base_1HS_event_standGuard_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_base_1HS_event_standGuard_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_1HS_event_turn_L", "snoFemaleOverrideAnim": "Animation/npcF_1HS_event_turn_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_1HS_event_turn_R", "snoFemaleOverrideAnim": "Animation/npcF_1HS_event_turn_R_RT" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcM_base_1HS_event_standGuard_walk", "snoFemaleOverrideAnim": "Animation/npcF_base_1HS_event_standGuard_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcM_base_1HS_event_standGuard_walk_L", "snoFemaleOverrideAnim": "Animation/npcF_base_1HS_event_standGuard_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcM_base_1HS_event_standGuard_walk_R", "snoFemaleOverrideAnim": "Animation/npcF_base_1HS_event_standGuard_walk_R" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcM_base_1HS_event_standGuard_walkStop", "snoFemaleOverrideAnim": "Animation/npcF_base_1HS_event_standGuard_walkStop" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcM_base_1HS_event_standGuard_sheathe", "snoFemaleOverrideAnim": "Animation/npcF_base_1HS_event_standGuard_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcM_base_1HS_event_standGuard_unsheathe", "snoFemaleOverrideAnim": "Animation/npcF_base_1HS_event_standGuard_unsheathe" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npcM_combat_1HS_attk_flinch_backward", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_flinch_backward" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npcM_combat_1HS_attk_flinch_forward", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_flinch_forward" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npcM_combat_1HS_attk_flinch_left", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_flinch_left" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npcM_combat_1HS_attk_flinch_right", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_flinch_right" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npcM_combat_1HS_reac_idle_add_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/npcM_combat_1HS_attk_omniCast", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_omniCast" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/npcM_combat_1HS_reac_idle_add_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/npcM_combat_1HS_attk_stunned", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_stunned" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/npcM_combat_1HS_reac_knockDown", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_reac_knockDown" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/npcM_combat_1HS_attk_stunned", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_stunned" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/npcM_combat_1HS_event_taunt", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_event_taunt" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npcM_combat_1HS_attk_gethit_forward", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_gethit_forward" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/npcM_combat_1HS_attk_gethit_B", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_gethit_B" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/npcM_combat_1HS_attk_gethit_left", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_gethit_left" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/npcM_combat_1HS_attk_gethit_right", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_gethit_right" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/npcM_combat_1HS_attk_knockback", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_knockback" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/npcM_combat_1HS_reac_pullToward", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_reac_pullToward" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/npcM_combat_1HS_event_summoned_fall", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_event_summoned_fall" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/npcM_combat_1HS_event_summoned_ground", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_event_summoned_ground" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/npcM_combat_1HS_event_summoned_magic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_event_summoned_magic" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/npcM_combat_1HS_reac_unstoppable", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_reac_unstoppable" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_combat_1HS_attk_sprintStop", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_sprintStop" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcM_combat_1HS_attk_run", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_run" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcM_combat_1HS_attk_runL", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_runL" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcM_combat_1HS_attk_runR", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_runR" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcM_combat_1HS_attk_runstop", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_runstop" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcM_combat_1HS_attk_sprint", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcM_combat_1HS_attk_sprint_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcM_combat_1HS_attk_sprint_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_sprint_R" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcM_combat_1HS_reac_death", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_reac_death" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcM_combat_1HS_attk_backpedal", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HS_attk_backpedal" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/npcM_1HS_event_talk", "snoFemaleOverrideAnim": "Animation/npcF_1HS_event_talk_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcM_1HS_event_turn_base_L", "snoFemaleOverrideAnim": "Animation/npcF_1HS_event_turn_base_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcM_1HS_event_turn_base_R", "snoFemaleOverrideAnim": "Animation/npcF_1HS_event_turn_base_R_RT" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }