References to this File
  • MarkerSet/TWN_Helltide_GateScene_Scos.mrk
  • MarkerSet/Step_South (Town_Jirandai_Base).mrk
  • MarkerSet/Cellar_Kehj_N_Entrance_01 (QST_Kehj_Oasis_LonelyWolf_03_BanditHideoutCellar).mrk
  • MarkerSet/TWN_Helltide_GateGuards_Kehj_IW.mrk
  • MarkerSet/Kehj_Oasis (Town_IronWolvesEncamp_Base).mrk
  • MarkerSet/Hawe_SnakeCultist (Public).mrk
  • MarkerSet/Frac_Tundra_S (Town_Menestad_Base).mrk
  • MarkerSet/TWN_Helltide_GateGuards_Scos.mrk
  • MarkerSet/Scos_Coast (Town_Marowen_Base).mrk
  • MarkerSet/Frac_Malnok (Post-Flip).mrk
  • MarkerSet/TWN_Helltide_GateScene_Frac.mrk
  • MarkerSet/TWN_Helltide_GateScene_Kehj_IW.mrk
  • MarkerSet/Step_OnyxWatchtower (OnyxWatchtower_Public).mrk
  • MarkerSet/TWN_Helltide_GateGuards_Frac.mrk
  • MarkerSet/TWN_Helltide_GateGuards_Drys.mrk
  • Actor/NPC_Routine_Guard_Step.acr
  • Actor/NPC_Routine_Guard_Step_F.acr
  • Actor/NPC_Routine_Guard_Gate_Kehj_F.acr
  • Actor/NPC_Routine_Guard_Gate_Scos_F.acr
  • Actor/QST_Hawe_Wetlands_FailedCrusader_noArmor_Follower.acr
  • Actor/QST_Step_PoundofFlesh_NizaarCombat.acr
  • Actor/NPC_Routine_Guard_Scos.acr
  • Actor/NPC_QST_Vigo_Follower.acr
  • Actor/NPC_Routine_Guard_Kehj.acr
  • Actor/S03_NPC_Routine_Guard_Gate_Kehj_F.acr
  • Actor/NPC_Routine_Guard_Gate_Hawe_F.acr
  • Actor/QST_Step_PoundofFlesh_NizaarFollower_Armed.acr
  • Actor/NPC_Routine_Guard_Gate_Scos.acr
  • Actor/S04_Helltide_IronWolf_Theater_03.acr
  • Actor/S03_NPC_Guard_Gate_Kehj.acr
  • Actor/QST_NPC_Kehj_KIA_IronWolf_Follower.acr
  • Actor/npcF_QST_Hawe_Carthas_01_Follower.acr
  • Actor/S04_IronWolf_Follower.acr
  • Actor/QST_NPC_Kehj_KIA_IronWolf_Combat.acr
  • Actor/NPC_Routine_Guard_Gate_Frac.acr
  • Actor/NPC_Routine_Guard_Gate_Kehj.acr
  • Actor/NPC_VGN_Frac_Hunter.acr
  • Actor/S04_Helltide_IronWolf_Theater_04.acr
  • Actor/S04_Helltide_IronWolf_Fire.acr
  • Actor/NPC_Routine_Guard_Gate_Step_F.acr
  • Actor/S04_Helltide_IronWolf_Lightning.acr
  • Actor/NPC_Routine_Guard_Frac_F.acr
  • Actor/CMP_Hawe_Crusader_Prisoner_Follower_F.acr
  • Actor/NPC_Routine_Guard_Scos_F.acr
  • Actor/NPC_Routine_Guard_Kehj_F.acr
  • Actor/NPC_Routine_Guard.acr
  • Actor/NPC_Routine_Guard_Gate_Hawe.acr
  • Actor/S04_Helltide_IronWolf_Theater_01.acr
  • Actor/S04_Helltide_IronWolf_Cold.acr
  • Actor/NPC_Routine_Guard_Frac.acr
  • Actor/NPC_Routine_Guard_Hawe_F.acr
  • Actor/CMP_Hawe_Crusader_Prisoner_Follower_M.acr
  • Actor/NPC_Routine_Guard_Gate_Step.acr
  • Actor/NPC_Routine_Guard_Gate_Frac_F.acr
  • Actor/S04_Helltide_IronWolf_Theater_02.acr
  • Actor/NPC_Routine_Guard_Hawe.acr
  • References to other File
  • Power/Generic_NPC_Attack
  • Animation/npcM_combat_1HSSHD_attk_basic
  • Animation/npcF_combat_1HSSHD_attk_basic
  • Power/
  • Power/AnimKey_Walk
  • Animation/npcM_combat_1HSSHD_attk_walk
  • Animation/npcF_combat_1HSSHD_attk_walk
  • Power/AnimKey_Backpedal
  • Animation/npcM_combat_1HSSHD_attk_walk_B
  • Animation/npcF_combat_1HSSHD_attk_walk_B
  • Power/AnimKey_Sprint
  • Animation/npcM_combat_1HSSHD_attk_sprint
  • Animation/npcF_combat_1HSSHD_attk_sprint
  • Power/AnimKey_Neutral
  • Animation/npcM_combat_1HSSHD_attk_idle
  • Animation/npcF_combat_1HSSHD_attk_idle
  • Power/AnimKey_Run
  • Animation/npcM_combat_1HSSHD_attk_run
  • Animation/npcF_combat_1HSSHD_attk_run
  • Power/Generic_NPC_Attack_Magic_Projectile
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcM_combat_1HSSHD_attk_turn_base
  • Animation/npcF_combat_1HSSHD_attk_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_combat_1HSSHD_attk_turn_L
  • Animation/npcF_combat_1HSSHD_attk_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_combat_1HSSHD_attk_turn_R
  • Animation/npcF_combat_1HSSHD_attk_turn_R
  • Power/AnimKey_Run_Left
  • Animation/npcM_combat_1HSSHD_attk_runL
  • Animation/npcF_combat_1HSSHD_attk_runL
  • Power/AnimKey_Run_Right
  • Animation/npcM_combat_1HSSHD_attk_runR
  • Animation/npcF_combat_1HSSHD_attk_runR
  • Power/AnimKey_Sprint_Left
  • Animation/npcM_combat_1HSSHD_attk_sprint_L
  • Animation/npcF_combat_1HSSHD_attk_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/npcM_combat_1HSSHD_attk_sprint_R
  • Animation/npcF_combat_1HSSHD_attk_sprint_R
  • Power/AnimKey_Walk_Left
  • Animation/npcM_combat_1HSSHD_attk_walk_L
  • Animation/npcF_combat_1HSSHD_attk_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/npcM_combat_1HSSHD_attk_walk_R
  • Animation/npcF_combat_1HSSHD_attk_walk_R
  • Power/Death
  • Animation/npcM_combat_1HSSHD_attk_death
  • Animation/npcF_combat_1HSSHD_attk_death
  • Power/AnimKey_OmniChannel
  • Animation/npcM_combat_1HSSHD_attk_omniChannel
  • Animation/npcF_combat_1HSSHD_attk_omniChannel
  • Power/AnimKey_RunToIdle
  • Animation/npcM_combat_1HSSHD_attk_runstop
  • Animation/npcF_combat_1HSSHD_attk_runstop
  • Power/AnimKey_SprintToIdle
  • Animation/npcM_combat_1HSSHD_attk_sprintStop
  • Animation/npcF_combat_1HSSHD_attk_sprintStop
  • Power/AnimKey_WalkToIdle
  • Animation/npcM_combat_1HSSHD_attk_walkStop
  • Animation/npcF_combat_1HSSHD_attk_walkStop
  • Power/Sheath_Weapons
  • Animation/npcM_combat_1HSSHD_event_sheathe
  • Animation/npcF_combat_1HSSHD_event_sheathe
  • Power/Unsheath_Weapons
  • Animation/npcM_combat_1HSSHD_event_unsheathe
  • Animation/npcF_combat_1HSSHD_event_unsheathe
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • 956851
    { "__fileName__": "base/meta/AnimSet/NPC_Combat_1HSSHD.ans", "ptWeaponClasses": [ 14 ], "eAnimsetType": 1, "ptPowerEntryList": [ { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_basic" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_basic" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_walk", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_walk" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_walk_B", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_walk_B" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_sprint", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_sprint" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_idle", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_run", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_run" }, { "snoPower": "Power/Generic_NPC_Attack_Magic_Projectile", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_basic" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_turn_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_turn_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_turn_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_runL", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_runL" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_runR", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_runR" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_sprint_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_sprint_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_sprint_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_walk_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_walk_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_walk_R" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_death", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_death" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_omniChannel", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_omniChannel" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_runstop", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_runstop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_sprintStop", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_sprintStop" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_walkStop", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_walkStop" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcM_combat_1HSSHD_event_sheathe", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_event_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcM_combat_1HSSHD_event_unsheathe", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_event_unsheathe" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcM_combat_1HSSHD_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_1HSSHD_attk_turn_base" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }