References to this File
  • MarkerSet/Frac_Kyovashad (Town_Kyovashad_Base).mrk
  • Actor/NPC_QST_Hunter_Step_M.acr
  • Actor/NPC_QST_Hunter_Frac_F.acr
  • Actor/Monster_Frac_Prologue_Vani.acr
  • Actor/NPC_Combat_Ranged_Kehj_M_02.acr
  • Actor/TWN_Frac_Ambient_Militia_2HB_M.acr
  • Actor/NPC_Routine_Hunter_Hawe_F.acr
  • Actor/NPC_Combat_Ranged_Step_F_01.acr
  • Actor/NPC_Combat_Ranged_Kehj_M_01.acr
  • Actor/NPC_QST_Hunter_Hawe_M.acr
  • Actor/NPC_QST_Hunter_Scos_M.acr
  • Actor/DE_LastStand_NPC_Ranged.acr
  • Actor/TWN_Frac_Ambient_Militia_2HB_F.acr
  • Actor/NPC_Combat_Ranged_Step_M_02.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_03.acr
  • Actor/NPC_Combat_Ranged_Scos_F_02.acr
  • Actor/NPC_QST_Rogue_Leyrana.acr
  • Actor/NPC_Routine_Hunter_Frac_F.acr
  • Actor/NPC_QST_Rogue_Leyrana_Follower.acr
  • Actor/NPC_QST_Hunter_Scos_F.acr
  • Actor/NPC_QST_Hunter_Kehj_F.acr
  • Actor/NPC_QST_Marowen_RoinaFollower.acr
  • Actor/NPC_Combat_Ranged_Scos_F_01.acr
  • Actor/NPC_Combat_Ranged_Kehj_F_03.acr
  • Actor/NPC_Routine_Hunter_Step_F.acr
  • Actor/NPC_Routine_Hunter_Scos.acr
  • Actor/NPC_Routine_Hunter_Step.acr
  • Actor/NPC_Combat_Ranged_Kehj_F_02.acr
  • Actor/NPC_QST_Marowen_Roina.acr
  • Actor/NPC_Routine_Hunter_Frac.acr
  • Actor/NPC_Routine_Archer_Frac_Guard.acr
  • Actor/TEST_S2_NPC_Hawe_Adventurer_M_Range.acr
  • Actor/NPC_Combat_Ranged_Scos_M_02.acr
  • Actor/NPC_Combat_Ranged_Step_M_03.acr
  • Actor/NPC_Routine_Hunter_Kehj_F.acr
  • Actor/NPC_QST_Hunter_Hawe_F.acr
  • Actor/NPC_Combat_Ranged_Kehj_F_01.acr
  • Actor/NPC_Routine_Hunter_Scos_F.acr
  • Actor/NPC_QST_Hunter_Frac_M.acr
  • Actor/NPC_Combat_Ranged_Kehj_M_03.acr
  • Actor/NPC_QST_Hunter_Kehj_M.acr
  • Actor/NPC_Combat_Ranged_Scos_M_01.acr
  • Actor/QST_S01_Main_02_Step_03_NPC_04.acr
  • Actor/NPC_Combat_Ranged_Step_F_02.acr
  • Actor/NPC_QST_Hunter_Step_F.acr
  • Actor/NPC_Routine_Hunter_Hawe.acr
  • Actor/NPC_Routine_Archer_Frac_Guard_F.acr
  • Actor/NPC_Combat_Ranged_Step_M_01.acr
  • Actor/NPC_Routine_Archer_IronWolf.acr
  • Actor/NPC_Combat_Ranged_Scos_F_03.acr
  • Actor/NPC_Routine_Hunter_Kehj.acr
  • Actor/NPC_Combat_Ranged_Scos_M_03.acr
  • Actor/NPC_Combat_Ranged_Step_F_03.acr
  • Actor/DE_LastStand_Follower_Ranged.acr
  • References to other File
  • Power/AnimKey_Neutral
  • Animation/npcM_BOW_event_idle
  • Animation/npcF_BOW_event_idle_RT
  • Power/AnimKey_Neutral_TurnBase
  • Animation/npcM_base_BOW_event_standGuard_turn_base
  • Animation/npcF_base_BOW_event_standGuard_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/npcM_BOW_event_turn_L
  • Animation/npcF_BOW_event_turn_L_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/npcM_BOW_event_turn_R
  • Animation/npcF_BOW_event_turn_R_RT
  • Power/AnimKey_Walk
  • Animation/npcM_base_BOW_event_standGuard_walk
  • Animation/npcF_base_BOW_event_standGuard_walk
  • Power/AnimKey_Walk_Left
  • Animation/npcM_base_BOW_event_standGuard_walk_L
  • Animation/npcF_base_BOW_event_standGuard_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/npcM_base_BOW_event_standGuard_walk_R
  • Animation/npcF_base_BOW_event_standGuard_walk_R
  • Power/AnimKey_WalkToIdle
  • Animation/npcM_base_BOW_event_standGuard_walkStop
  • Animation/npcF_base_BOW_event_standGuard_walkStop
  • Power/Sheath_Weapons
  • Animation/npcM_base_BOW_event_standGuard_sheathe
  • Animation/npcF_base_BOW_event_standGuard_sheathe
  • Power/Unsheath_Weapons
  • Animation/npcM_base_BOW_event_standGuard_unsheathe
  • Animation/npcF_base_BOW_event_standGuard_unsheathe
  • Power/AnimKey_Backpedal
  • Animation/npcM_combat_bow_attk_walk_B
  • Animation/npcF_combat_bow_attk_walk_B
  • Power/AnimKey_Run
  • Animation/npcM_combat_bow_attk_run
  • Animation/npcF_combat_bow_attk_run
  • Power/AnimKey_Run_Left
  • Animation/npcM_combat_bow_attk_runL
  • Animation/npcF_combat_bow_attk_runL
  • Power/AnimKey_Run_Right
  • Animation/npcM_combat_bow_attk_runR
  • Animation/npcF_combat_bow_attk_runR
  • Power/AnimKey_RunToIdle
  • Animation/npcM_base_BOW_event_runStop
  • Animation/npcF_base_BOW_event_runStop_RT
  • Power/AnimKey_Sprint
  • Animation/npcM_combat_bow_attk_sprint
  • Animation/npcF_combat_bow_attk_sprint
  • Power/AnimKey_Sprint_Left
  • Animation/npcM_combat_bow_attk_sprint_L
  • Animation/npcF_combat_bow_attk_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/npcM_combat_bow_attk_sprint_R
  • Animation/npcF_combat_bow_attk_sprint_R
  • Power/AnimKey_SprintToIdle
  • Animation/npcM_combat_bow_attk_sprintStop
  • Animation/npcF_combat_bow_attk_sprintStop
  • Power/Death
  • Animation/npcM_combat_bow_attk_death
  • Animation/npcF_combat_bow_attk_death
  • Power/AnimKey_Bow_Scouting01
  • Animation/npcM_base_BOW_evnt_scouting
  • Animation/npcF_Base_BOW_evnt_scouting
  • Power/AnimKey_Flinch_Back
  • Animation/npcM_combat_bow_reac_flinch_B
  • Animation/npcF_combat_bow_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/npcM_combat_bow_reac_flinch_F
  • Animation/npcF_combat_bow_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/npcM_combat_bow_reac_flinch_L
  • Animation/npcF_combat_bow_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/npcM_combat_bow_reac_flinch_R
  • Animation/npcF_combat_bow_reac_flinch_R
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/npcM_combat_Bow_reac_idle_add_base
  • Animation/npcF_combat_Bow_reac_idle_add_base
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/npcM_combat_bow_attk_omniCast
  • Animation/npcF_combat_bow_attk_omniCast
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_Stunned
  • Animation/npcM_combat_bow_attk_stunned
  • Animation/npcF_combat_bow_attk_stunned
  • Power/CrowdControl_Knockdown
  • Animation/npcM_combat_bow_reac_knockDown
  • Animation/npcF_combat_bow_reac_knockDown
  • Power/CrowdControl_StunWithIntro
  • Power/Generic_Taunt
  • Animation/npcM_combat_bow_event_taunt
  • Animation/npcF_combat_bow_event_taunt
  • Power/GetHit
  • Animation/npcM_combat_bow_reac_gethit_F
  • Animation/npcF_combat_bow_reac_gethit_F
  • Power/GetHit_Back
  • Animation/npcM_combat_bow_reac_gethit_B
  • Animation/npcF_combat_bow_reac_gethit_B
  • Power/GetHit_Left
  • Animation/npcM_combat_bow_reac_gethit_L
  • Animation/npcF_combat_bow_reac_gethit_L
  • Power/GetHit_Right
  • Animation/npcM_combat_bow_reac_gethit_R
  • Animation/npcF_combat_bow_reac_gethit_R
  • Power/Knockback
  • Animation/npcM_combat_bow_reac_knockback
  • Animation/npcF_combat_bow_reac_knockback
  • Power/Knockback_Pull
  • Animation/npcM_combat_bow_reac_pullToward
  • Animation/npcF_combat_bow_reac_pullToward
  • Power/Summoned_Animating_Ceiling
  • Animation/npcM_combat_bow_event_summoned_fall
  • Animation/npcF_combat_bow_event_summoned_fall
  • Power/Summoned_Animating_Ground
  • Animation/npcM_combat_bow_event_summoned_ground
  • Animation/npcF_combat_bow_event_summoned_ground
  • Power/Summoned_Animating_Magical
  • Animation/npcM_combat_bow_event_summoned_magic
  • Animation/npcF_combat_bow_event_summoned_magic
  • Power/Unstoppable_Monster
  • Animation/npcM_combat_bow_reac_unstoppable
  • Animation/npcF_combat_bow_reac_unstoppable
  • Power/AnimKey_Talk
  • Animation/npcM_BOW_event_talk
  • Animation/npcF_BOW_event_talk_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/npcM_BOW_event_turn_base_L
  • Animation/npcF_BOW_event_turn_base_L_RT
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/npcM_BOW_event_turn_base_R
  • Animation/npcF_BOW_event_turn_base_R_RT
  • 956975
    { "__fileName__": "base/meta/AnimSet/NPC_NonCombat_BOW.ans", "ptWeaponClasses": [ 6 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/npcM_BOW_event_idle", "snoFemaleOverrideAnim": "Animation/npcF_BOW_event_idle_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/npcM_base_BOW_event_standGuard_turn_base", "snoFemaleOverrideAnim": "Animation/npcF_base_BOW_event_standGuard_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/npcM_BOW_event_turn_L", "snoFemaleOverrideAnim": "Animation/npcF_BOW_event_turn_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/npcM_BOW_event_turn_R", "snoFemaleOverrideAnim": "Animation/npcF_BOW_event_turn_R_RT" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/npcM_base_BOW_event_standGuard_walk", "snoFemaleOverrideAnim": "Animation/npcF_base_BOW_event_standGuard_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/npcM_base_BOW_event_standGuard_walk_L", "snoFemaleOverrideAnim": "Animation/npcF_base_BOW_event_standGuard_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/npcM_base_BOW_event_standGuard_walk_R", "snoFemaleOverrideAnim": "Animation/npcF_base_BOW_event_standGuard_walk_R" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/npcM_base_BOW_event_standGuard_walkStop", "snoFemaleOverrideAnim": "Animation/npcF_base_BOW_event_standGuard_walkStop" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/npcM_base_BOW_event_standGuard_sheathe", "snoFemaleOverrideAnim": "Animation/npcF_base_BOW_event_standGuard_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/npcM_base_BOW_event_standGuard_unsheathe", "snoFemaleOverrideAnim": "Animation/npcF_base_BOW_event_standGuard_unsheathe" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/npcM_combat_bow_attk_walk_B", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_walk_B" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/npcM_combat_bow_attk_run", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_run" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/npcM_combat_bow_attk_runL", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_runL" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/npcM_combat_bow_attk_runR", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_runR" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/npcM_base_BOW_event_runStop", "snoFemaleOverrideAnim": "Animation/npcF_base_BOW_event_runStop_RT" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/npcM_combat_bow_attk_sprint", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/npcM_combat_bow_attk_sprint_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/npcM_combat_bow_attk_sprint_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_sprint_R" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/npcM_combat_bow_attk_sprintStop", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_sprintStop" }, { "snoPower": "Power/Death", "snoAnim": "Animation/npcM_combat_bow_attk_death", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_death" }, { "snoPower": "Power/AnimKey_Bow_Scouting01", "snoAnim": "Animation/npcM_base_BOW_evnt_scouting", "snoFemaleOverrideAnim": "Animation/npcF_Base_BOW_evnt_scouting" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/npcM_combat_bow_reac_flinch_B", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/npcM_combat_bow_reac_flinch_F", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/npcM_combat_bow_reac_flinch_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/npcM_combat_bow_reac_flinch_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_flinch_R" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/npcM_combat_Bow_reac_idle_add_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_Bow_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/npcM_combat_bow_attk_omniCast", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_omniCast" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/npcM_combat_Bow_reac_idle_add_base", "snoFemaleOverrideAnim": "Animation/npcF_combat_Bow_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/npcM_combat_bow_attk_stunned", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_stunned" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/npcM_combat_bow_reac_knockDown", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_knockDown" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/npcM_combat_bow_attk_stunned", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_attk_stunned" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/npcM_combat_bow_event_taunt", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_event_taunt" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/npcM_combat_bow_reac_gethit_F", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_gethit_F" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/npcM_combat_bow_reac_gethit_B", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_gethit_B" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/npcM_combat_bow_reac_gethit_L", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_gethit_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/npcM_combat_bow_reac_gethit_R", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_gethit_R" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/npcM_combat_bow_reac_knockback", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_knockback" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/npcM_combat_bow_reac_pullToward", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_pullToward" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/npcM_combat_bow_event_summoned_fall", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_event_summoned_fall" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/npcM_combat_bow_event_summoned_ground", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_event_summoned_ground" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/npcM_combat_bow_event_summoned_magic", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_event_summoned_magic" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/npcM_combat_bow_reac_unstoppable", "snoFemaleOverrideAnim": "Animation/npcF_combat_bow_reac_unstoppable" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/npcM_BOW_event_talk", "snoFemaleOverrideAnim": "Animation/npcF_BOW_event_talk_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/npcM_BOW_event_turn_base_L", "snoFemaleOverrideAnim": "Animation/npcF_BOW_event_turn_base_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/npcM_BOW_event_turn_base_R", "snoFemaleOverrideAnim": "Animation/npcF_BOW_event_turn_base_R_RT" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }