References to this File
  • MarkerSet/TWN_Helltide_GateScene_Scos.mrk
  • MarkerSet/Scos_CMP_TurDulra (Public).mrk
  • MarkerSet/TWN_Helltide_GateScene_Druid.mrk
  • MarkerSet/TWN_Helltide_GateGuards_Druid.mrk
  • MarkerSet/Kehj_Oasis (Town_IronWolvesEncamp_Base).mrk
  • MarkerSet/Scos_Cerrigar (Town_Cerrigar_Astaroth_During).mrk
  • MarkerSet/Frac_Tundra_S (Town_Menestad_Base).mrk
  • MarkerSet/TWN_Helltide_GateScene_Hawe.mrk
  • MarkerSet/Scos_Strand (Town_Corbach_Base).mrk
  • MarkerSet/TWN_Helltide_GateGuards_Scos.mrk
  • MarkerSet/Scos_Coast (Town_Marowen_Base).mrk
  • MarkerSet/Frac_Malnok (Post-Flip).mrk
  • MarkerSet/Hawe_Verge (Town_Wejinhani_Base).mrk
  • MarkerSet/TWN_Helltide_GateScene_Frac.mrk
  • MarkerSet/TWN_Helltide_GateGuards_Hawe.mrk
  • MarkerSet/Scos_Cerrigar (Town_Cerrigar_Astaroth_Post).mrk
  • MarkerSet/TWN_Helltide_GateScene_Kehj_IW.mrk
  • MarkerSet/Scos_Cerrigar (Town_Cerrigar_Astaroth_Pre).mrk
  • MarkerSet/TWN_Helltide_GateGuards_Frac.mrk
  • MarkerSet/Frac_Taiga_E (Town_Margrave_Base).mrk
  • Actor/NPC_QST_Hunter_Step_M.acr
  • Actor/NPC_QST_Hunter_Frac_F.acr
  • Actor/Monster_Frac_Prologue_Vani.acr
  • Actor/NPC_Combat_Ranged_Kehj_M_02.acr
  • Actor/TWN_Frac_Ambient_Militia_2HB_M.acr
  • Actor/NPC_Routine_Hunter_Hawe_F.acr
  • Actor/NPC_Combat_Ranged_Step_F_01.acr
  • Actor/QST_Step_PoundofFlesh_NizaarCombat.acr
  • Actor/NPC_Combat_Ranged_Kehj_M_01.acr
  • Actor/NPC_QST_Hunter_Hawe_M.acr
  • Actor/NPC_QST_Hunter_Scos_M.acr
  • Actor/QST_Step_PoundofFlesh_NizaarFollower_Armed.acr
  • Actor/DE_LastStand_NPC_Ranged.acr
  • Actor/TWN_Frac_Ambient_Militia_2HB_F.acr
  • Actor/NPC_Combat_Ranged_Step_M_02.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_03.acr
  • Actor/NPC_Combat_Ranged_Scos_F_02.acr
  • Actor/NPC_Routine_Hunter_Frac_F.acr
  • Actor/NPC_QST_Rogue_Leyrana_Follower.acr
  • Actor/NPC_QST_Hunter_Scos_F.acr
  • Actor/NPC_QST_Hunter_Kehj_F.acr
  • Actor/NPC_QST_Marowen_RoinaFollower.acr
  • Actor/NPC_Combat_Ranged_Scos_F_01.acr
  • Actor/NPC_Combat_Ranged_Kehj_F_03.acr
  • Actor/NPC_Routine_Hunter_Step_F.acr
  • Actor/NPC_Routine_Hunter_Scos.acr
  • Actor/NPC_Routine_Hunter_Step.acr
  • Actor/NPC_Combat_Ranged_Kehj_F_02.acr
  • Actor/NPC_QST_Marowen_Roina.acr
  • Actor/NPC_Routine_Hunter_Frac.acr
  • Actor/NPC_Routine_Archer_Frac_Guard.acr
  • Actor/TEST_S2_NPC_Hawe_Adventurer_M_Range.acr
  • Actor/NPC_Combat_Ranged_Scos_M_02.acr
  • Actor/NPC_Combat_Ranged_Step_M_03.acr
  • Actor/NPC_Routine_Hunter_Kehj_F.acr
  • Actor/NPC_QST_Hunter_Hawe_F.acr
  • Actor/NPC_Combat_Ranged_Kehj_F_01.acr
  • Actor/NPC_Routine_Hunter_Scos_F.acr
  • Actor/NPC_QST_Hunter_Frac_M.acr
  • Actor/NPC_Combat_Ranged_Kehj_M_03.acr
  • Actor/NPC_QST_Hunter_Kehj_M.acr
  • Actor/NPC_Combat_Ranged_Scos_M_01.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_04.acr
  • Actor/NPC_Combat_Ranged_Step_F_02.acr
  • Actor/NPC_QST_Hunter_Step_F.acr
  • Actor/NPC_Routine_Hunter_Hawe.acr
  • Actor/NPC_Routine_Archer_Frac_Guard_F.acr
  • Actor/NPC_Combat_Ranged_Step_M_01.acr
  • Actor/NPC_Routine_Archer_IronWolf.acr
  • Actor/NPC_Combat_Ranged_Scos_F_03.acr
  • Actor/NPC_Routine_Hunter_Kehj.acr
  • Actor/NPC_Combat_Ranged_Scos_M_03.acr
  • Actor/NPC_Combat_Ranged_Step_F_03.acr
  • Actor/DE_LastStand_Follower_Ranged.acr
  • References to other File
  • Power/AnimKey_Neutral
  • Animation/npcM_combat_BOW_attk_idle
  • Animation/npcF_combat_BOW_attk_idle
  • Power/Generic_NPC_Attack_Ranged
  • Animation/npcM_combat_bow_attk_basic
  • Animation/npcF_combat_bow_attk_basic
  • Power/AnimKey_Backpedal
  • Animation/npcM_combat_bow_attk_walk_B
  • Animation/npcF_combat_bow_attk_walk_B
  • Power/AnimKey_Run
  • Animation/npcM_combat_bow_attk_run
  • Animation/npcF_combat_bow_attk_run
  • Power/AnimKey_Sprint
  • Animation/npcM_combat_bow_attk_sprint
  • Animation/npcF_combat_bow_attk_sprint
  • Power/AnimKey_Walk
  • Animation/npcM_combat_bow_attk_walk
  • Animation/npcF_combat_bow_attk_walk
  • Power/
  • Power/Generic_NPC_Attack_Magic_Projectile
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcM_combat_bow_attk_turn_base
  • Animation/npcF_combat_bow_attk_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_combat_bow_attk_turn_L
  • Animation/npcF_combat_bow_attk_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_combat_bow_attk_turn_R
  • Animation/npcF_combat_bow_attk_turn_R
  • Power/AnimKey_Run_Left
  • Animation/npcM_combat_bow_attk_runL
  • Animation/npcF_combat_bow_attk_runL
  • Power/AnimKey_Run_Right
  • Animation/npcM_combat_bow_attk_runR
  • Animation/npcF_combat_bow_attk_runR
  • Power/AnimKey_Sprint_Left
  • Animation/npcM_combat_bow_attk_sprint_L
  • Animation/npcF_combat_bow_attk_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/npcM_combat_bow_attk_sprint_R
  • Animation/npcF_combat_bow_attk_sprint_R
  • Power/AnimKey_Walk_Left
  • Animation/npcM_combat_bow_attk_walk_L
  • Animation/npcF_combat_bow_attk_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/npcM_combat_bow_attk_walk_R
  • Animation/npcF_combat_bow_attk_walk_R
  • Power/Death
  • Animation/npcM_combat_bow_attk_death
  • Animation/npcF_combat_bow_attk_death
  • Power/Generic_NPC_Attack
  • Power/AnimKey_OmniChannel
  • Animation/npcM_combat_bow_attk_omniChannel
  • Animation/npcF_combat_bow_attk_omniChannel
  • Power/AnimKey_RunToIdle
  • Animation/npcM_combat_bow_attk_runstop
  • Animation/npcF_combat_bow_attk_runstop
  • Power/AnimKey_SprintToIdle
  • Animation/npcM_combat_bow_attk_sprintStop
  • Animation/npcF_combat_bow_attk_sprintStop
  • Power/AnimKey_WalkToIdle
  • Animation/npcM_combat_bow_attk_walkStop
  • Animation/npcF_combat_bow_attk_walkStop
  • Power/Unsheath_Weapons
  • Animation/npcM_combat_BOW_event_unsheathe
  • Animation/npcF_combat_BOW_event_unsheathe
  • Power/Sheath_Weapons
  • Animation/npcM_combat_BOW_event_sheathe
  • Animation/npcF_combat_BOW_event_sheathe
  • Power/Generic_NPC_Attack_Ranged_Multishot
  • Animation/npcM_combat_BOW_attk_3shotCombo
  • Animation/npcF_combat_BOW_attk_3shotCombo
  • Power/AnimKey_Neutral_TurnBase_Left
  • Power/AnimKey_Neutral_TurnBase_Right
  • Power/Generic_NPC_Attack_Ranged_NoDamage
  • 956965
    { "__fileName__": "base/meta/AnimSet/NPC_Combat_BOW.ans", "ptWeaponClasses": [ 6 ], "eAnimsetType": 1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcM_combat_BOW_attk_idle", "snoFemaleOverrideAnim": "Animation/npcF_combat_BOW_attk_idle" }, { "snoPower": "Power/Generic_NPC_Attack_Ranged", "snoAnim": "Animation/npcM_combat_bow_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_basic" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcM_combat_bow_attk_walk_B", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_walk_B" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcM_combat_bow_attk_run", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_run" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcM_combat_bow_attk_sprint", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_sprint" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcM_combat_bow_attk_walk", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_walk" }, { "snoPower": "Power/", "snoAnim": "Animation/npcM_combat_bow_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_basic" }, { "snoPower": "Power/Generic_NPC_Attack_Magic_Projectile", "snoAnim": "Animation/npcM_combat_bow_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_basic" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcM_combat_bow_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_combat_bow_attk_turn_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_combat_bow_attk_turn_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_turn_R" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcM_combat_bow_attk_runL", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_runL" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcM_combat_bow_attk_runR", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_runR" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcM_combat_bow_attk_sprint_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcM_combat_bow_attk_sprint_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_sprint_R" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcM_combat_bow_attk_walk_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcM_combat_bow_attk_walk_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_walk_R" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcM_combat_bow_attk_death", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_death" }, { "snoPower": "Power/Generic_NPC_Attack", "snoAnim": "Animation/npcM_combat_bow_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_basic" }, { "snoPower": "Power/AnimKey_OmniChannel", "snoAnim": "Animation/npcM_combat_bow_attk_omniChannel", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_omniChannel" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcM_combat_bow_attk_runstop", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_runstop" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_combat_bow_attk_sprintStop", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_sprintStop" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcM_combat_bow_attk_walkStop", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_walkStop" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcM_combat_BOW_event_unsheathe", "snoFemaleOverrideAnim": "Animation/npcF_combat_BOW_event_unsheathe" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcM_combat_BOW_event_sheathe", "snoFemaleOverrideAnim": "Animation/npcF_combat_BOW_event_sheathe" }, { "snoPower": "Power/Generic_NPC_Attack_Ranged_Multishot", "snoAnim": "Animation/npcM_combat_BOW_attk_3shotCombo", "snoFemaleOverrideAnim": "Animation/npcF_combat_BOW_attk_3shotCombo" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcM_combat_bow_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcM_combat_bow_attk_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_turn_base" }, { "snoPower": "Power/Generic_NPC_Attack_Ranged_NoDamage", "snoAnim": "Animation/npcM_combat_bow_attk_basic", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_basic" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }